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-rw-r--r--npc/jobs/1-1/swordman.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt
index 072df242e..d66971121 100644
--- a/npc/jobs/1-1/swordman.txt
+++ b/npc/jobs/1-1/swordman.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.8
+//= 1.9b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -31,6 +31,7 @@
//= Removed "green" traps, quest is no longer timed.
//= No longer uses function "F_ToHigh"
//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf]
+//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage]
//============================================================
izlude_in,74,172,4 script Swordman 119,{
@@ -150,7 +151,7 @@ izlude_in,74,172,4 script Swordman 119,{
else if (job_sword_q == 4) {
mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!";
next;
- jobchange Job_Swordman;
+ callfunc "Job_Change",Job_Swordman;
set job_sword_q,0;
mes "[Swordman]";
mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association.";