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-rw-r--r--npc/jobs/1-1/mage.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt
index 7407ac4ae..56a0f58cb 100644
--- a/npc/jobs/1-1/mage.txt
+++ b/npc/jobs/1-1/mage.txt
@@ -19,7 +19,7 @@
// -- Expert Mage --
geffen_in.gat,164,124,4 script Expert Mage 123,{
- callfunc "F_ToHigh",26,"High Mage",33,"High Wizard",157,0,0,0,"Expert Mage";
+ callfunc "F_ToHigh",Job_Mage_High,"High Mage",Job_High_Wizard,"High Wizard",157,0,0,0,"Expert Mage";
if(BaseJob==Job_Novice && job_magician_q >= 1) goto L_BeMage;
mes "[Expert Mage]";
@@ -83,7 +83,7 @@ L_BeMage:
next;
mes "[Expert Mage]";
mes "Well it's not perfect but it seems you worked very hard on this so...... alright! I'll let you pass! You are now officialy qualified to become a mage!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Expert Mage]";
mes "Abra-kadabra and hocus pocus, turn this young novice into a ^00aa00MAGE^000000!!";
@@ -99,7 +99,7 @@ L_BeMage:
callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Expert Mage]";
mes "'Welcome to My World~ teh hehe. I've always wanted to say that. Anyways, congratulations!. You're one of us now so let's be friends okays!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Expert Mage]";
mes "Good luck to ya and take care!";
@@ -108,14 +108,14 @@ L_BeMage:
L_Retry:
mes "I'm sorry but the solution you have is no good. I'm afraid that you didn't pass the test. You can try again though.";
mes "Let me exlpain the test for you once more okays.";
- emotion 4;
+ emotion e_swt;
next;
delitem 1090,1;//Items: Unknown_Test_Tube,
goto L_Explain;
L_NoSol:
mes "Where is the solution I asked for? I'm sorry but I can't check the solution when you don't have it. Let me remind you what solution you need.";
- emotion 1;
+ emotion e_what;
next;
goto L_Explain;
@@ -409,7 +409,7 @@ moc_ruins.gat,91,150,5 script Ponka-Hontas 93,{
getitem 1088,1;//Items: Morroc_Solution,
mes "Thank you, I think you will be a great mage, you are so generous.";
mes "I hope i'll see you soon again here";
- emotion 21;
+ emotion e_no1;
close;
L0NoT:
@@ -448,7 +448,7 @@ pay_arche.gat,122,100,5 script Dollshoi 88,{
getitem 1089,1;//Items: Payon_Solution,
mes "Thank you, I think you will be a great mage, you are so generous.";
mes "I hope i'll see you soon again here";
- emotion 21;
+ emotion e_no1;
close;
L0NoT: