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Diffstat (limited to 'npc/jobs/1-1/archer.txt')
-rw-r--r-- | npc/jobs/1-1/archer.txt | 184 |
1 files changed, 0 insertions, 184 deletions
diff --git a/npc/jobs/1-1/archer.txt b/npc/jobs/1-1/archer.txt deleted file mode 100644 index 86291415b..000000000 --- a/npc/jobs/1-1/archer.txt +++ /dev/null @@ -1,184 +0,0 @@ -//===== eAthena Script ======================================= -//= Archer Job Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= <Description> -//===== Additional Comments: ================================= -//= Fully working -//= v1.1 Added instant job change for High Novice [Lupus] -//============================================================ - - -// -- Archer Guildsman -- -payon_in02.gat,64,71,4 script Archer Guildsman 59,{ - callfunc "F_ToHigh",27,"High Archer",35,"Sniper",147,148,0,0,"Archer Guildsman"; - mes "[Archer Guildsman]"; - if(Class==Job_Novice && job_archer_q == 1) goto L_Check; - mes "Good Day. How may I help you?"; - next; - menu "I would like to become an Archer.",M_0,"What are the Requirements?",M_1,"Never mind.",M_End; - - M_0: - mes "[Archer Guildsman]"; - if(Class == Job_Archer) goto sL_Archer; - if(Class != Job_Novice) goto sL_Other; - - mes "You have made an execellent job choice."; - mes "Please submit your resume so that I can check your qualifications."; - next; - mes "(You hand over your resume)"; - next; - mes "[Archer Guildsman]"; - if(JobLevel < 10) goto sL_LowLvl; - set job_archer_q,1; - mes "Looks good. You have the necesssary skills to become an archer...."; - next; - mes "[Archer Guildsman]"; - mes "but.... "; - next; - mes "[Archer Guildsman]"; - mes "you must first pass a test in order to do so. I hope you didn't think becoming an archer was going to be that easy. Ha ha!"; - next; - mes "[Archer Guildsman]"; - mes "A well made bow is essential for a good archer, and high quality wood is in turn essential for a well made bow."; - mes "You will be tested on how well you are able to gather high quality wood."; - next; - mes "[Archer Guildsman]"; - mes "The higher the quality of the wood you gather the higher your score."; - mes "You must recieve a score of ^ff0000at least 25^000000 in order to ^ff0000pass the test^000000."; - next; - mes "[Archer Guildsman]"; - mes "You can find wood by battling ^0000ff'Willows'^000000, a type of tree monster found outside of town in Payon forest."; - mes "They drop the wood in the form of^0000ff 'Trunks'^000000."; - next; - mes "[Archer Guildsman]"; - mes "There are a total of 4 different kind of trunks each with a different point value. Gather a variety of trunks and bring them back here for me to grade."; - next; - mes "[Archer Guildsman]"; - mes "I must warn you, the Willows can be tough monsters so be carefull and remember to rest and use your healing items. Good luck!"; - close; - - sL_Archer: - mes "Your free spirited nature tells me that you're already an archer....that and the bow and arrow in your hands...Haha"; - emotion 18; - close; - - sL_Other: - mes "I'm sorry but you cannot leave your current job to become an Archer...though I can understand why you would want to do so."; - close; - - sL_LowLvl: - mes "It seems that you are not qualified to become an Archer yet. Please take a look at the job requirments once more."; - close; - - - M_1: - mes "[Archer Guildsman]"; - if(Class == Job_Archer) goto sM_1a; - if(Class != Job_Novice) goto sM_1b; - mes "Let me explain the requirements for becoming an archer to you:"; - next; - mes "[Archer Guildsman]"; - mes "First of all, you have to have a job level of 9 and you must learn all of the skills that come with that job level."; - next; - mes "[Archer Guildsman]"; - mes "Secondly, you will have to take a test that will determine whether or not you have the skills to become an archer."; - next; - mes "[Archer Guildsman]"; - mes "Those are the requirements. Fullfill them and you will be able to live life as only an Archer can."; - close; - - sM_1a: - mes "Have you already forgotten how you became an Archer?...."; - emotion 1; - close; - sM_1b: - mes "Telling you the requirements won't help you become an Archer since you already have another job."; - close; - - M_End: - mes "[Archer Guildsman]"; - mes "Ok then, take care."; - close; - -L_Check: - mes "Oh, I see you've come back."; - next; - mes "[Archer Guildsman]"; - if((CountItem(1066) == 0) && (CountItem(1067) == 0) && (CountItem(1068) == 0) && (Countitem(1019) == 0)) goto sL_NotRdy; - if(SkillPoint > 0) goto sL_SkPoints; - set @Trunk1, CountItem(1066)*5; - set @Trunk2, CountItem(1067)*3; - set @Trunk3, CountItem(1068)*2; - set @Trunk4, CountItem(1019); - set @TrunkTotal, @Trunk1 + @Trunk2 + @Trunk3 + @Trunk4; - - mes "Lets see....."; - next; - mes "[Archer Guildsman]"; - mes "You have:"; - mes "^0000FF" +Countitem(1066)+ "^000000 Fine grained trunks for ^ff0000" +@Trunk1+ "^000000 points,"; - mes "^0000FF" +Countitem(1067)+ "^000000 Solid trunks for ^ff0000" +@Trunk2+ "^000000 points,"; - mes "^0000FF" +Countitem(1068)+ "^000000 Barren trunks for ^ff0000" +@Trunk3+ "^000000 points,"; - mes "^0000FF" +Countitem(1019)+ "^000000 Trunks for ^ff0000" +@Trunk4+ "^000000 points....."; - next; - mes "[Archer Guildsman]"; - mes "That gives you a total score of: ^ff0000" +@TrunkTotal+"^000000"; - next; - mes "[Archer Guildsman]"; - if(@TrunkTotal < 25) goto sL_Failed; - - mes "Very good! You have passed the test. Congratulations, you are now fully qualified to become an archer."; - emotion 21; - next; - mes "[Archer Guildsman]"; - mes "I will now transform you..."; - next; - JobChange Job_Archer; - set job_archer_q, 0; - mes "[Archer Guildsman]"; - mes "In exchange for the trunks you brought in I will give you this Bow and some arrows. Please take them."; - next; - getitem 1702,1;//Items: Bow_, - getitem 1750,200;//Items: Arrow, - delitem 1066, countitem(1066);//Items: Fine-grained_Trunk, - delitem 1067, countitem(1067);//Items: Solid_Trunk, - delitem 1068, countitem(1068);//Items: Barren_Trunk, - delitem 1019, countitem(1019);//Items: Trunk, - mes "[Archer Guildsman]"; - mes "An Archer knows no bounds so live your life to its fullest. I know you will make an exellent archer."; - next; - mes "[Archer Guildsman]"; - mes "Farewell and good luck on your journey."; - close; - - sL_NotRdy: - mes "What? You didn't bring any trunks back for me to grade? Let me explain the test requirements again just in case you forgot..."; - emotion 1; - next; - mes "[Archer Guildsman]"; - mes "There are a total of ^5555FF4 different kind of Trunks^000000 each with a different point value."; - mes "Gather a variety of Trunks and bring them back here for me to grade."; - next; - mes "[Archer Guildsman]"; - mes "You can find Trunks by battling ^0000ff'Willows'^000000, a type of tree monster found outside of town in Payon forest."; - close; - sL_SkPoints: - mes "You need to use up all of your skill points before I can make you an Archer."; - close; - sL_Failed: - mes "I'm sorry but your score is too low. I'm afraid that you have failed the test."; - next; - mes "[Archer Guildsman]"; - mes "Fortunatley for you I'm somewhat softhearted so I'll give you another chance. Go gather some more trunks and come back."; - next; - mes "[Archer Guildsman]"; - mes "Hopefull they will be of a high enough quality for you to pass the test."; - close; - -} |