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-rw-r--r--npc/instances/EndlessTower.txt447
-rw-r--r--npc/instances/NydhoggsNest.txt82
-rw-r--r--npc/instances/OrcsMemory.txt88
-rw-r--r--npc/instances/SealedShrine.txt76
4 files changed, 346 insertions, 347 deletions
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt
index 7edbc618f..a6c330e69 100644
--- a/npc/instances/EndlessTower.txt
+++ b/npc/instances/EndlessTower.txt
@@ -202,7 +202,8 @@ alberta,214,77,6 script Captain Janssen 709,{
}
}
-e_tower,81,105,0 script Tower Protection Stone 406,{
+//e_tower,81,105,0 script Tower Protection Stone 406,{
+prontera,150,150,0 script Tower Protection Stone 952,{
set .@party_id,getcharid(1);
set .@ins_mas,getpartyleader(.@party_id,2);
@@ -481,7 +482,7 @@ e_tower,151,185,4 script Purification Stone#et2 844,{
}
else {
delitem 6000,1; //Dark_Ashes
- instance_announce 0, .@move_name$ + ". You will be warped to the 26th Level.",bc_map,"0x00ff99";
+ instance_announce -1, .@move_name$ + ". You will be warped to the 26th Level.",bc_map,"0x00ff99";
warp "2@tower",52,354;
}
break;
@@ -493,7 +494,7 @@ e_tower,151,185,4 script Purification Stone#et2 844,{
}
else {
delitem 6000,2; //Dark_Ashes
- instance_announce 0, .@move_name$ + ". You will be warped to the 51st Level.",bc_map,"0x00ff99";
+ instance_announce -1, .@move_name$ + ". You will be warped to the 51st Level.",bc_map,"0x00ff99";
warp "3@tower",52,354;
}
break;
@@ -505,7 +506,7 @@ e_tower,151,185,4 script Purification Stone#et2 844,{
}
else {
delitem 6000,3; //Dark_Ashes
- instance_announce 0, .@move_name$ + ". You will be warped to the 76th Level.",bc_map,"0x00ff99";
+ instance_announce -1, .@move_name$ + ". You will be warped to the 76th Level.",bc_map,"0x00ff99";
warp "4@tower",52,354;
}
break;
@@ -532,11 +533,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 1
}
else
- instance_announce 0, "Remaining Monsters on the 1st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 1st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 1st Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 1st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("1FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -567,11 +568,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 2
}
else
- instance_announce 0, "Remaining Monsters on the 2nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 2nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 2nd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 2nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("2FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -605,11 +606,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 3
}
else
- instance_announce 0, "Remaining Monsters on the 3rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 3rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 3rd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 3rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("3FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -643,11 +644,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 4
}
else
- instance_announce 0, "Remaining Monsters on the 4th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 4th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 4th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 4th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("4FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -680,11 +681,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 5
}
else
- instance_announce 0, "Remaining Monsters on the 5th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 5th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 5th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 5th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("5FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -716,11 +717,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 6
}
else
- instance_announce 0, "Remaining Monsters on the 6th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 6th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 6th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 6th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("6FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -752,11 +753,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 7
}
else
- instance_announce 0, "Remaining Monsters on the 7th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 7th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 7th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 7th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("7FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -786,11 +787,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 8
}
else
- instance_announce 0, "Remaining Monsters on the 8th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 8th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 8th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 8th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("8FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -821,11 +822,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 9
}
else
- instance_announce 0, "Remaining Monsters on the 9th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 9th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 9th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 9th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("9FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -856,11 +857,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 10
}
else
- instance_announce 0, "Remaining Monsters on the 10th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 10th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 10th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 10th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("10FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -892,11 +893,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 11
}
else
- instance_announce 0, "Remaining Monsters on the 11th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 11th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 11th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 11th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("11FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -926,11 +927,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 12
}
else
- instance_announce 0, "Remaining Monsters on the 12th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 12th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 12th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 12th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("12FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -961,11 +962,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 13
}
else
- instance_announce 0, "Remaining Monsters on the 13th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 13th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 13th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 13th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("13FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -998,11 +999,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 14
}
else
- instance_announce 0, "Remaining Monsters on the 14th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 14th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 14th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 14th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("14FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1037,11 +1038,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 15
}
else
- instance_announce 0, "Remaining Monsters on the 15th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 15th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 15th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 15th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("15FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1073,11 +1074,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 16
}
else
- instance_announce 0, "Remaining Monsters on the 16th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 16th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 16th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 16th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("16FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1109,11 +1110,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 17
}
else
- instance_announce 0, "Remaining Monsters on the 17th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 17th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 17th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 17th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("17FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1143,11 +1144,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 18
}
else
- instance_announce 0, "Remaining Monsters on the 18th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 18th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 18th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 18th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("18FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1179,11 +1180,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 19
}
else
- instance_announce 0, "Remaining Monsters on the 19th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 19th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 19th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 19th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("19FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1213,11 +1214,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 20
}
else
- instance_announce 0, "Remaining Monsters on the 20th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 20th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 20th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 20th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("20FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1250,11 +1251,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 21
}
else
- instance_announce 0, "Remaining Monsters on the 21st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 21st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 21st Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 21st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("21FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1288,11 +1289,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 22
}
else
- instance_announce 0, "Remaining Monsters on the 22nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 22nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 22nd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 22nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("22FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1325,11 +1326,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 23
}
else
- instance_announce 0, "Remaining Monsters on the 23rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 23rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 23rd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 23rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("23FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1360,11 +1361,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 24
}
else
- instance_announce 0, "Remaining Monsters on the 24th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 24th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 24th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 24th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("24FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1395,11 +1396,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 25
}
else
- instance_announce 0, "Remaining Monsters on the 25th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 25th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 25th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 25th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("25FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1487,11 +1488,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 26
}
else
- instance_announce 0, "Remaining Monsters on the 26th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 26th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 26th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 26th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("26FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1525,11 +1526,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 27
}
else
- instance_announce 0, "Remaining Monsters on the 27th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 27th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 27th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 27th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("27FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1561,11 +1562,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 28
}
else
- instance_announce 0, "Remaining Monsters on the 28th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 28th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 28th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 28th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("28FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1599,11 +1600,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 29
}
else
- instance_announce 0, "Remaining Monsters on the 29th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 29th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 29th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 29th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("29FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1633,11 +1634,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 30
}
else
- instance_announce 0, "Remaining Monsters on the 30th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 30th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 30th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 30th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("30FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1669,11 +1670,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 31
}
else
- instance_announce 0, "Remaining Monsters on the 31st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 31st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 31st Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 31st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("31FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1708,11 +1709,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 32
}
else
- instance_announce 0, "Remaining Monsters on the 32nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 32nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 32nd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 32nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("32FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1745,11 +1746,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 33
}
else
- instance_announce 0, "Remaining Monsters on the 33rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 33rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 33rd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 33rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("33FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1780,11 +1781,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 34
}
else
- instance_announce 0, "Remaining Monsters on the 34th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 34th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 34th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 34th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("34FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1817,11 +1818,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 35
}
else
- instance_announce 0, "Remaining Monsters on the 35th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 35th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 35th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 35th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("35FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1852,11 +1853,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 36
}
else
- instance_announce 0, "Remaining Monsters on the 36th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 36th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 36th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 36th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("36FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1887,11 +1888,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 37
}
else
- instance_announce 0, "Remaining Monsters on the 37th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 37th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 37th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 37th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("37FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1921,11 +1922,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 38
}
else
- instance_announce 0, "Remaining Monsters on the 38th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 38th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 38th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 38th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("38FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1958,11 +1959,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 39
}
else
- instance_announce 0, "Remaining Monsters on the 39th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 39th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 39th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 39th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("39FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -1996,11 +1997,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 40
}
else
- instance_announce 0, "Remaining Monsters on the 40th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 40th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 40th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 40th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("40FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2029,11 +2030,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 41
}
else
- instance_announce 0, "Remaining Monsters on the 41st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 41st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 41st Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 41st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("41FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2066,11 +2067,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 42
}
else
- instance_announce 0, "Remaining Monsters on the 42nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 42nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 42nd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 42nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("42FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2102,11 +2103,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 43
}
else
- instance_announce 0, "Remaining Monsters on the 43rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 43rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 43rd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 43rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("43FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2139,11 +2140,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 44
}
else
- instance_announce 0, "Remaining Monsters on the 44th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 44th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 44th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 44th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("44FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2175,11 +2176,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 45
}
else
- instance_announce 0, "Remaining Monsters on the 45th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 45th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 45th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 45th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("45FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2209,11 +2210,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 46
}
else
- instance_announce 0, "Remaining Monsters on the 46th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 46th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 46th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 46th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("46FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2245,11 +2246,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 47
}
else
- instance_announce 0, "Remaining Monsters on the 47 Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 47 Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 47th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 47th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("47FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2280,11 +2281,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 48
}
else
- instance_announce 0, "Remaining Monsters on the 48th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 48th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 48th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 48th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("48FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2317,11 +2318,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 49
}
else
- instance_announce 0, "Remaining Monsters on the 49th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 49th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 49th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 49th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("49FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2354,11 +2355,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 50
}
else
- instance_announce 0, "Remaining Monsters on the 50th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 50th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 50th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 50th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("50FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2444,11 +2445,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 51
}
else
- instance_announce 0, "Remaining Monsters on the 51st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 51st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 51st Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 51st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("51FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2482,11 +2483,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 52
}
else
- instance_announce 0, "Remaining Monsters on the 52nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 52nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 52nd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 52nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("52FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2516,11 +2517,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 53
}
else
- instance_announce 0, "Remaining Monsters on the 53rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 53rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 53rd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 53rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("53FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2551,11 +2552,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 54
}
else
- instance_announce 0, "Remaining Monsters on the 54th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 54th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 54th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 54th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("54FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2587,11 +2588,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 55
}
else
- instance_announce 0, "Remaining Monsters on the 55th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 55th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 55th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 55th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("55FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2624,11 +2625,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 56
}
else
- instance_announce 0, "Remaining Monsters on the 56th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 56th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 56th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 56th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("56FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2665,11 +2666,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 57
}
else
- instance_announce 0, "Remaining Monsters on the 57th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 57th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 57th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 57th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("57FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2702,11 +2703,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 58
}
else
- instance_announce 0, "Remaining Monsters on the 58th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 58th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 58th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 58th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("58FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2737,11 +2738,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 59
}
else
- instance_announce 0, "Remaining Monsters on the 59th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 59th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 59th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 59th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("59FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2777,11 +2778,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 60
}
else
- instance_announce 0, "Remaining Monsters on the 60th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 60th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 60th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 60th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("60FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2815,11 +2816,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 61
}
else
- instance_announce 0, "Remaining Monsters on the 61st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 61st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 61st Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 61st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("61FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2848,11 +2849,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 62
}
else
- instance_announce 0, "Remaining Monsters on the 62nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 62nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 62nd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 62nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("62FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2885,11 +2886,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 63
}
else
- instance_announce 0, "Remaining Monsters on the 63rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 63rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 63rd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 63rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("63FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2923,11 +2924,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 64
}
else
- instance_announce 0, "Remaining Monsters on the 64th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 64th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 64th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 64th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("64FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2957,11 +2958,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 65
}
else
- instance_announce 0, "Remaining Monsters on the 65th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 65th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 65th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 65th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("65FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -2992,11 +2993,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 66
}
else
- instance_announce 0, "Remaining Monsters on the 66th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 66th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 66th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 66th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("66FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3029,11 +3030,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 67
}
else
- instance_announce 0, "Remaining Monsters on the 67th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 67th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 67th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 67th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("67FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3066,11 +3067,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 68
}
else
- instance_announce 0, "Remaining Monsters on the 68th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 68th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 68th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 68th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("68FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3103,11 +3104,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 69
}
else
- instance_announce 0, "Remaining Monsters on the 69th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 69th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 69th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 69th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("69FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3138,11 +3139,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 70
}
else
- instance_announce 0, "Remaining Monsters on the 70th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 70th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 70th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 70th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("70FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3174,11 +3175,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 71
}
else
- instance_announce 0, "Remaining Monsters on the 71st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 71st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 71st Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 71st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("71FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3210,11 +3211,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 72
}
else
- instance_announce 0, "Remaining Monsters on the 72nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 72nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 72nd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 72nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("72FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3248,11 +3249,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 73
}
else
- instance_announce 0, "Remaining Monsters on the 73rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 73rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 73rd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 73rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("73FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3289,11 +3290,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 74
}
else
- instance_announce 0, "Remaining Monsters on the 74th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 74th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 74th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 74th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("74FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3325,11 +3326,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 75
}
else
- instance_announce 0, "Remaining Monsters on the 75th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1, "Remaining Monsters on the 75th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0, "All Monsters on the 75th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1, "All Monsters on the 75th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("75FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3415,11 +3416,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 76
}
else
- instance_announce 0,"Remaining Monsters on the 76th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 76th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 76th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 76th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("76FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3452,11 +3453,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 77
}
else
- instance_announce 0,"Remaining Monsters on the 77th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 77th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 77th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 77th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("77FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3489,11 +3490,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 78
}
else
- instance_announce 0,"Remaining Monsters on the 78th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 78th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the Level 78th have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the Level 78th have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("78FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3526,11 +3527,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 79
}
else
- instance_announce 0,"Remaining Monsters on the 79th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 79th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 79th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 79th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("79FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3560,11 +3561,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 80
}
else
- instance_announce 0,"Remaining Monsters on the 80th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 80th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 80th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 80th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("80FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3595,11 +3596,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 81
}
else
- instance_announce 0,"Remaining Monsters on the 81st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 81st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 81st Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 81st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("81FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3632,11 +3633,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 82
}
else
- instance_announce 0,"Remaining Monsters on the 82nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 82nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 82nd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 82nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("82FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3668,11 +3669,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 83
}
else
- instance_announce 0,"Remaining Monsters on the 83rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 83rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 83rd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 83rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("83FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3705,11 +3706,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 84
}
else
- instance_announce 0,"Remaining Monsters on the 84th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 84th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 84th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 84th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("84FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3738,11 +3739,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 85
}
else
- instance_announce 0,"Remaining Monsters on the 85th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 85th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 85th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 85th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("85FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3774,11 +3775,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 86
}
else
- instance_announce 0,"Remaining Monsters on the 86th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 86th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 86th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 86th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("86FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3810,11 +3811,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 87
}
else
- instance_announce 0,"Remaining Monsters on the 87th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 87th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 87th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 87th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("87FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3847,11 +3848,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 88
}
else
- instance_announce 0,"Remaining Monsters on the 88th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 88th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 88th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 88th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("88FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3883,11 +3884,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 89
}
else
- instance_announce 0,"Remaining Monsters on the 89th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 89th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 89th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 89th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("89FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3919,11 +3920,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 90
}
else
- instance_announce 0,"Remaining Monsters on the 90th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 90th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 90th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 90th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("90FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3954,11 +3955,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 91
}
else
- instance_announce 0,"Remaining Monsters on the 91st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 91st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 91st Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 91st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("91FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -3991,11 +3992,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 92
}
else
- instance_announce 0,"Remaining Monsters on the 92nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 92nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 92nd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 92nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("92FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -4027,11 +4028,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 93
}
else
- instance_announce 0,"Remaining Monsters on the 93rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 93rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 93rd Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 93rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("93FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -4061,11 +4062,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 94
}
else
- instance_announce 0,"Remaining Monsters on the 94th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 94th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 94th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 94th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("94FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -4098,11 +4099,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 95
}
else
- instance_announce 0,"Remaining Monsters on the 95th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 95th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 95th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 95th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("95FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -4133,11 +4134,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 96
}
else
- instance_announce 0,"Remaining Monsters on the 96th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 96th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 96th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 96th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("96FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -4169,11 +4170,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 97
}
else
- instance_announce 0,"Remaining Monsters on the 97th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 97th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 97th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 97th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("97FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -4207,11 +4208,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 98
}
else
- instance_announce 0,"Remaining Monsters on the 98th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 98th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 98th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 98th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("98FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -4302,11 +4303,11 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 99
}
else
- instance_announce 0,"Remaining Monsters on the 99th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Monsters on the 99th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
- instance_announce 0,"All Monsters on the 99th Level have been defeated.",bc_map,"0xffff00";
+ instance_announce -1,"All Monsters on the 99th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("99FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
@@ -4488,7 +4489,7 @@ OnInstanceInit:
OnMyMobDead:
set .@mob_dead_num,mobcount("5@tower",instance_npcname("#102FShadowDust1", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
- instance_announce 0, "Mysterious Voice: Who are you to dare intrude upon my sanctuary?!",bc_map,"0xffff00";
+ instance_announce -1, "Mysterious Voice: Who are you to dare intrude upon my sanctuary?!",bc_map,"0xffff00";
donpcevent instance_npcname("#102FShadowDust", instance_id())+"::OnDisable";
donpcevent instance_npcname("Lucid Crystal#102", instance_id())+"::OnEnable";
//SetItemPartyInMap in_102floor 100
@@ -4633,23 +4634,23 @@ OnEnable:
end;
OnTimer500:
- instance_announce 0,"Guests, huh? I hope you've come here knowing that you'll be buried in this place. If you didn't know, well... it's too late!",bc_map,"0x00ffcc";
+ instance_announce -1,"Guests, huh? I hope you've come here knowing that you'll be buried in this place. If you didn't know, well... it's too late!",bc_map,"0x00ffcc";
end;
OnTimer5500:
- instance_announce 0,"This is why you adventurers always end up dead.",bc_map,"0x00ffcc";
+ instance_announce -1,"This is why you adventurers always end up dead.",bc_map,"0x00ffcc";
end;
OnTimer10500:
- instance_announce 0,"I may applaud you for your courage... Of course, I intend to play with you a little bit first.",bc_map,"0x00ffcc";
+ instance_announce -1,"I may applaud you for your courage... Of course, I intend to play with you a little bit first.",bc_map,"0x00ffcc";
end;
OnTimer15500:
- instance_announce 0,"You know, I like watching humans running around in fear.",bc_map,"0x00ffcc";
+ instance_announce -1,"You know, I like watching humans running around in fear.",bc_map,"0x00ffcc";
end;
OnTimer20500:
- instance_announce 0,"Let's see who runs fastest. Are you ready?",bc_map,"0x00ffcc";
+ instance_announce -1,"Let's see who runs fastest. Are you ready?",bc_map,"0x00ffcc";
stopnpctimer;
areamonster "6@tower",151,66,153,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead";
areamonster "6@tower",158,66,160,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead";
@@ -4662,7 +4663,7 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 101
}
else
- instance_announce 0,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
end;
}
@@ -4674,15 +4675,15 @@ OnEnable:
end;
OnTimer500:
- instance_announce 0,"Well, I guess they aren't too challenging for you.",bc_map,"0x00ffcc";
+ instance_announce -1,"Well, I guess they aren't too challenging for you.",bc_map,"0x00ffcc";
end;
OnTimer5500:
- instance_announce 0,"Let's speed up a little bit, shall we?",bc_map,"0x00ffcc";
+ instance_announce -1,"Let's speed up a little bit, shall we?",bc_map,"0x00ffcc";
end;
OnTimer10500:
- instance_announce 0,"I demand an encore!",bc_map,"0x00ffcc";
+ instance_announce -1,"I demand an encore!",bc_map,"0x00ffcc";
stopnpctimer;
areamonster "6@tower",151,66,153,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead";
areamonster "6@tower",158,66,160,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead";
@@ -4695,7 +4696,7 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 102
}
else
- instance_announce 0,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
end;
}
@@ -4707,15 +4708,15 @@ OnEnable:
end;
OnTimer500:
- instance_announce 0,"Yes, this is getting exciting!",bc_map,"0x00ffcc";
+ instance_announce -1,"Yes, this is getting exciting!",bc_map,"0x00ffcc";
end;
OnTimer5500:
- instance_announce 0,"I'll remember you as one of a few that have managed to entertain me.",bc_map,"0x00ffcc";
+ instance_announce -1,"I'll remember you as one of a few that have managed to entertain me.",bc_map,"0x00ffcc";
end;
OnTimer10500:
- instance_announce 0,"How would you like to play one more round?",bc_map,"0x00ffcc";
+ instance_announce -1,"How would you like to play one more round?",bc_map,"0x00ffcc";
stopnpctimer;
areamonster "6@tower",151,66,153,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead";
areamonster "6@tower",158,66,160,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead";
@@ -4728,7 +4729,7 @@ OnMyMobDead:
//SetItemPartyInMap in_102floor 103
}
else
- instance_announce 0,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
+ instance_announce -1,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
end;
}
@@ -4740,15 +4741,15 @@ OnEnable:
end;
OnTimer500:
- instance_announce 0,"Okay, the time has come to make my appearance!",bc_map,"0x00ffcc";
+ instance_announce -1,"Okay, the time has come to make my appearance!",bc_map,"0x00ffcc";
end;
OnTimer5500:
- instance_announce 0,"Do you want to know who I am?",bc_map,"0x00ffcc";
+ instance_announce -1,"Do you want to know who I am?",bc_map,"0x00ffcc";
end;
OnTimer10500:
- instance_announce 0,"You'll soon know. Mine is the face of death!",bc_map,"0x00ffcc";
+ instance_announce -1,"You'll soon know. Mine is the face of death!",bc_map,"0x00ffcc";
stopnpctimer;
monster "6@tower",156,147,"Nacht Sieger",1956,1,instance_npcname("#4th Beeper", instance_id())+"::OnMyMobDead";
end;
@@ -4825,15 +4826,15 @@ OnEnable:
end;
OnTimer500:
- instance_announce 0,"This... This can't be happening! I can't be defeated!",bc_map,"0xffff00";
+ instance_announce -1,"This... This can't be happening! I can't be defeated!",bc_map,"0xffff00";
end;
OnTimer5500:
- instance_announce 0,"Nooo! My soul... My shell...! Nooo~!",bc_map,"0xffff00";
+ instance_announce -1,"Nooo! My soul... My shell...! Nooo~!",bc_map,"0xffff00";
end;
OnTimer10500:
- instance_announce 0,"Nacht Sieger's body has turned into dark ashes that scattered in the wind.",bc_map,"0x00ffcc";
+ instance_announce -1,"Nacht Sieger's body has turned into dark ashes that scattered in the wind.",bc_map,"0x00ffcc";
stopnpctimer;
end;
}
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index 4898bb6c3..2d48d0341 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -1811,7 +1811,7 @@ OnEnable:
monster "1@nyd",255,255,"Nidhoggur's Guardian#10",2021,1,instance_npcname("nyd_call_mon_1", instance_id())+"::OnMyMobDead";
monster "1@nyd",225,245,"Nidhoggur's Guardian#11",2021,1,instance_npcname("nyd_call_mon_1", instance_id())+"::OnMyMobDead";
monster "1@nyd",230,280,"Nidhoggur's Guardian#12",2021,1,instance_npcname("nyd_call_mon_1", instance_id())+"::OnMyMobDead";
- instance_announce 0, "Nidhoggur's Guardian : Protect the Guardian's Sanctuary. Get rid of the intruders.",bc_map,"0x00ff99";
+ instance_announce -1, "Nidhoggur's Guardian : Protect the Guardian's Sanctuary. Get rid of the intruders.",bc_map,"0x00ff99";
end;
OnDisable:
@@ -1822,7 +1822,7 @@ OnDisable:
OnMyMobDead:
set .@mob_dead_num,mobcount("1@nyd", instance_npcname("nyd_call_mon_1", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
- instance_announce 0, "All of Nidhoggur's Guardians have been defeated!",bc_map,"0x00ff99";
+ instance_announce -1, "All of Nidhoggur's Guardians have been defeated!",bc_map,"0x00ff99";
donpcevent instance_npcname("ins_nyd_1f_timer", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_to2f_warp", instance_id())+"::OnEnable";
set 'ins_nyd2,2;
@@ -1848,23 +1848,23 @@ OnDisable:
end;
OnTimer900000:
- instance_announce 0, "World Tree Yggdrasil : There's not much time left. Please hurry.",bc_map,"0xFFFF00";
+ instance_announce -1, "World Tree Yggdrasil : There's not much time left. Please hurry.",bc_map,"0xFFFF00";
end;
OnTimer1200000:
- instance_announce 0, "World Tree Yggdrasil : My powers are slowly disappearing. Please hurry.",bc_map,"0xFFFF00";
+ instance_announce -1, "World Tree Yggdrasil : My powers are slowly disappearing. Please hurry.",bc_map,"0xFFFF00";
end;
OnTimer1500000:
- instance_announce 0, "World Tree Yggdrasil : I'm... almost at my limit... please hurry up." ,bc_map,"0xFFFF00";
+ instance_announce -1, "World Tree Yggdrasil : I'm... almost at my limit... please hurry up." ,bc_map,"0xFFFF00";
end;
OnTimer1800000:
- instance_announce 0, "World Tree Yggdrasil : You've failed... but I will use what power I have left... to send you out of here.",bc_map,"0xFFFF00";
+ instance_announce -1, "World Tree Yggdrasil : You've failed... but I will use what power I have left... to send you out of here.",bc_map,"0xFFFF00";
end;
OnTimer1830000:
- instance_announce 0, "Opening of the Gate has failed.",bc_map,"0xFFFF00";
+ instance_announce -1, "Opening of the Gate has failed.",bc_map,"0xFFFF00";
end;
OnTimer1850000:
@@ -1933,15 +1933,15 @@ OnDisable:
end;
OnTimer12000:
- instance_announce 0, "Nidhoggur's Shadow : No more...I can't stand this anymore...",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : No more...I can't stand this anymore...",bc_map,"0xFFFF00";
end;
OnTimer15000:
- instance_announce 0, "Nidhoggur's Shadow : I need...I need the World Tree Yggdrasil's powers...",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I need...I need the World Tree Yggdrasil's powers...",bc_map,"0xFFFF00";
end;
OnTimer18000:
- instance_announce 0, "Nidhoggur's Shadow : Destroy...everything...",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : Destroy...everything...",bc_map,"0xFFFF00";
end;
/*
stopnpctimer;
@@ -1983,7 +1983,7 @@ OnInstanceInit:
OnEnable:
enablenpc instance_npcname("nyd_2f_boss_enter_call", instance_id());
monster "2@nyd",199,327,"Nidhoggur's Shadow#",2022,1,instance_npcname("nyd_2f_boss_enter_call", instance_id())+"::OnMyMobDead";
- instance_announce 0, "Nidhoggur's Shadow : I will devour all of you...you and the World Tree Yggdrasil.",bc_map,"0x00ff99";
+ instance_announce -1, "Nidhoggur's Shadow : I will devour all of you...you and the World Tree Yggdrasil.",bc_map,"0x00ff99";
//donpcevent instance_npcname("nyd_2f_boss_enter_call", instance_id())+"::Ongo";
initnpctimer;
end;
@@ -1996,7 +1996,7 @@ OnDisable:
OnTimer180000:
set .@rullet,rand(1,4);
if (.@rullet == 1) {
- instance_announce 0, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2005,7 +2005,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 2) {
- instance_announce 0, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2014,7 +2014,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 3) {
- instance_announce 0, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2023,7 +2023,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 4) {
- instance_announce 0, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
@@ -2037,7 +2037,7 @@ OnTimer180000:
OnMyMobDead:
set .@mob_dead_num,mobcount("2@nyd",instance_npcname("nyd_2f_boss_enter_call", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
- instance_announce 0, "Nidhoggur's Shadow : World Tree Yggdrasil's guardian... his powers are disappearing...",bc_map,"0x00ff99";
+ instance_announce -1, "Nidhoggur's Shadow : World Tree Yggdrasil's guardian... his powers are disappearing...",bc_map,"0x00ff99";
donpcevent instance_npcname("World Tree Yggdrasil#2F", instance_id())+"::OnEnable";
donpcevent instance_npcname("nyd_2f_boss_enter_call", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_boss_enter_logic", instance_id())+"::OnDisable";
@@ -2070,7 +2070,7 @@ OnDisable:
OnTimer180000:
set .@rullet,rand(1,4);
if (.@rullet == 1) {
- instance_announce 0, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2079,7 +2079,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 2) {
- instance_announce 0, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2088,7 +2088,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 3) {
- instance_announce 0, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2097,7 +2097,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 4) {
- instance_announce 0, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
@@ -2150,7 +2150,7 @@ OnInstanceInit:
OnEnable:
enablenpc instance_npcname("World Tree Yggdrasil#2F", instance_id());
- instance_announce 0, "World Tree Yggdrasil : You did good. Have everyone go to the Magic Circle in the middle, and get ready for the destruction of the nest.",bc_map,"0x00ff99";
+ instance_announce -1, "World Tree Yggdrasil : You did good. Have everyone go to the Magic Circle in the middle, and get ready for the destruction of the nest.",bc_map,"0x00ff99";
end;
OnDisable:
@@ -2209,7 +2209,7 @@ OnEnable:
OnMyMobDead:
set .@mob_dead_num,mobcount("2@nyd",instance_npcname("nyd_2f_red_c", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
- instance_announce 0, "Nidhoggur's Shadow : You're not bad... but I will be your opponent this time.",bc_map,"0x00ff99";
+ instance_announce -1, "Nidhoggur's Shadow : You're not bad... but I will be your opponent this time.",bc_map,"0x00ff99";
donpcevent instance_npcname("nyd_2f_red_c", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_boss_enter_logic", instance_id())+"::OnEnable";
end;
@@ -2227,7 +2227,7 @@ OnTimer180000:
stopnpctimer;
set .@rullet,rand(1,4);
if (.@rullet == 1) {
- instance_announce 0, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2236,7 +2236,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 2) {
- instance_announce 0, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2245,7 +2245,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 3) {
- instance_announce 0, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2254,7 +2254,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 4) {
- instance_announce 0, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
@@ -2369,7 +2369,7 @@ OnEnable:
OnMyMobDead:
set .@mob_dead_num,mobcount("2@nyd",instance_npcname("nyd_2f_white_c", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
- instance_announce 0, "Nidhoggur's Shadow : You're not bad... but I will be your opponent this time.",bc_map,"0x00ff99";
+ instance_announce -1, "Nidhoggur's Shadow : You're not bad... but I will be your opponent this time.",bc_map,"0x00ff99";
donpcevent instance_npcname("nyd_2f_white_c", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_boss_enter_logic", instance_id())+"::OnEnable";
end;
@@ -2387,7 +2387,7 @@ OnTimer180000:
stopnpctimer;
set .@rullet,rand(1,4);
if (.@rullet == 1) {
- instance_announce 0, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2396,7 +2396,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 2) {
- instance_announce 0, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2405,7 +2405,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 3) {
- instance_announce 0, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2414,7 +2414,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 4) {
- instance_announce 0, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
@@ -2530,7 +2530,7 @@ OnEnable:
OnMyMobDead:
set .@mob_dead_num,mobcount("2@nyd",instance_npcname("nyd_2f_yellow_c", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
- instance_announce 0, "Nidhoggur's Shadow : You're not bad...but I will be your opponent this time.",bc_map,"0x00ff99";
+ instance_announce -1, "Nidhoggur's Shadow : You're not bad...but I will be your opponent this time.",bc_map,"0x00ff99";
donpcevent instance_npcname("nyd_2f_yellow_c", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_boss_enter_logic", instance_id())+"::OnEnable";
end;
@@ -2555,7 +2555,7 @@ OnTimer180000:
stopnpctimer;
set .@rullet,rand(1,4);
if (.@rullet == 1) {
- instance_announce 0, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2564,7 +2564,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 2) {
- instance_announce 0, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2573,7 +2573,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 3) {
- instance_announce 0, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2582,7 +2582,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 4) {
- instance_announce 0, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
@@ -2697,7 +2697,7 @@ OnEnable:
OnMyMobDead:
set .@mob_dead_num,mobcount("2@nyd",instance_npcname("nyd_2f_green_c", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
- instance_announce 0, "Nidhoggur's Shadow : You're not bad... but I will be your opponent this time.",bc_map,"0x00ff99";
+ instance_announce -1, "Nidhoggur's Shadow : You're not bad... but I will be your opponent this time.",bc_map,"0x00ff99";
donpcevent instance_npcname("nyd_2f_green_c", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_boss_enter_logic", instance_id())+"::OnEnable";
end;
@@ -2722,7 +2722,7 @@ OnTimer180000:
stopnpctimer;
set .@rullet,rand(1,4);
if (.@rullet == 1) {
- instance_announce 0, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : In this chaos... your blood is just what I need.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2731,7 +2731,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 2) {
- instance_announce 0, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I will freeze every last drop of your blood.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2740,7 +2740,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 3) {
- instance_announce 0, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : Sleep for eternity in an empty illusion.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_green", instance_id())+"::OnDisable";
@@ -2749,7 +2749,7 @@ OnTimer180000:
end;
}
else if (.@rullet == 4) {
- instance_announce 0, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
+ instance_announce -1, "Nidhoggur's Shadow : I'll let you enjoy the pain of dying slowly.",bc_map,"0xFFFF00";
donpcevent instance_npcname("nyd_2f_red", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_white", instance_id())+"::OnDisable";
donpcevent instance_npcname("nyd_2f_yellow", instance_id())+"::OnDisable";
diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt
index a23499d7e..325b1a739 100644
--- a/npc/instances/OrcsMemory.txt
+++ b/npc/instances/OrcsMemory.txt
@@ -309,19 +309,19 @@ OnMyMobDead:
else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,10) == 9) {
- instance_announce 0, "High Orc: We need more defenses! Get more people here!",bc_map,"0xff4444";
+ instance_announce -1, "High Orc: We need more defenses! Get more people here!",bc_map,"0xff4444";
}
}
else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
areamonster "1@orcs",41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,10) == 9) {
- instance_announce 0, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
+ instance_announce -1, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
}
}
else {
areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,5) == 3) {
- instance_announce 0, "Caution: The army's starting to concentrate at Zone No. 4.",bc_map,"0x77ff77";
+ instance_announce -1, "Caution: The army's starting to concentrate at Zone No. 4.",bc_map,"0x77ff77";
}
if (rand(1,100) == 50) {
initnpctimer;
@@ -331,11 +331,11 @@ OnMyMobDead:
end;
OnTimer10:
- instance_announce 0, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
+ instance_announce -1, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
end;
OnTimer4010:
- instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
+ instance_announce -1, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
areamonster "1@orcs",17,187,27,177,"Stalactic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
stopnpctimer;
end;
@@ -432,7 +432,7 @@ OnMyMobDead:
if (.@mob_dead_num > 0) {
areamonster "1@orcs",43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
if (rand(1,3) == 3) {
- instance_announce 0, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
+ instance_announce -1, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
}
}
}
@@ -490,39 +490,39 @@ OnEnable:
end;
OnTimer10:
- instance_announce 0, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
+ instance_announce -1, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
end;
OnTimer5710:
- instance_announce 0, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
end;
OnTimer14610:
- instance_announce 0, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
+ instance_announce -1, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
end;
OnTimer20210:
- instance_announce 0, "Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now.",bc_map,"0xffff00";
end;
OnTimer24910:
- instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone.",bc_map,"0xffff00";
end;
OnTimer34310:
- instance_announce 0, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
end;
OnTimer39710:
- instance_announce 0, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
end;
OnTimer49210:
- instance_announce 0, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
end;
OnTimer56310:
- instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor.",bc_map,"0x44ffff";
+ instance_announce -1, "Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor.",bc_map,"0x44ffff";
donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable";
donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable";
donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable";
@@ -556,11 +556,11 @@ OnContinue:
end;
OnTimer10300:
- instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic.",bc_map,"0xff4499";
+ instance_announce -1, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic.",bc_map,"0xff4499";
end;
OnTimer18700:
- instance_announce 0, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
+ instance_announce -1, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
stopnpctimer;
end;
}
@@ -585,11 +585,11 @@ OnContinue:
end;
OnTimer30300:
- instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals.",bc_map,"0xff4499";
+ instance_announce -1, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals.",bc_map,"0xff4499";
end;
OnTimer37600:
- instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evil.",bc_map,"0xff4499";
+ instance_announce -1, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evil.",bc_map,"0xff4499";
stopnpctimer;
end;
}
@@ -614,11 +614,11 @@ OnContinue:
end;
OnTimer30300:
- instance_announce 0, "Please, hang in there!",bc_map,"0xff4499";
+ instance_announce -1, "Please, hang in there!",bc_map,"0xff4499";
end;
OnTimer32700:
- instance_announce 0, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
+ instance_announce -1, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
stopnpctimer;
end;
}
@@ -724,13 +724,13 @@ OnMyMobDead:
else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
areamonster "2@orcs",157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,10) == 9) {
- instance_announce 0, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
+ instance_announce -1, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
}
}
else {
areamonster "2@orcs",173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,5) == 3) {
- instance_announce 0, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
+ instance_announce -1, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
}
if (rand(1,70) == 50) {
initnpctimer;
@@ -740,11 +740,11 @@ OnMyMobDead:
end;
OnTimer10:
- instance_announce 0, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
+ instance_announce -1, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
end;
OnTimer4010:
- instance_announce 0, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
+ instance_announce -1, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
areamonster "2@orcs",167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
stopnpctimer;
end;
@@ -790,7 +790,7 @@ OnMyMobDead:
if (.@mob_dead_num > 0) {
areamonster "2@orcs",168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
if (rand(1,15) == 3) {
- instance_announce 0, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
+ instance_announce -1, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
}
}
}
@@ -848,27 +848,27 @@ OnEnable:
end;
OnTimer10:
- instance_announce 0, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
end;
OnTimer3510:
- instance_announce 0, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
end;
OnTimer10710:
- instance_announce 0, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
end;
OnTimer16310:
- instance_announce 0, "Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad.",bc_map,"0xffff00";
end;
OnTimer21910:
- instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader.",bc_map,"0xffff00";
+ instance_announce -1, "Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader.",bc_map,"0xffff00";
end;
OnTimer23910:
- instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful.",bc_map,"0x4444ff";
+ instance_announce -1, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful.",bc_map,"0x4444ff";
donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable";
donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable";
donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable";
@@ -987,7 +987,7 @@ OnInstanceInit:
OnEnable:
monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
- instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!",bc_map,"0xff8888";
+ instance_announce -1, "The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!",bc_map,"0xff8888";
end;
OnContinue:
@@ -1108,7 +1108,7 @@ OnInstanceInit:
OnEnable:
monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
- instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here...",bc_map,"0xff8888";
+ instance_announce -1, "Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here...",bc_map,"0xff8888";
end;
OnContinue:
@@ -1229,7 +1229,7 @@ OnInstanceInit:
OnEnable:
monster "2@orcs",152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
- instance_announce 0, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
+ instance_announce -1, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
end;
OnContinue:
@@ -1240,19 +1240,19 @@ OnContinue:
end;
OnTimer10:
- instance_announce 0, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
+ instance_announce -1, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
end;
OnTimer6810:
- instance_announce 0, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
+ instance_announce -1, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
end;
OnTimer10310:
- instance_announce 0, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
+ instance_announce -1, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
end;
OnTimer13110:
- instance_announce 0, "Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
+ instance_announce -1, "Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
stopnpctimer;
end;
@@ -1278,19 +1278,19 @@ OnMyMobDead:
donpcevent instance_npcname("Kruger#", instance_id())+"::OnEnable";
set .@mob_ran,rand(1,5);
if (.@mob_ran == 1) {
- instance_announce 0, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
+ instance_announce -1, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
}
else if (.@mob_ran == 2) {
- instance_announce 0, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
+ instance_announce -1, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
}
else if (.@mob_ran == 3) {
- instance_announce 0, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
+ instance_announce -1, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
}
else if (.@mob_ran == 4) {
- instance_announce 0, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
+ instance_announce -1, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
}
else {
- instance_announce 0, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
+ instance_announce -1, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
}
donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnDisable";
donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnDisable";
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index fe376c688..b893a1816 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -263,8 +263,6 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
switch(select("Touch the stone.:Step back.")) {
case 1:
set .@party_id,getcharid(1);
- set .@instance, instance_id(1);
- instance_attach(.@instance);
// 12 hour cooldown
set .@ins_bapho_check,checkquest(3040,PLAYTIME);
@@ -726,7 +724,7 @@ OnDisable:
OnMyMobDead:
if (mobcount("1@cata",instance_npcname("ins_baphomet_lotto3", instance_id())+"::OnMyMobDead") < 1) {
- instance_announce 0, "All apostles of Baphomet are dead!",bc_map,"0x00ff99";
+ instance_announce -1, "All apostles of Baphomet are dead!",bc_map,"0x00ff99";
}
getitem 6002,1; //Token_Of_Apostle
end;
@@ -807,7 +805,7 @@ OnMyMobDead:
mes "[Voice of the Gravestone]";
mes "Now I can substantialize my soul. I'll wait for you in front of the altar of fire located at the center of this grave. Let's meet there.";
next;
- instance_announce 0, "Ancient Hero's Soul : I'll wait for you in front of the altar of fire located at the center",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : I'll wait for you in front of the altar of fire located at the center",bc_map,"0xFFFF00";
mes "I can feel the voice becoming faint.";
close;
}
@@ -1023,7 +1021,7 @@ OnTouch:
mes "[Ancient Hero's Soul]";
mes "Go ahead, warriors.";
cutin "",255;
- instance_announce 0, "Ancient Hero's Soul : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00";
close;
}
else if ('ins_baphomet == 4) {
@@ -1178,23 +1176,23 @@ OnDisable:;
end;
OnTimer1800000:
- instance_announce 0, "Ancient Hero's Soul : We don't have enough time! Hurry up!",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : We don't have enough time! Hurry up!",bc_map,"0xFFFF00";
end;
OnTimer2400000:
- instance_announce 0, "Ancient Hero's Soul : My body is disappearing... Hurry up!",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : My body is disappearing... Hurry up!",bc_map,"0xFFFF00";
end;
OnTimer3000000:
- instance_announce 0, "Ancient Hero's Soul : Everything is over... There is no other way but to wait for the next chance...",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : Everything is over... There is no other way but to wait for the next chance...",bc_map,"0xFFFF00";
end;
OnTimer3050000:
- instance_announce 0, "Ancient Hero's Soul : We failed... However... We still have a chance. I hope you will train yourselves until the time comes.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : We failed... However... We still have a chance. I hope you will train yourselves until the time comes.",bc_map,"0xFFFF00";
end;
OnTimer3100000:
- instance_announce 0, "You've failed to open the seal of main altar.",bc_map,"0xFFFF00";
+ instance_announce -1, "You've failed to open the seal of main altar.",bc_map,"0xFFFF00";
end;
OnTimer3500000:
@@ -1221,19 +1219,19 @@ OnDisable:
end;
OnTimer10000:
- instance_announce 0, "Baphomet : Humans... interfering again...",bc_map,"0xdb7093";
+ instance_announce -1, "Baphomet : Humans... interfering again...",bc_map,"0xdb7093";
end;
OnTimer13000:
- instance_announce 0, "Apostle of Baphomet : Humans! Humans have invaded our sanctum!",bc_map,"0xFFFF00";
+ instance_announce -1, "Apostle of Baphomet : Humans! Humans have invaded our sanctum!",bc_map,"0xFFFF00";
end;
OnTimer16000:
- instance_announce 0, "Apostle of Baphomet : Kill the humans! Do not stop the revival of our Master!",bc_map,"0xFFFF00";
+ instance_announce -1, "Apostle of Baphomet : Kill the humans! Do not stop the revival of our Master!",bc_map,"0xFFFF00";
end;
OnTimer18000:
- instance_announce 0, "Apostle of Baphomet : Hurry up and release the seals of the altars! Our Master's return is upon us!",bc_map,"0xFFFF00";
+ instance_announce -1, "Apostle of Baphomet : Hurry up and release the seals of the altars! Our Master's return is upon us!",bc_map,"0xFFFF00";
stopnpctimer;
disablenpc instance_npcname("ins_2f_enter_broad", instance_id());
end;
@@ -1242,7 +1240,7 @@ OnTimer18000:
2@cata,50,67,0 script slave_left -1,5,5,{
OnTouch:
disablenpc instance_npcname("slave_left", instance_id());
- instance_announce 0, "Apostle of Baphomet : Kill the humans! Don't let them interrupt the revival of our Master!",bc_map,"0xFFFF00";
+ instance_announce -1, "Apostle of Baphomet : Kill the humans! Don't let them interrupt the revival of our Master!",bc_map,"0xFFFF00";
monster "2@cata",55,67,"Apostle of Baphomet",1869,1;
monster "2@cata",51,67,"Apostle of Baphomet",1291,1;
monster "2@cata",58,67,"Apostle of Baphomet",1292,1;
@@ -1265,7 +1263,7 @@ OnTouch:
2@cata,109,67,0 script slave_right -1,5,5,{
OnTouch:
disablenpc instance_npcname("slave_right", instance_id());
- instance_announce 0, "Apostle of Baphomet : Kill the humans! Don't let them interrupt the revival of our Master!",bc_map,"0xFFFF00";
+ instance_announce -1, "Apostle of Baphomet : Kill the humans! Don't let them interrupt the revival of our Master!",bc_map,"0xFFFF00";
monster "2@cata",105,67,"Apostle of Baphomet",1869,1;
monster "2@cata",104,67,"Apostle of Baphomet",1291,1;
monster "2@cata",107,67,"Apostle of Baphomet",1869,1;
@@ -1288,7 +1286,7 @@ OnTouch:
2@cata,79,39,0 script slave_down -1,5,5,{
OnTouch:
disablenpc instance_npcname("slave_down", instance_id());
- instance_announce 0, "Apostle of Baphomet : Kill the humans! Don't let them interrupt the revival of our Master!",bc_map,"0xFFFF00";
+ instance_announce -1, "Apostle of Baphomet : Kill the humans! Don't let them interrupt the revival of our Master!",bc_map,"0xFFFF00";
monster "2@cata",78,41,"Apostle of Baphomet",1869,1;
monster "2@cata",79,42,"Apostle of Baphomet",1291,1;
monster "2@cata",78,46,"Apostle of Baphomet",1869,1;
@@ -1330,7 +1328,7 @@ OnTouch:
percentheal -50,0;
sc_start Eff_Stone,20000,0;
setquest 3041;
- instance_announce 0, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
+ instance_announce -1, "The seal activated by putting magical power into the altar.",bc_map,"0x87ceeb";
mes "I can feel the power of the altar came back by adding magical power.";
next;
mes "But you can't use your magic for 3 minutes because you used your SP on the altar.";
@@ -1414,27 +1412,27 @@ OnDisable:
end;
OnTimer3000:
- instance_announce 0, "Ancient Hero's Soul : My God! The seal of the Main Altar is weakening!",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : My God! The seal of the Main Altar is weakening!",bc_map,"0xFFFF00";
end;
OnTimer6000:
- instance_announce 0, "Ancient Hero's Soul : My descendants... Listen carefully to what I'm going to say.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : My descendants... Listen carefully to what I'm going to say.",bc_map,"0xFFFF00";
end;
OnTimer9000:
- instance_announce 0, "Ancient Hero's Soul : The altars that control the Main Altar's power are located in the Northeast, Southeast, Southwest and Northwest corners of this room.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : The altars that control the Main Altar's power are located in the Northeast, Southeast, Southwest and Northwest corners of this room.",bc_map,"0xFFFF00";
end;
OnTimer12000:
- instance_announce 0, "Ancient Hero's Soul : Find these altars and activate their seals before Baphomet revives.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : Find these altars and activate their seals before Baphomet revives.",bc_map,"0xFFFF00";
end;
OnTimer15000:
- instance_announce 0, "Baphomet : It's too late, weaklings... Now, you'll feel the despair of death!",bc_map,"0xdb7093";
+ instance_announce -1, "Baphomet : It's too late, weaklings... Now, you'll feel the despair of death!",bc_map,"0xdb7093";
end;
OnTimer17000:
- instance_announce 0, "Baphomet : No one can harm me here. You will be my first sacrifice.",bc_map,"0xdb7093";
+ instance_announce -1, "Baphomet : No one can harm me here. You will be my first sacrifice.",bc_map,"0xdb7093";
donpcevent instance_npcname("control_baphomet", instance_id())+"::OnEnable";
donpcevent instance_npcname("ins_2f_hero_broad2", instance_id())+"::OnEnable";
stopnpctimer;
@@ -1457,7 +1455,7 @@ OnMyMobDead:
if (mobcount("2@cata",instance_npcname("control_baphomet", instance_id())+"::OnMyMobDead") < 1) {
set 'ins_baphomet,7;
erasequest 3041;
- instance_announce 0, "Baphomet : No! Nonono! How dare these weaklings defeat me!... No!!...",bc_map,"0xdb7093";
+ instance_announce -1, "Baphomet : No! Nonono! How dare these weaklings defeat me!... No!!...",bc_map,"0xdb7093";
enablenpc instance_npcname("Ancient Hero's Soul#2F", instance_id());
disablenpc instance_npcname("slave_down", instance_id());
disablenpc instance_npcname("slave_left", instance_id());
@@ -1486,31 +1484,31 @@ OnDisable:
end;
OnTimer8000:
- instance_announce 0, "Ancient Hero's Soul : Don't be discouraged, Baphomet can still be defeated!",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : Don't be discouraged, Baphomet can still be defeated!",bc_map,"0xFFFF00";
end;
OnTimer11000:
- instance_announce 0, "Ancient Hero's Soul : Go to the altars and activate their seals.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : Go to the altars and activate their seals.",bc_map,"0xFFFF00";
end;
OnTimer13000:
- instance_announce 0, "Ancient Hero's Soul : Once the seals recover their power, Baphomet will be vulnerable.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : Once the seals recover their power, Baphomet will be vulnerable.",bc_map,"0xFFFF00";
end;
OnTimer16000:
- instance_announce 0, "Ancient Hero's Soul : You should lure Baphomet to the unsealed Altars. Otherwise, your efforts will be futile.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : You should lure Baphomet to the unsealed Altars. Otherwise, your efforts will be futile.",bc_map,"0xFFFF00";
end;
OnTimer19000:
- instance_announce 0, "Ancient Hero's Soul : We have only 1 hour to stop Baphomet. If time runs out, the power of the seals will be useless.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : We have only 1 hour to stop Baphomet. If time runs out, the power of the seals will be useless.",bc_map,"0xFFFF00";
end;
OnTimer22000:
- instance_announce 0, "Baphomet : It's useless. Make more seals. I'll crush them all. None of you will survive!",bc_map,"0xdb7093";
+ instance_announce -1, "Baphomet : It's useless. Make more seals. I'll crush them all. None of you will survive!",bc_map,"0xdb7093";
end;
OnTimer26000:
- instance_announce 0, "Ancient Hero's Soul : The magical power of the central seal is running out. Go to the central seal and put the magical power.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : The magical power of the central seal is running out. Go to the central seal and put the magical power.",bc_map,"0xFFFF00";
enablenpc instance_npcname("Magical Seal#0", instance_id());
disablenpc instance_npcname("Magical Seal#2", instance_id());
disablenpc instance_npcname("Magical Seal#4", instance_id());
@@ -1586,11 +1584,11 @@ OnDisable:
end;
OnTimer3600000:
- instance_announce 0, "Baphomet : krrrr... Now you can't stop me with the seals. All you can do is wait for death!",bc_map,"0xdb7093";
+ instance_announce -1, "Baphomet : krrrr... Now you can't stop me with the seals. All you can do is wait for death!",bc_map,"0xdb7093";
end;
OnTimer3605000:
- instance_announce 0, "Ancient Hero's Soul : We can't stop Baphomet with the magical power of the seals anymore. Now everything depends on God...",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : We can't stop Baphomet with the magical power of the seals anymore. Now everything depends on God...",bc_map,"0xFFFF00";
donpcevent instance_npcname("ins_2f_hero_pattern_c", instance_id())+"::OnDisable";
end;
}
@@ -1609,7 +1607,7 @@ OnDisable:
OnTimer70000:
switch(rand(1,5)) {
case 1:
- instance_announce 0, "Ancient Hero's Soul : The seal of the Main Altar is running out. Strengthen the Main Altar's seal!",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : The seal of the Main Altar is running out. Strengthen the Main Altar's seal!",bc_map,"0xFFFF00";
enablenpc instance_npcname("Magical Seal#0", instance_id());
disablenpc instance_npcname("Magical Seal#2", instance_id());
disablenpc instance_npcname("Magical Seal#4", instance_id());
@@ -1617,7 +1615,7 @@ OnTimer70000:
disablenpc instance_npcname("Magical Seal#10", instance_id());
break;
case 2:
- instance_announce 0, "Ancient Hero's Soul : The magical power of the seal at 2 o'clock is running out. Go to 2 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : The magical power of the seal at 2 o'clock is running out. Go to 2 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
disablenpc instance_npcname("Magical Seal#0", instance_id());
enablenpc instance_npcname("Magical Seal#2", instance_id());
disablenpc instance_npcname("Magical Seal#4", instance_id());
@@ -1625,7 +1623,7 @@ OnTimer70000:
disablenpc instance_npcname("Magical Seal#10", instance_id());
break;
case 3:
- instance_announce 0, "Ancient Hero's Soul : The magical power of the seal at 4 o'clock is running out. Go to 4 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : The magical power of the seal at 4 o'clock is running out. Go to 4 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
disablenpc instance_npcname("Magical Seal#0", instance_id());
disablenpc instance_npcname("Magical Seal#2", instance_id());
enablenpc instance_npcname("Magical Seal#4", instance_id());
@@ -1633,7 +1631,7 @@ OnTimer70000:
disablenpc instance_npcname("Magical Seal#10", instance_id());
break;
case 4:
- instance_announce 0, "Ancient Hero's Soul : The magical power of the seal at 8 o'clock is running out. Go to 8 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : The magical power of the seal at 8 o'clock is running out. Go to 8 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
disablenpc instance_npcname("Magical Seal#0", instance_id());
disablenpc instance_npcname("Magical Seal#2", instance_id());
disablenpc instance_npcname("Magical Seal#4", instance_id());
@@ -1641,7 +1639,7 @@ OnTimer70000:
disablenpc instance_npcname("Magical Seal#10", instance_id());
break;
case 5:
- instance_announce 0, "Ancient Hero's Soul : The magical power of the seal at 10 o'clock is running out. Go to 10 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
+ instance_announce -1, "Ancient Hero's Soul : The magical power of the seal at 10 o'clock is running out. Go to 10 o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
disablenpc instance_npcname("Magical Seal#0", instance_id());
disablenpc instance_npcname("Magical Seal#2", instance_id());
disablenpc instance_npcname("Magical Seal#4", instance_id());