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-rw-r--r--npc/instances/SealedShrine.txt54
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index 9f8dc6620..4750f2105 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -47,7 +47,7 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{
mes "[Friar Patrick]";
mes "What brought you to this place?";
next;
- if (countitem(6004) > 0) {
+ if (countitem(Bapho_Doll) > 0) {
.@doll = 1;
.@selection = select("What is this place?:I want to enter.:About the Cursed Baphomet Doll.:Cancel.");
}
@@ -222,7 +222,7 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{
}
monk_test,306,151,3 script Grave of Baphomet#edq HIDDEN_NPC,{
- if (countitem(6002)) delitem 6002,countitem(6002); //Token_Of_Apostle
+ if (countitem(Token_Of_Apostle)) delitem Token_Of_Apostle,countitem(Token_Of_Apostle);
mes "This gravestone has a carving of a wicked devil with large horns. It arouses an ominous feeling.";
next;
if(select("Touch the stone.:Step back.") == 2)
@@ -277,7 +277,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
mes "[Rust Blackhand]";
mes "Did you bring all of the ingredients?";
next;
- if (countitem(6004) && countitem(2256) && (countitem(7799) > 29) && (countitem(7798) > 49) && (Zeny >= 990000)) {
+ if (countitem(Bapho_Doll) && countitem(Magestic_Goat) && (countitem(Dark_Crystal) > 29) && (countitem(Dark_Debris) > 49) && (Zeny >= 990000)) {
mes "[Rust Blackhand]";
mes "kkk... You prepared the ingredients well. Why don't you leave it there and wait?";
next;
@@ -290,13 +290,13 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
next;
mes "... ... ...";
next;
- delitem 6004,1; //Bapho_Doll
- delitem 2256,1; //Magestic_Goat
- delitem 7799,30; //Dark_Crystal
- delitem 7798,50; //Dark_Debris
+ delitem Bapho_Doll,1;
+ delitem Magestic_Goat,1;
+ delitem Dark_Crystal,30;
+ delitem Dark_Debris,50;
Zeny -= 990000;
completequest 3043;
- getitem 5374,1; //L_Magestic_Goat
+ getitem L_Magestic_Goat,1;
mes "[Rust Blackhand]";
mes "It's done. You may be excited, of course. I understand...";
next;
@@ -316,7 +316,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
close;
}
}
- else if (!.@new_maje && countitem(6004) > 0) {
+ else if (!.@new_maje && countitem(Bapho_Doll) > 0) {
switch(select("About the Cursed Baphomet Doll:Stop talking.")) {
case 1:
mes "[Rust Blackhand]";
@@ -371,12 +371,12 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
close;
}
}
- else if (!.@new_maje && !countitem(6004)) {
+ else if (!.@new_maje && !countitem(Bapho_Doll)) {
mes "[Rust Blackhand]";
mes "If you don't have business with me, go away! As you see, I make equipment for the Brothers at the monastery, not for adventurers like you. Do you understand?";
close;
}
- else if (.@new_maje == 2 && countitem(6004)) {
+ else if (.@new_maje == 2 && countitem(Bapho_Doll)) {
switch(select("About the Cursed Baphomet Doll:Stop talking.")) {
case 1:
mes "[Rust Blackhand]";
@@ -429,7 +429,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
close;
}
}
- else if (.@new_maje == 2 && !countitem(6004)) {
+ else if (.@new_maje == 2 && !countitem(Bapho_Doll)) {
mes "[Rust Blackhand]";
mes "Why are you hanging around here? If you don't want a ^4d4dffGigantic Magestic Goat^000000, go away.";
close;
@@ -441,8 +441,8 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{
OnInstanceInit:
// Pick one "true" Gravestone and 12 "false" Gravestones.
.@true = rand(1,13);
- for (.@i = 1; .@i<13; ++.@i) {
- disablenpc instance_npcname("Gravestone#1F_1"+((.@i == .@true)?"F":"T"));
+ for (.@i = 1; .@i <= 13; ++.@i) {
+ disablenpc instance_npcname("Gravestone#1F_"+.@i+((.@i == .@true)?"T":"F"));
}
disablenpc instance_npcname("ins_baphomet_lotto");
end;
@@ -450,7 +450,7 @@ OnInstanceInit:
1@cata,3,2,0 script ins_baphomet_lotto2 -1,{
OnEnable:
- for (.@i = 1; .@i < 12; ++.@i)
+ for (.@i = 1; .@i <= 12; ++.@i)
enablenpc instance_npcname("Bobbing Torch#"+.@i);
end;
}
@@ -485,7 +485,7 @@ OnMyMobDead:
if (mobcount(.@map$,instance_npcname("ins_baphomet_lotto3")+"::OnMyMobDead") < 1) {
mapannounce .@map$, "All apostles of Baphomet are dead!",bc_map,"0x00ff99";
}
- getitem 6002,1; //Token_Of_Apostle
+ getitem Token_Of_Apostle,1;
end;
}
@@ -552,12 +552,12 @@ OnMyMobDead:
mes "[Voice of the Gravestone]";
mes "Did you find the pendant?";
next;
- if (countitem(6003) > 0) {
+ if (countitem(Soul_Pendant) > 0) {
specialeffect EF_MAPPILLAR;
mes "[Voice of the Gravestone]";
mes "Yes... This is... My pendant...";
next;
- delitem 6003,1; //Soul_Pendant
+ delitem Soul_Pendant,1;
enablenpc instance_npcname("Ancient Hero's Soul#1F");
disablenpc instance_npcname("Gravestone#");
mes "[Voice of the Gravestone]";
@@ -734,8 +734,8 @@ OnInstanceInit: // Temporary fix for @reloadscript.
mes "[Ancient Hero's Soul]";
mes "Did you get 10 ^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?";
next;
- if ((countitem(6001) > 9) && (countitem(6002) > 0)) {
- delitem 6001,countitem(6001); //Essence_Of_Fire
+ if ((countitem(Essence_Of_Fire) > 9) && (countitem(Token_Of_Apostle) > 0)) {
+ delitem Essence_Of_Fire,countitem(Essence_Of_Fire);
'ins_baphomet = 4;
mes "[Ancient Hero's Soul]";
mes "Okay. You've done your work. Now check your companions and tell me when everyone has finished their work.";
@@ -753,7 +753,7 @@ OnInstanceInit: // Temporary fix for @reloadscript.
mes "[Ancient Hero's Soul]";
mes "Do you have a ^0000FFToken of Apostle^000000?";
next;
- if (countitem(6002) > 0) {
+ if (countitem(Token_Of_Apostle) > 0) {
'ins_baphomet = 4;
mes "[Ancient Hero's Soul]";
mes "Okay. You've done your work. Tell your representative to check your companions and come to me when everyone has finished their work.";
@@ -819,8 +819,8 @@ OnInstanceInit:
//== To 2F Warp ============================================
1@cata,281,12,0 script ins_bapho_to_2f WARPNPC,1,1,{
OnTouch:
- if (countitem(6002) > 0) {
- delitem 6002,countitem(6002); //Token_Of_Apostle
+ if (countitem(Token_Of_Apostle) > 0) {
+ delitem Token_Of_Apostle,countitem(Token_Of_Apostle);
'ins_baphomet = 5;
warp instance_mapname("2@cata"),80,144;
end;
@@ -839,7 +839,7 @@ OnInstanceInit:
//== Gravestones ===========================================
- script Gravestone#SS1 -1,{
if ('ins_baphomet == 1) {
- getitem 6003,1; //Soul_Pendant
+ getitem Soul_Pendant,1;
'ins_baphomet = 2;
mes "A small object is shining under a leaning grave.";
next;
@@ -888,18 +888,18 @@ OnInstanceInit:
- script Bobbing Torch#SS -1,{
.@party_id = getcharid(1);
if (getpartyleader(.@party_id,2) == getcharid(0)) {
- if (('ins_baphomet == 3) && (countitem(6001) < 11)) {
+ if (('ins_baphomet == 3) && (countitem(Essence_Of_Fire) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch.";
next;
specialeffect2 EF_HOLYHIT;
- getitem 6001,1; //Essence_Of_Fire
+ getitem Essence_Of_Fire,1;
mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch.";
disablenpc instance_npcname(strnpcinfo(0));
close;
}
- else if (('ins_baphomet == 3) && (countitem(6001) > 10)) {
+ else if (('ins_baphomet == 3) && (countitem(Essence_Of_Fire) > 10)) {
mes "You have 10 Essence of Fire already, so you don't need to collect any more.";
close;
}