diff options
Diffstat (limited to 'npc/instances/SealedShrine.txt')
-rw-r--r-- | npc/instances/SealedShrine.txt | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt index 9f8dc6620..89b9a6f98 100644 --- a/npc/instances/SealedShrine.txt +++ b/npc/instances/SealedShrine.txt @@ -47,7 +47,7 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{ mes "[Friar Patrick]"; mes "What brought you to this place?"; next; - if (countitem(6004) > 0) { + if (countitem(Bapho_Doll) > 0) { .@doll = 1; .@selection = select("What is this place?:I want to enter.:About the Cursed Baphomet Doll.:Cancel."); } @@ -222,7 +222,7 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{ } monk_test,306,151,3 script Grave of Baphomet#edq HIDDEN_NPC,{ - if (countitem(6002)) delitem 6002,countitem(6002); //Token_Of_Apostle + if (countitem(Token_Of_Apostle)) delitem Token_Of_Apostle,countitem(Token_Of_Apostle); mes "This gravestone has a carving of a wicked devil with large horns. It arouses an ominous feeling."; next; if(select("Touch the stone.:Step back.") == 2) @@ -277,7 +277,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{ mes "[Rust Blackhand]"; mes "Did you bring all of the ingredients?"; next; - if (countitem(6004) && countitem(2256) && (countitem(7799) > 29) && (countitem(7798) > 49) && (Zeny >= 990000)) { + if (countitem(Bapho_Doll) && countitem(Magestic_Goat) && (countitem(Dark_Crystal) > 29) && (countitem(Dark_Debris) > 49) && (Zeny >= 990000)) { mes "[Rust Blackhand]"; mes "kkk... You prepared the ingredients well. Why don't you leave it there and wait?"; next; @@ -290,13 +290,13 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{ next; mes "... ... ..."; next; - delitem 6004,1; //Bapho_Doll - delitem 2256,1; //Magestic_Goat - delitem 7799,30; //Dark_Crystal - delitem 7798,50; //Dark_Debris + delitem Bapho_Doll,1; + delitem Magestic_Goat,1; + delitem Dark_Crystal,30; + delitem Dark_Debris,50; Zeny -= 990000; completequest 3043; - getitem 5374,1; //L_Magestic_Goat + getitem L_Magestic_Goat,1; mes "[Rust Blackhand]"; mes "It's done. You may be excited, of course. I understand..."; next; @@ -316,7 +316,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{ close; } } - else if (!.@new_maje && countitem(6004) > 0) { + else if (!.@new_maje && countitem(Bapho_Doll) > 0) { switch(select("About the Cursed Baphomet Doll:Stop talking.")) { case 1: mes "[Rust Blackhand]"; @@ -371,12 +371,12 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{ close; } } - else if (!.@new_maje && !countitem(6004)) { + else if (!.@new_maje && !countitem(Bapho_Doll)) { mes "[Rust Blackhand]"; mes "If you don't have business with me, go away! As you see, I make equipment for the Brothers at the monastery, not for adventurers like you. Do you understand?"; close; } - else if (.@new_maje == 2 && countitem(6004)) { + else if (.@new_maje == 2 && countitem(Bapho_Doll)) { switch(select("About the Cursed Baphomet Doll:Stop talking.")) { case 1: mes "[Rust Blackhand]"; @@ -429,7 +429,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{ close; } } - else if (.@new_maje == 2 && !countitem(6004)) { + else if (.@new_maje == 2 && !countitem(Bapho_Doll)) { mes "[Rust Blackhand]"; mes "Why are you hanging around here? If you don't want a ^4d4dffGigantic Magestic Goat^000000, go away."; close; @@ -485,7 +485,7 @@ OnMyMobDead: if (mobcount(.@map$,instance_npcname("ins_baphomet_lotto3")+"::OnMyMobDead") < 1) { mapannounce .@map$, "All apostles of Baphomet are dead!",bc_map,"0x00ff99"; } - getitem 6002,1; //Token_Of_Apostle + getitem Token_Of_Apostle,1; end; } @@ -552,12 +552,12 @@ OnMyMobDead: mes "[Voice of the Gravestone]"; mes "Did you find the pendant?"; next; - if (countitem(6003) > 0) { + if (countitem(Soul_Pendant) > 0) { specialeffect EF_MAPPILLAR; mes "[Voice of the Gravestone]"; mes "Yes... This is... My pendant..."; next; - delitem 6003,1; //Soul_Pendant + delitem Soul_Pendant,1; enablenpc instance_npcname("Ancient Hero's Soul#1F"); disablenpc instance_npcname("Gravestone#"); mes "[Voice of the Gravestone]"; @@ -734,8 +734,8 @@ OnInstanceInit: // Temporary fix for @reloadscript. mes "[Ancient Hero's Soul]"; mes "Did you get 10 ^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?"; next; - if ((countitem(6001) > 9) && (countitem(6002) > 0)) { - delitem 6001,countitem(6001); //Essence_Of_Fire + if ((countitem(Essence_Of_Fire) > 9) && (countitem(Token_Of_Apostle) > 0)) { + delitem Essence_Of_Fire,countitem(Essence_Of_Fire); 'ins_baphomet = 4; mes "[Ancient Hero's Soul]"; mes "Okay. You've done your work. Now check your companions and tell me when everyone has finished their work."; @@ -753,7 +753,7 @@ OnInstanceInit: // Temporary fix for @reloadscript. mes "[Ancient Hero's Soul]"; mes "Do you have a ^0000FFToken of Apostle^000000?"; next; - if (countitem(6002) > 0) { + if (countitem(Token_Of_Apostle) > 0) { 'ins_baphomet = 4; mes "[Ancient Hero's Soul]"; mes "Okay. You've done your work. Tell your representative to check your companions and come to me when everyone has finished their work."; @@ -819,8 +819,8 @@ OnInstanceInit: //== To 2F Warp ============================================ 1@cata,281,12,0 script ins_bapho_to_2f WARPNPC,1,1,{ OnTouch: - if (countitem(6002) > 0) { - delitem 6002,countitem(6002); //Token_Of_Apostle + if (countitem(Token_Of_Apostle) > 0) { + delitem Token_Of_Apostle,countitem(Token_Of_Apostle); 'ins_baphomet = 5; warp instance_mapname("2@cata"),80,144; end; @@ -839,7 +839,7 @@ OnInstanceInit: //== Gravestones =========================================== - script Gravestone#SS1 -1,{ if ('ins_baphomet == 1) { - getitem 6003,1; //Soul_Pendant + getitem Soul_Pendant,1; 'ins_baphomet = 2; mes "A small object is shining under a leaning grave."; next; @@ -888,18 +888,18 @@ OnInstanceInit: - script Bobbing Torch#SS -1,{ .@party_id = getcharid(1); if (getpartyleader(.@party_id,2) == getcharid(0)) { - if (('ins_baphomet == 3) && (countitem(6001) < 11)) { + if (('ins_baphomet == 3) && (countitem(Essence_Of_Fire) < 11)) { mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me."; next; mes "The grand appearance and heat of the fire makes me step back... But I pluck up my courage and reach out to pick up the torch."; next; specialeffect2 EF_HOLYHIT; - getitem 6001,1; //Essence_Of_Fire + getitem Essence_Of_Fire,1; mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; disablenpc instance_npcname(strnpcinfo(0)); close; } - else if (('ins_baphomet == 3) && (countitem(6001) > 10)) { + else if (('ins_baphomet == 3) && (countitem(Essence_Of_Fire) > 10)) { mes "You have 10 Essence of Fire already, so you don't need to collect any more."; close; } |