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-rw-r--r--npc/instances/SealedShrine.txt26
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index fd33f16a0..90efe6f5c 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -105,7 +105,7 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{
case 2:
if (BaseLevel >= 75) {
- .@party_id = getcharid(1);
+ .@party_id = getcharid(CHAR_ID_PARTY);
mes "[Friar Patrick]";
mes "Do you mean you'll go to the shrine and reseal Baphomet?";
@@ -117,7 +117,7 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{
//.@ins_bapho_check2 = questprogress(3045,PLAYTIME);
if (!.@ins_bapho_check) {
- if (getpartyleader(.@party_id,2) == getcharid(0) && instance_check_party(.@party_id,2,75)) {
+ if (getpartyleader(.@party_id,2) == getcharid(CHAR_ID_CHAR) && instance_check_party(.@party_id,2,75)) {
mes "[Friar Patrick]";
mes "Party name is "+getpartyname(.@party_id)+"...";
mes "Name of the leader is "+strcharinfo(PC_NAME)+"...";
@@ -491,7 +491,7 @@ OnMyMobDead:
//== Soul of hero near the north grave =====================
1@cata,141,221,0 script Gravestone# CLEAR_NPC,3,3,{
- .@party_id = getcharid(1);
+ .@party_id = getcharid(CHAR_ID_PARTY);
if ('ins_baphomet == 0) {
mes "The gravestone is trembling...";
next;
@@ -548,7 +548,7 @@ OnMyMobDead:
mes "If your ^0000FFparty leader^000000 brings me the pendant, my soul can be substantialized. So, hurry up.";
close;
}
- else if (('ins_baphomet == 2) && (getpartyleader(.@party_id,2) == getcharid(0))) {
+ else if (('ins_baphomet == 2) && (getpartyleader(.@party_id,2) == getcharid(CHAR_ID_CHAR))) {
mes "[Voice of the Gravestone]";
mes "Did you find the pendant?";
next;
@@ -598,7 +598,7 @@ OnInstanceInit: // Temporary fix for @reloadscript.
}
1@cata,176,119,4 script Ancient Hero's Soul#1F 4_M_CHAMPSOUL,{
- .@party_id = getcharid(1);
+ .@party_id = getcharid(CHAR_ID_PARTY);
cutin "ins_cata_champ_n",2;
if ('ins_baphomet == 2) {
mes "[Ancient Hero's Soul]";
@@ -660,7 +660,7 @@ OnInstanceInit: // Temporary fix for @reloadscript.
break;
case 3:
++.@ins_baphomet_1f_3;
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
+ if (getpartyleader(.@party_id,2) == getcharid(CHAR_ID_CHAR)) {
mes "[Ancient Hero's Soul]";
mes "You look like the leader of this party. You need to go and get ^0000FF10 Essence of Fire^000000 from the torches.";
next;
@@ -712,7 +712,7 @@ OnInstanceInit: // Temporary fix for @reloadscript.
}
if (.@exitloop) break;
}
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
+ if (getpartyleader(.@party_id,2) == getcharid(CHAR_ID_CHAR)) {
mes "[Ancient Hero's Soul]";
mes "To remind you again, I must be substantialized within the next hour. So everyone, finish your work within that time!";
'ins_baphomet = 3;
@@ -729,7 +729,7 @@ OnInstanceInit: // Temporary fix for @reloadscript.
cutin "",255;
end;
}
- else if (('ins_baphomet == 3) && (getpartyleader(.@party_id,2) == getcharid(0))) {
+ else if (('ins_baphomet == 3) && (getpartyleader(.@party_id,2) == getcharid(CHAR_ID_CHAR))) {
cutin "ins_cata_champ_n",2;
mes "[Ancient Hero's Soul]";
mes "Did you get 10 ^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?";
@@ -766,7 +766,7 @@ OnInstanceInit: // Temporary fix for @reloadscript.
cutin "",255;
end;
}
- else if (('ins_baphomet == 4) && (getpartyleader(.@party_id,2) == getcharid(0))) {
+ else if (('ins_baphomet == 4) && (getpartyleader(.@party_id,2) == getcharid(CHAR_ID_CHAR))) {
cutin "ins_cata_champ_n",2;
mes "[Ancient Hero's Soul]";
mes "Are you ready? I opened the sealed gate. To pass the gate, you should carry a ^0000FFToken of Apostle^000000.";
@@ -886,8 +886,8 @@ OnInstanceInit:
//== Bobbing Torches =======================================
- script Bobbing Torch#SS FAKE_NPC,{
- .@party_id = getcharid(1);
- if (getpartyleader(.@party_id,2) == getcharid(0)) {
+ .@party_id = getcharid(CHAR_ID_PARTY);
+ if (getpartyleader(.@party_id,2) == getcharid(CHAR_ID_CHAR)) {
if (('ins_baphomet == 3) && (countitem(Essence_Of_Fire) < 11)) {
mes "A huge torch appearing as if it can burn everything is bobbing up and down in front of me.";
next;
@@ -1124,8 +1124,8 @@ OnInstanceInit:
2@cata,35,109,0 duplicate(Magical Seal#SS) Magical Seal#10 CLEAR_NPC
2@cata,79,65,0 script The Main Altar#ss CLEAR_NPC,{
- .@party_id = getcharid(1);
- if (('ins_baphomet == 5) && (getpartyleader(.@party_id,2) == getcharid(0))) {
+ .@party_id = getcharid(CHAR_ID_PARTY);
+ if (('ins_baphomet == 5) && (getpartyleader(.@party_id,2) == getcharid(CHAR_ID_CHAR))) {
mes "An evil power, too terrible to describe, lies under the great altar radiating a violet color.";
next;
mes "Complicated Magical Rune letters blink rapidly, attempting to suppress the dreadful power within.";