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Diffstat (limited to 'npc/instances/OrcsMemory.txt')
-rw-r--r-- | npc/instances/OrcsMemory.txt | 930 |
1 files changed, 0 insertions, 930 deletions
diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt deleted file mode 100644 index e65c18efe..000000000 --- a/npc/instances/OrcsMemory.txt +++ /dev/null @@ -1,930 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Orc's Memory -//================= Description =========================================== -//= Relive the memory of an orc. -//================= Current Version ======================================= -//= 1.7 -//========================================================================= - -1@orcs mapflag src4instance -2@orcs mapflag src4instance - -//== Entrance ============================================== -gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{ - - .@party_id = getcharid(1); - .@p_name$ = getpartyname(.@party_id); - .@md_name$ = "Orc's Memory"; - - if (!instance_check_party(.@party_id,2,30,80)) { - mes "Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon."; - close; - } - - .@orctime = questprogress(12059,PLAYTIME); - if (.@orctime == 2) { - mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000"; - erasequest 12059; - close; - } - - if (.@orctime == 1) { - mes "You can enter the Dungeon if it has been generated."; - next; - if(select("Enter the Dungeon "+.@md_name$, "Cancel") == 2) - close; - // Fall through to access the dungeon - } else { // !.@orctime - if (getcharid(0) == getpartyleader(.@party_id,2)) { - mes "Party status confirmed. Would you like to book entrance to the "+.@md_name$+"?"; - next; - switch(select("Reserve the "+.@md_name$, "Enter the Dungeon", "Cancel")) { - case 1: - .@instance = instance_create(.@md_name$,.@party_id); - if (.@instance < 0) { - mes "Party Name: "+.@p_name$; - mes "Party Leader: "+strcharinfo(0); - mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed."; - close; - } - mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance"; - for (.@i = 1; .@i <= 2; ++.@i) { - if( instance_attachmap(.@i + "@orcs", .@instance) == "" ) - break; - } - if( .@i < 2 ) { - instance_destroy(.@instance); - close; - } - instance_set_timeout 7200,300,.@instance; - instance_init(.@instance); - mes "After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the "+.@md_name$+"."; - close; - case 2: - break; // Fall through to access the dungeon (after the else) - case 3: - close; - } - } else if (select(.@md_name$ + " Enter the Memorial Dungeon", "Cancel") == 2) - end; - // Else access the dungeon - } - - // Dungeon access - - if (has_instance("1@orcs") == "") { - mes "Memorial Dungeon "+.@md_name$+" does not exist."; - mes "The party leader has not reserved entrance to the dungeon yet."; - next; - mes "Once the reservation is complete, the dungeon will be generated."; - mes "If your dungeon has been destroyed you must wait 7 days before re-entering."; - close; - } - - mapannounce "gef_fild10", strcharinfo(0) + " of the party, " + .@p_name$ + " is entering the "+.@md_name$+".",bc_map,"0x00ff99"; - if (!questprogress(12059)) setquest 12059; - warp "1@orcs",179,15; - end; -} - -gef_fild10,238,202,6 script Mad Scientist#orc 4_LGTSCIENCE,{ - if (BaseLevel < 50) { - mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself..."; - close; - } - if (mad == 0) { - mes "[Mad Scientist]"; - mes "Haha, no Orcs are coming near me!"; - mes "The power of the Dimensional Gorge is undefeatable!!"; - next; - switch(select("Orcs don't attack you?", "You wish!")) { - case 1: - mes "[Mad Scientist]"; - mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya."; - mes "I used to study the Dimensional Gorge discovered near Morroc."; - mes "According to my research, the minerals found there have enormous power inside them!"; - next; - break; - case 2: - mes "[Mad Scientist]"; - mes "You are a pretty distrustful person, huh?"; - next; - break; - } - select("Oh? Like what, travel to alternate space?"); - mes "[Mad Scientist]"; - mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!"; - next; - mes "[Mad Scientist]"; - mes "I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?"; - next; - select("...Um, that doesn't sound legal?"); - mes "[Mad Scientist]"; - mes "Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!"; - next; - mes "[Mad Scientist]"; - mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!"; - next; - switch(select("Alright... What do I do?", "Umm, maybe not.")) { - case 1: - mes "[Mad Scientist]"; - mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!"; - mad = 1; - close; - case 2: - mes "[Mad Scientist]"; - mes "Oh fine, be that way!"; - close; - } - } else if (mad == 1) { - mes "[Mad Scientist]"; - mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!"; - close; - } else { - mad = 1; - end; - } -} - -//== Orc's Memory Floor 1 ================================== -1@orcs,180,30,0 script #Resurrect Monsters1 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc instance_npcname("#Resurrect Monsters1"); - end; - -OnDisable: - stopnpctimer; - killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"; - end; - -OnEnable: - enablenpc instance_npcname("#Resurrect Monsters1"); - monster instance_mapname("1@orcs"),0,0,"Orc Warrior",1023,30,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"; - end; - -OnMyMobDead: - .@map$ = instance_mapname("1@orcs"); - .@mob_dead_num = 30 - mobcount(.@map$,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"); - if (.@mob_dead_num > 0) { - .@mob_ran = rand(1,30); - if (.@mob_ran > 29) { - monster .@map$,0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"; - } - else if ((.@mob_ran > 28) && (.@mob_ran < 30)) { - monster .@map$,0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"; - if (rand(1,10) == 9) { - mapannounce .@map$, "High Orc: We need more defenses! Get more people here!",bc_map,"0xff4444"; - } - } - else if ((.@mob_ran > 26) && (.@mob_ran < 29)) { - areamonster .@map$,41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"; - if (rand(1,10) == 9) { - mapannounce .@map$, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444"; - } - } - else { - areamonster .@map$,17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"; - if (rand(1,5) == 3) { - mapannounce .@map$, "Caution: The army's starting to concentrate at Zone No. 4.",bc_map,"0x77ff77"; - } - if (rand(1,100) == 50) { - initnpctimer; - } - } - } - end; - -OnTimer10: - mapannounce instance_mapname("1@orcs"), "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444"; - end; - -OnTimer4010: - .@map$ = instance_mapname("1@orcs"); - mapannounce .@map$, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77"; - areamonster .@map$,17,187,27,177,"Stalactic Golem",1278,20,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"; - stopnpctimer; - end; -} - -1@orcs,180,30,0 script #Resurrect Monsters2 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc instance_npcname("#Resurrect Monsters2"); - end; - -OnDisable: - killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"; - end; - -OnEnable: - enablenpc instance_npcname("#Resurrect Monsters2"); - monster instance_mapname("1@orcs"),0,0,"Trained Wolf",1106,15,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"; - end; - -OnMyMobDead: - .@map$ = instance_mapname("1@orcs"); - .@mob_dead_num = 15 - mobcount(.@map$,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"); - if (rand(1,30) > 15) { - if (.@mob_dead_num > 0) { - monster .@map$,0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"; - } - } - else { - if (.@mob_dead_num > 0) { - areamonster .@map$,17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"; - } - } - end; -} - -1@orcs,180,30,0 script #Resurrect Monsters3 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc instance_npcname("#Resurrect Monsters3"); - end; - -OnDisable: - killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"; - end; - -OnEnable: - enablenpc instance_npcname("#Resurrect Monsters3"); - monster instance_mapname("1@orcs"),0,0,"Orc Archer",1189,15,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"; - end; - -OnMyMobDead: - .@map$ = instance_mapname("1@orcs"); - .@mob_dead_num = 15 - mobcount(.@map$,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"); - .@mob_ran = rand(1,30); - if (.@mob_ran > 29) { - if (.@mob_dead_num > 0) { - monster .@map$,0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"; - } - } - else if ((.@mob_ran > 26) && (.@mob_ran < 30)) { - if (.@mob_dead_num > 0) { - areamonster .@map$,43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"; - if (rand(1,3) == 3) { - mapannounce .@map$, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444"; - } - } - } - else { - if (.@mob_dead_num > 0) { - areamonster .@map$,17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"; - } - } - end; -} - -1@orcs,180,30,0 script #Resurrect Monsters4 CLEAR_NPC,{ - end; - -OnInstanceInit: - enablenpc instance_npcname("#Resurrect Monsters4"); - areamonster instance_mapname("1@orcs"),98,35,178,115,"Anopheles",1627,10,instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead"; - end; - -OnMyMobDead: - .@map$ = instance_mapname("1@orcs"); - .@mob_dead_num = 10 - mobcount(.@map$,instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead"); - if (.@mob_dead_num > 0) { - monster .@map$,0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead"; - } - end; - -OnDisable: - killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead"; - end; -} - -1@orcs,180,29,4 script Kruger#1-1 4_ORCWARRIOR,{ - donpcevent instance_npcname("Kruger#1-2")+"::OnEnable"; - end; -} - -1@orcs,180,29,4 script Kruger#1-2 4_ORCWARRIOR,{ - end; - -OnInstanceInit: - disablenpc instance_npcname("Kruger#1-2"); - end; - -OnEnable: - disablenpc instance_npcname("Kruger#1-1"); - enablenpc instance_npcname("Kruger#1-2"); - initnpctimer; - end; - -OnTimer10: - mapannounce instance_mapname("1@orcs"), "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00"; - end; - -OnTimer5710: - mapannounce instance_mapname("1@orcs"), "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00"; - end; - -OnTimer14610: - mapannounce instance_mapname("1@orcs"), "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444"; - end; - -OnTimer20210: - mapannounce instance_mapname("1@orcs"), "Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now.",bc_map,"0xffff00"; - end; - -OnTimer24910: - mapannounce instance_mapname("1@orcs"), "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone.",bc_map,"0xffff00"; - end; - -OnTimer34310: - mapannounce instance_mapname("1@orcs"), "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00"; - end; - -OnTimer39710: - mapannounce instance_mapname("1@orcs"), "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00"; - end; - -OnTimer49210: - mapannounce instance_mapname("1@orcs"), "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00"; - end; - -OnTimer56310: - mapannounce instance_mapname("1@orcs"), "Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor.",bc_map,"0x44ffff"; - donpcevent instance_npcname("#Resurrect Monsters1")+"::OnEnable"; - donpcevent instance_npcname("#Resurrect Monsters2")+"::OnEnable"; - donpcevent instance_npcname("#Resurrect Monsters3")+"::OnEnable"; - disablenpc instance_npcname("Kruger#1-2"); - end; - -OnTimer60000: - areamonster instance_mapname("1@orcs"),137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead"; - stopnpctimer; - end; - -} - -1@orcs,168,125,0 script B1 Area 1 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc instance_npcname("B1 Area 1"); - end; - -OnEnable: - enablenpc instance_npcname("B1 Area 1"); - areamonster instance_mapname("1@orcs"),103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead1"; - end; - -OnTouch: - warp instance_mapname("1@orcs"),168,130; - end; - -OnContinue: - donpcevent instance_npcname("B1 Area 2")+"::OnEnable"; - initnpctimer; - end; - -OnTimer10300: - mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic.",bc_map,"0xff4499"; - end; - -OnTimer18700: - mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499"; - stopnpctimer; - end; -} - -1@orcs,89,94,0 script B1 Area 2 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc instance_npcname("B1 Area 2"); - end; - -OnEnable: - enablenpc instance_npcname("B1 Area 2"); - areamonster instance_mapname("1@orcs"),32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead2"; - end; - -OnTouch: - warp instance_mapname("1@orcs"),85,85; - end; - -OnContinue: - donpcevent instance_npcname("B1 Area 3")+"::OnEnable"; - initnpctimer; - end; - -OnTimer30300: - mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals.",bc_map,"0xff4499"; - end; - -OnTimer37600: - mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: ... It all has to do with me. I am responsible for this evil.",bc_map,"0xff4499"; - stopnpctimer; - end; -} - -1@orcs,38,105,0 script B1 Area 3 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc instance_npcname("B1 Area 3"); - end; - -OnEnable: - enablenpc instance_npcname("B1 Area 3"); - areamonster instance_mapname("1@orcs"),19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead3"; - end; - -OnTouch: - warp instance_mapname("1@orcs"),38,110; - end; - -OnContinue: - donpcevent instance_npcname("B1 Area 4")+"::OnEnable"; - initnpctimer; - end; - -OnTimer30300: - mapannounce instance_mapname("1@orcs"), "Please, hang in there!",bc_map,"0xff4499"; - end; - -OnTimer32700: - mapannounce instance_mapname("1@orcs"), "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499"; - stopnpctimer; - end; -} - -1@orcs,21,189,0 script B1 Area 4 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc instance_npcname("B1 Area 4"); - end; - -OnEnable: - enablenpc instance_npcname("B1 Area 4"); - donpcevent instance_npcname("#Resurrect Monsters1")+"::OnDisable"; - donpcevent instance_npcname("#Resurrect Monsters2")+"::OnDisable"; - donpcevent instance_npcname("#Resurrect Monsters3")+"::OnDisable"; - donpcevent instance_npcname("#Resurrect Monsters4")+"::OnDisable"; - end; - -OnTouch: - warp instance_mapname("2@orcs"),32,171; - end; -} - -1@orcs,1,1,0 script B1 Area Mobs FAKE_NPC,{ - end; - -OnMyMobDead: - donpcevent instance_npcname("B1 Area 1")+"::OnEnable"; - end; - -OnMyMobDead1: - donpcevent instance_npcname("B1 Area 1")+"::OnContinue"; - end; - -OnMyMobDead2: - donpcevent instance_npcname("B1 Area 2")+"::OnContinue"; - end; - -OnMyMobDead3: - donpcevent instance_npcname("B1 Area 3")+"::OnContinue"; - end; -} - -//== Orc's Memory Floor 2 ================================== -2@orcs,36,171,0 script #2Resurrect Monsters1 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc instance_npcname("#2Resurrect Monsters1"); - end; - -OnEnable: - enablenpc instance_npcname("#2Resurrect Monsters1"); - monster instance_mapname("2@orcs"),0,0,"Vengeful Orc",1152,30,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"; - end; - -OnDisable: - stopnpctimer; - killmonster instance_mapname("2@orcs"),instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"; - end; - -OnMyMobDead: - .@map$ = instance_mapname("2@orcs"); - .@mob_dead_num = 30 - mobcount(.@map$,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"); - if (.@mob_dead_num > 0) { - .@mob_ran = rand(1,30); - if (.@mob_ran > 29) { - monster .@map$,0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"; - } - else if ((.@mob_ran > 28) && (.@mob_ran < 30)) { - monster .@map$,0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"; - } - else if ((.@mob_ran > 26) && (.@mob_ran < 29)) { - areamonster .@map$,157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"; - if (rand(1,10) == 9) { - mapannounce .@map$, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444"; - } - } - else { - areamonster .@map$,173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"; - if (rand(1,5) == 3) { - mapannounce .@map$, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77"; - } - if (rand(1,70) == 50) { - initnpctimer; - } - } - } - end; - -OnTimer10: - mapannounce instance_mapname("2@orcs"), "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444"; - end; - -OnTimer4010: - .@map$ = instance_mapname("2@orcs"); - mapannounce .@map$, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77"; - areamonster .@map$,167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"; - stopnpctimer; - end; -} - -2@orcs,36,171,0 script #2Resurrect Monsters3 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc instance_npcname("#2Resurrect Monsters3"); - end; - -OnEnable: - enablenpc instance_npcname("#2Resurrect Monsters3"); - monster instance_mapname("2@orcs"),0,0,"Orc Zombie",1153,15,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"; - end; - -OnMyMobDead: - .@map$ = instance_mapname("2@orcs"); - .@mob_dead_num = 15 - mobcount(.@map$,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"); - .@mob_ran = rand(1,30); - if (.@mob_ran > 29) { - if (.@mob_dead_num > 0) { - monster .@map$,0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"; - } - } - else if ((.@mob_ran > 6) && (.@mob_ran < 30)) { - if (.@mob_dead_num > 0) { - areamonster .@map$,168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"; - if (rand(1,15) == 3) { - mapannounce .@map$, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444"; - } - } - } - else { - if (.@mob_dead_num > 0) { - areamonster .@map$,168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"; - } - } - end; - -OnDisable: - killmonster instance_mapname("2@orcs"),instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"; - end; -} - -2@orcs,180,30,0 script #2Resurrect Monsters4 CLEAR_NPC,{ - end; - -OnInstanceInit: - enablenpc instance_npcname("#2Resurrect Monsters4"); - monster instance_mapname("2@orcs"),0,0,"Anopheles",1627,10,instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead"; - end; - -OnMyMobDead: - .@map$ = instance_mapname("2@orcs"); - .@mob_dead_num = 10 - mobcount(.@map$,instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead"); - if (.@mob_dead_num > 0) { - monster .@map$,0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead"; - } - end; -} - -2@orcs,35,169,4 script Kruger#2-1 4_ORCWARRIOR,{ - donpcevent instance_npcname("Kruger#2-2")+"::OnEnable"; - end; -} - -2@orcs,35,169,4 script Kruger#2-2 4_ORCWARRIOR,{ - end; - -OnInstanceInit: - disablenpc instance_npcname("Kruger#2-2"); - end; - -OnEnable: - disablenpc instance_npcname("Kruger#2-1"); - enablenpc instance_npcname("Kruger#2-2"); - initnpctimer; - end; - -OnTimer10: - mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00"; - end; - -OnTimer3510: - mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00"; - end; - -OnTimer10710: - mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00"; - end; - -OnTimer16310: - mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad.",bc_map,"0xffff00"; - end; - -OnTimer21910: - mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader.",bc_map,"0xffff00"; - end; - -OnTimer23910: - mapannounce instance_mapname("2@orcs"), "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful.",bc_map,"0x4444ff"; - donpcevent instance_npcname("#2Resurrect Monsters1")+"::OnEnable"; - donpcevent instance_npcname("#2Resurrect Monsters3")+"::OnEnable"; - donpcevent instance_npcname("Torch#1-1")+"::OnEnable"; - disablenpc instance_npcname("Kruger#2-2"); - end; -} - -2@orcs,26,164,0 script Torch#1-1 CLEAR_NPC,{ - if(getpartyleader(getcharid(1),2) != getcharid(0)) end; - progressbar "ffff00",5; - setarray .@id[0], atoi(charat(strnpcinfo(2),0)), atoi(charat(strnpcinfo(2),2)); - if (.@id[1] == 4) - donpcevent instance_npcname("#Warp2-"+.@id[0])+"::OnEnable"; - else - donpcevent instance_npcname("Torch#"+.@id[0]+"-"+(.@id[1]+1))+"::OnEnable"; - initnpctimer; - disablenpc instance_npcname(strnpcinfo(0)); - end; - -OnInstanceInit: - if (strnpcinfo(0) != "Torch#2-1" && strnpcinfo(0) != "Torch#3-1") - disablenpc instance_npcname(strnpcinfo(0)); - end; - -OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - end; - -OnTimer100: - specialeffect EF_FIREPILLAR; - end; - -OnTimer2000: - specialeffect EF_FIREPILLARBOMB; - stopnpctimer; - end; -} -2@orcs,55,155,0 duplicate(Torch#1-1) Torch#1-2 CLEAR_NPC -2@orcs,108,146,0 duplicate(Torch#1-1) Torch#1-3 CLEAR_NPC -2@orcs,98,171,0 duplicate(Torch#1-1) Torch#1-4 CLEAR_NPC - -2@orcs,48,100,0 script #Warp2-1 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc instance_npcname("#Warp2-1"); - end; - -OnEnable: - .@map$ = instance_mapname("2@orcs"); - monster .@map$,109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control")+"::OnMyMobDead1"; - mapannounce .@map$, "The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!",bc_map,"0xff8888"; - end; - -OnContinue: - enablenpc instance_npcname("#Warp2-1"); - initnpctimer; - end; - -OnTimer10000: - areamonster instance_mapname("2@orcs"),28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control")+"::OnMyMobDead1"; - stopnpctimer; - end; - -OnTouch: - warp instance_mapname("2@orcs"),47,93; - end; -} - -2@orcs,35,92,0 duplicate(Torch#1-1) Torch#2-1 CLEAR_NPC -2@orcs,32,70,0 duplicate(Torch#1-1) Torch#2-2 CLEAR_NPC -2@orcs,70,31,0 duplicate(Torch#1-1) Torch#2-3 CLEAR_NPC -2@orcs,84,51,0 duplicate(Torch#1-1) Torch#2-4 CLEAR_NPC - -2@orcs,101,55,0 script #Warp2-2 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc instance_npcname("#Warp2-2"); - end; - -OnEnable: - .@map$ = instance_mapname("2@orcs"); - monster .@map$,67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control")+"::OnMyMobDead2"; - mapannounce .@map$, "Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here...",bc_map,"0xff8888"; - end; - -OnContinue: - enablenpc instance_npcname("#Warp2-2"); - initnpctimer; - end; - -OnTimer10000: - areamonster instance_mapname("2@orcs"),40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Mobs Control")+"::OnMyMobDead2"; - stopnpctimer; - end; - -OnTouch: - warp instance_mapname("2@orcs"),107,55; - end; -} - -2@orcs,142,145,0 duplicate(Torch#1-1) Torch#3-1 CLEAR_NPC -2@orcs,162,134,0 duplicate(Torch#1-1) Torch#3-2 CLEAR_NPC -2@orcs,144,117,0 duplicate(Torch#1-1) Torch#3-3 CLEAR_NPC -2@orcs,136,98,0 duplicate(Torch#1-1) Torch#3-4 CLEAR_NPC - -2@orcs,167,104,0 script #Warp2-3 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc instance_npcname("#Warp2-3"); - end; - -OnEnable: - .@map$ = instance_mapname("2@orcs"); - monster .@map$,152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control")+"::OnMyMobDead3"; - mapannounce .@map$, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888"; - end; - -OnContinue: - areamonster instance_mapname("2@orcs"),117,61,129,73,"Depraved Orc Spirit",1983,1; - donpcevent instance_npcname("#Boss Control")+"::OnEnable"; - enablenpc instance_npcname("#Warp2-3"); - initnpctimer; - end; - -OnTimer10: - mapannounce instance_mapname("2@orcs"), "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00"; - end; - -OnTimer6810: - mapannounce instance_mapname("2@orcs"), "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00"; - end; - -OnTimer10310: - mapannounce instance_mapname("2@orcs"), "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777"; - end; - -OnTimer13110: - mapannounce instance_mapname("2@orcs"), "Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff"; - stopnpctimer; - end; - -OnTouch: - warp instance_mapname("2@orcs"),167,95; - end; -} - -2@orcs,36,171,0 script #Boss Control CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc instance_npcname("#Boss Control"); - end; - -OnEnable: - .@map$ = instance_mapname("2@orcs"); - monster .@map$,185,8,"Shaman Cargalache",1984,1,instance_npcname("#Boss Control")+"::OnMyMobDead"; - monster .@map$,179,15,"Depraved Orc Hero",1087,1; - enablenpc instance_npcname("#Boss Control"); - end; - -OnMyMobDead: - donpcevent instance_npcname("Kruger#")+"::OnEnable"; - .@map$ = instance_mapname("2@orcs"); - .@mob_ran = rand(1,5); - if (.@mob_ran == 1) { - mapannounce .@map$, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00"; - } - else if (.@mob_ran == 2) { - mapannounce .@map$, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00"; - } - else if (.@mob_ran == 3) { - mapannounce .@map$, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00"; - } - else if (.@mob_ran == 4) { - mapannounce .@map$, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00"; - } - else { - mapannounce .@map$, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00"; - } - donpcevent instance_npcname("#2Resurrect Monsters1")+"::OnDisable"; - donpcevent instance_npcname("#2Resurrect Monsters3")+"::OnDisable"; - donpcevent instance_npcname("#Warp Outside Orc Dun")+"::OnEnable"; - end; -} - -2@orcs,182,8,0 script #Warp Outside Orc Dun WARPNPC,3,3,{ -OnInstanceInit: - disablenpc instance_npcname("#Warp Outside Orc Dun"); - end; - -OnEnable: - enablenpc instance_npcname("#Warp Outside Orc Dun"); - end; - -OnTouch: - warp "gef_fild10",240,197; - end; -} - -2@orcs,172,13,0 script Kruger# 4_ORCWARRIOR2,{ - if (yong_odun < 2) { - mes "[Kruger]"; - mes "*Coughing*"; - mes ""+strcharinfo(0)+", it's you..."; - next; - mes "["+strcharinfo(0)+"] "; - mes "Don't move! You are wounded!"; - next; - mes "[Kruger]"; - mes "It's... all right.. I'm dying..."; - mes "...."; - mes "The Shaman? What about the Shaman?"; - next; - mes "["+strcharinfo(0)+"] "; - mes "The Shaman's dead now. Who was that Shaman really?"; - next; - mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face."; - next; - mes "[Kruger]"; - mes "I.. I just couldn't kill my own daughter..."; - mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul."; - next; - mes "Kruger was about to say something more, but he breathed his last breath before he could..."; - yong_odun = 2; - close; - } - else { - mes "You can see the dead body of Kruger, peacefully lying on the ground."; - close; - } - -OnInstanceInit: - disablenpc instance_npcname("Kruger#"); - end; - -OnEnable: - enablenpc instance_npcname("Kruger#"); - end; -} - -2@orcs,36,171,0 script #Mobs Control CLEAR_NPC,{ - end; - -OnMyMobDead1: - donpcevent instance_npcname("#Warp2-1")+"::OnContinue"; - end; - -OnMyMobDead2: - donpcevent instance_npcname("#Warp2-2")+"::OnContinue"; - end; - -OnMyMobDead3: - donpcevent instance_npcname("#Warp2-3")+"::OnContinue"; - end; -} |