diff options
Diffstat (limited to 'npc/instances/EndlessTower.txt')
-rw-r--r-- | npc/instances/EndlessTower.txt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt index 2f58b6276..b1126c0bc 100644 --- a/npc/instances/EndlessTower.txt +++ b/npc/instances/EndlessTower.txt @@ -44,7 +44,7 @@ 6@tower mapflag src4instance alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^008800Wait here!!"; mes "You're carrying too much stuff. Why don't you put some of it away, and then come back.^000000"; close; @@ -1203,12 +1203,12 @@ function script F_Tower_Warp { setarray .@map$[1],"2@tower","3@tower","4@tower"; .@i = select("26th Level:51st Level:76th Level"); - if (countitem(6000) < .@i) { + if (countitem(Dark_Ashes) < .@i) { mes "-Warning-"; mes "To warp to the "+.@level$[.@i]+" Level, you need "+.@i+" Ashes of the Darkness."; close; } - delitem 6000,.@i; //Dark_Ashes + delitem Dark_Ashes,.@i; mapannounce instance_mapname("1@tower"), strcharinfo(0)+". You will be warped to the "+.@level$[.@i]+" Level.",bc_map,"0x00ff99"; warp instance_mapname(.@map$[.@i]),52,354; close; @@ -1334,7 +1334,7 @@ OnEnable: end; OnTouch_: - getitem 6000,1; //Dark_Ashes + getitem Dark_Ashes,1; warp instance_mapname("2@tower"),52,354; end; @@ -1466,7 +1466,7 @@ OnEnable: end; OnTouch_: - getitem 6000,1; //Dark_Ashes + getitem Dark_Ashes,1; warp instance_mapname("3@tower"),52,354; end; @@ -1581,7 +1581,7 @@ OnEnable: end; OnTouch_: - getitem 6000,1; //Dark_Ashes + getitem Dark_Ashes,1; warp instance_mapname("4@tower"),52,354; end; @@ -1695,7 +1695,7 @@ OnEnable: end; OnTouch_: - getitem 6000,1; //Dark_Ashes + getitem Dark_Ashes,1; warp instance_mapname("5@tower"),101,72; end; @@ -2124,7 +2124,7 @@ OnMyMobDead: } 6@tower,169,127,2 script Lost Soul#102 4_M_NFDEADSWDMAN,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "You're carrying too much stuff. Why don't you put some of it away, and then come back?"; close; } @@ -2134,7 +2134,7 @@ OnMyMobDead: mes "[Lost Souls]"; mes "Thank you so much. Now we can escape from this cold and dark place... to heaven."; next; - if ((countitem(13412) > 0) && (countitem(13413) > 0)) { + if ((countitem(Twin_Edge_B) > 0) && (countitem(Twin_Edge_R) > 0)) { mes "[Lost Souls]"; mes "Hey, you have the remnants of Nacht Sieger with you."; next; @@ -2151,9 +2151,9 @@ OnMyMobDead: mes "[Lost Souls]"; mes "Good, then I'll combine these to create a two-handed sword."; next; - delitem 13412,1; //Twin_Edge_B - delitem 13413,1; //Twin_Edge_R - getitem 1185,1; //Violet_Fear + delitem Twin_Edge_B,1; + delitem Twin_Edge_R,1; + getitem Violet_Fear,1; break; case 2: mes "[Lost Souls]"; |