diff options
Diffstat (limited to 'npc/instances/EndlessTower.txt')
-rw-r--r-- | npc/instances/EndlessTower.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt index b1126c0bc..3082cfdce 100644 --- a/npc/instances/EndlessTower.txt +++ b/npc/instances/EndlessTower.txt @@ -125,7 +125,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{ mes "[Captain Janssen]"; mes "Shall we leave now?"; next; - switch(select("Yes, let's go!:No, I'm not quite ready...")) { + switch(select("Yes, let's go!", "No, I'm not quite ready...")) { case 1: mes "[Captain Janssen]"; mes "Then pull up the anchor, first mate!"; @@ -142,7 +142,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{ mes "[Captain Janssen]"; mes "Well, to travel the ocean again, we need to restock on goods. If you give me 10,000 Zeny, I'll take care of the rest."; next; - switch(select("I'll come back later.:Let's go, now!")) { + switch(select("I'll come back later.", "Let's go, now!")) { case 1: mes "["+.@name$+"]"; mes "I'm sorry, but I don't have that much money. I'll come back when I save enough."; @@ -175,7 +175,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{ mes "[Captain Janssen]"; mes "Can you donate ^0000ff10,000 Zeny^000000 to me? It's for a cause that's important to me..."; next; - switch(select("No!:Sure thing.")) { + switch(select("No!", "Sure thing.")) { case 1: mes "["+.@name$+"]"; mes "I'm sorry, but you've got the wrong person to ask that."; @@ -224,7 +224,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{ if (getcharid(0) == getpartyleader(.@party_id,2)) { mes "Confirmed the party has been made. Would you like to reserve entrance to the Endless Tower?"; next; - switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Return to Alberta:Cancel")) { + switch(select("Generate dungeon "+.@md_name$, "Enter the dungeon", "Return to Alberta", "Cancel")) { case 1: .@instance = instance_create(.@md_name$,.@party_id); if (.@instance < 0) { @@ -256,7 +256,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{ close; } } - switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) { + switch(select("Enter the "+.@md_name$, "Return to Alberta", "Cancel")) { case 1: callsub L_Enter,1,1,.@md_name$,.@p_name$; case 2: @@ -286,7 +286,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{ } else if (.@etower_timer == 1) { mes "If you have the dungeon generated already, you can enter it. "; next; - switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) { + switch(select("Enter the "+.@md_name$, "Return to Alberta", "Cancel")) { case 1: callsub L_Enter,0,0,.@md_name$,.@p_name$; case 2: @@ -341,7 +341,7 @@ e_tower,1,1,2 script #102Administrator Mode CLEAR_NPC,{ .@i = callfunc("F_GM_NPC","dmc2008",1); next; if (.@i == 1) { - switch(select("Generate Purification Stone:Remove Purification Stone:Cancel")) { + switch(select("Generate Purification Stone", "Remove Purification Stone", "Cancel")) { case 1: mes "Create the Purification Stone that stays for 30 minutes."; donpcevent "Purification Stone#et1::OnEnable"; @@ -1201,7 +1201,7 @@ function script F_Tower_Warp { setarray .@level$[1],"26th","51st","76th"; setarray .@map$[1],"2@tower","3@tower","4@tower"; - .@i = select("26th Level:51st Level:76th Level"); + .@i = select("26th Level", "51st Level", "76th Level"); if (countitem(Dark_Ashes) < .@i) { mes "-Warning-"; @@ -2141,12 +2141,12 @@ OnMyMobDead: mes "[Lost Souls]"; mes "They may appear to be one-handed swords, but I can put them together to make a two-handed one if you want. That's the only way I can repay you for freeing me."; next; - switch(select("Make a Two-Handed Sword.:No, thanks.")) { + switch(select("Make a Two-Handed Sword.", "No, thanks.")) { case 1: mes "[Lost Souls]"; mes "If it is already upgraded or has a card inside, those effects will be disappear. Is this ok with you?"; next; - switch(select("It's fine with me. Please make one.:No way!")) { + switch(select("It's fine with me. Please make one.", "No way!")) { case 1: mes "[Lost Souls]"; mes "Good, then I'll combine these to create a two-handed sword."; |