diff options
Diffstat (limited to 'npc/guild')
-rw-r--r-- | npc/guild/gldfunc_ev_agit.txt | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/npc/guild/gldfunc_ev_agit.txt b/npc/guild/gldfunc_ev_agit.txt index d082d9c6d..4eb634a93 100644 --- a/npc/guild/gldfunc_ev_agit.txt +++ b/npc/guild/gldfunc_ev_agit.txt @@ -32,8 +32,10 @@ //= 1.7 Updated functions, got rid of the various gotos. [L0ne_W0lf] //= Castles can be conquered as long as they un-owned. //= 1.8 Fixed Guardian data being overwritten when castle ownership changes. [L0ne_W0lf] -// Data will only be saved for guardians if you have the Guaridan Research. -// It works this way to deal with a bug on ownership change. +//= Data will only be saved for guardians if you have the Guaridan Research. +//= It works this way to deal with a bug on ownership change. +//= 1.9 Due to compunded stupidity in the way these scripts were written [L0ne_W0lf] +//= I have recommented out the official behavior for unaquired castles. //============================================================ @@ -181,7 +183,7 @@ function script F_AgitEnd { GvgOff .@map$; // Disable the following if statment to keep empty // castles from being aquired after after WoE ends. - if (GetCastleData(.@map$,1) == 0) return; + //if (GetCastleData(.@map$,1) == 0) return; MapRespawnGuildID .@map$,GetCastleData(.@map$,1),4; KillMonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak"; end; |