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-rw-r--r--npc/guild2/arug_cas01.txt5
-rw-r--r--npc/guild2/arug_cas02.txt7
-rw-r--r--npc/guild2/arug_cas03.txt7
-rw-r--r--npc/guild2/arug_cas04.txt7
-rw-r--r--npc/guild2/arug_cas05.txt7
-rw-r--r--npc/guild2/schg_cas02.txt5
6 files changed, 22 insertions, 16 deletions
diff --git a/npc/guild2/arug_cas01.txt b/npc/guild2/arug_cas01.txt
index 685cee1d5..6f0b615ed 100644
--- a/npc/guild2/arug_cas01.txt
+++ b/npc/guild2/arug_cas01.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -17,6 +17,7 @@
//= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
//= Made it so treasure won't spawn if castle is empty.
//= Treasure will now be killed before spawning.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
//============================================================
arug_cas01,1,1,0 script Manager#aru01_02 111,{
@@ -1940,7 +1941,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{
mapannounce "arug_cas01","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
setarray $agit_ar01[4],0;
setarray $agit_ar01[3],2;
- donpcevent "Control Device02#aru01::OnDevice02#aru01_dlrp02";
+ donpcevent "Control Device02#aru01::OnEnable";
end;
}
else {
diff --git a/npc/guild2/arug_cas02.txt b/npc/guild2/arug_cas02.txt
index c127b24e3..1128a1c0a 100644
--- a/npc/guild2/arug_cas02.txt
+++ b/npc/guild2/arug_cas02.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -17,6 +17,7 @@
//= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
//= Made it so treasure won't spawn if castle is empty.
//= Treasure will now be killed before spawning.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
//============================================================
arug_cas02,1,1,0 script Manager#aru02_02 111,{
@@ -1703,7 +1704,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{
mapannounce "arug_cas02","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
setarray $agit_ar02[3],0; //Global Variable
setarray $agit_ar02[2],2; //Global Variable
- donpcevent "Control Device01#aru02::OnDevice01#aru02_dlrp01";
+ donpcevent "Control Device01#aru02::OnEnable";
end;
}
else {
@@ -1942,7 +1943,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{
mapannounce "arug_cas02","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
setarray $agit_ar02[4],0;
setarray $agit_ar02[3],2;
- donpcevent "Control Device02#aru02::OnDevice02#aru02_dlrp02";
+ donpcevent "Control Device02#aru02::OnEnable";
end;
}
else {
diff --git a/npc/guild2/arug_cas03.txt b/npc/guild2/arug_cas03.txt
index 40f8ec810..12fff2581 100644
--- a/npc/guild2/arug_cas03.txt
+++ b/npc/guild2/arug_cas03.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -18,6 +18,7 @@
//= Made it so treasure won't spawn if castle is empty.
//= Treasure will now be killed before spawning.
//= Should take care of event-not-found error.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
//============================================================
arug_cas03,1,1,0 script Manager#aru03_02 111,{
@@ -1704,7 +1705,7 @@ arug_cas03,135,212,0 script Control Device02#aru03 111,{
mapannounce "arug_cas03","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
setarray $agit_ar03[3],0; //Global Variable
setarray $agit_ar03[2],2; //Global Variable
- donpcevent "Control Device01#aru03::OnDevice01#aru03_dlrp01";
+ donpcevent "Control Device01#aru03::OnEnable";
end;
}
else {
@@ -1943,7 +1944,7 @@ arug_cas03,134,266,0 script Control Device03#aru03 111,{
mapannounce "arug_cas03","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
setarray $agit_ar03[4],0;
setarray $agit_ar03[3],2;
- donpcevent "Control Device02#aru03::OnDevice02#aru03_dlrp02";
+ donpcevent "Control Device02#aru03::OnEnable";
end;
}
else {
diff --git a/npc/guild2/arug_cas04.txt b/npc/guild2/arug_cas04.txt
index ff5435d4b..7348d4559 100644
--- a/npc/guild2/arug_cas04.txt
+++ b/npc/guild2/arug_cas04.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -17,6 +17,7 @@
//= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
//= Made it so treasure won't spawn if castle is empty.
//= Treasure will now be killed before spawning.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
//============================================================
arug_cas04,1,1,0 script Manager#aru04_02 111,{
@@ -1703,7 +1704,7 @@ arug_cas04,135,212,0 script Control Device02#aru04 111,{
mapannounce "arug_cas04","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
setarray $agit_ar04[3],0; //Global Variable
setarray $agit_ar04[2],2; //Global Variable
- donpcevent "Control Device01#aru04::OnDevice01#aru04_dlrp01";
+ donpcevent "Control Device01#aru04::Enable";
end;
}
else {
@@ -1942,7 +1943,7 @@ arug_cas04,134,266,0 script Control Device03#aru04 111,{
mapannounce "arug_cas04","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
setarray $agit_ar04[4],0;
setarray $agit_ar04[3],2;
- donpcevent "Control Device02#aru04::OnDevice02#aru04_dlrp02";
+ donpcevent "Control Device02#aru04::OnEnable";
end;
}
else {
diff --git a/npc/guild2/arug_cas05.txt b/npc/guild2/arug_cas05.txt
index 40e025927..5fe840ea6 100644
--- a/npc/guild2/arug_cas05.txt
+++ b/npc/guild2/arug_cas05.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -17,6 +17,7 @@
//= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
//= Made it so treasure won't spawn if castle is empty.
//= Treasure will now be killed before spawning.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
//============================================================
arug_cas05,1,1,0 script Manager#aru05_02 111,{
@@ -1703,7 +1704,7 @@ arug_cas05,135,212,0 script Control Device02#aru05 111,{
mapannounce "arug_cas05","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
setarray $agit_ar05[3],0; //Global Variable
setarray $agit_ar05[2],2; //Global Variable
- donpcevent "Control Device01#aru05::OnDevice01#aru05_dlrp01";
+ donpcevent "Control Device01#aru05::OnEnable";
end;
}
else {
@@ -1942,7 +1943,7 @@ arug_cas05,134,266,0 script Control Device03#aru05 111,{
mapannounce "arug_cas05","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
setarray $agit_ar05[4],0;
setarray $agit_ar05[3],2;
- donpcevent "Control Device02#aru05::OnDevice02#aru05_dlrp02";
+ donpcevent "Control Device02#aru05::OnEnable";
end;
}
else {
diff --git a/npc/guild2/schg_cas02.txt b/npc/guild2/schg_cas02.txt
index d42f0b8bb..395ba25ec 100644
--- a/npc/guild2/schg_cas02.txt
+++ b/npc/guild2/schg_cas02.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -20,6 +20,7 @@
//= 1.7 Fixed investment period not resetting. [L0ne_W0lf]
//= Made it so treasure won't spawn if castle is empty.
//= Treasure will now be killed before spawning.
+//= 1.8 Fixed error with control devices. [L0ne_W0lf]
//============================================================
schg_cas02,1,1,0 script Manager#sch02_02 111,{
@@ -1939,7 +1940,7 @@ schg_cas02,159,143,0 script Control Device03#sch02 111,{
mapannounce "schg_cas02","The 3rd Fortress Gate has been reconstructed!!",bc_map,"0x00ff00";
setarray $agit_sc02[4],0;
setarray $agit_sc02[3],2;
- donpcevent "Control Device02#sch02::OnDevice02#sch02_dlrp02";
+ donpcevent "Control Device02#sch02::OnEnable";
end;
}
else {