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-rw-r--r--npc/guild2/arug_cas02.txt5
-rw-r--r--npc/guild2/arug_cas03.txt5
-rw-r--r--npc/guild2/arug_cas04.txt5
-rw-r--r--npc/guild2/arug_cas05.txt5
4 files changed, 12 insertions, 8 deletions
diff --git a/npc/guild2/arug_cas02.txt b/npc/guild2/arug_cas02.txt
index 4505dc66b..b9ef36da3 100644
--- a/npc/guild2/arug_cas02.txt
+++ b/npc/guild2/arug_cas02.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -20,6 +20,7 @@
//= 1.5 Fixed error with control devices. [L0ne_W0lf]
//= 1.6 Two small fixes. (aegis carry-overs) [L0ne_W0lf]
//= 1.7 Another two fixes [Yommy]
+//= 1.8 Corrected copy/paste error. [L0ne_W0lf]
//============================================================
arug_cas02,1,1,0 script Manager#aru02_02 111,{
@@ -1467,7 +1468,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{
donpcevent "#aru02_RL01::OnEnable";
disablenpc "Control Device01#aru02";
mapannounce "arug_cas02","The 1st Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
- setarray $agit_ar01[2],0;
+ setarray $agit_ar02[2],0;
end;
}
else {
diff --git a/npc/guild2/arug_cas03.txt b/npc/guild2/arug_cas03.txt
index 0578f2aa2..72de5f541 100644
--- a/npc/guild2/arug_cas03.txt
+++ b/npc/guild2/arug_cas03.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -19,6 +19,7 @@
//= Treasure will now be killed before spawning.
//= Should take care of event-not-found error.
//= 1.5 Fixed error with control devices. [L0ne_W0lf]
+//= 1.6 Corrected copy/paste error. [L0ne_W0lf]
//============================================================
arug_cas03,1,1,0 script Manager#aru03_02 111,{
@@ -1466,7 +1467,7 @@ arug_cas03,136,158,0 script Control Device01#aru03 111,{
donpcevent "#aru03_RL01::OnEnable";
disablenpc "Control Device01#aru03";
mapannounce "arug_cas03","The 1st Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
- setarray $agit_ar01[2],0;
+ setarray $agit_ar03[2],0;
end;
}
else {
diff --git a/npc/guild2/arug_cas04.txt b/npc/guild2/arug_cas04.txt
index c863a4aae..c2c45f6a5 100644
--- a/npc/guild2/arug_cas04.txt
+++ b/npc/guild2/arug_cas04.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -18,6 +18,7 @@
//= Made it so treasure won't spawn if castle is empty.
//= Treasure will now be killed before spawning.
//= 1.5 Fixed error with control devices. [L0ne_W0lf]
+//= 1.6 Corrected copy/paste error. [L0ne_W0lf]
//============================================================
arug_cas04,1,1,0 script Manager#aru04_02 111,{
@@ -1465,7 +1466,7 @@ arug_cas04,143,158,0 script Control Device01#aru04 111,{
donpcevent "#aru04_RL01::OnEnable";
disablenpc "Control Device01#aru04";
mapannounce "arug_cas04","The 1st Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
- setarray $agit_ar01[2],0;
+ setarray $agit_ar04[2],0;
end;
}
else {
diff --git a/npc/guild2/arug_cas05.txt b/npc/guild2/arug_cas05.txt
index ab23d11b0..3f5c767b6 100644
--- a/npc/guild2/arug_cas05.txt
+++ b/npc/guild2/arug_cas05.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -18,6 +18,7 @@
//= Made it so treasure won't spawn if castle is empty.
//= Treasure will now be killed before spawning.
//= 1.5 Fixed error with control devices. [L0ne_W0lf]
+//= 1.6 Corrected copy/paste error. [L0ne_W0lf]
//============================================================
arug_cas05,1,1,0 script Manager#aru05_02 111,{
@@ -1465,7 +1466,7 @@ arug_cas05,136,158,0 script Control Device01#aru05 111,{
donpcevent "#aru05_RL01::OnEnable";
disablenpc "Control Device01#aru05";
mapannounce "arug_cas05","The 1st Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
- setarray $agit_ar01[2],0;
+ setarray $agit_ar05[2],0;
end;
}
else {