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-rw-r--r--npc/guild2/schg_cas03.txt59
1 files changed, 30 insertions, 29 deletions
diff --git a/npc/guild2/schg_cas03.txt b/npc/guild2/schg_cas03.txt
index 6717aeab4..9fd9a4dac 100644
--- a/npc/guild2/schg_cas03.txt
+++ b/npc/guild2/schg_cas03.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.8
+//= 1.9
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -23,6 +23,7 @@
//= Treasure will now be killed before spawning.
//= 1.7 Fixed a typo when disabling a control device. [L0ne_W0lf]
//= 1.8 Changed the treasure box spawn from 1939 to 1940. [L0ne_W0lf]
+//= 1.9 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
schg_cas03,1,1,0 script Manager#sch03_02 111,{
@@ -696,7 +697,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
else {
switch(rand(1,3)) {
case 1:
- specialeffect 54; //"1st Guardian Stone#sch03" EF_BEGINSPELL2
+ specialeffect EF_BEGINSPELL2;
mes "^3355FFThe Gemstones must";
mes "be arranged in the correct";
mes "order according to their";
@@ -719,13 +720,13 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
mes "^3355FFYou placed the Blue Gemstone.^000000";
set .@nice,.@nice+10;
set .@roof0,.@roof0 + 1;
- specialeffect 18; //"1st Guardian Stone#sch03" EF_STEAL
+ specialeffect EF_STEAL;
next;
break;
}
break;
case 2:
- specialeffect 225; //"1st Guardian Stone#sch03" EF_VOLCANO
+ specialeffect EF_VOLCANO;
mes "^3355FFThe Gemstones must";
mes "be arranged in the correct";
mes "order according to their";
@@ -736,7 +737,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
mes "^3355FFYou placed the Red Gemstone.^000000";
set .@nice,.@nice+10;
set .@roof0,.@roof0 + 1;
- specialeffect 18; //"1st Guardian Stone#sch03" EF_STEAL
+ specialeffect EF_STEAL;
next;
break;
case 2:
@@ -754,7 +755,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
}
break;
case 3:
- specialeffect 56; //"1st Guardian Stone#sch03" EF_BEGINSPELL4
+ specialeffect EF_BEGINSPELL4;
mes "^3355FFThe Gemstones must";
mes "be arranged in the correct";
mes "order according to their";
@@ -771,7 +772,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
mes "^3355FFYou placed the Yellow Gemstone.^000000";
set .@nice,.@nice+10;
set .@roof0,.@roof0 + 1;
- specialeffect 18; //"1st Guardian Stone#sch03" EF_STEAL
+ specialeffect EF_STEAL;
next;
break;
case 3:
@@ -811,7 +812,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
delitem 716,5; //Red_Gemstone
close2;
donpcevent "#sch03_df01::OnEnable";
- specialeffect 135; //"1st Guardian Stone#sch03" EF_ICECRASH
+ specialeffect EF_ICECRASH;
disablenpc "1st Guardian Stone#sch03";
setarray $agit_sc03[0],0;
set .@df_all,$agit_sc03[0]+$agit_sc03[1];
@@ -857,7 +858,7 @@ OnInit:
OnEnable:
enablenpc "1st Guardian Stone#sch03";
- specialeffect 247; //"1st Guardian Stone#sch03" EF_MAPPILLAR2
+ specialeffect EF_MAPPILLAR2;
end;
OnDisable:
@@ -1005,7 +1006,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
else {
switch(rand(1,3)) {
case 1:
- specialeffect 54; //"2nd Guardian Stone#sch03" EF_BEGINSPELL2
+ specialeffect EF_BEGINSPELL2;
mes "^3355FFThe Gemstones must";
mes "be arranged in the correct";
mes "order according to their";
@@ -1028,13 +1029,13 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
mes "^3355FFYou placed the Blue Gemstone.^000000";
set .@nice,.@nice+10;
set .@roof0,.@roof0 + 1;
- specialeffect 18; //"2nd Guardian Stone#sch03" EF_STEAL
+ specialeffect EF_STEAL;
next;
break;
}
break;
case 2:
- specialeffect 225; //"2nd Guardian Stone#sch03" EF_VOLCANO
+ specialeffect EF_VOLCANO;
mes "^3355FFThe Gemstones must";
mes "be arranged in the correct";
mes "order according to their";
@@ -1045,7 +1046,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
mes "^3355FFYou placed the Red Gemstone.^000000";
set .@nice,.@nice+10;
set .@roof0,.@roof0 + 1;
- specialeffect 18; //"2nd Guardian Stone#sch03" EF_STEAL
+ specialeffect EF_STEAL;
next;
break;
case 2:
@@ -1063,7 +1064,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
}
break;
case 3:
- specialeffect 56; //"2nd Guardian Stone#sch03" EF_BEGINSPELL4
+ specialeffect EF_BEGINSPELL4;
mes "^3355FFThe Gemstones must";
mes "be arranged in the correct";
mes "order according to their";
@@ -1080,7 +1081,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
mes "^3355FFYou placed the Yellow Gemstone.^000000";
set .@nice,.@nice+10;
set .@roof0,.@roof0 + 1;
- specialeffect 18; //"2nd Guardian Stone#sch03" EF_STEAL
+ specialeffect EF_STEAL;
next;
break;
case 3:
@@ -1120,7 +1121,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
delitem 716,5; //Red_Gemstone
close2;
donpcevent "#sch03_df02::OnEnable";
- specialeffect 135; //"2nd Guardian Stone#sch03" EF_ICECRASH
+ specialeffect EF_ICECRASH;
disablenpc "2nd Guardian Stone#sch03";
setarray $agit_sc03[1],0;
set .@df_all,$agit_sc03[0]+$agit_sc03[1];
@@ -1166,7 +1167,7 @@ OnInit:
OnEnable:
enablenpc "2nd Guardian Stone#sch03";
- specialeffect 247; //"2nd Guardian Stone#sch03" EF_MAPPILLAR2
+ specialeffect EF_MAPPILLAR2;
end;
OnDisable:
@@ -1315,7 +1316,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{
mes "reinforced with wood.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
case 2:
@@ -1366,7 +1367,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{
mes "like this will work.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
}
@@ -1390,7 +1391,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{
mes "is starting to look more solid.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
case 3:
@@ -1431,7 +1432,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{
mes "much of the gate's damage.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
case 4:
@@ -1550,7 +1551,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{
mes "reinforced with wood.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
case 2:
@@ -1603,7 +1604,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{
mes "like this will work.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
}
@@ -1627,7 +1628,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{
mes "is starting to look more solid.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
case 3:
@@ -1668,7 +1669,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{
mes "much of the gate's damage.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
case 4:
@@ -1789,7 +1790,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{
mes "reinforced with wood.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
case 2:
@@ -1842,7 +1843,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{
mes "like this will work.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
}
@@ -1866,7 +1867,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{
mes "is starting to look more solid.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
case 3:
@@ -1907,7 +1908,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{
mes "much of the gate's damage.^000000";
set .@rp_temp,.@rp_temp + 1;
set .@ro_of02,.@ro_of02 + 1;
- specialeffect2 101; // EF_REPAIRWEAPON
+ specialeffect2 EF_REPAIRWEAPON;
next;
break;
case 4: