diff options
Diffstat (limited to 'npc/guild/prtg')
-rw-r--r-- | npc/guild/prtg/prtg_dunsw.txt | 49 | ||||
-rw-r--r-- | npc/guild/prtg/prtg_ev_agit.txt | 130 | ||||
-rw-r--r-- | npc/guild/prtg/prtg_flags.txt | 175 | ||||
-rw-r--r-- | npc/guild/prtg/prtg_guardians.txt | 108 | ||||
-rw-r--r-- | npc/guild/prtg/prtg_kafras.txt | 66 | ||||
-rw-r--r-- | npc/guild/prtg/prtg_managers.txt | 104 | ||||
-rw-r--r-- | npc/guild/prtg/prtg_treas.txt | 144 |
7 files changed, 776 insertions, 0 deletions
diff --git a/npc/guild/prtg/prtg_dunsw.txt b/npc/guild/prtg/prtg_dunsw.txt new file mode 100644 index 000000000..8284147a7 --- /dev/null +++ b/npc/guild/prtg/prtg_dunsw.txt @@ -0,0 +1,49 @@ +//===== eAthena Script =======================================
+//= War of Emperium Dungeon Switch for Prontera Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Switch that warps guild members to the guild dungeon
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+// Castle 1 ================================================
+prtg_cas01.gat,94,200,0 script Switch#DunPt01 111,{
+ callfunc "F_GldDunSw","prtg_cas01","03",28,251;
+ close;
+}
+
+
+// Castle 2 ================================================
+prtg_cas02.gat,84,72,0 script Switch#DunPt02 111,{
+ callfunc "F_GldDunSw","prtg_cas02","03",164,268;
+ close;
+}
+
+
+// Castle 3 ================================================
+prtg_cas03.gat,5,70,0 script Switch#DunPt03 111,{
+ callfunc "F_GldDunSw","prtg_cas03","03",164,179;
+ close;
+}
+
+
+// Castle 4 ================================================
+prtg_cas04.gat,56,283,0 script Switch#DunPt04 111,{
+ callfunc "F_GldDunSw","prtg_cas04","03",268,203;
+ close;
+}
+
+
+// Castle 5 ================================================
+prtg_cas05.gat,212,94,0 script Switch#DunPt05 111,{
+ callfunc "F_GldDunSw","prtg_cas05","03",199,28;
+ close;
+}
diff --git a/npc/guild/prtg/prtg_ev_agit.txt b/npc/guild/prtg/prtg_ev_agit.txt new file mode 100644 index 000000000..73ac15119 --- /dev/null +++ b/npc/guild/prtg/prtg_ev_agit.txt @@ -0,0 +1,130 @@ +//===== eAthena Script =======================================
+//= War of Emperium - Prontera Guild Wars Events
+//===== By: ==================================================
+//= jAthena (1.0)
+//= 1.1 by Akaru and ho|yAnge|
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Event Triggers of Prontera Guild Wars
+//===== Additional Comments: =================================
+//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
+//============================================================
+
+
+// Castle 1 ================================================================
+prtg_cas01.gat,197,197,0 script Agit_Pt01 -1,{
+OnInterIfInit:
+ GetCastleData "prtg_cas01.gat",0,"::OnRecvCastlePt01";
+ end;
+OnRecvCastlePt01:
+ RequestGuildInfo GetCastleData("prtg_cas01.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","prtg_cas01","Pt01",197,197;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","prtg_cas01","Pt01";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "prtg_cas01.gat",GetCastleData("prtg_cas01.gat",1),6;
+ Monster "prtg_cas01.gat",197,197,"EMPERIUM",1288,1,"Agit_Pt01::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","prtg_cas01","Pt01";
+ end;
+}
+
+// Castle 2 ================================================================
+prtg_cas02.gat,158,174,0 script Agit_Pt02 -1,{
+OnInterIfInit:
+ GetCastleData "prtg_cas02.gat",0,"::OnRecvCastlePt02";
+ end;
+OnRecvCastlePt02:
+ RequestGuildInfo GetCastleData("prtg_cas02.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","prtg_cas02","Pt02",158,174;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","prtg_cas02","Pt02";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "prtg_cas02.gat",GetCastleData("prtg_cas02.gat",1),6;
+ Monster "prtg_cas02.gat",158,174,"EMPERIUM",1288,1,"Agit_Pt02::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","prtg_cas02","Pt02";
+ end;
+}
+
+// Castle 3 ================================================================
+prtg_cas03.gat,17,221,0 script Agit_Pt03 -1,{
+OnInterIfInit:
+ GetCastleData "prtg_cas03.gat",0,"::OnRecvCastlePt03";
+ end;
+OnRecvCastlePt03:
+ RequestGuildInfo GetCastleData("prtg_cas03.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","prtg_cas03","Pt03",17,221;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","prtg_cas03","Pt03";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "prtg_cas03.gat",GetCastleData("prtg_cas03.gat",1),6;
+ Monster "prtg_cas03.gat",17,221,"EMPERIUM",1288,1,"Agit_Pt03::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","prtg_cas03","Pt03";
+ end;
+}
+
+// Castle 4 ================================================================
+prtg_cas04.gat,292,14,0 script Agit_Pt04 -1,{
+OnInterIfInit:
+ GetCastleData "prtg_cas04.gat",0,"::OnRecvCastlePt04";
+ end;
+OnRecvCastlePt04:
+ RequestGuildInfo GetCastleData("prtg_cas04.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","prtg_cas04","Pt04",292,14;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","prtg_cas04","Pt04";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "prtg_cas04.gat",GetCastleData("prtg_cas04.gat",1),6;
+ Monster "prtg_cas04.gat",292,14,"EMPERIUM",1288,1,"Agit_Pt04::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","prtg_cas04","Pt04";
+ end;
+}
+
+// Castle 5 ================================================================
+prtg_cas05.gat,266,266,0 script Agit_Pt05 -1,{
+OnInterIfInit:
+ GetCastleData "prtg_cas05.gat",0,"::OnRecvCastlePt05";
+ end;
+OnRecvCastlePt05:
+ RequestGuildInfo GetCastleData("prtg_cas05.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","prtg_cas05","Pt05",266,266;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","prtg_cas05","Pt05";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "prtg_cas05.gat",GetCastleData("prtg_cas05.gat",1),6;
+ Monster "prtg_cas05.gat",266,266,"EMPERIUM",1288,1,"Agit_Pt05::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","prtg_cas05","Pt05";
+ end;
+}
diff --git a/npc/guild/prtg/prtg_flags.txt b/npc/guild/prtg/prtg_flags.txt new file mode 100644 index 000000000..653e69333 --- /dev/null +++ b/npc/guild/prtg/prtg_flags.txt @@ -0,0 +1,175 @@ +//===== eAthena Script =======================================
+//= War of Emperium Prontera Guild Flags
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= WoE flag scripts. Displays guild emblems on flags.
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+//================================================================================//
+// Castle 1
+//================================================================================//
+prontera.gat,155,190,4 script Creamhilt#p1-1::Creamhilt 722,
+{
+ callfunc "F_Flags","Prontera","prtg_cas01",97,174;
+ close;
+
+OnRecvCastlePt01:
+ FlagEmblem GetCastleData("prtg_cas01.gat",1);
+ end;
+}
+// In Guild ===========================================
+prt_gld.gat,131,60,6 duplicate(Creamhilt) Creamhilt#p1-2 722
+prt_gld.gat,138,68,6 duplicate(Creamhilt) Creamhilt#p1-3 722
+prt_gld.gat,138,60,6 duplicate(Creamhilt) Creamhilt#p1-4 722
+prt_gld.gat,135,60,6 duplicate(Creamhilt) Creamhilt#p1-5 722
+prt_gld.gat,160,210,4 duplicate(Creamhilt) Creamhilt#p1-6 722
+// In Castle =============================================
+prtg_cas01.gat,58,56,4 duplicate(Creamhilt) Creamhilt#p1-7 722
+prtg_cas01.gat,64,56,4 duplicate(Creamhilt) Creamhilt#p1-8 722
+prtg_cas01.gat,76,32,4 duplicate(Creamhilt) Creamhilt#p1-9 722
+prtg_cas01.gat,84,32,4 duplicate(Creamhilt) Creamhilt#p1-10 722
+prtg_cas01.gat,94,39,4 duplicate(Creamhilt) Creamhilt#p1-11 722
+prtg_cas01.gat,94,24,4 duplicate(Creamhilt) Creamhilt#p1-12 722
+prtg_cas01.gat,73,14,4 duplicate(Creamhilt) Creamhilt#p1-13 722
+prtg_cas01.gat,73,6,4 duplicate(Creamhilt) Creamhilt#p1-14 722
+prtg_cas01.gat,55,46,4 duplicate(Creamhilt) Creamhilt#p1-15 722
+prtg_cas01.gat,45,46,4 duplicate(Creamhilt) Creamhilt#p1-16 722
+
+
+
+//================================================================================//
+// Castle 2
+//================================================================================//
+prontera.gat,146,194,3 script Sbanhealt#p2-1::Sbanhealt 722,
+{
+ callfunc "F_Flags","Prontera","prtg_cas02",71,36;
+ close;
+
+OnRecvCastlePt02:
+ FlagEmblem GetCastleData("prtg_cas02.gat",1);
+ end;
+}
+// In Guild ===========================================
+prt_gld.gat,153,213,3 duplicate(Sbanhealt) Sbanhealt#p2-2 722
+prt_gld.gat,244,126,8 duplicate(Sbanhealt) Sbanhealt#p2-3 722
+prt_gld.gat,244,128,8 duplicate(Sbanhealt) Sbanhealt#p2-4 722
+prt_gld.gat,236,126,8 duplicate(Sbanhealt) Sbanhealt#p2-5 722
+prt_gld.gat,236,128,8 duplicate(Sbanhealt) Sbanhealt#p2-6 722
+// In Castle =============================================
+prtg_cas02.gat,40,227,4 duplicate(Sbanhealt) Sbanhealt#p2-7 722
+prtg_cas02.gat,46,227,4 duplicate(Sbanhealt) Sbanhealt#p2-8 722
+prtg_cas02.gat,11,219,4 duplicate(Sbanhealt) Sbanhealt#p2-9 722
+prtg_cas02.gat,11,214,4 duplicate(Sbanhealt) Sbanhealt#p2-10 722
+prtg_cas02.gat,20,219,4 duplicate(Sbanhealt) Sbanhealt#p2-11 722
+prtg_cas02.gat,20,214,4 duplicate(Sbanhealt) Sbanhealt#p2-12 722
+prtg_cas02.gat,79,227,8 duplicate(Sbanhealt) Sbanhealt#p2-13 722
+prtg_cas02.gat,70,227,8 duplicate(Sbanhealt) Sbanhealt#p2-14 722
+prtg_cas02.gat,38,189,8 duplicate(Sbanhealt) Sbanhealt#p2-15 722
+prtg_cas02.gat,34,189,8 duplicate(Sbanhealt) Sbanhealt#p2-16 722
+prtg_cas02.gat,153,161,4 duplicate(Sbanhealt) Sbanhealt#p2-17 722
+prtg_cas02.gat,162,161,4 duplicate(Sbanhealt) Sbanhealt#p2-18 722
+
+
+
+
+//================================================================================//
+// Castle 3
+//================================================================================//
+prontera.gat,143,203,2 script Lazrigees#p3-1::Lazrigees 722,
+{
+ callfunc "F_Flags","Prontera","prtg_cas03",45,99;
+ close;
+
+OnRecvCastlePt03:
+ FlagEmblem GetCastleData("prtg_cas03.gat",1);
+ end;
+}
+// In Guild ===========================================
+prt_gld.gat,150,220,2 duplicate(Lazrigees) Lazrigees#p3-2 722
+prt_gld.gat,147,140,4 duplicate(Lazrigees) Lazrigees#p3-3 722
+prt_gld.gat,147,136,4 duplicate(Lazrigees) Lazrigees#p3-4 722
+prt_gld.gat,158,140,4 duplicate(Lazrigees) Lazrigees#p3-5 722
+prt_gld.gat,158,136,4 duplicate(Lazrigees) Lazrigees#p3-6 722
+// In Castle =============================================
+prtg_cas03.gat,168,28,4 duplicate(Lazrigees) Lazrigees#p3-7 722
+prtg_cas03.gat,182,28,4 duplicate(Lazrigees) Lazrigees#p3-8 722
+prtg_cas03.gat,43,50,4 duplicate(Lazrigees) Lazrigees#p3-9 722
+prtg_cas03.gat,48,50,4 duplicate(Lazrigees) Lazrigees#p3-10 722
+prtg_cas03.gat,43,58,4 duplicate(Lazrigees) Lazrigees#p3-11 722
+prtg_cas03.gat,48,58,4 duplicate(Lazrigees) Lazrigees#p3-12 722
+prtg_cas03.gat,158,210,4 duplicate(Lazrigees) Lazrigees#p3-13 722
+prtg_cas03.gat,169,210,4 duplicate(Lazrigees) Lazrigees#p3-14 722
+prtg_cas03.gat,162,201,4 duplicate(Lazrigees) Lazrigees#p3-15 722
+prtg_cas03.gat,165,201,4 duplicate(Lazrigees) Lazrigees#p3-16 722
+
+
+
+//================================================================================//
+// Castle 4
+//================================================================================//
+prontera.gat,167,203,6 script Squagul#p4-1::Squagul 722,
+{
+ callfunc "F_Flags","Prontera","prtg_cas04",259,265;
+ close;
+
+OnRecvCastlePt04:
+ FlagEmblem GetCastleData("prtg_cas04.gat",1);
+ end;
+}
+// In Guild ===========================================
+prt_gld.gat,169,220,6 duplicate(Squagul) Squagul#p4-2 722
+prt_gld.gat,120,243,6 duplicate(Squagul) Squagul#p4-3 722
+prt_gld.gat,120,236,6 duplicate(Squagul) Squagul#p4-4 722
+prt_gld.gat,122,243,6 duplicate(Squagul) Squagul#p4-5 722
+prt_gld.gat,122,246,6 duplicate(Squagul) Squagul#p4-6 722
+// In Castle =============================================
+prtg_cas04.gat,82,29,4 duplicate(Squagul) Squagul#p4-7 722
+prtg_cas04.gat,75,29,4 duplicate(Squagul) Squagul#p4-8 722
+prtg_cas04.gat,75,27,4 duplicate(Squagul) Squagul#p4-9 722
+prtg_cas04.gat,82,27,4 duplicate(Squagul) Squagul#p4-10 722
+prtg_cas04.gat,59,29,4 duplicate(Squagul) Squagul#p4-11 722
+prtg_cas04.gat,67,29,4 duplicate(Squagul) Squagul#p4-12 722
+prtg_cas04.gat,258,25,4 duplicate(Squagul) Squagul#p4-13 722
+prtg_cas04.gat,258,20,4 duplicate(Squagul) Squagul#p4-14 722
+prtg_cas04.gat,263,20,4 duplicate(Squagul) Squagul#p4-15 722
+prtg_cas04.gat,263,27,4 duplicate(Squagul) Squagul#p4-16 722
+
+
+
+
+//================================================================================//
+// Castle 5
+//================================================================================//
+prontera.gat,165,194,5 script Guindull#p5-1::Guindull 722,
+{
+ callfunc "F_Flags","Prontera","prtg_cas05",34,30;
+ close;
+
+OnRecvCastlePt05:
+ FlagEmblem GetCastleData("prtg_cas05.gat",1);
+ end;
+}
+// In Guild ===========================================
+prt_gld.gat,167,213,5 duplicate(Guindull) Guindull#p5-2 722
+prt_gld.gat,199,243,2 duplicate(Guindull) Guindull#p5-3 722
+prt_gld.gat,199,236,2 duplicate(Guindull) Guindull#p5-4 722
+prt_gld.gat,197,243,2 duplicate(Guindull) Guindull#p5-5 722
+prt_gld.gat,197,236,2 duplicate(Guindull) Guindull#p5-6 722
+// In Castle =============================================
+prtg_cas05.gat,19,247,4 duplicate(Guindull) Guindull#p5-7 722
+prtg_cas05.gat,19,243,4 duplicate(Guindull) Guindull#p5-8 722
+prtg_cas05.gat,26,247,4 duplicate(Guindull) Guindull#p5-9 722
+prtg_cas05.gat,26,243,4 duplicate(Guindull) Guindull#p5-10 722
+prtg_cas05.gat,249,289,4 duplicate(Guindull) Guindull#p5-11 722
+prtg_cas05.gat,256,289,4 duplicate(Guindull) Guindull#p5-12 722
+prtg_cas05.gat,253,271,4 duplicate(Guindull) Guindull#p5-13 722
+prtg_cas05.gat,273,257,4 duplicate(Guindull) Guindull#p5-14 722
diff --git a/npc/guild/prtg/prtg_guardians.txt b/npc/guild/prtg/prtg_guardians.txt new file mode 100644 index 000000000..0ed441b9d --- /dev/null +++ b/npc/guild/prtg/prtg_guardians.txt @@ -0,0 +1,108 @@ +//===== eAthena Script =======================================
+//= War of Emperium - prtg_cas guardians script
+//===== By: ==================================================
+//= holyAngelX (1.0)
+//===== Current Version: =====================================
+//= 1.2a
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Re-spawns guardians on server start if they have been
+//= purchased. Also announces when a guardian dies.
+//===== Additional Comments: =================================
+//= 1.1 by joedukk
+//= 1.2 by Akaru and Valaris
+//= 1.2a Guardians for all prtg castles are now in this file.
+//= Minor optimizations.[kobra_k88]
+//============================================================
+
+
+prtg_cas01.gat,197,197,0 script Guardian_Pt01 -1,{
+OnAgitInit:
+ if (GetCastleData("prtg_cas01.gat",10) == 1) guardian "prtg_cas01.gat",196,92,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",0;
+ if (GetCastleData("prtg_cas01.gat",11) == 1) guardian "prtg_cas01.gat",113,200,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",1;
+ if (GetCastleData("prtg_cas01.gat",12) == 1) guardian "prtg_cas01.gat",111,186,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",2;
+ if (GetCastleData("prtg_cas01.gat",13) == 1) guardian "prtg_cas01.gat",76,202,"Archer Guardian",1285,1,"Guardian_Pt01::OnGuardianDied",3;
+ if (GetCastleData("prtg_cas01.gat",14) == 1) guardian "prtg_cas01.gat",90,26,"Archer Guardian",1285,1,"Guardian_Pt01::OnGuardianDied",4;
+ if (GetCastleData("prtg_cas01.gat",15) == 1) guardian "prtg_cas01.gat",58,59,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",5;
+ if (GetCastleData("prtg_cas01.gat",16) == 1) guardian "prtg_cas01.gat",112,200,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",6;
+ if (GetCastleData("prtg_cas01.gat",17) == 1) guardian "prtg_cas01.gat",101,194,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "prtg_cas01.gat","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+prtg_cas02.gat,158,174,0 script Guardian_Pt02 -1,{
+OnAgitInit:
+ if (GetCastleData("prtg_cas02.gat",10) == 1) guardian "prtg_cas02.gat",75,71,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",0;
+ if (GetCastleData("prtg_cas02.gat",11) == 1) guardian "prtg_cas02.gat",56,31,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",1;
+ if (GetCastleData("prtg_cas02.gat",12) == 1) guardian "prtg_cas02.gat",42,223,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",2;
+ if (GetCastleData("prtg_cas02.gat",13) == 1) guardian "prtg_cas02.gat",44,195,"Archer Guardian",1285,1,"Guardian_Pt02::OnGuardianDied",3;
+ if (GetCastleData("prtg_cas02.gat",14) == 1) guardian "prtg_cas02.gat",197,22,"Archer Guardian",1285,1,"Guardian_Pt02::OnGuardianDied",4;
+ if (GetCastleData("prtg_cas02.gat",15) == 1) guardian "prtg_cas02.gat",68,71,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",5;
+ if (GetCastleData("prtg_cas02.gat",16) == 1) guardian "prtg_cas02.gat",202,27,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",6;
+ if (GetCastleData("prtg_cas02.gat",17) == 1) guardian "prtg_cas02.gat",59,24,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",7;
+ end;
+
+GuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "prtg_cas02.gat","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+prtg_cas03.gat,17,221,0 script Guardian_Pt03 -1,{
+OnAgitInit:
+ if (GetCastleData("prtg_cas03.gat",10) == 1) guardian "prtg_cas03.gat",165,55,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",0;
+ if (GetCastleData("prtg_cas03.gat",11) == 1) guardian "prtg_cas03.gat",161,181,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",1;
+ if (GetCastleData("prtg_cas03.gat",12) == 1) guardian "prtg_cas03.gat",165,199,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",2;
+ if (GetCastleData("prtg_cas03.gat",13) == 1) guardian "prtg_cas03.gat",169,22,"Archer Guardian",1285,1,"Guardian_Pt03::OnGuardianDied",3;
+ if (GetCastleData("prtg_cas03.gat",14) == 1) guardian "prtg_cas03.gat",165,191,"Archer Guardian",1285,1,"Guardian_Pt03::OnGuardianDied",4;
+ if (GetCastleData("prtg_cas03.gat",15) == 1) guardian "prtg_cas03.gat",175,13,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",5;
+ if (GetCastleData("prtg_cas03.gat",16) == 1) guardian "prtg_cas03.gat",169,180,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",6;
+ if (GetCastleData("prtg_cas03.gat",17) == 1) guardian "prtg_cas03.gat",142,217,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "prtg_cas03.gat","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+prtg_cas04.gat,292,14,0 script Guardian_Pt04 -1,{
+OnAgitInit:
+ if (GetCastleData("prtg_cas04.gat",10) == 1) guardian "prtg_cas04.gat",30,234,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",0;
+ if (GetCastleData("prtg_cas04.gat",11) == 1) guardian "prtg_cas04.gat",38,234,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",1;
+ if (GetCastleData("prtg_cas04.gat",12) == 1) guardian "prtg_cas04.gat",63,26,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",2;
+ if (GetCastleData("prtg_cas04.gat",13) == 1) guardian "prtg_cas04.gat",253,274,"Archer Guardian",1285,1,"Guardian_Pt04::OnGuardianDied",3;
+ if (GetCastleData("prtg_cas04.gat",14) == 1) guardian "prtg_cas04.gat",269,256,"Archer Guardian",1285,1,"Guardian_Pt04::OnGuardianDied",4;
+ if (GetCastleData("prtg_cas04.gat",15) == 1) guardian "prtg_cas04.gat",267,271,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",5;
+ if (GetCastleData("prtg_cas04.gat",16) == 1) guardian "prtg_cas04.gat",34,281,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",6;
+ if (GetCastleData("prtg_cas04.gat",17) == 1) guardian "prtg_cas04.gat",33,232,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "prtg_cas04.gat","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+prtg_cas05.gat,266,266,0 script Guardian_Pt05 -1,{
+OnAgitInit:
+ if (GetCastleData("prtg_cas05.gat",10) == 1) guardian "prtg_cas05.gat",244,15,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",0;
+ if (GetCastleData("prtg_cas05.gat",11) == 1) guardian "prtg_cas05.gat",241,14,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",1;
+ if (GetCastleData("prtg_cas05.gat",12) == 1) guardian "prtg_cas05.gat",68,40,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",2;
+ if (GetCastleData("prtg_cas05.gat",13) == 1) guardian "prtg_cas05.gat",62,264,"Archer Guardian",1285,1,"Guardian_Pt05::OnGuardianDied",3;
+ if (GetCastleData("prtg_cas05.gat",14) == 1) guardian "prtg_cas05.gat",244,61,"Archer Guardian",1285,1,"Guardian_Pt05::OnGuardianDied",4;
+ if (GetCastleData("prtg_cas05.gat",15) == 1) guardian "prtg_cas05.gat",34,24,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",5;
+ if (GetCastleData("prtg_cas05.gat",16) == 1) guardian "prtg_cas05.gat",208,86,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",6;
+ if (GetCastleData("prtg_cas05.gat",17) == 1) guardian "prtg_cas05.gat",43,70,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "prtg_cas05.gat","A Guardian Has Fallen",17;
+ end;
+}
diff --git a/npc/guild/prtg/prtg_kafras.txt b/npc/guild/prtg/prtg_kafras.txt new file mode 100644 index 000000000..6549af533 --- /dev/null +++ b/npc/guild/prtg/prtg_kafras.txt @@ -0,0 +1,66 @@ +//=== eAthena Script ====================
+//= War of Emperium Kafras for Prontera Guild Castles
+//=== By: =========================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//=== Current Version: ===================
+//= 1.2
+//=== Compatible With: ===================
+//= eAthena 0.1+; RO Episode 4+
+//=== Description: =====================
+//= Provides Kafra services for guild members of Prontera Castles.
+//= Used in conjuction with function F_Kafra.
+//=== Additional Comments: =================
+//= v1.2 Optimized with functions.[kobra_k88]
+//==============================
+
+
+// Castle 1 ========================
+prtg_cas01.gat,96,173,0 script Kafra Service#Pt01 117,{
+ callfunc "F_GKafra", "prtg_cas01", "Prontera";
+ end;
+OnRecvCastlePt01:
+ if (GetCastleData("prtg_cas01.gat",9) < 1) disablenpc "Kafra Service#Pt01";
+ end;
+}
+
+
+// Castle 2 ========================
+prtg_cas02.gat,71,36,4 script Kafra Service#Pt02 117,{
+ callfunc "F_GKafra", "prtg_cas02", "Prontera";
+ end;
+OnRecvCastlePt02:
+ if (GetCastleData("prtg_cas02.gat",9) < 1) disablenpc "Kafra Service#Pt02";
+ end;
+}
+
+
+// Castle 3 ========================
+//prtg_cas03.gat,181,215,4 script Kafra Service#Pt03 117,
+prtg_cas03.gat,39,99,4 script Kafra Service#Pt03 117,{
+ callfunc "F_GKafra", "prtg_cas03", "Prontera";
+ end;
+OnRecvCastlePt03:
+ if (GetCastleData("prtg_cas03.gat",9) < 1) disablenpc "Kafra Service#Pt03";
+ end;
+}
+
+
+// Castle 4 ========================
+prtg_cas04.gat,258,247,4 script Kafra Service#Pt04 117,{
+ callfunc "F_GKafra", "prtg_cas04", "Prontera";
+ end;
+OnRecvCastlePt04:
+ if (GetCastleData("prtg_cas04.gat",9) < 1) disablenpc "Kafra Service#Pt04";
+ end;
+}
+
+
+// Castle 5 ========================
+prtg_cas05.gat,52,41,4 script Kafra Service#Pt05 117,{
+ callfunc "F_GKafra", "prtg_cas05", "Prontera";
+ end;
+OnRecvCastlePt05:
+ if (GetCastleData("prtg_cas05.gat",9) < 1) disablenpc "Kafra Service#Pt05";
+ end;
+}
diff --git a/npc/guild/prtg/prtg_managers.txt b/npc/guild/prtg/prtg_managers.txt new file mode 100644 index 000000000..440d18b6a --- /dev/null +++ b/npc/guild/prtg/prtg_managers.txt @@ -0,0 +1,104 @@ +//===== eAthena Script =======================================
+//= War of Emperium Managers for Prontera Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+// Castle 1 ==================================================================================
+prtg_cas01.gat,112,181,0 script Abrai 55,{
+ if(callfunc("F_GldManager","Abrai","prtg_cas01",15,209,"Pt01") == 0) close;
+
+ if(@GDnum==10) guardian "prtg_cas01.gat",196,92,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",0;
+ if(@GDnum==11) guardian "prtg_cas01.gat",113,200,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",1;
+ if(@GDnum==12) guardian "prtg_cas01.gat",111,186,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",2;
+ if(@GDnum==13) guardian "prtg_cas01.gat",76,202,"Archer Guardian",1285,1,"Guardian_Pt01::OnGuardianDied",3;
+ if(@GDnum==14) guardian "prtg_cas01.gat",90,26,"Archer Guardian",1285,1,"Guardian_Pt01::OnGuardianDied",4;
+ if(@GDnum==15) guardian "prtg_cas01.gat",58,59,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",5;
+ if(@GDnum==16) guardian "prtg_cas01.gat",112,200,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",6;
+ if(@GDnum==17) guardian "prtg_cas01.gat",101,194,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",7;
+ mes "[ Abrai ]";
+ mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 2 ==================================================================================
+prtg_cas02.gat,94,61,0 script Rhay 55,{
+ if(callfunc("F_GldManager","Rhay","prtg_cas02",201,229,"Pt02") == 0) close;
+
+ if(@GDnum==10) guardian "prtg_cas02.gat",75,71,"Soldier Guardian",1287,1,"Guardian_Pt02::GuardianDied",0;
+ if(@GDnum==11) guardian "prtg_cas02.gat",56,31,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",1;
+ if(@GDnum==12) guardian "prtg_cas02.gat",42,223,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",2;
+ if(@GDnum==13) guardian "prtg_cas02.gat",44,195,"Archer Guardian",1285,1,"Guardian_Pt02::OnGuardianDied",3;
+ if(@GDnum==14) guardian "prtg_cas02.gat",197,22,"Archer Guardian",1285,1,"Guardian_Pt02::OnGuardianDied",4;
+ if(@GDnum==15) guardian "prtg_cas02.gat",68,71,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",5;
+ if(@GDnum==16) guardian "prtg_cas02.gat",202,27,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",6;
+ if(@GDnum==17) guardian "prtg_cas02.gat",59,24,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",7;
+ mes "[ Rhay ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 3 ==================================================================================
+prtg_cas03.gat,51,100,4 script Stick 55,{
+ if(callfunc("F_GldManager","Stick","prtg_cas03",189,132,"Pt03") == 0) close;
+
+ if(@GDnum==10) guardian "prtg_cas03.gat",165,55,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",0;
+ if(@GDnum==11) guardian "prtg_cas03.gat",161,181,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",1;
+ if(@GDnum==12) guardian "prtg_cas03.gat",165,199,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",2;
+ if(@GDnum==13) guardian "prtg_cas03.gat",169,22,"Archer Guardian",1285,1,"Guardian_Pt03::OnGuardianDied",3;
+ if(@GDnum==14) guardian "prtg_cas03.gat",165,191,"Archer Guardian",1285,1,"Guardian_Pt03::OnGuardianDied",4;
+ if(@GDnum==15) guardian "prtg_cas03.gat",175,13,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",5;
+ if(@GDnum==16) guardian "prtg_cas03.gat",169,180,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",6;
+ if(@GDnum==17) guardian "prtg_cas03.gat",142,217,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",7;
+ mes "[ Stick ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 4 ==================================================================================
+prtg_cas04.gat,259,265,4 script Bandred 55,{
+ if(callfunc("F_GldManager","Bandred","prtg_cas04",271,162,"Pt04") == 0) close;
+
+ if(@GDnum==10) guardian "prtg_cas04.gat",30,234,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",0;
+ if(@GDnum==11) guardian "prtg_cas04.gat",38,234,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",1;
+ if(@GDnum==12) guardian "prtg_cas04.gat",63,26,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",2;
+ if(@GDnum==13) guardian "prtg_cas04.gat",253,274,"Archer Guardian",1285,1,"Guardian_Pt04::OnGuardianDied",3;
+ if(@GDnum==14) guardian "prtg_cas04.gat",269,256,"Archer Guardian",1285,1,"Guardian_Pt04::OnGuardianDied",4;
+ if(@GDnum==15) guardian "prtg_cas04.gat",267,271,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",5;
+ if(@GDnum==16) guardian "prtg_cas04.gat",34,281,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",6;
+ if(@GDnum==17) guardian "prtg_cas04.gat",33,232,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",7;
+ mes "[ Bandred ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 5 ==================================================================================
+prtg_cas05.gat,36,37,4 script Reiner 55,{
+ if(callfunc("F_GldManager","Reiner","prtg_cas05",273,179,"Pt05") == 0) close;
+
+ if(@GDnum==10) guardian "prtg_cas05.gat",244,15,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",0;
+ if(@GDnum==11) guardian "prtg_cas05.gat",241,14,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",1;
+ if(@GDnum==12) guardian "prtg_cas05.gat",68,40,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",2;
+ if(@GDnum==13) guardian "prtg_cas05.gat",62,264,"Archer Guardian",1285,1,"Guardian_Pt05::OnGuardianDied",3;
+ if(@GDnum==14) guardian "prtg_cas05.gat",244,61,"Archer Guardian",1285,1,"Guardian_Pt05::OnGuardianDied",4;
+ if(@GDnum==15) guardian "prtg_cas05.gat",34,24,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",5;
+ if(@GDnum==16) guardian "prtg_cas05.gat",208,86,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",6;
+ if(@GDnum==17) guardian "prtg_cas05.gat",43,70,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",7;
+ mes "[ Reiner ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+}
diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt new file mode 100644 index 000000000..f5b4c012d --- /dev/null +++ b/npc/guild/prtg/prtg_treas.txt @@ -0,0 +1,144 @@ +//===== eAthena Script =======================================
+//= War of Emperium Treasure Rooms for Prontera Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+//<=============================== Castle 1 =================================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{
+OnRecvCastlePt01:
+ if($boxNumPt01 == 0) end;
+ set $@bxPt01, $boxNumPt01;
+ callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt01, $boxNumPt01 -1;
+ if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{
+ callfunc "F_GldTreasSw", "prtg_cas01",109,179;
+ end;
+}
+
+
+//<================================= Castle 2 ===============================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{
+OnRecvCastlePt02:
+ if($boxNumPt02 == 0) end;
+ set $@bxPt02, $boxNumPt02;
+ callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt02, $boxNumPt02 -1;
+ if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{
+ callfunc "F_GldTreasSw", "prtg_cas02",94,62;
+ end;
+}
+
+
+//<================================ Castle 3 ================================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{
+OnRecvCastlePt03:
+ if($boxNumPt03 == 0) end;
+ set $@bxPt03, $boxNumPt03;
+ callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt03, $boxNumPt03 -1;
+ if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{
+ callfunc "F_GldTreasSw", "prtg_cas03",45,99;
+ end;
+}
+
+
+//<================================ Castle 4 ================================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{
+OnRecvCastlePt04:
+ if($boxNumPt04 == 0) end;
+ set $@bxPt04, $boxNumPt04;
+ callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt04, $boxNumPt04 -1;
+ if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{
+ callfunc "F_GldTreasSw", "prtg_cas04",259,265;
+ end;
+}
+
+
+//<================================ Castle 5 ================================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{
+OnRecvCastlePt05:
+ if($boxNumPt05 == 0) end;
+ set $@bxPt05, $boxNumPt05;
+ callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,0;
+ end;
+OnDied:
+ mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17;
+ set $boxNumPt05, $boxNumPt05 -1;
+ if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{
+ callfunc "F_GldTreasSw", "prtg_cas05",34,30;
+ end;
+}
|