diff options
Diffstat (limited to 'npc/guild/prtg/prtg_treas.txt')
-rw-r--r-- | npc/guild/prtg/prtg_treas.txt | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt deleted file mode 100644 index ed5c3211e..000000000 --- a/npc/guild/prtg/prtg_treas.txt +++ /dev/null @@ -1,134 +0,0 @@ -//===== eAthena Script ======================================= -//= War of Emperium Treasure Rooms for Prontera Guild Castles -//===== By: ================================================== -//= jAthena - kalen (1.0) -//= 1.1 by Akaru, ho|yAnge|X, and Valaris -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= eAthena 0.1+; RO Episode 4+ -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= v1.2 Optimized with functions.[kobra_k88] -//============================================================ - - -//<=============================== Castle 1 =================================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{ -OnRecvCastlePt01: - if($boxNumPt01 == 0) end; - set $@bxPt01, $boxNumPt01; - callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1; - end; - -OnDied: - mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17; - set $boxNumPt01, $boxNumPt01 -1; - if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{ - callfunc "F_GldTreasSw", "prtg_cas01",109,179; - end; -} - - -//<================================= Castle 2 ===============================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{ -OnRecvCastlePt02: - if($boxNumPt02 == 0) end; - set $@bxPt02, $boxNumPt02; - callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1; - end; - -OnDied: - mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17; - set $boxNumPt02, $boxNumPt02 -1; - if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{ - callfunc "F_GldTreasSw", "prtg_cas02",94,62; - end; -} - - -//<================================ Castle 3 ================================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{ -OnRecvCastlePt03: - if($boxNumPt03 == 0) end; - set $@bxPt03, $boxNumPt03; - callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1; - end; - -OnDied: - mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17; - set $boxNumPt03, $boxNumPt03 -1; - if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{ - callfunc "F_GldTreasSw", "prtg_cas03",45,99; - end; -} - - -//<================================ Castle 4 ================================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{ -OnRecvCastlePt04: - if($boxNumPt04 == 0) end; - set $@bxPt04, $boxNumPt04; - callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1; - end; - -OnDied: - mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17; - set $boxNumPt04, $boxNumPt04 -1; - if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{ - callfunc "F_GldTreasSw", "prtg_cas04",259,265; - end; -} - - -//<================================ Castle 5 ================================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{ -OnRecvCastlePt05: - if($boxNumPt05 == 0) end; - set $@bxPt05, $boxNumPt05; - callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1; - end; - -OnDied: - mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17; - set $boxNumPt05, $boxNumPt05 -1; - if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{ - callfunc "F_GldTreasSw", "prtg_cas05",34,30; - end; -} |