diff options
Diffstat (limited to 'npc/guild/prtg/prtg_treas.txt')
-rw-r--r-- | npc/guild/prtg/prtg_treas.txt | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt deleted file mode 100644 index b7a9a5142..000000000 --- a/npc/guild/prtg/prtg_treas.txt +++ /dev/null @@ -1,166 +0,0 @@ -//===== eAthena Script ======================================= -//= War of Emperium Treasure Rooms for Prontera Guild Castles -//===== By: ================================================== -//= jAthena - kalen (1.0) -//= 1.1 by Akaru, ho|yAnge|X, and Valaris -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= eAthena 0.1+; RO Episode 4+ -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= v1.2 Optimized with functions.[kobra_k88] -//= 1.3 Removed announces when you open chests. [L0ne_W0lf] -//============================================================ - - -//<=============================== Castle 1 =================================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas01,1,1,0 script Treasure_Pt01 -1,{ -OnRecvCastlePt01: - end; -OnInit: - if($boxNumPt01 == 0) end; - set $@bxPt01, $boxNumPt01; - callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1; - end; - -OnDied: - set $boxNumPt01, $boxNumPt01 -1; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas01,15,209,0 script Switch#TresPt01 111,{ - callfunc "F_GldTreasSw", "prtg_cas01",109,179; - end; -} - -// Treasure Room Protection ------------------------------------------------ -prtg_cas01,11,208,0 script ban_warp#1 -1,6,6,{ -OnTouch: - callfunc "F_TreasProtect", "prtg_cas01", "prontera",109,179; - end; -} - -//<================================= Castle 2 ===============================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas02,1,1,0 script Treasure_Pt02 -1,{ -OnRecvCastlePt02: - end; -OnInit: - if($boxNumPt02 == 0) end; - set $@bxPt02, $boxNumPt02; - callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1; - end; - -OnDied: - set $boxNumPt02, $boxNumPt02 -1; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas02,207,228,0 script Switch#TresPt02 111,{ - callfunc "F_GldTreasSw", "prtg_cas02",94,62; - end; -} - -// Treasure Room Protection ------------------------------------------------ -prtg_cas02,202,228,0 script ban_warp#2 -1,6,6,{ -OnTouch: - callfunc "F_TreasProtect", "prtg_cas02", "prontera",109,179; - end; -} - -//<================================ Castle 3 ================================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas03,1,1,0 script Treasure_Pt03 -1,{ -OnRecvCastlePt03: - end; -OnInit: - if($boxNumPt03 == 0) end; - set $@bxPt03, $boxNumPt03; - callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1; - end; - -OnDied: - set $boxNumPt03, $boxNumPt03 -1; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas03,193,130,0 script Switch#TresPt03 111,{ - callfunc "F_GldTreasSw", "prtg_cas03",45,99; - end; -} - -// Treasure Room Protection ------------------------------------------------ -prtg_cas03,189,132,0 script ban_warp#3 -1,6,6,{ -OnTouch: - callfunc "F_TreasProtect", "prtg_cas03", "prontera",109,179; - end; -} - -//<================================ Castle 4 ================================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas04,1,1,0 script Treasure_Pt04 -1,{ -OnRecvCastlePt04: - end; -OnInit: - if($boxNumPt04 == 0) end; - set $@bxPt04, $boxNumPt04; - callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1; - end; - -OnDied: - set $boxNumPt04, $boxNumPt04 -1; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas04,275,160,0 script Switch#TresPt04 111,{ - callfunc "F_GldTreasSw", "prtg_cas04",259,265; - end; -} - -// Treasure Room Protection ------------------------------------------------ -prtg_cas04,271,162,0 script ban_warp#4 -1,6,6,{ -OnTouch: - callfunc "F_TreasProtect", "prtg_cas04", "prontera",109,179; - end; -} - -//<================================ Castle 5 ================================>\\ - -// Treasure Spawn ---------------------------------------------------------- -prtg_cas05,1,1,0 script Treasure_Pt05 -1,{ -OnRecvCastlePt05: - end; -OnInit: - if($boxNumPt05 == 0) end; - set $@bxPt05, $boxNumPt05; - callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1; - end; - -OnDied: - set $boxNumPt05, $boxNumPt05 -1; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -prtg_cas05,281,176,0 script Switch#TresPt05 111,{ - callfunc "F_GldTreasSw", "prtg_cas05",34,30; - end; -} - -// Treasure Room Protection ------------------------------------------------ -prtg_cas05,276,178,0 script ban_warp#5 -1,6,6,{ -OnTouch: - callfunc "F_TreasProtect", "prtg_cas05", "prontera",109,179; - end; -} |