diff options
Diffstat (limited to 'npc/guild/payg/payg_treas.txt')
-rw-r--r-- | npc/guild/payg/payg_treas.txt | 280 |
1 files changed, 140 insertions, 140 deletions
diff --git a/npc/guild/payg/payg_treas.txt b/npc/guild/payg/payg_treas.txt index 063540f77..b1e253df6 100644 --- a/npc/guild/payg/payg_treas.txt +++ b/npc/guild/payg/payg_treas.txt @@ -1,140 +1,140 @@ -//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for Payon Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//============================================================
-
-
-//<================================ Castle 1 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-payg_cas01.gat,1,1,0 script Treasure_Py01 -1,{
-OnRecvCastlePy01:
- if($boxNumPy01 == 0) end;
- set $@bxPy01, $boxNumPy01;
- callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,0;
- end;
-OnDied:
- mapannounce "payg_cas01.gat","Treasure Chest Broken Open",17;
- set $boxNumPy01, $boxNumPy01 -1;
- if($boxNumPy01 == 0) mapannounce "payg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ---------------------------------------------------
-payg_cas01.gat,295,8,0 script Switch#TresPy01 111,{
- callfunc "F_GldTreasSw", "payg_cas01",120,59;
- end;
-}
-
-
-//<================================ Castle 2 ================================>\\
-// Treasure Spawn ----------------------------------------------------------
-payg_cas02.gat,1,1,0 script Treasure_Py02 -1,{
-OnRecvCastlePy02:
- if($boxNumPy02 == 0) end;
- set $@bxPy02, $boxNumPy02;
- callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,0;
- end;
-OnDied:
- mapannounce "payg_cas02.gat","Treasure Chest Broken Open",17;
- set $boxNumPy02, $boxNumPy02 -1;
- if($boxNumPy02 == 0) mapannounce "payg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-payg_cas02.gat,149,148,0 script Switch#TresPy02 111,{
- callfunc "F_GldTreasSw", "payg_cas02",22,261;
- end;
-}
-
-
-//<================================ Castle 3 ================================>\\
-// Treasure Spawn ----------------------------------------------------------
-payg_cas03.gat,158,168,0 script Treasure_Py03 -1,{
-OnRecvCastlePy03:
- if($boxNumPy03 == 0) end;
- set $@bxPy03, $boxNumPy03;
- callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,0;
- end;
-OnDied:
- mapannounce "payg_cas03.gat","Treasure Chest Broken Open",17;
- set $boxNumPy03, $boxNumPy03 -1;
- if($boxNumPy03 == 0) mapannounce "payg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-payg_cas03.gat,163,167,0 script Switch#TresPy03 111,{
- callfunc "F_GldTreasSw", "payg_cas03",11,278;
- end;
-}
-
-
-//<================================ Castle 4 ================================>\\
-// Treasure Spawn ----------------------------------------------------------
-payg_cas04.gat,146,48,0 script Treasure_Py04 -1,{
-OnRecvCastlePy04:
- if($boxNumPy04 == 0) end;
- set $@bxPy04, $boxNumPy04;
- callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,0;
- end;
-OnDied:
- mapannounce "payg_cas04.gat","Treasure Chest Broken Open",17;
- set $boxNumPy04, $boxNumPy04 -1;
- if($boxNumPy04 == 0) mapannounce "payg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-payg_cas04.gat,151,47,0 script Switch#TresPy04 111,{
- callfunc "F_GldTreasSw", "payg_cas04",38,285;
- end;
-}
-
-
-//<================================ Castle 5 ================================>\\
-// Treasure Spawn ----------------------------------------------------------
-payg_cas05.gat,156,131,0 script Treasure_Py05 -1,{
-OnRecvCastlePy05:
- if($boxNumPy05 == 0) end;
- set $@bxPy05, $boxNumPy05;
- callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,0;
- end;
-OnDied:
- mapannounce "payg_cas05.gat","Treasure Chest Broken Open",17;
- set $boxNumPy05, $boxNumPy05 -1;
- if($boxNumPy05 == 0) mapannounce "payg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-payg_cas05.gat,161,136,0 script Switch#TresPy05 111,{
- callfunc "F_GldTreasSw", "payg_cas05",277,250;
- end;
-}
+//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for Payon Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//<================================ Castle 1 ================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +payg_cas01.gat,1,1,0 script Treasure_Py01 -1,{ +OnRecvCastlePy01: + if($boxNumPy01 == 0) end; + set $@bxPy01, $boxNumPy01; + callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,0; + end; +OnDied: + mapannounce "payg_cas01.gat","Treasure Chest Broken Open",17; + set $boxNumPy01, $boxNumPy01 -1; + if($boxNumPy01 == 0) mapannounce "payg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch --------------------------------------------------- +payg_cas01.gat,295,8,0 script Switch#TresPy01 111,{ + callfunc "F_GldTreasSw", "payg_cas01",120,59; + end; +} + + +//<================================ Castle 2 ================================>\\ +// Treasure Spawn ---------------------------------------------------------- +payg_cas02.gat,1,1,0 script Treasure_Py02 -1,{ +OnRecvCastlePy02: + if($boxNumPy02 == 0) end; + set $@bxPy02, $boxNumPy02; + callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,0; + end; +OnDied: + mapannounce "payg_cas02.gat","Treasure Chest Broken Open",17; + set $boxNumPy02, $boxNumPy02 -1; + if($boxNumPy02 == 0) mapannounce "payg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +payg_cas02.gat,149,148,0 script Switch#TresPy02 111,{ + callfunc "F_GldTreasSw", "payg_cas02",22,261; + end; +} + + +//<================================ Castle 3 ================================>\\ +// Treasure Spawn ---------------------------------------------------------- +payg_cas03.gat,158,168,0 script Treasure_Py03 -1,{ +OnRecvCastlePy03: + if($boxNumPy03 == 0) end; + set $@bxPy03, $boxNumPy03; + callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,0; + end; +OnDied: + mapannounce "payg_cas03.gat","Treasure Chest Broken Open",17; + set $boxNumPy03, $boxNumPy03 -1; + if($boxNumPy03 == 0) mapannounce "payg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +payg_cas03.gat,163,167,0 script Switch#TresPy03 111,{ + callfunc "F_GldTreasSw", "payg_cas03",11,278; + end; +} + + +//<================================ Castle 4 ================================>\\ +// Treasure Spawn ---------------------------------------------------------- +payg_cas04.gat,146,48,0 script Treasure_Py04 -1,{ +OnRecvCastlePy04: + if($boxNumPy04 == 0) end; + set $@bxPy04, $boxNumPy04; + callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,0; + end; +OnDied: + mapannounce "payg_cas04.gat","Treasure Chest Broken Open",17; + set $boxNumPy04, $boxNumPy04 -1; + if($boxNumPy04 == 0) mapannounce "payg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +payg_cas04.gat,151,47,0 script Switch#TresPy04 111,{ + callfunc "F_GldTreasSw", "payg_cas04",38,285; + end; +} + + +//<================================ Castle 5 ================================>\\ +// Treasure Spawn ---------------------------------------------------------- +payg_cas05.gat,156,131,0 script Treasure_Py05 -1,{ +OnRecvCastlePy05: + if($boxNumPy05 == 0) end; + set $@bxPy05, $boxNumPy05; + callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,0; + end; +OnDied: + mapannounce "payg_cas05.gat","Treasure Chest Broken Open",17; + set $boxNumPy05, $boxNumPy05 -1; + if($boxNumPy05 == 0) mapannounce "payg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +payg_cas05.gat,161,136,0 script Switch#TresPy05 111,{ + callfunc "F_GldTreasSw", "payg_cas05",277,250; + end; +} |