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+//===== eAthena Script =======================================
+//= War of Emperium - aldeg_cas04 script
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Guild Flags, Kafra and Guild Manager scripts in aldeg_cas04
+//===== Additional Comments: =================================
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//============================================================
+
+aldeg_cas04.gat,167,61,2 script Byirtsburi#a4-4::ByirtsburiNW 722,{
+ set @GIDa4,GetCastleData("aldeg_cas04.gat",1);
+ if (@GIDa4 != 0) goto LStartg;
+ mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]";
+ mes " ";
+ mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,";
+ mes " this guild base has not been taken by any guild yet";
+ mes " ";
+ mes "2. In order to take this guild base, you must defeat all the guardians";
+ mes " that are protecting the guild base and eliminate the Emperium";
+ close;
+LStartg:
+ mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]";
+ mes " ";
+ mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,";
+ mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa4) + "^000000 guild";
+ mes " ";
+ mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa4) + "^000000 is";
+ mes " ^ff0000" + GetGuildMaster(@GIDa4) + "^000000. If anyone who objects to that,";
+ mes " raise your sword to honor yourself.";
+ close;
+OnRecvCastleA04:
+ FlagEmblem GetCastleData("aldeg_cas04.gat",1);
+ break;
+}
+
+aldeg_cas04.gat,164,90,2 duplicate(ByirtsburiNW) Byirtsburi#a4-5 722
+aldeg_cas04.gat,143,209,2 duplicate(ByirtsburiNW) Byirtsburi#a4-6 722
+aldeg_cas04.gat,129,193,2 duplicate(ByirtsburiNW) Byirtsburi#a4-7 722
+aldeg_cas04.gat,112,206,2 duplicate(ByirtsburiNW) Byirtsburi#a4-8 722
+aldeg_cas04.gat,113,212,2 duplicate(ByirtsburiNW) Byirtsburi#a4-9 722
+aldeg_cas04.gat,77,117,2 duplicate(ByirtsburiNW) Byirtsburi#a4-10 722
+aldeg_cas04.gat,186,42,2 duplicate(ByirtsburiNW) Byirtsburi#a4-11 722
+aldeg_cas04.gat,30,69,2 duplicate(ByirtsburiNW) Byirtsburi#a4-12 722
+aldeg_cas04.gat,55,97,2 duplicate(ByirtsburiNW) Byirtsburi#a4-13 722
+aldeg_cas04.gat,45,98,2 duplicate(ByirtsburiNW) Byirtsburi#a4-14 722
+aldeg_cas04.gat,33,116,2 duplicate(ByirtsburiNW) Byirtsburi#a4-15 722
+aldeg_cas04.gat,130,180,2 duplicate(ByirtsburiNW) Byirtsburi#a4-16 722
+aldeg_cas04.gat,129,193,2 duplicate(ByirtsburiNW) Byirtsburi#a4-17 722
+aldeg_cas04.gat,142,209,2 duplicate(ByirtsburiNW) Byirtsburi#a4-18 722
+aldeg_cas04.gat,33,107,2 duplicate(ByirtsburiNW) Byirtsburi#a4-19 722
+aldeg_cas04.gat,133,220,2 duplicate(ByirtsburiNW) Byirtsburi#a4-20 722
+aldeg_cas04.gat,169,22,2 duplicate(ByirtsburiNW) Byirtsburi#a4-21 722
+aldeg_cas04.gat,169,15,2 duplicate(ByirtsburiNW) Byirtsburi#a4-22 722
+
+//================================================
+// Kafra Service
+//================================================
+aldeg_cas04.gat,45,88,0 script Kafra Service#alde4 117,{
+ cutin "kafra_01",2;
+ set @GIDa4,GetCastleData("aldeg_cas04.gat",1);
+ if (getcharid(2) == @GIDa4) goto LStartg;
+ mes "[Kafra Service]";
+ mes "I am here to serve only ^ff0000" + GetGuildName(@GIDa4) + "^000000 members. Please use different Kafra Service. Thank you.";
+ goto L_EXIT;
+LStartg:
+ mes "[Kafra Service]";
+ mes "Welcome, ^ff0000" + GetGuildName(@GIDa4) + "^000000 members";
+ mes "We will stay with you wherever you go";
+ next;
+ menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7;
+//================================================
+// Storage
+//================================================
+L2:
+ if(getskilllv(1) < 6) goto Lerror2_1;
+ openstorage;
+ goto L_EXIT;
+ Lerror2_1:
+ mes "[Kafra Service]";
+ mes "You must have lvl 6 or higher novice skill.";
+ goto L_EXIT;
+//================================================
+// Teleport Service
+//================================================
+L3:
+ mes "[Kafra Service]";
+ mes "Please confirm your destination.";
+ next;
+ menu "Al de Baran -> 200 z",L3_1,"Cancel",L3_2;
+ L3_1:
+ if (Zeny < 200) goto Lerror3;
+ set Zeny,Zeny-200;
+ warp "aldebaran.gat",132,103;
+break;
+ L3_2:
+ mes "[Kafra Service]";
+ mes "Kafra Service always trying to offer best service for you.";
+ mes "Thank you for using our service.";
+ goto L_EXIT;
+ Lerror3:
+ mes "[Kafra Service]";
+ mes "Sorry, you don't have enough Zeny to use the teleport service.";
+ goto L_EXIT;
+//================================================
+// Cart Rental
+//================================================
+L4:
+ if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1;
+ if (checkcart(0) == 1) goto Lerror4_3;
+ mes "[Kafra Service]";
+ mes "The cart rental fee is 800 Zeny.";
+ mes "Would you like to rent a cart?";
+ next;
+ menu "Rent a Cart",L4_1,"Cancel",-;
+ mes "[Kafra Service]";
+ mes "We always try to serve you better.";
+ mes "Thank you for using our service.";
+ goto L_EXIT;
+ L4_1:
+ If(getskilllv(39) == 0) goto Lerror4_4;
+ if (Zeny < 800) goto Lerror4_2;
+ set Zeny,Zeny-800;
+ setcart;
+ goto L_EXIT;
+ //Not a merchant class
+ Lerror4_1:
+ mes "[Kafra Service]";
+ mes "Sorry, the cart rental service is only for the merchant class.";
+ goto L_EXIT;
+ //Not enough zenny
+ Lerror4_2:
+ mes "[Kafra Service]";
+ mes "Sorry, you don't have enough zeny. You need 800 Zeny.";
+ goto L_EXIT;
+ //Already have cart
+ Lerror4_3:
+ mes "[Kafra Service]";
+ mes "Sorry, you already have a cart now.";
+ mes "Return when you dont have one and are in need of our service.";
+ goto L_EXIT;
+ //No Pushcart Skill
+ Lerror4_4:
+ mes "[Kafra Service]";
+ mes "Sorry, you need to learn the skill [Pushcart] first";
+ goto L_EXIT;
+//================================================
+// Cancel
+//================================================
+L7:
+ mes "[Kafra Service]";
+ mes "We will always try to serve you better.";
+ mes "Thank you for using our service.";
+ goto L_EXIT;
+L_EXIT:
+ cutin "kafra_01",255;
+ close;
+OnInit:
+ if (GetCastleData("aldeg_cas04.gat",9) == 1) break;
+ disablenpc "Kafra Service#alde4";
+ break;
+}
+
+//================================================
+// Guild Dungeon Switch
+//================================================
+aldeg_cas04.gat,76,64,0 script Switch 111,{
+ mes "[ Vibration of Man's Voice ]";
+ mes " ' Only brave man get to lead the guild base.. '";
+ next;
+ mes " ";
+ mes "There is little switch over here";
+ mes "Would you like to pull the switch down?";
+ next;
+ menu "Yes",-,"No",L2;
+ set @GIDa4,GetCastleData("aldeg_cas04.gat",1);
+ if (getcharid(2) != @GIDa4) goto L1n;
+ warp "gld_dun02.gat",160,148;
+ break;
+L1n:
+ mes "[ Vibration of Man's Voice ]";
+ mes " ' ... ' ";
+L2:
+ close;
+}
+
+//================================================
+// Guild Castle Manager
+//================================================
+
+aldeg_cas04.gat,218,175,0 script Brimhemsen 55,{
+ set @GIDa4,GetCastleData("aldeg_cas04.gat",1);
+ if (@GIDa4 == 0) goto LStart;
+ if (getcharid(2) != @GIDa4) goto LStart2;
+ if (strcharinfo(0) == getguildmaster(@GIDa4)) goto LStart3;
+ goto LStart1;
+
+//================================================
+// Guild Members
+//================================================
+LStart1:
+ mes "[ Brimhemsen ]";
+ mes "You're not ^ff0000" + getguildmaster(@GIDa4) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDa4) + "^000000 's command only";
+ close;
+//================================================
+// Castle not owned
+//================================================
+LStart:
+ mes "[ Brimhemsen ]";
+ mes "I am waiting for my master.";
+ mes "Brave Player! Follow your destiny!";
+ close;
+//================================================
+// Non-Guild Members
+//================================================
+LStart2:
+ mes "[ Brimhemsen ]";
+ mes "I am here to follow ^ff0000" + getguildmaster(@GIDa4) + "^000000 's command! Where are the guardians? Destroy these bastards!";
+ close;
+//================================================
+// Guild Leader
+//================================================
+LStart3:
+ mes "[ Brimhemsen ]";
+ mes "Welcome Master ^ff0000" + getguildmaster(@GIDa4) + "^000000 !";
+ mes "I'll do anything you tell me to do sir!.";
+ next;
+ menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7;
+//-----------------------------------------------------------
+//================================================
+// Guild Base Briefing
+//================================================
+L1:
+ mes "[ Brimhemsen ]";
+ mes "Guild Base Investment Information.";
+ mes " ";
+ mes "Current Commerce Investment is : " + GetCastleData("aldeg_cas04.gat",2) + " points.";
+ mes "^0000ff - You have invested " + GetCastleData("aldeg_cas04.gat",4) + "times today.^000000";
+ mes " ";
+ mes "Current Defence Investment is : " + GetCastleData("aldeg_cas04.gat",3) + "points.";
+ mes "^0000ff- You have invested" + GetCastleData("aldeg_cas04.gat",5) + "times today.^000000";
+ mes " ";
+ mes "That is about it.";
+ close;
+//================================================
+// Commerce Investment
+//================================================
+L2:
+ set @TriggerE,GetCastleData("aldeg_cas04.gat",4);
+ set @Economy,GetCastleData("aldeg_cas04.gat",2);
+ if(@Economy < 8) set $eco_invest,10000;
+ if(@Economy >= 8) set $eco_invest,20000;
+ if(@Economy >= 16) set $eco_invest,40000;
+ if(@Economy >= 25) set $eco_invest,80000;
+ if(@Economy >= 34) set $eco_invest,160000;
+ if(@Economy >= 44) set $eco_invest,320000;
+ if(@Economy >= 54) set $eco_invest,640000;
+ if(@Economy >= 65) set $eco_invest,1280000;
+ if(@Economy >= 76) set $eco_invest,2560000;
+ if(@Economy >= 88) set $eco_invest,5120000;
+ if(@TriggerE == 0) goto L2_1;
+ if(@TriggerE == 1) goto L2_1_2;
+ if(@Economy >= 100) goto L2_2;
+ mes "[ Brimhemsen ]";
+ mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level.";
+ close;
+L2_1:
+ if(@TriggerE == 1) goto L2_1_2;
+ mes "[ Brimhemsen ]";
+ mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?";
+ next;
+ menu "Invest Commerce.",L2_1_1,"Cancel.",-;
+ mes "[ Brimhemsen ]";
+ mes "As you wish, master.";
+ close;
+ L2_1_1:
+ if(Zeny < $eco_invest) goto L2_error;
+ set Zeny,Zeny-$eco_invest;
+ SetCastleData "aldeg_cas04.gat",4,@TriggerE+1;
+ SetCastleData "aldeg_cas04.gat",2,@Economy+1;
+ mes "[ Brimhemsen ]";
+ mes "You have invested successfully.";
+ close;
+
+L2_1_2:
+ set $eco_invest,$eco_invest*4;
+ mes "[ Brimhemsen ]";
+ mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?";
+ next;
+ menu "Invest Commerce.",L2_1_3,"Cancel.",-;
+ mes "[ Brimhemsen ]";
+ mes "As you wish, master.";
+ close;
+ L2_1_3:
+ if(Zeny < $eco_invest) goto L2_error;
+ set Zeny,Zeny-$eco_invest;
+ SetCastleData "aldeg_cas04.gat",4,@TriggerE+1;
+ SetCastleData "aldeg_cas04.gat",2,@Economy+1;
+ mes "[ Brimhemsen ]";
+ mes "You have invested successfully";
+ close;
+
+L2_2:
+ mes "[ Brimhemsen ]";
+ mes " ";
+ mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000";
+ close;
+
+L2_error:
+ mes "[ Brimhemsen ]";
+ mes "Master, you do not have enough money to invest. Investment has been cancelled.";
+ close;
+//================================================
+// Defence Investment
+//================================================
+L3:
+ set @TriggerD,GetCastleData("aldeg_cas04.gat",5);
+ set @Defence,GetCastleData("aldeg_cas04.gat",3);
+ if(@Defence < 8) set $def_invest,20000;
+ if(@Defence >= 8) set $def_invest,40000;
+ if(@Defence >= 16) set $def_invest,80000;
+ if(@Defence >= 25) set $def_invest,160000;
+ if(@Defence >= 34) set $def_invest,320000;
+ if(@Defence >= 44) set $def_invest,640000;
+ if(@Defence >= 54) set $def_invest,1280000;
+ if(@Defence >= 65) set $def_invest,2560000;
+ if(@Defence >= 76) set $def_invest,5120000;
+ if(@Defence >= 88) set $def_invest,10240000;
+ if(@TriggerD == 0) goto L3_1;
+ if(@TriggerD == 1) goto L3_1_2;
+ if(@Defence >= 100) goto L3_2;
+ mes "[ Brimhemsen ]";
+ mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level.";
+ close;
+
+L3_1:
+ if(@TriggerD == 1) goto L3_1_2;
+ mes "[ Brimhemsen ]";
+ mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?";
+ next;
+ menu "Invest Defence.",L3_1_1,"Cancel",-;
+ mes "[ Brimhemsen ]";
+ mes "As you wish, master.";
+ close;
+
+ L3_1_1:
+ if(Zeny < $def_invest) goto L3_error;
+ set Zeny,Zeny-$def_invest;
+ SetCastleData "aldeg_cas04.gat",5,@TriggerD+1;
+ SetCastleData "aldeg_cas04.gat",3,@Defence+1;
+ mes "[ Brimhemsen ]";
+ mes "You have invested successfully.";
+ close;
+L3_1_2:
+ set $def_invest,$def_invest*4;
+ mes "[ Brimhemsen ]";
+ mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?";
+ next;
+ menu "Invest Defence.",L3_1_3,"Cancel",-;
+ mes "[ Brimhemsen ]";
+ mes "As you wish, master.";
+ close;
+
+ L3_1_3:
+ if(Zeny < $def_invest) goto L3_error;
+ set Zeny,Zeny-$def_invest;
+ SetCastleData "aldeg_cas04.gat",5,@TriggerD+1;
+ SetCastleData "aldeg_cas04.gat",3,@Defence+1;
+ mes "[ Brimhemsen ]";
+ mes "You have invested successfully.";
+ close;
+L3_2:
+ mes "[ Brimhemsen ]";
+ mes " ";
+ mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000";
+ close;
+L3_error:
+ mes "[ Brimhemsen ]";
+ mes "Master, you do not have enough money to invest, investment has been cancelled.";
+ close;
+//================================================
+// Guardian Installation
+//================================================
+L4:
+ If(getskilllv(10002) == 0) goto L4Error;
+ set @Defence,GetCastleData("aldeg_cas04.gat",3);
+ set @Guardian0,guardianinfo(0);
+ set @Guardian1,guardianinfo(1);
+ set @Guardian2,guardianinfo(2);
+ set @Guardian3,guardianinfo(3);
+ set @Guardian4,guardianinfo(4);
+ set @Guardian5,guardianinfo(5);
+ set @Guardian6,guardianinfo(6);
+ set @Guardian7,guardianinfo(7);
+ set @SGuardian,strmobinfo(4,1287)+2000*@Defence;
+ set @AGuardian,strmobinfo(4,1286)+2000*@Defence;
+ set @KGuardian,strmobinfo(4,1285)+2000*@Defence;
+
+ mes "[ Brimhemsen ]";
+ mes "Would you like to install a guardian? Guardian will protect guild base from enemies.";
+ mes "Please choose guardian.";
+ next;
+
+ menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1,
+ "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2,
+ "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3,
+ "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4,
+ "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5,
+ "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6,
+ "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7,
+ "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8;
+
+ L4_1:
+ if (GetCastleData("aldeg_cas04.gat",10) == 1) goto L4Error2;
+ set @GDnum,10;
+ set @GDnum2,18;
+ set @GuardianHP,@SGuardian;
+ goto L4_9;
+ L4_2:
+ if (GetCastleData("aldeg_cas04.gat",11) == 1) goto L4Error2;
+ set @GDnum,11;
+ set @GDnum2,19;
+ set @GuardianHP,@SGuardian;
+ goto L4_9;
+ L4_3:
+ if (GetCastleData("aldeg_cas04.gat",12) == 1) goto L4Error2;
+ set @GDnum,12;
+ set @GDnum2,20;
+ set @GuardianHP,@SGuardian;
+ goto L4_9;
+ L4_4:
+ if (GetCastleData("aldeg_cas04.gat",13) == 1) goto L4Error2;
+ set @GDnum,13;
+ set @GDnum2,21;
+ set @GuardianHP,@AGuardian;
+ goto L4_9;
+ L4_5:
+ if (GetCastleData("aldeg_cas04.gat",14) == 1) goto L4Error2;
+ set @GDnum,14;
+ set @GDnum2,22;
+ set @GuardianHP,@AGuardian;
+ goto L4_9;
+ L4_6:
+ if (GetCastleData("aldeg_cas04.gat",15) == 1) goto L4Error2;
+ set @GDnum,15;
+ set @GDnum2,23;
+ set @GuardianHP,@KGuardian;
+ goto L4_9;
+ L4_7:
+ if (GetCastleData("aldeg_cas04.gat",16) == 1) goto L4Error2;
+ set @GDnum,16;
+ set @GDnum2,24;
+ set @GuardianHP,@KGuardian;
+ goto L4_9;
+ L4_8:
+ if (GetCastleData("aldeg_cas04.gat",17) == 1) goto L4Error2;
+ set @GDnum,17;
+ set @GDnum2,25;
+ set @GuardianHP,@KGuardian;
+ goto L4_9;
+
+ L4_9:
+ mes "[ Brimhemsen ]";
+ mes "Would you really like to install guardian? You need 10,000 zeny to install.";
+ next;
+ menu "Install",L4_9_1,"Cancel",-;
+ mes "[ Brimhemsen ]";
+ mes "I'll follow your order sir, but it is worth to have a guardian soon or later.";
+ close;
+ L4_9_1:
+ if (Zeny < 10000) goto L4Error3;
+ set Zeny,Zeny-10000;
+ SetCastleData "aldeg_cas04.gat",@GDnum,1;
+ SetCastleData "aldeg_cas04.gat",@GDnum2,@GuardianHP;
+ if(@GDnum==10) guardian "aldeg_cas04.gat",181,33,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",0;
+ if(@GDnum==11) guardian "aldeg_cas04.gat",50,68,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",1;
+ if(@GDnum==12) guardian "aldeg_cas04.gat",50,119,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",2;
+ if(@GDnum==13) guardian "aldeg_cas04.gat",169,49,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",3;
+ if(@GDnum==14) guardian "aldeg_cas04.gat",133,196,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",4;
+ if(@GDnum==15) guardian "aldeg_cas04.gat",177,87,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",5;
+ if(@GDnum==16) guardian "aldeg_cas04.gat",50,119,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",6;
+ if(@GDnum==17) guardian "aldeg_cas04.gat",133,196,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",7;
+ mes "[ Brimhemsen ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+L4Error:
+ mes "[ Brimhemsen ]";
+ mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled.";
+ close;
+L4Error2:
+ mes "[ Brimhemsen ]";
+ mes "Master, that guardian has already been installed..";
+ close;
+L4Error3:
+ mes "[ Brimhemsen ]";
+ mes "Master, you do not have enough money to invest, investment has been cancelled.";
+ close;
+
+//================================================
+// Kafra Employment
+//================================================
+L5:
+ if (GetCastleData("aldeg_cas04.gat",9) == 1) goto Lkafra_dimi;
+//================================================
+//(When Kafra is off) Employment
+//================================================
+ If(getskilllv(10001) == 0) goto L_k_a;
+ mes "[ Brimhemsen ]";
+ mes "Would you like to employ the services of a Kafra Service?";
+ mes "^ff0000 You need 10,000 Zeny to employ... ";
+ next;
+ menu "Employ Kafra.",L_k_0,"Cancel",L_k_E;
+
+ L_k_a:
+ mes "[ Brimhemsen ]";
+ mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled .";
+ close;
+ L_k_0:
+ if (Zeny > 10000) goto L_k_1;
+ mes "[ Brimhemsen ]";
+ mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled.";
+ close;
+ L_k_1:
+ set Zeny,Zeny-10000;
+ enablenpc "Kafra Service#alde4";
+ SetCastleData "aldeg_cas04.gat",9,1;
+ mes "[ Brimhemsen ]";
+ mes "You have been contracted with Kafra Service Company.";
+ next;
+ cutin "kafra_01",2;
+ mes "[ Kafra Service ]";
+ mes "How do you do? I came here to follow your orders!.";
+ mes "I'll do the best I can to serve you better.";
+ next;
+ cutin "kafra_01",255;
+ mes "[ Brimhemsen ]";
+ mes "Your employment contract lasts one month.";
+ mes "After this term, you'll have to alde again.";
+ mes "I think the Kafra Service will benefit our guild members.";
+ close;
+L_k_e:
+ mes "[ Brimhemsen ]";
+ mes "Yes, Master. But we should really get a Kafra as soon as possible!";
+ close;
+//=========================
+//(When Kafra is on) Dismissal
+//=========================
+Lkafra_dimi:
+ mes "[ Brimhemsen ]";
+ mes "Would you like to dismiss the current Kafra Service?";
+ next;
+ menu "Dismissal",-,"Cancel",L_D_1;
+ cutin "kafra_01",2;
+ mes "[ Kafra Service ]";
+ mes "Have I did anything wrong? If yes, would you please forgive me?";
+ next;
+ menu "Dismiss",-,"Cancel",L_D_2;
+ mes "[ Kafra Service ]";
+ mes "It's such unfortunate that I'm unable to serve master anymore";
+ next;
+ disablenpc "Kafra Service#alde4";
+ SetCastleData "aldeg_cas04.gat",9,0;
+ cutin "kafra_01",255;
+ mes "[ Brimhemsen ]";
+ mes "The Kafra Service had been dismissed";
+ mes "But... we should really get a Kafra as soon as possible!";
+ close;
+ L_D_2:
+ mes "[ Kafra Service ]";
+ mes "Thank you master, I'll do my best! ^^.";
+ cutin "kafra_01",255;
+ close;
+ L_D_1:
+ mes "[ Brimhemsen ]";
+ mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us";
+ close;
+L5_1:
+//================================================
+// Guild Treasure Room
+//================================================
+L6:
+ mes "[ Brimhemsen ]";
+ mes "Would you like to get into our treasure room?";
+ mes "That place is only for guild master, which means you are the only one who has access to enter.";
+ next;
+ menu "Enter Master's room.",-,"Cancel",L6_1;
+ mes "[ Brimhemsen ]";
+ mes "Please follow me through the secret way.";
+ mes "You must push down the secret switch in order to get out.";
+ next;
+ warp "aldeg_cas04",85,12;
+ L6_1:
+ mes "[ Brimhemsen ]";
+ mes "The goods are produced everyday.";
+ mes "You should get them whenever you can because they might dissapear if you take them at the wrong time.";
+ close;
+//================================================
+// Surrender Castle
+//================================================
+L7:
+ mes "[ Brimhemsen ]";
+ mes "Master..";
+ mes "Do you really want to give up this guild base?";
+ mes "It is not worth it to give up this guild base, master!!!";
+ mes "Please reconsider, master!!";
+ next;
+ menu "Empty Guild Base",L7_1,"Cancel",L7_2;
+ L7_1:
+ mes "[ Brimhemsen ]";
+ mes "Master, please reconsider...!!";
+ next;
+ menu "Cancel",L7_2,"Empty Guild Base",-;
+ mes "[ Brimhemsen ]";
+ mes "Master!!.....";
+ mes "Oh well..";
+ next;
+ SetCastleData "aldeg_cas04.gat",1,0;
+ SetCastleData "aldeg_cas04.gat",2,0;
+ SetCastleData "aldeg_cas04.gat",3,0;
+ SetCastleData "aldeg_cas04.gat",4,0;
+ SetCastleData "aldeg_cas04.gat",5,0;
+ SetCastleData "aldeg_cas04.gat",6,0;
+ SetCastleData "aldeg_cas04.gat",7,0;
+ SetCastleData "aldeg_cas04.gat",8,0;
+ SetCastleData "aldeg_cas04.gat",9,0;
+ SetCastleData "aldeg_cas04.gat",10,0;
+ SetCastleData "aldeg_cas04.gat",11,0;
+ SetCastleData "aldeg_cas04.gat",12,0;
+ SetCastleData "aldeg_cas04.gat",13,0;
+ SetCastleData "aldeg_cas04.gat",14,0;
+ SetCastleData "aldeg_cas04.gat",15,0;
+ SetCastleData "aldeg_cas04.gat",16,0;
+ SetCastleData "aldeg_cas04.gat",17,0;
+ SetCastleData "aldeg_cas04.gat",18,0;
+ SetCastleData "aldeg_cas04.gat",19,0;
+ SetCastleData "aldeg_cas04.gat",20,0;
+ SetCastleData "aldeg_cas04.gat",21,0;
+ SetCastleData "aldeg_cas04.gat",22,0;
+ SetCastleData "aldeg_cas04.gat",23,0;
+ SetCastleData "aldeg_cas04.gat",24,0;
+ SetCastleData "aldeg_cas04.gat",25,0;
+ Announce "[" + GetGuildName(@GIDa4) + "] has surrendered Agit [" + GetCastleName("aldeg_cas04.gat") + "]",0;
+ MapRespawnGuildID "aldeg_cas04.gat",GetCastleData("aldeg_cas04.gat",1),7;
+ break;
+ L7_2:
+ mes "[ Brimhemsen ]";
+ mes "I knew it master!!";
+ mes "Please, don't freak me out like that again.";
+ close;
+
+}