diff options
Diffstat (limited to 'npc/guild/nguild')
-rw-r--r-- | npc/guild/nguild/nguild_dunsw.txt | 76 | ||||
-rw-r--r-- | npc/guild/nguild/nguild_ev_agit.txt | 238 | ||||
-rw-r--r-- | npc/guild/nguild/nguild_flags.txt | 292 | ||||
-rw-r--r-- | npc/guild/nguild/nguild_guardians.txt | 178 | ||||
-rw-r--r-- | npc/guild/nguild/nguild_kafras.txt | 106 | ||||
-rw-r--r-- | npc/guild/nguild/nguild_managers.txt | 170 | ||||
-rw-r--r-- | npc/guild/nguild/nguild_treas.txt | 234 | ||||
-rw-r--r-- | npc/guild/nguild/nguild_warper.txt | 148 |
8 files changed, 721 insertions, 721 deletions
diff --git a/npc/guild/nguild/nguild_dunsw.txt b/npc/guild/nguild/nguild_dunsw.txt index 0109cf71e..0c88d0f0c 100644 --- a/npc/guild/nguild/nguild_dunsw.txt +++ b/npc/guild/nguild/nguild_dunsw.txt @@ -1,38 +1,38 @@ -//===== eAthena Script =======================================
-//= War of Emperium Dungeon Switch for NGuild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Switch that warps guild members to the guild dungeon
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-// Castle 1 ===============================================
-nguild_alde.gat,212,181,0 script Switch#DunN01 111,{
- callfunc "F_GldDunSw","nguild_alde","02",32,122;
- close;
-}
-
-// Castle 2 ===============================================
-nguild_gef.gat,78,84,0 script Switch#DunN02 111,{
- callfunc "F_GldDunSw","nguild_gef","04",39,258;
- close;
-}
-
-// Castle 3 ===============================================
-nguild_pay.gat,101,25,0 script Switch#DunN03 111,{
- callfunc "F_GldDunSw","nguild_pay","01",186,165;
- close;
-}
-
-// Castle 4 ===============================================
-nguild_prt.gat,94,200,0 script Switch#DunN04 111,{
- callfunc "F_GldDunSw","nguild_prt","03",28,251;
- close;
-}
+//===== eAthena Script ======================================= +//= War of Emperium Dungeon Switch for NGuild Castles +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Switch that warps guild members to the guild dungeon +//===== Additional Comments: ================================= +//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//============================================================ + + +// Castle 1 =============================================== +nguild_alde.gat,212,181,0 script Switch#DunN01 111,{ + callfunc "F_GldDunSw","nguild_alde","02",32,122; + close; +} + +// Castle 2 =============================================== +nguild_gef.gat,78,84,0 script Switch#DunN02 111,{ + callfunc "F_GldDunSw","nguild_gef","04",39,258; + close; +} + +// Castle 3 =============================================== +nguild_pay.gat,101,25,0 script Switch#DunN03 111,{ + callfunc "F_GldDunSw","nguild_pay","01",186,165; + close; +} + +// Castle 4 =============================================== +nguild_prt.gat,94,200,0 script Switch#DunN04 111,{ + callfunc "F_GldDunSw","nguild_prt","03",28,251; + close; +} diff --git a/npc/guild/nguild/nguild_ev_agit.txt b/npc/guild/nguild/nguild_ev_agit.txt index fba0c487f..c9c295f28 100644 --- a/npc/guild/nguild/nguild_ev_agit.txt +++ b/npc/guild/nguild/nguild_ev_agit.txt @@ -1,119 +1,119 @@ -//===== eAthena Script =======================================
-//= War of Emperium - NGuild Wars Events
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Event Triggers for NGuild Wars
-//===== Additional Comments: =================================
-// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
-//============================================================
-
-
-// Castle 1 ================================================================
-nguild_alde.gat,0,0,0 script Agit_N01 -1,{
-OnInterIfInitOnce:
- GetCastleData "nguild_alde.gat",0,"::OnRecvCastleN01";
- end;
-OnRecvCastleN01:
- RequestGuildInfo GetCastleData("nguild_alde.gat",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_alde","N01",216,24;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_alde","N01";
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_alde","N01";
- end;
-OnAgitEliminate:
- MapRespawnGuildID "nguild_alde.gat",GetCastleData("nguild_alde.gat",1),6;
- Monster "nguild_alde.gat",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_alde","N01";
- end;
-}
-
-// Castle 2 ================================================================
-nguild_gef.gat,0,0,0 script Agit_N02 -1,{
-OnInterIfInitOnce:
- GetCastleData "nguild_gef.gat",0,"::OnRecvCastleN02";
- end;
-OnRecvCastleN02:
- RequestGuildInfo GetCastleData("nguild_gef.gat",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_gef","N02",198,182;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_gef","N02";
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_gef","N02";
- end;
-OnAgitEliminate:
- MapRespawnGuildID "nguild_gef.gat",GetCastleData("nguild_gef.gat",1),6;
- Monster "nguild_gef.gat",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_gef","N02";
- end;
-}
-
-// Castle 3 ================================================================
-nguild_pay.gat,0,0,0 script Agit_N03 -1,{
-OnInterIfInitOnce:
- GetCastleData "nguild_pay.gat",0,"::OnRecvCastleN03";
- end;
-OnRecvCastleN03:
- RequestGuildInfo GetCastleData("nguild_pay.gat",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_pay","N03",139,139;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_pay","N03";
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_pay","N03";
- end;
-OnAgitEliminate:
- MapRespawnGuildID "nguild_pay.gat",GetCastleData("nguild_pay.gat",1),6;
- Monster "nguild_pay.gat",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_pay","N03";
- end;
-}
-
-// Castle 4 ================================================================
-nguild_prt.gat,0,0,0 script Agit_N04 -1,{
-OnInterIfInitOnce:
- GetCastleData "nguild_prt.gat",0,"::OnRecvCastleN04";
- end;
-OnRecvCastleN04:
- RequestGuildInfo GetCastleData("nguild_prt.gat",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_prt","N04",197,197;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_prt","N04";
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_prt","N04";
- end;
-OnAgitEliminate:
- MapRespawnGuildID "nguild_prt.gat",GetCastleData("nguild_prt.gat",1),6;
- Monster "nguild_prt.gat",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_prt","N04";
- end;
-}
+//===== eAthena Script ======================================= +//= War of Emperium - NGuild Wars Events +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers for NGuild Wars +//===== Additional Comments: ================================= +// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus] +//============================================================ + + +// Castle 1 ================================================================ +nguild_alde.gat,0,0,0 script Agit_N01 -1,{ +OnInterIfInitOnce: + GetCastleData "nguild_alde.gat",0,"::OnRecvCastleN01"; + end; +OnRecvCastleN01: + RequestGuildInfo GetCastleData("nguild_alde.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_alde","N01",216,24; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_alde","N01"; + end; +OnGuildBreak: + callfunc "F_GuildBreak","nguild_alde","N01"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_alde.gat",GetCastleData("nguild_alde.gat",1),6; + Monster "nguild_alde.gat",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_alde","N01"; + end; +} + +// Castle 2 ================================================================ +nguild_gef.gat,0,0,0 script Agit_N02 -1,{ +OnInterIfInitOnce: + GetCastleData "nguild_gef.gat",0,"::OnRecvCastleN02"; + end; +OnRecvCastleN02: + RequestGuildInfo GetCastleData("nguild_gef.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_gef","N02",198,182; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_gef","N02"; + end; +OnGuildBreak: + callfunc "F_GuildBreak","nguild_gef","N02"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_gef.gat",GetCastleData("nguild_gef.gat",1),6; + Monster "nguild_gef.gat",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_gef","N02"; + end; +} + +// Castle 3 ================================================================ +nguild_pay.gat,0,0,0 script Agit_N03 -1,{ +OnInterIfInitOnce: + GetCastleData "nguild_pay.gat",0,"::OnRecvCastleN03"; + end; +OnRecvCastleN03: + RequestGuildInfo GetCastleData("nguild_pay.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_pay","N03",139,139; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_pay","N03"; + end; +OnGuildBreak: + callfunc "F_GuildBreak","nguild_pay","N03"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_pay.gat",GetCastleData("nguild_pay.gat",1),6; + Monster "nguild_pay.gat",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_pay","N03"; + end; +} + +// Castle 4 ================================================================ +nguild_prt.gat,0,0,0 script Agit_N04 -1,{ +OnInterIfInitOnce: + GetCastleData "nguild_prt.gat",0,"::OnRecvCastleN04"; + end; +OnRecvCastleN04: + RequestGuildInfo GetCastleData("nguild_prt.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_prt","N04",197,197; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_prt","N04"; + end; +OnGuildBreak: + callfunc "F_GuildBreak","nguild_prt","N04"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_prt.gat",GetCastleData("nguild_prt.gat",1),6; + Monster "nguild_prt.gat",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_prt","N04"; + end; +} diff --git a/npc/guild/nguild/nguild_flags.txt b/npc/guild/nguild/nguild_flags.txt index b13509230..d2cacb4a8 100644 --- a/npc/guild/nguild/nguild_flags.txt +++ b/npc/guild/nguild/nguild_flags.txt @@ -1,146 +1,146 @@ -//===== eAthena Script =======================================
-//= War of Emperium N Guild Flags
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= WoE flag scripts. Display guild emblems on flags.
-//===== Additional Comments: =================================
-// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
-//============================================================
-
-
-//============================================================================//
-// Castle 1
-//============================================================================//
-n_castle.gat,110,96,1 script NGuild Aldebaran#a1-1 722,{
- callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1;
- close;
-
-OnRecvCastleN01:
- FlagEmblem GetCastleData("nguild_alde.gat",1);
- end;
-}
-
-nguild_alde.gat,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
- callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0;
- close;
-
-OnRecvCastleN01:
- FlagEmblem GetCastleData("nguild_alde.gat",1);
- end;
-}
-// In Castle ============================================
-nguild_alde.gat,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
-nguild_alde.gat,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
-nguild_alde.gat,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
-nguild_alde.gat,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
-nguild_alde.gat,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
-nguild_alde.gat,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
-nguild_alde.gat,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
-nguild_alde.gat,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
-nguild_alde.gat,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
-nguild_alde.gat,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
-nguild_alde.gat,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
-nguild_alde.gat,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
-nguild_alde.gat,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
-nguild_alde.gat,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
-
-
-
-
-//============================================================================//
-// Castle 2
-//============================================================================//
-n_castle.gat,110,109,3 script NGuild Geffen#g1-1 722,{
- callfunc "F_Flags","Geffen","nguild_gef",83,47,1;
- close;
-
-OnRecvCastleN02:
- FlagEmblem GetCastleData("nguild_gef.gat",1);
- end;
-}
-
-nguild_gef.gat,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
- callfunc "F_Flags","Geffen","nguild_gef",83,47,0;
- close;
-
-OnRecvCastleN02:
- FlagEmblem GetCastleData("nguild_gef.gat",1);
- end;
-}
-// In Castle =============================================
-nguild_gef.gat,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
-nguild_gef.gat,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
-nguild_gef.gat,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
-nguild_gef.gat,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
-nguild_gef.gat,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
-nguild_gef.gat,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
-
-
-
-//============================================================================//
-// Castle 3
-//============================================================================//
-n_castle.gat,94,109,5 script NGuild Payon#f1-1 722,{
- callfunc "F_Flags","Payon","nguild_pay",87,29,1;
- close;
-
-OnRecvCastleN03:
- FlagEmblem GetCastleData("nguild_pay.gat",1);
- end;
-}
-
-nguild_pay.gat,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
- callfunc "F_Flags","Payon","nguild_pay",87,29,0;
- close;
-
-OnRecvCastleN03:
- FlagEmblem GetCastleData("nguild_pay.gat",1);
- end;
-}
-// In Castle ===============================================
-nguild_pay.gat,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
-nguild_pay.gat,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
-nguild_pay.gat,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
-nguild_pay.gat,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
-nguild_pay.gat,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
-nguild_pay.gat,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
-
-
-
-
-//=============================================================================//
-// Castle 4
-//=============================================================================//
-n_castle.gat,94,96,7 script NGuild Prontera#p1-1 722,{
- callfunc "F_Flags","Prontera","nguild_prt",97,174,1;
- close;
-
-OnRecvCastleN04:
- FlagEmblem GetCastleData("nguild_prt.gat",1);
- end;
-}
-
-nguild_prt.gat,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
- callfunc "F_Flags","Prontera","nguild_prt",97,174,0;
- close;
-
-OnRecvCastleN04:
- FlagEmblem GetCastleData("nguild_prt.gat",1);
- end;
-}
-// In Castle =============================================
-nguild_prt.gat,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
-nguild_prt.gat,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
-nguild_prt.gat,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
-nguild_prt.gat,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
-nguild_prt.gat,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
-nguild_prt.gat,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
-nguild_prt.gat,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
-nguild_prt.gat,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
-nguild_prt.gat,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722
+//===== eAthena Script ======================================= +//= War of Emperium N Guild Flags +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= WoE flag scripts. Display guild emblems on flags. +//===== Additional Comments: ================================= +// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus] +//============================================================ + + +//============================================================================// +// Castle 1 +//============================================================================// +n_castle.gat,110,96,1 script NGuild Aldebaran#a1-1 722,{ + callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1; + close; + +OnRecvCastleN01: + FlagEmblem GetCastleData("nguild_alde.gat",1); + end; +} + +nguild_alde.gat,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{ + callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0; + close; + +OnRecvCastleN01: + FlagEmblem GetCastleData("nguild_alde.gat",1); + end; +} +// In Castle ============================================ +nguild_alde.gat,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722 +nguild_alde.gat,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722 +nguild_alde.gat,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722 +nguild_alde.gat,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722 +nguild_alde.gat,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722 +nguild_alde.gat,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722 +nguild_alde.gat,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722 +nguild_alde.gat,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722 +nguild_alde.gat,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722 +nguild_alde.gat,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722 +nguild_alde.gat,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722 +nguild_alde.gat,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722 +nguild_alde.gat,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722 +nguild_alde.gat,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722 + + + + +//============================================================================// +// Castle 2 +//============================================================================// +n_castle.gat,110,109,3 script NGuild Geffen#g1-1 722,{ + callfunc "F_Flags","Geffen","nguild_gef",83,47,1; + close; + +OnRecvCastleN02: + FlagEmblem GetCastleData("nguild_gef.gat",1); + end; +} + +nguild_gef.gat,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{ + callfunc "F_Flags","Geffen","nguild_gef",83,47,0; + close; + +OnRecvCastleN02: + FlagEmblem GetCastleData("nguild_gef.gat",1); + end; +} +// In Castle ============================================= +nguild_gef.gat,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722 +nguild_gef.gat,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722 +nguild_gef.gat,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722 +nguild_gef.gat,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722 +nguild_gef.gat,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722 +nguild_gef.gat,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722 + + + +//============================================================================// +// Castle 3 +//============================================================================// +n_castle.gat,94,109,5 script NGuild Payon#f1-1 722,{ + callfunc "F_Flags","Payon","nguild_pay",87,29,1; + close; + +OnRecvCastleN03: + FlagEmblem GetCastleData("nguild_pay.gat",1); + end; +} + +nguild_pay.gat,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{ + callfunc "F_Flags","Payon","nguild_pay",87,29,0; + close; + +OnRecvCastleN03: + FlagEmblem GetCastleData("nguild_pay.gat",1); + end; +} +// In Castle =============================================== +nguild_pay.gat,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722 +nguild_pay.gat,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722 +nguild_pay.gat,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722 +nguild_pay.gat,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722 +nguild_pay.gat,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722 +nguild_pay.gat,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722 + + + + +//=============================================================================// +// Castle 4 +//=============================================================================// +n_castle.gat,94,96,7 script NGuild Prontera#p1-1 722,{ + callfunc "F_Flags","Prontera","nguild_prt",97,174,1; + close; + +OnRecvCastleN04: + FlagEmblem GetCastleData("nguild_prt.gat",1); + end; +} + +nguild_prt.gat,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{ + callfunc "F_Flags","Prontera","nguild_prt",97,174,0; + close; + +OnRecvCastleN04: + FlagEmblem GetCastleData("nguild_prt.gat",1); + end; +} +// In Castle ============================================= +nguild_prt.gat,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722 +nguild_prt.gat,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722 +nguild_prt.gat,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722 +nguild_prt.gat,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722 +nguild_prt.gat,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722 +nguild_prt.gat,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722 +nguild_prt.gat,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722 +nguild_prt.gat,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722 +nguild_prt.gat,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722 diff --git a/npc/guild/nguild/nguild_guardians.txt b/npc/guild/nguild/nguild_guardians.txt index b91dee519..0a8516bca 100644 --- a/npc/guild/nguild/nguild_guardians.txt +++ b/npc/guild/nguild/nguild_guardians.txt @@ -1,89 +1,89 @@ -//===== eAthena Script =======================================
-//= War of Emperium - nguild guardians script
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Re-spawns guardians on server start if they have been
-//= purchased. Also announces when a guardian dies.
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-//------------------------------------------------------------------------------
-nguild_alde.gat,216,24,0 script Guardian_N01 -1,{
-OnAgitInit:
- if (GetCastleData("nguild_alde.gat",10) == 1) guardian "nguild_alde.gat",18,219,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",0;
- if (GetCastleData("nguild_alde.gat",11) == 1) guardian "nguild_alde.gat",117,42,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",1;
- if (GetCastleData("nguild_alde.gat",12) == 1) guardian "nguild_alde.gat",207,153,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",2;
- if (GetCastleData("nguild_alde.gat",13) == 1) guardian "nguild_alde.gat",68,70,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",3;
- if (GetCastleData("nguild_alde.gat",14) == 1) guardian "nguild_alde.gat",187,140,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",4;
- if (GetCastleData("nguild_alde.gat",15) == 1) guardian "nguild_alde.gat",62,204,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",5;
- if (GetCastleData("nguild_alde.gat",16) == 1) guardian "nguild_alde.gat",113,100,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",6;
- if (GetCastleData("nguild_alde.gat",17) == 1) guardian "nguild_alde.gat",211,174,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- MapAnnounce "nguild_alde.gat","A Guardian Has Fallen",17;
- end;
-}
-
-//------------------------------------------------------------------------------
-nguild_gef.gat,198,182,0 script Guardian_N02 -1,{
-OnAgitInit:
- if (GetCastleData("nguild_gef.gat",10) == 1) guardian "nguild_gef.gat",30,178,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",0;
- if (GetCastleData("nguild_gef.gat",11) == 1) guardian "nguild_gef.gat",64,180,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",1;
- if (GetCastleData("nguild_gef.gat",12) == 1) guardian "nguild_gef.gat",61,25,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",2;
- if (GetCastleData("nguild_gef.gat",13) == 1) guardian "nguild_gef.gat",61,44,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",3;
- if (GetCastleData("nguild_gef.gat",14) == 1) guardian "nguild_gef.gat",189,43,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",4;
- if (GetCastleData("nguild_gef.gat",15) == 1) guardian "nguild_gef.gat",51,192,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",5;
- if (GetCastleData("nguild_gef.gat",16) == 1) guardian "nguild_gef.gat",49,67,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",6;
- if (GetCastleData("nguild_gef.gat",17) == 1) guardian "nguild_gef.gat",181,14,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- MapAnnounce "nguild_gef.gat","A Guardian Has Fallen",17;
- end;
-}
-//------------------------------------------------------------------------------
-nguild_pay.gat,139,139,0 script Guardian_N03 -1,{
-OnAgitInit:
- if (GetCastleData("nguild_pay.gat",10) == 1) guardian "nguild_pay.gat",210,120,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",0;
- if (GetCastleData("nguild_pay.gat",11) == 1) guardian "nguild_pay.gat",69,26,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",1;
- if (GetCastleData("nguild_pay.gat",12) == 1) guardian "nguild_pay.gat",23,141,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",2;
- if (GetCastleData("nguild_pay.gat",13) == 1) guardian "nguild_pay.gat",224,87,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",3;
- if (GetCastleData("nguild_pay.gat",14) == 1) guardian "nguild_pay.gat",81,45,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",4;
- if (GetCastleData("nguild_pay.gat",15) == 1) guardian "nguild_pay.gat",214,53,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",5;
- if (GetCastleData("nguild_pay.gat",16) == 1) guardian "nguild_pay.gat",69,26,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",6;
- if (GetCastleData("nguild_pay.gat",17) == 1) guardian "nguild_pay.gat",23,141,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- MapAnnounce "nguild_pay.gat","A Guardian Has Fallen",17;
- end;
-}
-//------------------------------------------------------------------------------
-nguild_prt.gat,197,197,0 script Guardian_N04 -1,{
-OnAgitInit:
- if (GetCastleData("nguild_prt.gat",10) == 1) guardian "nguild_prt.gat",196,92,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",0;
- if (GetCastleData("nguild_prt.gat",11) == 1) guardian "nguild_prt.gat",113,200,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",1;
- if (GetCastleData("nguild_prt.gat",12) == 1) guardian "nguild_prt.gat",111,186,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",2;
- if (GetCastleData("nguild_prt.gat",13) == 1) guardian "nguild_prt.gat",76,202,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",3;
- if (GetCastleData("nguild_prt.gat",14) == 1) guardian "nguild_prt.gat",90,26,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",4;
- if (GetCastleData("nguild_prt.gat",15) == 1) guardian "nguild_prt.gat",58,59,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",5;
- if (GetCastleData("nguild_prt.gat",16) == 1) guardian "nguild_prt.gat",112,200,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",6;
- if (GetCastleData("nguild_prt.gat",17) == 1) guardian "nguild_prt.gat",101,194,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- MapAnnounce "nguild_prt.gat","A Guardian Has Fallen",17;
- end;
-}
+//===== eAthena Script ======================================= +//= War of Emperium - nguild guardians script +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Re-spawns guardians on server start if they have been +//= purchased. Also announces when a guardian dies. +//===== Additional Comments: ================================= +//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//============================================================ + + +//------------------------------------------------------------------------------ +nguild_alde.gat,216,24,0 script Guardian_N01 -1,{ +OnAgitInit: + if (GetCastleData("nguild_alde.gat",10) == 1) guardian "nguild_alde.gat",18,219,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",0; + if (GetCastleData("nguild_alde.gat",11) == 1) guardian "nguild_alde.gat",117,42,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",1; + if (GetCastleData("nguild_alde.gat",12) == 1) guardian "nguild_alde.gat",207,153,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",2; + if (GetCastleData("nguild_alde.gat",13) == 1) guardian "nguild_alde.gat",68,70,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",3; + if (GetCastleData("nguild_alde.gat",14) == 1) guardian "nguild_alde.gat",187,140,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",4; + if (GetCastleData("nguild_alde.gat",15) == 1) guardian "nguild_alde.gat",62,204,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",5; + if (GetCastleData("nguild_alde.gat",16) == 1) guardian "nguild_alde.gat",113,100,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",6; + if (GetCastleData("nguild_alde.gat",17) == 1) guardian "nguild_alde.gat",211,174,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "nguild_alde.gat","A Guardian Has Fallen",17; + end; +} + +//------------------------------------------------------------------------------ +nguild_gef.gat,198,182,0 script Guardian_N02 -1,{ +OnAgitInit: + if (GetCastleData("nguild_gef.gat",10) == 1) guardian "nguild_gef.gat",30,178,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",0; + if (GetCastleData("nguild_gef.gat",11) == 1) guardian "nguild_gef.gat",64,180,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",1; + if (GetCastleData("nguild_gef.gat",12) == 1) guardian "nguild_gef.gat",61,25,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",2; + if (GetCastleData("nguild_gef.gat",13) == 1) guardian "nguild_gef.gat",61,44,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",3; + if (GetCastleData("nguild_gef.gat",14) == 1) guardian "nguild_gef.gat",189,43,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",4; + if (GetCastleData("nguild_gef.gat",15) == 1) guardian "nguild_gef.gat",51,192,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",5; + if (GetCastleData("nguild_gef.gat",16) == 1) guardian "nguild_gef.gat",49,67,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",6; + if (GetCastleData("nguild_gef.gat",17) == 1) guardian "nguild_gef.gat",181,14,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "nguild_gef.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +nguild_pay.gat,139,139,0 script Guardian_N03 -1,{ +OnAgitInit: + if (GetCastleData("nguild_pay.gat",10) == 1) guardian "nguild_pay.gat",210,120,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",0; + if (GetCastleData("nguild_pay.gat",11) == 1) guardian "nguild_pay.gat",69,26,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",1; + if (GetCastleData("nguild_pay.gat",12) == 1) guardian "nguild_pay.gat",23,141,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",2; + if (GetCastleData("nguild_pay.gat",13) == 1) guardian "nguild_pay.gat",224,87,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",3; + if (GetCastleData("nguild_pay.gat",14) == 1) guardian "nguild_pay.gat",81,45,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",4; + if (GetCastleData("nguild_pay.gat",15) == 1) guardian "nguild_pay.gat",214,53,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",5; + if (GetCastleData("nguild_pay.gat",16) == 1) guardian "nguild_pay.gat",69,26,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",6; + if (GetCastleData("nguild_pay.gat",17) == 1) guardian "nguild_pay.gat",23,141,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "nguild_pay.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +nguild_prt.gat,197,197,0 script Guardian_N04 -1,{ +OnAgitInit: + if (GetCastleData("nguild_prt.gat",10) == 1) guardian "nguild_prt.gat",196,92,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",0; + if (GetCastleData("nguild_prt.gat",11) == 1) guardian "nguild_prt.gat",113,200,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",1; + if (GetCastleData("nguild_prt.gat",12) == 1) guardian "nguild_prt.gat",111,186,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",2; + if (GetCastleData("nguild_prt.gat",13) == 1) guardian "nguild_prt.gat",76,202,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",3; + if (GetCastleData("nguild_prt.gat",14) == 1) guardian "nguild_prt.gat",90,26,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",4; + if (GetCastleData("nguild_prt.gat",15) == 1) guardian "nguild_prt.gat",58,59,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",5; + if (GetCastleData("nguild_prt.gat",16) == 1) guardian "nguild_prt.gat",112,200,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",6; + if (GetCastleData("nguild_prt.gat",17) == 1) guardian "nguild_prt.gat",101,194,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "nguild_prt.gat","A Guardian Has Fallen",17; + end; +} diff --git a/npc/guild/nguild/nguild_kafras.txt b/npc/guild/nguild/nguild_kafras.txt index 941d6c0ce..63b6a88f1 100644 --- a/npc/guild/nguild/nguild_kafras.txt +++ b/npc/guild/nguild/nguild_kafras.txt @@ -1,53 +1,53 @@ -//===== eAthena Script =======================================
-//= War of Emperium Kafras for N Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 5+
-//===== Description: =========================================
-//= Provides Kafra services for guild members of NGuild Castles.
-//= Used in conjuction with function F_Kafra.
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
-//============================================================
-
-
-// Castle 1 ===============================================
-nguild_alde.gat,218,170,0 script Kafra Service#N01 117,{
- callfunc "F_GKafra", "nguild_alde", "Prontera";
- end;
-OnRecvCastleN01:
- if (GetCastleData("nguild_alde.gat",9) < 1) disablenpc "Kafra Service#N01";
- end;
-}
-
-// Castle 2 ===============================================
-//nguild_gef,96,173,0 script Kafra Service#N02 117,{
-nguild_gef.gat,35,37,0 script Kafra Service#N02 117,{
- callfunc "F_GKafra", "nguild_gef", "Prontera";
- end;
-OnRecvCastleN02:
- if (GetCastleData("nguild_gef.gat",9) < 1) disablenpc "Kafra Service#N02";
- end;
-}
-
-// Castle 3 ===============================================
-nguild_pay.gat,128,58,3 script Kafra Service#N03 117,{
- callfunc "F_GKafra", "nguild_pay", "Prontera";
- end;
-OnRecvCastleN03:
- if (GetCastleData("nguild_pay.gat",9) < 1) disablenpc "Kafra Service#N03";
- end;
-}
-
-// Castle 4 ===============================================
-nguild_prt.gat,96,173,0 script Kafra Service#N04 117,{
- callfunc "F_GKafra", "nguild_prt", "Prontera";
- end;
-OnRecvCastleN04:
- if (GetCastleData("nguild_prt.gat",9) < 1) disablenpc "Kafra Service#N04";
- end;
-}
+//===== eAthena Script ======================================= +//= War of Emperium Kafras for N Guild Castles +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 5+ +//===== Description: ========================================= +//= Provides Kafra services for guild members of NGuild Castles. +//= Used in conjuction with function F_Kafra. +//===== Additional Comments: ================================= +//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus] +//============================================================ + + +// Castle 1 =============================================== +nguild_alde.gat,218,170,0 script Kafra Service#N01 117,{ + callfunc "F_GKafra", "nguild_alde", "Prontera"; + end; +OnRecvCastleN01: + if (GetCastleData("nguild_alde.gat",9) < 1) disablenpc "Kafra Service#N01"; + end; +} + +// Castle 2 =============================================== +//nguild_gef,96,173,0 script Kafra Service#N02 117,{ +nguild_gef.gat,35,37,0 script Kafra Service#N02 117,{ + callfunc "F_GKafra", "nguild_gef", "Prontera"; + end; +OnRecvCastleN02: + if (GetCastleData("nguild_gef.gat",9) < 1) disablenpc "Kafra Service#N02"; + end; +} + +// Castle 3 =============================================== +nguild_pay.gat,128,58,3 script Kafra Service#N03 117,{ + callfunc "F_GKafra", "nguild_pay", "Prontera"; + end; +OnRecvCastleN03: + if (GetCastleData("nguild_pay.gat",9) < 1) disablenpc "Kafra Service#N03"; + end; +} + +// Castle 4 =============================================== +nguild_prt.gat,96,173,0 script Kafra Service#N04 117,{ + callfunc "F_GKafra", "nguild_prt", "Prontera"; + end; +OnRecvCastleN04: + if (GetCastleData("nguild_prt.gat",9) < 1) disablenpc "Kafra Service#N04"; + end; +} diff --git a/npc/guild/nguild/nguild_managers.txt b/npc/guild/nguild/nguild_managers.txt index 6cea67a41..d5e134b48 100644 --- a/npc/guild/nguild/nguild_managers.txt +++ b/npc/guild/nguild/nguild_managers.txt @@ -1,85 +1,85 @@ -//===== eAthena Script =======================================
-//= War of Emperium Managers for N Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-// Castle 1 ==================================================================================
-nguild_alde.gat,218,175,0 script Frolo 55,{
- if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close;
-
- if(@GDnum==10) guardian "nguild_alde.gat",18,219,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",0;
- if(@GDnum==11) guardian "nguild_alde.gat",117,42,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",1;
- if(@GDnum==12) guardian "nguild_alde.gat",207,153,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",2;
- if(@GDnum==13) guardian "nguild_alde.gat",68,70,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",3;
- if(@GDnum==14) guardian "nguild_alde.gat",187,140,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",4;
- if(@GDnum==15) guardian "nguild_alde.gat",62,204,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",5;
- if(@GDnum==16) guardian "nguild_alde.gat",113,100,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",6;
- if(@GDnum==17) guardian "nguild_alde.gat",211,174,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",7;
- mes "[Frolo]";
- mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
- close;
-}
-
-
-// Castle 2 ==================================================================================
-nguild_gef.gat,40,48,5 script Leiber 55,{
- if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close;
-
- if(@GDnum==10) guardian "nguild_gef.gat",30,178,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",0;
- if(@GDnum==11) guardian "nguild_gef.gat",64,180,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",1;
- if(@GDnum==12) guardian "nguild_gef.gat",61,25,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",2;
- if(@GDnum==13) guardian "nguild_gef.gat",61,44,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",3;
- if(@GDnum==14) guardian "nguild_gef.gat",189,43,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",4;
- if(@GDnum==15) guardian "nguild_gef.gat",51,192,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",5;
- if(@GDnum==16) guardian "nguild_gef.gat",49,67,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",6;
- if(@GDnum==17) guardian "nguild_gef.gat",181,14,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",7;
- mes "[Leiber]";
- mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
- close;
-}
-
-
-// Castle 3 ==================================================================================
-nguild_pay.gat,120,58,4 script Dundar 55,{
- if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close;
-
- if(@GDnum==10) guardian "nguild_pay.gat",210,120,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",0;
- if(@GDnum==11) guardian "nguild_pay.gat",69,26,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",1;
- if(@GDnum==12) guardian "nguild_pay.gat",23,141,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",2;
- if(@GDnum==13) guardian "nguild_pay.gat",224,87,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",3;
- if(@GDnum==14) guardian "nguild_pay.gat",81,45,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",4;
- if(@GDnum==15) guardian "nguild_pay.gat",214,53,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",5;
- if(@GDnum==16) guardian "nguild_pay.gat",69,26,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",6;
- if(@GDnum==17) guardian "nguild_pay.gat",23,141,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",7;
- mes "[Dundar]";
- mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
- close;
-}
-
-
-// Castle 4 ==================================================================================
-nguild_prt.gat,112,181,0 script Thefton 55,{
- if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close;
-
- if(@GDnum==10) guardian "nguild_prt.gat",196,92,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",0;
- if(@GDnum==11) guardian "nguild_prt.gat",113,200,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",1;
- if(@GDnum==12) guardian "nguild_prt.gat",111,186,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",2;
- if(@GDnum==13) guardian "nguild_prt.gat",76,202,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",3;
- if(@GDnum==14) guardian "nguild_prt.gat",90,26,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",4;
- if(@GDnum==15) guardian "nguild_prt.gat",58,59,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",5;
- if(@GDnum==16) guardian "nguild_prt.gat",112,200,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",6;
- if(@GDnum==17) guardian "nguild_prt.gat",101,194,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",7;
- mes "[Thefton]";
- mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
- close;
-}
+//===== eAthena Script ======================================= +//= War of Emperium Managers for N Guild Castles +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================================================== +nguild_alde.gat,218,175,0 script Frolo 55,{ + if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close; + + if(@GDnum==10) guardian "nguild_alde.gat",18,219,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",0; + if(@GDnum==11) guardian "nguild_alde.gat",117,42,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",1; + if(@GDnum==12) guardian "nguild_alde.gat",207,153,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",2; + if(@GDnum==13) guardian "nguild_alde.gat",68,70,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",3; + if(@GDnum==14) guardian "nguild_alde.gat",187,140,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",4; + if(@GDnum==15) guardian "nguild_alde.gat",62,204,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",5; + if(@GDnum==16) guardian "nguild_alde.gat",113,100,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",6; + if(@GDnum==17) guardian "nguild_alde.gat",211,174,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",7; + mes "[Frolo]"; + mes "Guardian has been installed, the guardian will protect our guild base against enemies."; + close; +} + + +// Castle 2 ================================================================================== +nguild_gef.gat,40,48,5 script Leiber 55,{ + if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close; + + if(@GDnum==10) guardian "nguild_gef.gat",30,178,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",0; + if(@GDnum==11) guardian "nguild_gef.gat",64,180,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",1; + if(@GDnum==12) guardian "nguild_gef.gat",61,25,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",2; + if(@GDnum==13) guardian "nguild_gef.gat",61,44,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",3; + if(@GDnum==14) guardian "nguild_gef.gat",189,43,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",4; + if(@GDnum==15) guardian "nguild_gef.gat",51,192,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",5; + if(@GDnum==16) guardian "nguild_gef.gat",49,67,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",6; + if(@GDnum==17) guardian "nguild_gef.gat",181,14,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",7; + mes "[Leiber]"; + mes "Guardian has been installed, the guardian will protect our guild base against enemies."; + close; +} + + +// Castle 3 ================================================================================== +nguild_pay.gat,120,58,4 script Dundar 55,{ + if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close; + + if(@GDnum==10) guardian "nguild_pay.gat",210,120,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",0; + if(@GDnum==11) guardian "nguild_pay.gat",69,26,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",1; + if(@GDnum==12) guardian "nguild_pay.gat",23,141,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",2; + if(@GDnum==13) guardian "nguild_pay.gat",224,87,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",3; + if(@GDnum==14) guardian "nguild_pay.gat",81,45,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",4; + if(@GDnum==15) guardian "nguild_pay.gat",214,53,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",5; + if(@GDnum==16) guardian "nguild_pay.gat",69,26,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",6; + if(@GDnum==17) guardian "nguild_pay.gat",23,141,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",7; + mes "[Dundar]"; + mes "Guardian has been installed, the guardian will protect our guild base against enemies."; + close; +} + + +// Castle 4 ================================================================================== +nguild_prt.gat,112,181,0 script Thefton 55,{ + if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close; + + if(@GDnum==10) guardian "nguild_prt.gat",196,92,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",0; + if(@GDnum==11) guardian "nguild_prt.gat",113,200,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",1; + if(@GDnum==12) guardian "nguild_prt.gat",111,186,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",2; + if(@GDnum==13) guardian "nguild_prt.gat",76,202,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",3; + if(@GDnum==14) guardian "nguild_prt.gat",90,26,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",4; + if(@GDnum==15) guardian "nguild_prt.gat",58,59,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",5; + if(@GDnum==16) guardian "nguild_prt.gat",112,200,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",6; + if(@GDnum==17) guardian "nguild_prt.gat",101,194,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",7; + mes "[Thefton]"; + mes "Guardian has been installed, the guardian will protect our guild base against enemies."; + close; +} diff --git a/npc/guild/nguild/nguild_treas.txt b/npc/guild/nguild/nguild_treas.txt index 27e3ff228..b3ffd7090 100644 --- a/npc/guild/nguild/nguild_treas.txt +++ b/npc/guild/nguild/nguild_treas.txt @@ -1,117 +1,117 @@ -//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for NGuild Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.2 Official treasure spawn [Lupus]
-//============================================================
-
-
-//<=============================== Castle 1 =================================>\\
-
-// Treasure Spawn -----------------------
-nguild_alde.gat,1,1,1 script Treasure_N01 -1,{
-
-OnRecvCastleN01:
- end;
-OnInit:
- if($boxNumN01 == 0) end;
- set $@bxN01, $boxNumN01;
- callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
- end;
-
-OnDied:
- mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17;
- set $boxNumN01, $boxNumN01 -1;
- if($boxNumN01 == 0) mapannounce "nguild_alde.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch --------------------
-nguild_alde.gat,123,223,0 script Switch#TresN01 111,{
- callfunc "F_GldTreasSw", "nguild_alde",218,176;
- end;
-}
-
-//<================================ Castle 2 ================================>\\
-
-// Treasure Spawn ----------------------------
-nguild_gef.gat,1,1,1 script Treasure_N02 -1,{
-
-OnRecvCastleN02:
- end;
-OnInit:
- if($boxNumN02 == 0) end;
- set $@bxN02, $boxNumN02;
- callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
- end;
-
-OnDied:
- mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17;
- set $boxNumN02, $boxNumN02 -1;
- if($boxNumN02 == 0) mapannounce "nguild_gef.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Room Switch ---------------------------------------------------------
-nguild_gef.gat,152,117,0 script Switch#TresN02 111,{
- callfunc "F_GldTreasSw","nguild_gef",40,49;
- end;
-}
-
-//<================================ Castle 3 ================================>\\
-
-// Treasure Spawn ---------------------------
-nguild_pay.gat,1,1,0 script Treasure_N03 -1,{
-OnRecvCastleN03:
- end;
-OnInit:
- if($boxNumN03 == 0) end;
- set $@bxN03, $boxNumN03;
- callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
- end;
-
-OnDied:
- mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17;
- set $boxNumN03, $boxNumN03 -1;
- if($boxNumN03 == 0) mapannounce "nguild_pay.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ---------------------------------------------------
-nguild_pay.gat,295,8,0 script Switch#TresN03 111,{
- callfunc "F_GldTreasSw", "nguild_pay",120,59;
- end;
-}
-
-//<================================ Castle 4 ================================>\\
-
-// Treasure Spawn -------------------------------
-nguild_prt.gat,1,1,0 script Treasure_N04 -1,{
-OnRecvCastleN04:
- end;
-OnInit:
- if($boxNumN04 == 0) end;
- set $@bxN04, $boxNumN04;
- callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
- end;
-
-OnDied:
- mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17;
- set $boxNumN04, $boxNumN04 -1;
- if($boxNumN04 == 0) mapannounce "nguild_prt.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-nguild_prt.gat,15,209,0 script Switch#TresN04 111,{
- callfunc "F_GldTreasSw", "nguild_prt",109,179;
- end;
-}
+//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for NGuild Guild Castles +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//= 1.2 Official treasure spawn [Lupus] +//============================================================ + + +//<=============================== Castle 1 =================================>\\ + +// Treasure Spawn ----------------------- +nguild_alde.gat,1,1,1 script Treasure_N01 -1,{ + +OnRecvCastleN01: + end; +OnInit: + if($boxNumN01 == 0) end; + set $@bxN01, $boxNumN01; + callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1; + end; + +OnDied: + mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17; + set $boxNumN01, $boxNumN01 -1; + if($boxNumN01 == 0) mapannounce "nguild_alde.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch -------------------- +nguild_alde.gat,123,223,0 script Switch#TresN01 111,{ + callfunc "F_GldTreasSw", "nguild_alde",218,176; + end; +} + +//<================================ Castle 2 ================================>\\ + +// Treasure Spawn ---------------------------- +nguild_gef.gat,1,1,1 script Treasure_N02 -1,{ + +OnRecvCastleN02: + end; +OnInit: + if($boxNumN02 == 0) end; + set $@bxN02, $boxNumN02; + callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1; + end; + +OnDied: + mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17; + set $boxNumN02, $boxNumN02 -1; + if($boxNumN02 == 0) mapannounce "nguild_gef.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Room Switch --------------------------------------------------------- +nguild_gef.gat,152,117,0 script Switch#TresN02 111,{ + callfunc "F_GldTreasSw","nguild_gef",40,49; + end; +} + +//<================================ Castle 3 ================================>\\ + +// Treasure Spawn --------------------------- +nguild_pay.gat,1,1,0 script Treasure_N03 -1,{ +OnRecvCastleN03: + end; +OnInit: + if($boxNumN03 == 0) end; + set $@bxN03, $boxNumN03; + callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1; + end; + +OnDied: + mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17; + set $boxNumN03, $boxNumN03 -1; + if($boxNumN03 == 0) mapannounce "nguild_pay.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch --------------------------------------------------- +nguild_pay.gat,295,8,0 script Switch#TresN03 111,{ + callfunc "F_GldTreasSw", "nguild_pay",120,59; + end; +} + +//<================================ Castle 4 ================================>\\ + +// Treasure Spawn ------------------------------- +nguild_prt.gat,1,1,0 script Treasure_N04 -1,{ +OnRecvCastleN04: + end; +OnInit: + if($boxNumN04 == 0) end; + set $@bxN04, $boxNumN04; + callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1; + end; + +OnDied: + mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17; + set $boxNumN04, $boxNumN04 -1; + if($boxNumN04 == 0) mapannounce "nguild_prt.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +nguild_prt.gat,15,209,0 script Switch#TresN04 111,{ + callfunc "F_GldTreasSw", "nguild_prt",109,179; + end; +} diff --git a/npc/guild/nguild/nguild_warper.txt b/npc/guild/nguild/nguild_warper.txt index 860a8eafc..c59edbacb 100644 --- a/npc/guild/nguild/nguild_warper.txt +++ b/npc/guild/nguild/nguild_warper.txt @@ -1,75 +1,75 @@ -//===== eAthena Script =======================================
-//= Novice's Guild Castles War of Emperium Usher NPC
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.6
-//===== Compatible With: =====================================
-//= eAthena 1+ with eaclass(); RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Now you have access to 4 N Guild castles. They don't have
-//= dungeons. And 2nd Classes can't seize these Castles.
-//= These new castles need a new strategy. It would bring some
-//= fun and live to your game.
-//= NOTE: If your Guild Master is 2nd class, then he could
-//= rule the Castles and gather Treasure Boxes after WoE
-//= 1.1 Now 2nd classes can't enter NC place at all
-//= 1.2 Restricted access of SG/SL. On warp clear some
-//= unallowed buffs [Lupus]
-//= 1.3 Restricted TK,High classes >=90 BaseLevel,
-//= updated list of unallowed buffs [Lupus]
-//= 1.4 Restricted it to 80 Base Level [Lupus]
-//= 1.5 According to official info: 1 Treasure Chest per Castle
-//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
-//= TODO: The official entrance is in Izlude.
-//============================================================
-
-
-prontera.gat,146,163,6 script Novice Castles 729,{
- mes "[Cita]";
- mes "Hey! I'm a new usher of Novice Castles.";
- next;
- if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 )
- menu "Warp me to Novice Castles",M_WARP,"Cancel",-;
-
- mes "[Cita]";
- mes "I'm sorry, you can't enter the sacred Novice Castles place.";
- emotion e_sry;
- close;
-
-M_WARP:
- //remove several unallowed buffs
- sc_end SC_ASSUMPTIO;
- sc_end SC_IMPOSITIO;
- sc_end SC_SUFFRAGIUM;
- sc_end SC_MAGNIFICAT;
- sc_end SC_WEAPONPERFECTION;
- sc_end SC_GOSPEL;
- sc_end SC_BASILICA;
- sc_end SC_MAGICPOWER;
- sc_end SC_MARIONETTE;
- sc_end SC_MARIONETTE2;
- sc_end SC_DEVOTION;
- sc_end SC_SACRIFICE;
- sc_end SC_MAXOVERTHRUST;
- sc_end SC_SPIRIT;
- warp "n_castle.gat",102,93+rand(14);
- close;
-}
-
-
-n_castle.gat,102,107,5 script Cita 729,{
- mes "[Cita]";
- mes "Hello, "+ strcharinfo(0) +". Can I help you?";
- next;
- menu "Warp me to Prontera!",-,"Cancel",LEnd;
-
- warp "prontera.gat",155,177+rand(5);
- close;
- LEnd:
- mes "[Cita]";
- mes "Ok.";
- close;
+//===== eAthena Script ======================================= +//= Novice's Guild Castles War of Emperium Usher NPC +//===== By: ================================================== +//= Lupus +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== +//= eAthena 1+ with eaclass(); RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Now you have access to 4 N Guild castles. They don't have +//= dungeons. And 2nd Classes can't seize these Castles. +//= These new castles need a new strategy. It would bring some +//= fun and live to your game. +//= NOTE: If your Guild Master is 2nd class, then he could +//= rule the Castles and gather Treasure Boxes after WoE +//= 1.1 Now 2nd classes can't enter NC place at all +//= 1.2 Restricted access of SG/SL. On warp clear some +//= unallowed buffs [Lupus] +//= 1.3 Restricted TK,High classes >=90 BaseLevel, +//= updated list of unallowed buffs [Lupus] +//= 1.4 Restricted it to 80 Base Level [Lupus] +//= 1.5 According to official info: 1 Treasure Chest per Castle +//= 1.6 Only 1st Class < 60 BaseLevel Players can participate +//= TODO: The official entrance is in Izlude. +//============================================================ + + +prontera.gat,146,163,6 script Novice Castles 729,{ + mes "[Cita]"; + mes "Hey! I'm a new usher of Novice Castles."; + next; + if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 ) + menu "Warp me to Novice Castles",M_WARP,"Cancel",-; + + mes "[Cita]"; + mes "I'm sorry, you can't enter the sacred Novice Castles place."; + emotion e_sry; + close; + +M_WARP: + //remove several unallowed buffs + sc_end SC_ASSUMPTIO; + sc_end SC_IMPOSITIO; + sc_end SC_SUFFRAGIUM; + sc_end SC_MAGNIFICAT; + sc_end SC_WEAPONPERFECTION; + sc_end SC_GOSPEL; + sc_end SC_BASILICA; + sc_end SC_MAGICPOWER; + sc_end SC_MARIONETTE; + sc_end SC_MARIONETTE2; + sc_end SC_DEVOTION; + sc_end SC_SACRIFICE; + sc_end SC_MAXOVERTHRUST; + sc_end SC_SPIRIT; + warp "n_castle.gat",102,93+rand(14); + close; +} + + +n_castle.gat,102,107,5 script Cita 729,{ + mes "[Cita]"; + mes "Hello, "+ strcharinfo(0) +". Can I help you?"; + next; + menu "Warp me to Prontera!",-,"Cancel",LEnd; + + warp "prontera.gat",155,177+rand(5); + close; + LEnd: + mes "[Cita]"; + mes "Ok."; + close; }
\ No newline at end of file |