diff options
Diffstat (limited to 'npc/guild/nguild/nguild_treas.txt')
-rw-r--r-- | npc/guild/nguild/nguild_treas.txt | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/npc/guild/nguild/nguild_treas.txt b/npc/guild/nguild/nguild_treas.txt deleted file mode 100644 index de40908e8..000000000 --- a/npc/guild/nguild/nguild_treas.txt +++ /dev/null @@ -1,108 +0,0 @@ -//===== eAthena Script ======================================= -//= War of Emperium Treasure Rooms for NGuild Guild Castles -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 0.1+; RO Episode 4+ -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//============================================================ - - -//<=============================== Castle 1 =================================>\\ - -// Treasure Spawn ----------------------- -nguild_alde.gat,1,1,1 script Treasure_N01 -1,{ - -OnRecvCastleN01: - if($boxNumN01 == 0) end; - set $@bxN01, $boxNumN01; - callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,1; - end; - -OnDied: - mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17; - set $boxNumN01, $boxNumN01 -1; - if($boxNumN01 == 0) mapannounce "nguild_alde.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch -------------------- -nguild_alde.gat,123,223,0 script Switch#TresN01 111,{ - callfunc "F_GldTreasSw", "nguild_alde",218,176; - end; -} - -//<================================ Castle 2 ================================>\\ - -// Treasure Spawn ---------------------------- -nguild_gef.gat,1,1,1 script Treasure_N02 -1,{ - -OnRecvCastleN02: - if($boxNumN02 == 0) end; - set $@bxN02, $boxNumN02; - callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,1; - end; - -OnDied: - mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17; - set $boxNumN02, $boxNumN02 -1; - if($boxNumN02 == 0) mapannounce "nguild_gef.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Room Switch --------------------------------------------------------- -nguild_gef.gat,152,117,0 script Switch#TresN02 111,{ - callfunc "F_GldTreasSw","nguild_gef",40,49; - end; -} - -//<================================ Castle 3 ================================>\\ - -// Treasure Spawn --------------------------- -nguild_pay.gat,1,1,0 script Treasure_N03 -1,{ -OnRecvCastleN03: - if($boxNumN03 == 0) end; - set $@bxN03, $boxNumN03; - callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,1; - end; - -OnDied: - mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17; - set $boxNumN03, $boxNumN03 -1; - if($boxNumN03 == 0) mapannounce "nguild_pay.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch --------------------------------------------------- -nguild_pay.gat,295,8,0 script Switch#TresN03 111,{ - callfunc "F_GldTreasSw", "nguild_pay",120,59; - end; -} - -//<================================ Castle 4 ================================>\\ - -// Treasure Spawn ------------------------------- -nguild_prt.gat,1,1,0 script Treasure_N04 -1,{ -OnRecvCastleN04: - if($boxNumN04 == 0) end; - set $@bxN04, $boxNumN04; - callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,1; - end; - -OnDied: - mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17; - set $boxNumN04, $boxNumN04 -1; - if($boxNumN04 == 0) mapannounce "nguild_prt.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch ---------------------------------------------------- -nguild_prt.gat,15,209,0 script Switch#TresN04 111,{ - callfunc "F_GldTreasSw", "nguild_prt",109,179; - end; -} |