diff options
Diffstat (limited to 'npc/guild/nguild/nguild_treas.txt')
-rw-r--r-- | npc/guild/nguild/nguild_treas.txt | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/guild/nguild/nguild_treas.txt b/npc/guild/nguild/nguild_treas.txt index b3ffd7090..a76d78c36 100644 --- a/npc/guild/nguild/nguild_treas.txt +++ b/npc/guild/nguild/nguild_treas.txt @@ -17,7 +17,7 @@ //<=============================== Castle 1 =================================>\\ // Treasure Spawn ----------------------- -nguild_alde.gat,1,1,1 script Treasure_N01 -1,{ +nguild_alde,1,1,1 script Treasure_N01 -1,{ OnRecvCastleN01: end; @@ -28,14 +28,14 @@ OnInit: end; OnDied: - mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17; + mapannounce "nguild_alde","Treasure Chest Broken Open",17; set $boxNumN01, $boxNumN01 -1; - if($boxNumN01 == 0) mapannounce "nguild_alde.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch -------------------- -nguild_alde.gat,123,223,0 script Switch#TresN01 111,{ +nguild_alde,123,223,0 script Switch#TresN01 111,{ callfunc "F_GldTreasSw", "nguild_alde",218,176; end; } @@ -43,7 +43,7 @@ nguild_alde.gat,123,223,0 script Switch#TresN01 111,{ //<================================ Castle 2 ================================>\\ // Treasure Spawn ---------------------------- -nguild_gef.gat,1,1,1 script Treasure_N02 -1,{ +nguild_gef,1,1,1 script Treasure_N02 -1,{ OnRecvCastleN02: end; @@ -54,14 +54,14 @@ OnInit: end; OnDied: - mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17; + mapannounce "nguild_gef","Treasure Chest Broken Open",17; set $boxNumN02, $boxNumN02 -1; - if($boxNumN02 == 0) mapannounce "nguild_gef.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Room Switch --------------------------------------------------------- -nguild_gef.gat,152,117,0 script Switch#TresN02 111,{ +nguild_gef,152,117,0 script Switch#TresN02 111,{ callfunc "F_GldTreasSw","nguild_gef",40,49; end; } @@ -69,7 +69,7 @@ nguild_gef.gat,152,117,0 script Switch#TresN02 111,{ //<================================ Castle 3 ================================>\\ // Treasure Spawn --------------------------- -nguild_pay.gat,1,1,0 script Treasure_N03 -1,{ +nguild_pay,1,1,0 script Treasure_N03 -1,{ OnRecvCastleN03: end; OnInit: @@ -79,14 +79,14 @@ OnInit: end; OnDied: - mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17; + mapannounce "nguild_pay","Treasure Chest Broken Open",17; set $boxNumN03, $boxNumN03 -1; - if($boxNumN03 == 0) mapannounce "nguild_pay.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch --------------------------------------------------- -nguild_pay.gat,295,8,0 script Switch#TresN03 111,{ +nguild_pay,295,8,0 script Switch#TresN03 111,{ callfunc "F_GldTreasSw", "nguild_pay",120,59; end; } @@ -94,7 +94,7 @@ nguild_pay.gat,295,8,0 script Switch#TresN03 111,{ //<================================ Castle 4 ================================>\\ // Treasure Spawn ------------------------------- -nguild_prt.gat,1,1,0 script Treasure_N04 -1,{ +nguild_prt,1,1,0 script Treasure_N04 -1,{ OnRecvCastleN04: end; OnInit: @@ -104,14 +104,14 @@ OnInit: end; OnDied: - mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17; + mapannounce "nguild_prt","Treasure Chest Broken Open",17; set $boxNumN04, $boxNumN04 -1; - if($boxNumN04 == 0) mapannounce "nguild_prt.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- -nguild_prt.gat,15,209,0 script Switch#TresN04 111,{ +nguild_prt,15,209,0 script Switch#TresN04 111,{ callfunc "F_GldTreasSw", "nguild_prt",109,179; end; -} +}
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