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Diffstat (limited to 'npc/guild/gldfunc_treasure.txt')
-rw-r--r-- | npc/guild/gldfunc_treasure.txt | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/npc/guild/gldfunc_treasure.txt b/npc/guild/gldfunc_treasure.txt deleted file mode 100644 index c1d0f62bd..000000000 --- a/npc/guild/gldfunc_treasure.txt +++ /dev/null @@ -1,107 +0,0 @@ -//===== eAthena Script ======================================= -//= War of Emperium Guild Treasure Room Functions -//===== By: ================================================== -//= holyAngelX (1.0) -//= 1.1 by Akaru and ho|yAnge|X -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= eAthena 0.1+; RO Episode 4+ -//===== Description: ========================================= -//= F_GldTreas spawns treasure chests used by the guild master. -//= F_GldTreasSw allows the player to get out of the treasure room. -//============================================== -//= Break down of arguments used in the F_GldTreas: -//= arg(0): name of guild castle -//= arg(1): name of script that called the function -//= arg(2): $variable for number of boxes to spawn for specific castle -//= arg(2): $variable to be used as a counter -//= arg(4): $variable for box/monster id number. -//= arg(5): box/monster id# -//= arg(6): x1 coordinate for areamonster call -//= arg(7): y1 coordinate for areamonster call -//= arg(8): x2 coordinate for areamonster call -//= arg(9): y1 coordinate for areamonster call -//= arg(10): -//= Break down of arguments used in the F_GldTreasSw: -//= arg(0): name of guild castle. -//= arg(1): x1 coordinate for warp back to guild castle -//= arg(2): y1 coordinate for warp back to guild castle -//===== Additional Comments: ================================= -//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88] -//= v1.2a Function now returns to script that called it. Removed TreasureSpawn2. -//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88] -//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88] -//= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus] -//============================================================ - - -//================================================ -// Treasure Spawning Function -//================================================ -function script F_GldTreas { - - if(getarg(10) == 1) goto TreasureSpawn; - SetCastleData getarg(0)+".gat",4,0; - SetCastleData getarg(0)+".gat",5,0; - KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied"; - if (GetCastleData(getarg(0)+".gat",2) > 100) return; - if (GetCastleData(getarg(0)+".gat",1) == 0) return; - set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4; - if (getarg(2) <= 0) return; - set getarg(3), getarg(2); //sets the counter variable = to the box number amount - -TreasureSpawn: - - set getarg(4), getarg(5); //sets the box id variable = to the box id - set $@temp, rand(4); - if ($@temp > 2) set getarg(4), getarg(4) + 1; - areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; - set getarg(3), getarg(3) - 1; - if(getarg(3) <= 0) return; - - set getarg(4), getarg(5); //sets the box id variable = to the box id - set $@temp, rand(4); - if ($@temp > 2) set getarg(4), getarg(4) + 1; - areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; - set getarg(3), getarg(3) - 1; - if(getarg(3) <= 0) return; - - set getarg(4), getarg(5); //sets the box id variable = to the box id - set $@temp, rand(4); - if ($@temp > 2) set getarg(4), getarg(4) + 1; - areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; - set getarg(3), getarg(3) - 1; - if(getarg(3) <= 0) return; - - set getarg(4), getarg(5); //sets the box id variable = to the box id - set $@temp, rand(4); - if ($@temp > 2) set getarg(4), getarg(4) + 1; - areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; - set getarg(3), getarg(3) - 1; - if(getarg(3) <= 0) return; - - set getarg(4), getarg(5); //sets the box id variable = to the box id - set $@temp, rand(4); - if ($@temp > 2) set getarg(4), getarg(4) + 1; - areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; - set getarg(3), getarg(3) - 1; - if(getarg(3) > 0) goto TreasureSpawn; - return; -} - -//============================================================== -// Treasure Room Switch -//=============================================================== -function script F_GldTreasSw { - mes " "; - mes "There is little switch over here"; - mes "Would you like to pull the switch down?"; - next; - menu "Yes",M_1,"No",-; - close; - - M_1: - warp getarg(0)+".gat",getarg(1),getarg(2); - return; -} |