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Diffstat (limited to 'npc/guild/gldfunc_treasure.txt')
-rw-r--r-- | npc/guild/gldfunc_treasure.txt | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/npc/guild/gldfunc_treasure.txt b/npc/guild/gldfunc_treasure.txt deleted file mode 100644 index 1fd255139..000000000 --- a/npc/guild/gldfunc_treasure.txt +++ /dev/null @@ -1,106 +0,0 @@ -//===== eAthena Script ======================================= -//= War of Emperium Guild Treasure Room Functions -//===== By: ================================================== -//= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1) -//===== Current Version: ===================================== -//= 2.0 -//===== Compatible With: ===================================== -//= eAthena 1+; RO Episode 4+ -//===== Description: ========================================= -//= F_GldTreas spawns treasure chests used by the guild master. -//= F_GldTreasSw allows the player to get out of the treasure room. -//= F_TreasProtect removes non-guild master players from treasure room. -//============================================== -//= Break down of arguments used in the F_GldTreas: -//= arg(0): name of guild castle -//= arg(1): name of script that called the function -//= arg(2): the box number amount -//= arg(3): temp variable (count) -//= arg(4): temp variable (box/monster id#) -//= arg(5): box/monster id# -//= arg(6): x1 coordinate for areamonster call -//= arg(7): y1 coordinate for areamonster call -//= arg(8): x2 coordinate for areamonster call -//= arg(9): y1 coordinate for areamonster call -//= -//= Break down of arguments used in the F_GldTreasSw: -//= arg(0): name of guild castle. -//= arg(1): x1 coordinate for warp back to guild castle -//= arg(2): y1 coordinate for warp back to guild castle -// -//= Break down of arguments used in the F_TreasProtect: -//= arg(0): name of guild castle. -//= arg(1): name of warp-to city -//= arg(2): x1 coordinate for warp-to city -//= arg(3): y1 coordinate for warp-to city -//===== Additional Comments: ================================= -//= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88] -//= 1.2a Function now returns to script that called it. Removed TreasureSpawn2. -//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88] -//= 1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88] -//= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus] -//= 1.4 New number of Treasure Boxes per castle: 25 at 100 Economic pts [Lupus] -//= So you get your first chest only when your Economic Pts >= 4 -//= 1.5 Fixed treasure number 'round exploit' [Lupus] -//= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus] -//= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus] -//= 1.8 Official Treasure Spawn in Novice Castles. Had to add +1 in odd/even formula to leave correct ID of NG Treasure Box 8) [Lupus] -//= 1.9 Added F_TreasProtect to remove players who are not guild master from treasure room. [L0ne_W0lf] -//= 2.0 Updated F_GldTreas, no longer uses gotos, swapped out for a 'for' loop. [L0ne_W0lf] -//============================================================ - - -//================================================ -// Treasure Spawning Function -//================================================ -function script F_GldTreas { - if(getarg(10) != 1) { - setcastledata getarg(0),4,0; - setcastledata getarg(0),5,0; - - // Why on earth are we killing old treasure chest spawns? - //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied"; - - // Don't spawn treasures if Castle is empty, or Eco is greater than 100 - if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return; - - // Only spawn one treasure chest for notice castles. - if (compare(getarg(0),"nguild")) - set getarg(2),1; - else - set getarg(2),GetCastleData(getarg(0),2)/5+4; - - if (getarg(2) <= 0) return; - - //sets the counter variable = to the box number amount - set getarg(3), getarg(2); - } - for (set .@i,1; .@i <= getarg(3) ; set .@i,.@i+1) { - // set treasure box ID - set getarg(4), getarg(5) + (.@i+1) % 2; - areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; - } - return; -} - -//============================================================== -// Treasure Room Switch -//=============================================================== -function script F_GldTreasSw { - mes " "; - mes "There's a small lever. Will you pull it? "; - next; - - if (select("Pull.:Do not.") == 1) { - warp getarg(0),getarg(1),getarg(2); - return; - } - close; -} - -//============================================================== -// Treasure Room Protrection -//=============================================================== -function script F_TreasProtect { - if (strcharinfo(0) != getguildmaster( GetCastleData(getarg(0),1) )) warp getarg(1),getarg(2),getarg(3); -} |