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-rw-r--r--npc/guild/gefg/gefg_treas.txt296
1 files changed, 148 insertions, 148 deletions
diff --git a/npc/guild/gefg/gefg_treas.txt b/npc/guild/gefg/gefg_treas.txt
index 331756b79..95bd57542 100644
--- a/npc/guild/gefg/gefg_treas.txt
+++ b/npc/guild/gefg/gefg_treas.txt
@@ -1,148 +1,148 @@
-//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for Geffen Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//============================================================
-
-
-//<============================ Castle 1 ==================================>\\
-
-// Treasure Spawn ---------------------------------------------------------
-gefg_cas01.gat,1,1,1 script Treasure_G01 -1,{
-
-OnRecvCastleG01:
- if($boxNumG01 == 0) end;
- set $@bxG01, $boxNumG01;
- callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,0;
- end;
-OnDied:
- mapannounce "gefg_cas01.gat","Treasure Chest Broken Open",17;
- set $boxNumG01, $boxNumG01 -1;
- if($boxNumG01 == 0) mapannounce "gefg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Room Switch ---------------------------------------------------------
-gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{
- callfunc "F_GldTreasSw","gefg_cas01",40,49;
- end;
-}
-
-
-//<================================ Castle 2 ================================>\\
-
-// Treasure Spawn ---------------------------------------------------------
-gefg_cas02.gat,1,1,1 script Treasure_G02 -1,{
-
-OnRecvCastleG02:
- if($boxNumG02 == 0) end;
- set $@bxG02, $boxNumG02;
- callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,0;
- end;
-OnDied:
- mapannounce "gefg_cas02.gat","Treasure Chest Broken Open",17;
- set $boxNumG02, $boxNumG02 -1;
- if($boxNumG02 == 0) mapannounce "gefg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Room Switch ---------------------------------------------------------
-gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{
- callfunc "F_GldTreasSw", "gefg_cas02",12,67;
-}
-
-
-//<================================= Castle 3 ===============================>\\
-
-// Treasure Spawn ---------------------------------------------------------
-gefg_cas03.gat,1,1,1 script Treasure_G03 -1,{
-
-OnRecvCastleG03:
- if($boxNumG03 == 0) end;
- set $@bxG03, $boxNumG03;
- callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,0;
- end;
-OnDied:
- mapannounce "gefg_cas03.gat","Treasure Chest Broken Open",17;
- set $boxNumG03, $boxNumG03 -1;
- if($boxNumG03 == 0) mapannounce "gefg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Room Switch ---------------------------------------------------------
-gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{
- callfunc "F_GldTreasSw", "gefg_cas03",106,24;
- end;
-}
-
-
-//<=============================== Castle 4 ================================>\\
-
-// Treasure Spawn ---------------------------------------------------------
-gefg_cas04.gat,1,1,1 script Treasure_G04 -1,{
-
-OnRecvCastleG04:
- if($boxNumG04 == 0) end;
- set $@bxG04, $boxNumG04;
- callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,0;
- end;
-OnDied:
- mapannounce "gefg_cas04.gat","Treasure Chest Broken Open",17;
- set $boxNumG04, $boxNumG04 -1;
- if($boxNumG04 == 0) mapannounce "gefg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Room Switch ---------------------------------------------------------
-gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{
- callfunc "F_GldTreasSw", "gefg_cas04",73,47;
- end;
-}
-
-
-//<================================ Castle 5 ================================>\\
-
-// Treasure Spawn ---------------------------------------------------------
-gefg_cas05.gat,1,1,1 script Treasure_G05 -1,{
-
-OnRecvCastleG05:
- if($boxNumG05 == 0) end;
- set $@bxG05, $boxNumG05;
- callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,1;
- end;
-OnClock1200:
- callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,0;
- end;
-OnDied:
- mapannounce "gefg_cas05.gat","Treasure Chest Broken Open",17;
- set $boxNumG05, $boxNumG05 -1;
- if($boxNumG05 == 0) mapannounce "gefg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Room Switch ---------------------------------------------------------
-gefg_cas05.gat,149,107,0 script Switch#TresG05 111,{
- callfunc "F_GldTreasSw", "gefg_cas05",70,53;
- close;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Treasure Rooms for Geffen Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+//<============================ Castle 1 ==================================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas01.gat,1,1,1 script Treasure_G01 -1,{
+
+OnRecvCastleG01:
+ if($boxNumG01 == 0) end;
+ set $@bxG01, $boxNumG01;
+ callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas01.gat","Treasure Chest Broken Open",17;
+ set $boxNumG01, $boxNumG01 -1;
+ if($boxNumG01 == 0) mapannounce "gefg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{
+ callfunc "F_GldTreasSw","gefg_cas01",40,49;
+ end;
+}
+
+
+//<================================ Castle 2 ================================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas02.gat,1,1,1 script Treasure_G02 -1,{
+
+OnRecvCastleG02:
+ if($boxNumG02 == 0) end;
+ set $@bxG02, $boxNumG02;
+ callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas02.gat","Treasure Chest Broken Open",17;
+ set $boxNumG02, $boxNumG02 -1;
+ if($boxNumG02 == 0) mapannounce "gefg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{
+ callfunc "F_GldTreasSw", "gefg_cas02",12,67;
+}
+
+
+//<================================= Castle 3 ===============================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas03.gat,1,1,1 script Treasure_G03 -1,{
+
+OnRecvCastleG03:
+ if($boxNumG03 == 0) end;
+ set $@bxG03, $boxNumG03;
+ callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas03.gat","Treasure Chest Broken Open",17;
+ set $boxNumG03, $boxNumG03 -1;
+ if($boxNumG03 == 0) mapannounce "gefg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{
+ callfunc "F_GldTreasSw", "gefg_cas03",106,24;
+ end;
+}
+
+
+//<=============================== Castle 4 ================================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas04.gat,1,1,1 script Treasure_G04 -1,{
+
+OnRecvCastleG04:
+ if($boxNumG04 == 0) end;
+ set $@bxG04, $boxNumG04;
+ callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas04.gat","Treasure Chest Broken Open",17;
+ set $boxNumG04, $boxNumG04 -1;
+ if($boxNumG04 == 0) mapannounce "gefg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{
+ callfunc "F_GldTreasSw", "gefg_cas04",73,47;
+ end;
+}
+
+
+//<================================ Castle 5 ================================>\\
+
+// Treasure Spawn ---------------------------------------------------------
+gefg_cas05.gat,1,1,1 script Treasure_G05 -1,{
+
+OnRecvCastleG05:
+ if($boxNumG05 == 0) end;
+ set $@bxG05, $boxNumG05;
+ callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,0;
+ end;
+OnDied:
+ mapannounce "gefg_cas05.gat","Treasure Chest Broken Open",17;
+ set $boxNumG05, $boxNumG05 -1;
+ if($boxNumG05 == 0) mapannounce "gefg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+gefg_cas05.gat,149,107,0 script Switch#TresG05 111,{
+ callfunc "F_GldTreasSw", "gefg_cas05",70,53;
+ close;
+}