diff options
Diffstat (limited to 'npc/guild/gefg/gefg_treas.txt')
-rw-r--r-- | npc/guild/gefg/gefg_treas.txt | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/guild/gefg/gefg_treas.txt b/npc/guild/gefg/gefg_treas.txt index 566e38d81..0f259053c 100644 --- a/npc/guild/gefg/gefg_treas.txt +++ b/npc/guild/gefg/gefg_treas.txt @@ -17,7 +17,7 @@ //<============================ Castle 1 ==================================>\\ // Treasure Spawn --------------------------------------------------------- -gefg_cas01.gat,1,1,1 script Treasure_G01 -1,{ +gefg_cas01,1,1,1 script Treasure_G01 -1,{ OnRecvCastleG01: end; @@ -28,14 +28,14 @@ OnInit: end; OnDied: - mapannounce "gefg_cas01.gat","Treasure Chest Broken Open",17; + mapannounce "gefg_cas01","Treasure Chest Broken Open",17; set $boxNumG01, $boxNumG01 -1; - if($boxNumG01 == 0) mapannounce "gefg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumG01 == 0) mapannounce "gefg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Room Switch --------------------------------------------------------- -gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{ +gefg_cas01,152,117,0 script Switch#TresG01 111,{ callfunc "F_GldTreasSw","gefg_cas01",40,49; end; } @@ -44,7 +44,7 @@ gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{ //<================================ Castle 2 ================================>\\ // Treasure Spawn --------------------------------------------------------- -gefg_cas02.gat,1,1,1 script Treasure_G02 -1,{ +gefg_cas02,1,1,1 script Treasure_G02 -1,{ OnRecvCastleG02: end; @@ -55,14 +55,14 @@ OnInit: end; OnDied: - mapannounce "gefg_cas02.gat","Treasure Chest Broken Open",17; + mapannounce "gefg_cas02","Treasure Chest Broken Open",17; set $boxNumG02, $boxNumG02 -1; - if($boxNumG02 == 0) mapannounce "gefg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumG02 == 0) mapannounce "gefg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Room Switch --------------------------------------------------------- -gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{ +gefg_cas02,145,115,0 script Switch#TresG02 111,{ callfunc "F_GldTreasSw", "gefg_cas02",12,67; } @@ -70,7 +70,7 @@ gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{ //<================================= Castle 3 ===============================>\\ // Treasure Spawn --------------------------------------------------------- -gefg_cas03.gat,1,1,1 script Treasure_G03 -1,{ +gefg_cas03,1,1,1 script Treasure_G03 -1,{ OnRecvCastleG03: end; @@ -81,14 +81,14 @@ OnInit: end; OnDied: - mapannounce "gefg_cas03.gat","Treasure Chest Broken Open",17; + mapannounce "gefg_cas03","Treasure Chest Broken Open",17; set $boxNumG03, $boxNumG03 -1; - if($boxNumG03 == 0) mapannounce "gefg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumG03 == 0) mapannounce "gefg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Room Switch --------------------------------------------------------- -gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{ +gefg_cas03,275,289,0 script Switch#TresG03 111,{ callfunc "F_GldTreasSw", "gefg_cas03",106,24; end; } @@ -97,7 +97,7 @@ gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{ //<=============================== Castle 4 ================================>\\ // Treasure Spawn --------------------------------------------------------- -gefg_cas04.gat,1,1,1 script Treasure_G04 -1,{ +gefg_cas04,1,1,1 script Treasure_G04 -1,{ OnRecvCastleG04: end; @@ -108,14 +108,14 @@ OnInit: end; OnDied: - mapannounce "gefg_cas04.gat","Treasure Chest Broken Open",17; + mapannounce "gefg_cas04","Treasure Chest Broken Open",17; set $boxNumG04, $boxNumG04 -1; - if($boxNumG04 == 0) mapannounce "gefg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumG04 == 0) mapannounce "gefg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Room Switch --------------------------------------------------------- -gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{ +gefg_cas04,117,123,0 script Switch#TresG04 111,{ callfunc "F_GldTreasSw", "gefg_cas04",73,47; end; } @@ -124,7 +124,7 @@ gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{ //<================================ Castle 5 ================================>\\ // Treasure Spawn --------------------------------------------------------- -gefg_cas05.gat,1,1,1 script Treasure_G05 -1,{ +gefg_cas05,1,1,1 script Treasure_G05 -1,{ OnRecvCastleG05: end; @@ -135,14 +135,14 @@ OnInit: end; OnDied: - mapannounce "gefg_cas05.gat","Treasure Chest Broken Open",17; + mapannounce "gefg_cas05","Treasure Chest Broken Open",17; set $boxNumG05, $boxNumG05 -1; - if($boxNumG05 == 0) mapannounce "gefg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumG05 == 0) mapannounce "gefg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Room Switch --------------------------------------------------------- -gefg_cas05.gat,149,107,0 script Switch#TresG05 111,{ +gefg_cas05,149,107,0 script Switch#TresG05 111,{ callfunc "F_GldTreasSw", "gefg_cas05",70,53; close; -} +}
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