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-rw-r--r--npc/guild/gefg/gefg_treas.txt42
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/guild/gefg/gefg_treas.txt b/npc/guild/gefg/gefg_treas.txt
index 566e38d81..0f259053c 100644
--- a/npc/guild/gefg/gefg_treas.txt
+++ b/npc/guild/gefg/gefg_treas.txt
@@ -17,7 +17,7 @@
//<============================ Castle 1 ==================================>\\
// Treasure Spawn ---------------------------------------------------------
-gefg_cas01.gat,1,1,1 script Treasure_G01 -1,{
+gefg_cas01,1,1,1 script Treasure_G01 -1,{
OnRecvCastleG01:
end;
@@ -28,14 +28,14 @@ OnInit:
end;
OnDied:
- mapannounce "gefg_cas01.gat","Treasure Chest Broken Open",17;
+ mapannounce "gefg_cas01","Treasure Chest Broken Open",17;
set $boxNumG01, $boxNumG01 -1;
- if($boxNumG01 == 0) mapannounce "gefg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumG01 == 0) mapannounce "gefg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
-gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{
+gefg_cas01,152,117,0 script Switch#TresG01 111,{
callfunc "F_GldTreasSw","gefg_cas01",40,49;
end;
}
@@ -44,7 +44,7 @@ gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{
//<================================ Castle 2 ================================>\\
// Treasure Spawn ---------------------------------------------------------
-gefg_cas02.gat,1,1,1 script Treasure_G02 -1,{
+gefg_cas02,1,1,1 script Treasure_G02 -1,{
OnRecvCastleG02:
end;
@@ -55,14 +55,14 @@ OnInit:
end;
OnDied:
- mapannounce "gefg_cas02.gat","Treasure Chest Broken Open",17;
+ mapannounce "gefg_cas02","Treasure Chest Broken Open",17;
set $boxNumG02, $boxNumG02 -1;
- if($boxNumG02 == 0) mapannounce "gefg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumG02 == 0) mapannounce "gefg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
-gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{
+gefg_cas02,145,115,0 script Switch#TresG02 111,{
callfunc "F_GldTreasSw", "gefg_cas02",12,67;
}
@@ -70,7 +70,7 @@ gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{
//<================================= Castle 3 ===============================>\\
// Treasure Spawn ---------------------------------------------------------
-gefg_cas03.gat,1,1,1 script Treasure_G03 -1,{
+gefg_cas03,1,1,1 script Treasure_G03 -1,{
OnRecvCastleG03:
end;
@@ -81,14 +81,14 @@ OnInit:
end;
OnDied:
- mapannounce "gefg_cas03.gat","Treasure Chest Broken Open",17;
+ mapannounce "gefg_cas03","Treasure Chest Broken Open",17;
set $boxNumG03, $boxNumG03 -1;
- if($boxNumG03 == 0) mapannounce "gefg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumG03 == 0) mapannounce "gefg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
-gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{
+gefg_cas03,275,289,0 script Switch#TresG03 111,{
callfunc "F_GldTreasSw", "gefg_cas03",106,24;
end;
}
@@ -97,7 +97,7 @@ gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{
//<=============================== Castle 4 ================================>\\
// Treasure Spawn ---------------------------------------------------------
-gefg_cas04.gat,1,1,1 script Treasure_G04 -1,{
+gefg_cas04,1,1,1 script Treasure_G04 -1,{
OnRecvCastleG04:
end;
@@ -108,14 +108,14 @@ OnInit:
end;
OnDied:
- mapannounce "gefg_cas04.gat","Treasure Chest Broken Open",17;
+ mapannounce "gefg_cas04","Treasure Chest Broken Open",17;
set $boxNumG04, $boxNumG04 -1;
- if($boxNumG04 == 0) mapannounce "gefg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumG04 == 0) mapannounce "gefg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
-gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{
+gefg_cas04,117,123,0 script Switch#TresG04 111,{
callfunc "F_GldTreasSw", "gefg_cas04",73,47;
end;
}
@@ -124,7 +124,7 @@ gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{
//<================================ Castle 5 ================================>\\
// Treasure Spawn ---------------------------------------------------------
-gefg_cas05.gat,1,1,1 script Treasure_G05 -1,{
+gefg_cas05,1,1,1 script Treasure_G05 -1,{
OnRecvCastleG05:
end;
@@ -135,14 +135,14 @@ OnInit:
end;
OnDied:
- mapannounce "gefg_cas05.gat","Treasure Chest Broken Open",17;
+ mapannounce "gefg_cas05","Treasure Chest Broken Open",17;
set $boxNumG05, $boxNumG05 -1;
- if($boxNumG05 == 0) mapannounce "gefg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumG05 == 0) mapannounce "gefg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
-gefg_cas05.gat,149,107,0 script Switch#TresG05 111,{
+gefg_cas05,149,107,0 script Switch#TresG05 111,{
callfunc "F_GldTreasSw", "gefg_cas05",70,53;
close;
-}
+} \ No newline at end of file