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-rw-r--r--npc/guild/ev_agit_event.txt10
1 files changed, 8 insertions, 2 deletions
diff --git a/npc/guild/ev_agit_event.txt b/npc/guild/ev_agit_event.txt
index de49b519c..cb5034072 100644
--- a/npc/guild/ev_agit_event.txt
+++ b/npc/guild/ev_agit_event.txt
@@ -24,6 +24,7 @@
//= 1.5 Fixed WOE end messages on non-WOE days, by Avaj
//= 1.5a missing tabs [KarLaeda]
//= 1.6 Corrected multiple "WoE has begun" announces [ultramage]
+//= 1.7 Commented out the WoE start and end announces. [L0ne_W0lf]
//============================================================
//| To know how to set up WoE times, go to doc\woe_time_explanation.txt
// WoE Start/Stop times
@@ -50,14 +51,14 @@ OnAgitInit:
L_End:
if (agitcheck()) {
- Announce "The War Of Emperium is over!",8;
+ //Announce "The War Of Emperium is over!",8;
AgitEnd;
}
end;
L_Start:
if (!agitcheck()) {
- Announce "The War Of Emperium has begun!",8;
+ //Announce "The War Of Emperium has begun!",8;
AgitStart;
}
end;
@@ -68,6 +69,11 @@ L_Start:
- script TreasSpawn -1,{
end;
+// Please explain the relevence of this to me?
+// Why are we spawning chests per zone on 1 minute intervals?
+// They should al spawn at the same time in the same castle.
+// Is there a reason for this? Am I reading something wrong?
+
OnClock0001:
callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,0;
callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,0;