diff options
Diffstat (limited to 'npc/guild/aldeg_cas02.txt')
-rw-r--r-- | npc/guild/aldeg_cas02.txt | 147 |
1 files changed, 72 insertions, 75 deletions
diff --git a/npc/guild/aldeg_cas02.txt b/npc/guild/aldeg_cas02.txt index 135da1f14..d9ba54a32 100644 --- a/npc/guild/aldeg_cas02.txt +++ b/npc/guild/aldeg_cas02.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -//= War of Emperium (Al De baran) +//= War of Emperium (Al De Baran) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== @@ -10,28 +10,20 @@ //= NPCs that relate to Al De Baran Guild Castle 2 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] -//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] -//= 1.2 Removed dialog from interior flags. [L0ne_W0lf] +//= 1.1 Removed dialog from interior flags. [L0ne_W0lf] +//= 1.2 Partially rewrote Script. [Masao] //============================================================ -// Guild Flag (Town) +// Guild Flags (Outside Castle) //============================================================ -aldebaran,149,97,4 script Hohenschwangau#a2-1::Hohenschwangau 722,{ - end; - -OnRecvCastleA02: - FlagEmblem GetCastleData("aldeg_cas02",1); - end; -} +- script Hohenschwangau#1::OutsideFlagsA2 722,{ -// Guild Flag (Outside Castle) -//============================================================ -alde_gld,99,251,4 script Hohenschwangau#a2-2::Hohenschwangau2 722,{ set .@GID, GetCastleData("aldeg_cas02",1); + if (.@GID == 0) { - mes " [ Edict of the Divine Rune Midgard Kingdom ]"; + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; - mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; @@ -40,33 +32,33 @@ alde_gld,99,251,4 script Hohenschwangau#a2-2::Hohenschwangau2 722,{ mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; + close; } - else { - if (getcharid(2) == .@GID) { - mes "Brave ones..."; - mes "Do you wish to return to your honorable place?"; - next; - if (select("Return to the guild castle.:Quit.") == 1) { - if (getcharid(2) == GetCastleData("aldeg_cas02",1)) { - warp "aldeg_cas02",84,74; - //warp "aldeg_cas02",220,190; - end; - } + if (getcharid(2) == .@GID) { + mes "[ Echoing Voice ]"; + mes "Brave ones..."; + mes "Do you wish to return to your honorable place?"; + next; + if(select("Return to the guild castle.:Quit.") == 1) { + close2; + if (getcharid(2) == GetCastleData("aldeg_cas02",1)) { + warp "aldeg_cas02",220,190; + end; } - close; + end; } - mes "[ Edict of the Divine Rune Midgard Kingdom ]"; - mes " "; - mes "1. Following the ordinance of the"; - mes "Divine Rune Midgard Kingdom,"; - mes "we approve that this place is in"; - mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; - mes " "; - mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; - mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; - mes "If there is anyone who objects to this,"; - mes " prove your strength and honor with a steel blade in your hand."; + close; } + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "we approve that this place is in"; + mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; + mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; + mes "If there is anyone who objects to this,"; + mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastleA02: @@ -74,11 +66,12 @@ OnRecvCastleA02: end; } -alde_gld,99,244,4 duplicate(Hohenschwangau2) Hohenschwangau#a2-3 722 +alde_gld,99,251,4 duplicate(OutsideFlagsA2) Hohenschwangau#1-2 722 +alde_gld,99,244,4 duplicate(OutsideFlagsA2) Hohenschwangau#2 722 -// Guild Flag (Inside Castle) +// Guild Flags (Inside Castle) //============================================================ -aldeg_cas02,82,71,2 script Hohenschwangau#a2-4::Hohenschwangau3 722,{ +- script Hohenschwangau#3::InsideFlagsA2 722,{ end; OnRecvCastleA02: @@ -86,56 +79,60 @@ OnRecvCastleA02: end; } -aldeg_cas02,67,30,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-5 722 -aldeg_cas02,183,140,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-6 722 -aldeg_cas02,212,152,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-7 722 -aldeg_cas02,108,39,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-8 722 -aldeg_cas02,57,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-9 722 -aldeg_cas02,91,181,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-10 722 -aldeg_cas02,103,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-11 722 -aldeg_cas02,73,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-12 722 -aldeg_cas02,63,41,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-13 722 -aldeg_cas02,229,6,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-14 722 -aldeg_cas02,230,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-15 722 -aldeg_cas02,197,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-16 722 -aldeg_cas02,32,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-17 722 -aldeg_cas02,121,29,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-18 722 +aldeg_cas02,82,71,2 duplicate(InsideFlagsA2) Hohenschwangau#3-2 722 +aldeg_cas02,67,30,2 duplicate(InsideFlagsA2) Hohenschwangau#4 722 +aldeg_cas02,183,140,2 duplicate(InsideFlagsA2) Hohenschwangau#5 722 +aldeg_cas02,212,152,2 duplicate(InsideFlagsA2) Hohenschwangau#6 722 +aldeg_cas02,108,39,2 duplicate(InsideFlagsA2) Hohenschwangau#7 722 +aldeg_cas02,57,213,2 duplicate(InsideFlagsA2) Hohenschwangau#8 722 +aldeg_cas02,103,53,2 duplicate(InsideFlagsA2) Hohenschwangau#9 722 +aldeg_cas02,73,53,2 duplicate(InsideFlagsA2) Hohenschwangau#10 722 +aldeg_cas02,63,41,2 duplicate(InsideFlagsA2) Hohenschwangau#11 722 +aldeg_cas02,229,6,2 duplicate(InsideFlagsA2) Hohenschwangau#12 722 +aldeg_cas02,230,40,2 duplicate(InsideFlagsA2) Hohenschwangau#13 722 +aldeg_cas02,197,40,2 duplicate(InsideFlagsA2) Hohenschwangau#14 722 +aldeg_cas02,32,213,2 duplicate(InsideFlagsA2) Hohenschwangau#15 722 +aldeg_cas02,121,29,2 duplicate(InsideFlagsA2) Hohenschwangau#16 722 -// AGIT Manager +// Guild Flag (Town) //============================================================ -aldeg_cas02,214,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas02 -1 +aldebaran,149,97,4 duplicate(InsideFlagsA2) Hohenschwangau#17 722 -// Steward +// Kafra Employee //============================================================ -aldeg_cas02,78,74,0 duplicate(Gld_Mngr_Template) Chenchenlie#aldeg_cas02 55 +aldeg_cas02,84,74,0 duplicate(guildkafra) Kafra Staff#aldeg_cas02 117 -// Guardians +// Steward //============================================================ -aldeg_cas02,78,74,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas02 -1 +aldeg_cas02,78,74,0 duplicate(cm) Chenchenlie#aldeg_cas02 55 -// Kafra Staff +// Treasure Room Lever //============================================================ -aldeg_cas02,84,74,0 duplicate(Gld_Kafra_Template) Kafra Staff#aldeg_cas02 117 +aldeg_cas02,139,234,0 script #lever_A02 111,{ -// Master's Room Exit -//============================================================ -aldeg_cas02,139,235,0 script #switch_A02 111,{ mes " "; - mes "There's a small lever. Will you pull it? "; + mes "There's a small lever. Will you pull it?"; next; - if(select("Pull.:Do not.") == 2) close; - warp "aldeg_cas02",78,75; - end; + if(select("Pull.:Do not.") == 1) { + close2; + warp "aldeg_cas02",78,75; + end; + } + close; } -// Guild Treasure Protection +// Guild Dungeon Lever //============================================================ -aldeg_cas02,135,230,0 duplicate(Gld_Trea_Protect) ban_warp#aldeg_cas02 -1,8,8 +aldeg_cas02,194,136,0 duplicate(gdlever) #aldeg_cas02 111 // Guild Treasure Spawns //============================================================ aldeg_cas02,135,230,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas02 -1 -// Guild Dungeon Switch +// AGIT Manager +//============================================================ +aldeg_cas02,214,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas02 -1 + +// Guardians //============================================================ -aldeg_cas02,194,136,0 duplicate(Gld_Dun_Template) #aldeg_cas02 111 +aldeg_cas02,78,74,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas02 -1
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