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Diffstat (limited to 'npc/guild/aldeg_cas02.txt')
-rw-r--r-- | npc/guild/aldeg_cas02.txt | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/npc/guild/aldeg_cas02.txt b/npc/guild/aldeg_cas02.txt new file mode 100644 index 000000000..6ce6d9a7c --- /dev/null +++ b/npc/guild/aldeg_cas02.txt @@ -0,0 +1,170 @@ +//===== eAthena Script ======================================= +//= War of Emperium (Al De baran) +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= NPCs that relate to Al De Baran Guild Castle 2 +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//============================================================ + +// Guild Flag (Town) +//============================================================ +aldebaran,149,97,4 script Hohenschwangau#a2-1::Hohenschwangau 722,{ + end; + +OnRecvCastleA02: + FlagEmblem GetCastleData("aldeg_cas02",1); + end; +} + +// Guild Flag (Outside Castle) +//============================================================ +alde_gld,99,251,4 script Hohenschwangau#a2-2::Hohenschwangau2 722,{ + set .@GID, GetCastleData("aldeg_cas02",1); + if (.@GID == 0) { + mes " [ Edict of the Divine Rune Midgard Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + } + else { + if (getcharid(2) == .@GID) { + mes "Brave ones..."; + mes "Do you wish to return to your honorable place?"; + next; + if (select("Return to the guild castle.:Quit.") == 1) { + if (getcharid(2) == GetCastleData("aldeg_cas02",1)) { + warp "aldeg_cas02",85,72; + end; + } + } + close; + } + mes "[ Edict of the Divine Rune Midgard Kingdom ]"; + mes " "; + mes "1. Following the ordinance of the"; + mes "Divine Rune Midgard Kingdom,"; + mes "we approve that this place is in"; + mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; + mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; + mes "If there is anyone who objects to this,"; + mes " prove your strength and honor with a steel blade in your hand."; + } + close; + +OnRecvCastleA02: + FlagEmblem GetCastleData("aldeg_cas02",1); + end; +} + +alde_gld,99,244,4 duplicate(Hohenschwangau2) Hohenschwangau#a2-3 722 + +// Guild Flag (Inside Castle) +//============================================================ +aldeg_cas02,82,71,2 script Hohenschwangau#a2-4::Hohenschwangau3 722,{ + set .@GID, GetCastleData("aldeg_cas02",1); + if (.@GID == 0) { + mes " [ Edict of the Divine Rune Midgard Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + } + else { + mes "[ Edict of the Divine Rune Midgard Kingdom ]"; + mes " "; + mes "1. Following the ordinance of the"; + mes "Divine Rune Midgard Kingdom,"; + mes "we approve that this place is in"; + mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; + mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; + mes "If there is anyone who objects to this,"; + mes " prove your strength and honor with a steel blade in your hand."; + } + close; + +OnRecvCastleA02: + FlagEmblem GetCastleData("aldeg_cas02",1); + end; +} + +aldeg_cas02,67,30,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-5 722 +aldeg_cas02,183,140,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-6 722 +aldeg_cas02,212,152,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-7 722 +aldeg_cas02,108,39,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-8 722 +aldeg_cas02,57,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-9 722 +aldeg_cas02,91,181,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-10 722 +aldeg_cas02,103,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-11 722 +aldeg_cas02,73,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-12 722 +aldeg_cas02,63,41,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-13 722 +aldeg_cas02,229,6,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-14 722 +aldeg_cas02,230,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-15 722 +aldeg_cas02,197,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-16 722 +aldeg_cas02,32,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-17 722 +aldeg_cas02,121,29,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-18 722 + +// AGIT Manager +//============================================================ +aldeg_cas02,214,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas02 -1 + +// Steward +//============================================================ +aldeg_cas02,78,74,0 duplicate(Gld_Mngr_Template) Chenchenlie#aldeg_cas02 55 + +// Guardians +//============================================================ +aldeg_cas02,78,74,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas02 -1 + +// Kafra Staff +//============================================================ +aldeg_cas02,84,74,0 duplicate(Gld_Kafra_Template) Kafra Staff#aldeg_cas02 117 + +// Master's Room Exit +//============================================================ +aldeg_cas02,139,235,0 script #switch_A02 111,{ + mes " "; + mes "There's a small lever. Will you pull it? "; + next; + switch(select("Pull.:Do not.")) { + case 1: + warp "aldeg_cas02",78,75; + break; + case 2: + break; + } + end; +} + +// Guild Treasure Protection +//============================================================ +aldeg_cas02,135,230,0 duplicate(Gld_Trea_Protect) ban_warp#aldeg_cas02 -1,8,8 + +// Guild Treasure Spawns +//============================================================ +aldeg_cas02,135,230,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas02 -1 + +// Guild Dungeon Switch +//============================================================ +aldeg_cas02,194,136,0 duplicate(Gld_Dun_Template) #aldeg_cas02 111 |