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-rw-r--r--npc/guild/aldeg/aldeg_dunsw.txt51
-rw-r--r--npc/guild/aldeg/aldeg_ev_agit.txt130
-rw-r--r--npc/guild/aldeg/aldeg_flags.txt199
-rw-r--r--npc/guild/aldeg/aldeg_guardians.txt111
-rw-r--r--npc/guild/aldeg/aldeg_kafras.txt61
-rw-r--r--npc/guild/aldeg/aldeg_managers.txt110
-rw-r--r--npc/guild/aldeg/aldeg_treas.txt131
7 files changed, 793 insertions, 0 deletions
diff --git a/npc/guild/aldeg/aldeg_dunsw.txt b/npc/guild/aldeg/aldeg_dunsw.txt
new file mode 100644
index 000000000..0f86b8d11
--- /dev/null
+++ b/npc/guild/aldeg/aldeg_dunsw.txt
@@ -0,0 +1,51 @@
+//===== eAthena Script =======================================
+//= War of Emperium Dungeon Switch for Al De Baran Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Switch that warps guild members to the guild dungeon
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+
+// Castle 1 ===============================================
+aldeg_cas01.gat,212,181,0 script Switch#DunA01 111,{
+ callfunc "F_GldDunSw","aldeg_cas01","02",32,122;
+ close;
+}
+
+
+// Castle 2 ===============================================
+aldeg_cas02.gat,194,136,0 script Switch#DunA02 111,{
+ callfunc "F_GldDunSw","aldeg_cas02","02",79,32;
+ close;
+}
+
+
+// Castle 3 ===============================================
+aldeg_cas03.gat,200,177,0 script Switch#DunA03 111,{
+ callfunc "F_GldDunSw","aldeg_cas03","02",165,38;
+ close;
+}
+
+
+// Castle 4 ===============================================
+aldeg_cas04.gat,38,76,0 script Switch#DunA04 111,{
+ callfunc "F_GldDunSw","aldeg_cas04","02",160,148;
+ close;
+}
+
+
+// Castle 5 ===============================================
+
+aldeg_cas05.gat,22,205,0 script Switch#DunA05 111,{
+ callfunc "F_GldDunSw","aldeg_cas05","02",103,169;
+ close;
+}
diff --git a/npc/guild/aldeg/aldeg_ev_agit.txt b/npc/guild/aldeg/aldeg_ev_agit.txt
new file mode 100644
index 000000000..8287ad417
--- /dev/null
+++ b/npc/guild/aldeg/aldeg_ev_agit.txt
@@ -0,0 +1,130 @@
+//===== eAthena Script =======================================
+//= War of Emperium - Al De Baran Guild Wars Events
+//===== By: ==================================================
+//= jAthena (1.0)
+//= 1.1 by Akaru and ho|yAnge|
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Event Triggers of Geffen Guild Wars
+//===== Additional Comments: =================================
+//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
+//============================================================
+
+
+// Castle 1 ================================================================
+aldeg_cas01.gat,216,24,0 script Agit_A01 -1,{
+OnInterIfInit:
+ GetCastleData "aldeg_cas01.gat",0,"::OnRecvCastleA01";
+ end;
+OnRecvCastleA01:
+ RequestGuildInfo GetCastleData("aldeg_cas01.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","aldeg_cas01","A01",216,24;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","aldeg_cas01","A01";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "aldeg_cas01.gat",GetCastleData("aldeg_cas01.gat",1),6;
+ Monster "aldeg_cas01.gat",216,24,"EMPERIUM",1288,1,"Agit_A01::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","aldeg_cas01","A01";
+ end;
+}
+
+// Castle 2 ================================================================
+aldeg_cas02.gat,214,24,0 script Agit_A02 -1,{
+OnInterIfInit:
+ GetCastleData "aldeg_cas02.gat",0,"::OnRecvCastleA02";
+ end;
+OnRecvCastleA02:
+ RequestGuildInfo GetCastleData("aldeg_cas02.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","aldeg_cas02","A02",214,24;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","aldeg_cas02","A02";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "aldeg_cas02.gat",GetCastleData("aldeg_cas02.gat",1),6;
+ Monster "aldeg_cas02.gat",214,24,"EMPERIUM",1288,1,"Agit_A02::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","aldeg_cas02","A02";
+ end;
+}
+
+// Castle 3 ================================================================
+aldeg_cas03.gat,206,32,0 script Agit_A03 -1,{
+OnInterIfInit:
+ GetCastleData "aldeg_cas03.gat",0,"::OnRecvCastleA03";
+ end;
+OnRecvCastleA03:
+ RequestGuildInfo GetCastleData("aldeg_cas03.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","aldeg_cas03","A03",206,32;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","aldeg_cas03","A03";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "aldeg_cas03.gat",GetCastleData("aldeg_cas03.gat",1),6;
+ Monster "aldeg_cas03.gat",206,32,"EMPERIUM",1288,1,"Agit_A03::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","aldeg_cas03","A03";
+ end;
+}
+
+// Castle 4 ================================================================
+aldeg_cas04.gat,36,218,0 script Agit_A04 -1,{
+OnInterIfInit:
+ GetCastleData "aldeg_cas04.gat",0,"::OnRecvCastleA04";
+ end;
+OnRecvCastleA04:
+ RequestGuildInfo GetCastleData("aldeg_cas04.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","aldeg_cas04","A04",36,218;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","aldeg_cas04","A04";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "aldeg_cas04.gat",GetCastleData("aldeg_cas04.gat",1),6;
+ Monster "aldeg_cas04.gat",36,218,"EMPERIUM",1288,1,"Agit_A04::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","aldeg_cas04","A04";
+ end;
+}
+
+// Castle 5 ================================================================
+aldeg_cas05.gat,28,102,0 script Agit_A05 -1,{
+OnInterIfInit:
+ GetCastleData "aldeg_cas05.gat",0,"::OnRecvCastleA05";
+ end;
+OnRecvCastleA05:
+ RequestGuildInfo GetCastleData("aldeg_cas05.gat",1);
+ end;
+OnAgitStart:
+ callfunc "F_AgitStart","aldeg_cas05","A05",28,102;
+ end;
+OnAgitBreak:
+ callfunc "F_AgitBreak","aldeg_cas05","A05";
+ end;
+OnAgitEliminate:
+ MapRespawnGuildID "aldeg_cas05.gat",GetCastleData("aldeg_cas05.gat",1),6;
+ Monster "aldeg_cas05.gat",28,102,"EMPERIUM",1288,1,"Agit_A05::OnAgitBreak";
+ end;
+OnAgitEnd:
+ callfunc "F_AgitEnd","aldeg_cas05","A05";
+ end;
+}
diff --git a/npc/guild/aldeg/aldeg_flags.txt b/npc/guild/aldeg/aldeg_flags.txt
new file mode 100644
index 000000000..1ed3dc08e
--- /dev/null
+++ b/npc/guild/aldeg/aldeg_flags.txt
@@ -0,0 +1,199 @@
+//===== eAthena Script =======================================
+//= War of Emperium Al De Baran Guild Flags
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= WoE flag scripts. Display guild emblems on flags.
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+//================================================================================//
+// Castle 1
+//================================================================================//
+aldebaran.gat,152,97,4 script Noisyubantian#a1-1::Noisyubantian 722,{
+ callfunc "F_Flags","Al De Baran","aldeg_cas01",218,170;
+ close;
+
+OnRecvCastleA01:
+ FlagEmblem GetCastleData("aldeg_cas01.gat",1);
+ end;
+}
+
+// In Guild =============================================
+alde_gld.gat,61,87,6 duplicate(Noisyubantian) Noisyubantian#a1-2 722
+alde_gld.gat,61,79,6 duplicate(Noisyubantian) Noisyubantian#a1-3 722
+alde_gld.gat,45,87,8 duplicate(Noisyubantian) Noisyubantian#a1-4 722
+alde_gld.gat,51,87,8 duplicate(Noisyubantian) Noisyubantian#a1-5 722
+// In Castle ============================================
+aldeg_cas01.gat,30,248,4 duplicate(Noisyubantian) Noisyubantian#a1-6 722
+aldeg_cas01.gat,30,246,4 duplicate(Noisyubantian) Noisyubantian#a1-7 722
+aldeg_cas01.gat,37,248,4 duplicate(Noisyubantian) Noisyubantian#a1-8 722
+aldeg_cas01.gat,37,246,4 duplicate(Noisyubantian) Noisyubantian#a1-9 722
+aldeg_cas01.gat,95,80,2 duplicate(Noisyubantian) Noisyubantian#a1-10 722
+aldeg_cas01.gat,95,59,2 duplicate(Noisyubantian) Noisyubantian#a1-11 722
+aldeg_cas01.gat,62,75,2 duplicate(Noisyubantian) Noisyubantian#a1-12 722
+aldeg_cas01.gat,70,75,2 duplicate(Noisyubantian) Noisyubantian#a1-13 722
+aldeg_cas01.gat,74,75,2 duplicate(Noisyubantian) Noisyubantian#a1-14 722
+aldeg_cas01.gat,62,64,2 duplicate(Noisyubantian) Noisyubantian#a1-15 722
+aldeg_cas01.gat,66,64,2 duplicate(Noisyubantian) Noisyubantian#a1-16 722
+aldeg_cas01.gat,70,64,2 duplicate(Noisyubantian) Noisyubantian#a1-17 722
+aldeg_cas01.gat,74,64,2 duplicate(Noisyubantian) Noisyubantian#a1-18 722
+aldeg_cas01.gat,203,150,4 duplicate(Noisyubantian) Noisyubantian#a1-19 722
+aldeg_cas01.gat,210,150,4 duplicate(Noisyubantian) Noisyubantian#a1-20 722
+
+
+
+
+//================================================================================//
+// Castle 2
+//================================================================================//
+aldebaran.gat,149,97,4 script Hohensyubangawoo#a2-1::Hohensyubangawoo 722,{
+ callfunc "F_Flags","Al De Baran","aldeg_cas02",85,72;
+ close;
+
+OnRecvCastleA02:
+ FlagEmblem GetCastleData("aldeg_cas02.gat",1);
+ end;
+}
+
+// In Guild =================================================
+alde_gld.gat,93,250,5 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-2 722
+alde_gld.gat,98,250,5 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-3 722
+// In Castle =============================================
+aldeg_cas02.gat,82,71,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-4 722
+aldeg_cas02.gat,67,30,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-5 722
+aldeg_cas02.gat,183,140,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-6 722
+aldeg_cas02.gat,212,152,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-7 722
+aldeg_cas02.gat,108,39,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-8 722
+aldeg_cas02.gat,57,213,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-9 722
+aldeg_cas02.gat,91,181,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-10 722
+aldeg_cas02.gat,103,53,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-11 722
+aldeg_cas02.gat,73,53,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-12 722
+aldeg_cas02.gat,63,41,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-13 722
+aldeg_cas02.gat,229,6,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-14 722
+aldeg_cas02.gat,230,40,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-15 722
+aldeg_cas02.gat,197,40,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-16 722
+aldeg_cas02.gat,32,213,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-17 722
+aldeg_cas02.gat,88,180,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-18 722
+aldeg_cas02.gat,121,29,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-19 722
+
+
+
+
+//================================================================================//
+// Castle 3
+//================================================================================//
+aldebaran.gat,134,97,4 script Nyirenverk#a3-1::Nyirenverk 722,{
+ callfunc "F_Flags","Al De Baran","aldeg_cas03",118,76;
+ close;
+
+OnRecvCastleA03:
+ FlagEmblem GetCastleData("aldeg_cas03.gat",1);
+ end;
+}
+// In Guild ===============================================
+alde_gld.gat,139,83,1 duplicate(Nyirenverk) Nyirenverk#a3-2 722
+alde_gld.gat,145,83,1 duplicate(Nyirenverk) Nyirenverk#a3-3 722
+// In Castle =============================================
+aldeg_cas03.gat,176,175,2 duplicate(Nyirenverk) Nyirenverk#a3-4 722
+aldeg_cas03.gat,85,103,2 duplicate(Nyirenverk) Nyirenverk#a3-5 722
+aldeg_cas03.gat,77,115,2 duplicate(Nyirenverk) Nyirenverk#a3-6 722
+aldeg_cas03.gat,77,215,2 duplicate(Nyirenverk) Nyirenverk#a3-7 722
+aldeg_cas03.gat,112,107,2 duplicate(Nyirenverk) Nyirenverk#a3-8 722
+aldeg_cas03.gat,112,117,2 duplicate(Nyirenverk) Nyirenverk#a3-9 722
+aldeg_cas03.gat,69,71,2 duplicate(Nyirenverk) Nyirenverk#a3-10 722
+aldeg_cas03.gat,91,69,2 duplicate(Nyirenverk) Nyirenverk#a3-11 722
+aldeg_cas03.gat,108,60,2 duplicate(Nyirenverk) Nyirenverk#a3-12 722
+aldeg_cas03.gat,121,73,2 duplicate(Nyirenverk) Nyirenverk#a3-13 722
+aldeg_cas03.gat,121,73,2 duplicate(Nyirenverk) Nyirenverk#a3-14 722
+aldeg_cas03.gat,75,102,2 duplicate(Nyirenverk) Nyirenverk#a3-15 722
+aldeg_cas03.gat,199,169,2 duplicate(Nyirenverk) Nyirenverk#a3-16 722
+aldeg_cas03.gat,181,179,2 duplicate(Nyirenverk) Nyirenverk#a3-17 722
+aldeg_cas03.gat,192,44,2 duplicate(Nyirenverk) Nyirenverk#a3-18 722
+aldeg_cas03.gat,88,108,2 duplicate(Nyirenverk) Nyirenverk#a3-19 722
+aldeg_cas03.gat,208,145,2 duplicate(Nyirenverk) Nyirenverk#a3-20 722
+aldeg_cas03.gat,207,75,2 duplicate(Nyirenverk) Nyirenverk#a3-21 722
+aldeg_cas03.gat,96,62,2 duplicate(Nyirenverk) Nyirenverk#a3-22 722
+
+
+
+
+//================================================================================//
+// Castle 4
+//================================================================================//
+aldebaran.gat,131,97,4 script Byirtsburi#a4-1::Byirtsburi 722,{
+ callfunc "F_Flags","Al De Baran","aldeg_cas04",45,88;
+ close;
+
+OnRecvCastleA04:
+ FlagEmblem GetCastleData("aldeg_cas04.gat",1);
+ end;
+}
+// In Guild ===============================================
+alde_gld.gat,239,247,1 duplicate(Byirtsburi) Byirtsburi#a4-2 722
+alde_gld.gat,234,247,1 duplicate(Byirtsburi) Byirtsburi#a4-3 722
+alde_gld.gat,241,239,7 duplicate(Byirtsburi) Byirtsburi#a4-4 722
+alde_gld.gat,241,234,7 duplicate(Byirtsburi) Byirtsburi#a4-5 722
+// In Castle =============================================
+aldeg_cas04.gat,167,61,2 duplicate(Byirtsburi) Byirtsburi#a4-6 722
+aldeg_cas04.gat,164,90,2 duplicate(Byirtsburi) Byirtsburi#a4-7 722
+aldeg_cas04.gat,143,209,2 duplicate(Byirtsburi) Byirtsburi#a4-8 722
+aldeg_cas04.gat,129,193,2 duplicate(Byirtsburi) Byirtsburi#a4-9 722
+aldeg_cas04.gat,112,206,2 duplicate(Byirtsburi) Byirtsburi#a4-10 722
+aldeg_cas04.gat,113,212,2 duplicate(Byirtsburi) Byirtsburi#a4-11 722
+aldeg_cas04.gat,77,117,2 duplicate(Byirtsburi) Byirtsburi#a4-12 722
+aldeg_cas04.gat,186,42,2 duplicate(Byirtsburi) Byirtsburi#a4-13 722
+aldeg_cas04.gat,30,69,2 duplicate(Byirtsburi) Byirtsburi#a4-14 722
+aldeg_cas04.gat,55,97,2 duplicate(Byirtsburi) Byirtsburi#a4-15 722
+aldeg_cas04.gat,45,98,2 duplicate(Byirtsburi) Byirtsburi#a4-16 722
+aldeg_cas04.gat,33,116,2 duplicate(Byirtsburi) Byirtsburi#a4-17 722
+aldeg_cas04.gat,130,180,2 duplicate(Byirtsburi) Byirtsburi#a4-18 722
+aldeg_cas04.gat,129,193,2 duplicate(Byirtsburi) Byirtsburi#a4-19 722
+aldeg_cas04.gat,142,209,2 duplicate(Byirtsburi) Byirtsburi#a4-20 722
+aldeg_cas04.gat,33,107,2 duplicate(Byirtsburi) Byirtsburi#a4-21 722
+aldeg_cas04.gat,133,220,2 duplicate(Byirtsburi) Byirtsburi#a4-22 722
+aldeg_cas04.gat,169,22,2 duplicate(Byirtsburi) Byirtsburi#a4-23 722
+aldeg_cas04.gat,169,15,2 duplicate(Byirtsburi) Byirtsburi#a4-24 722
+
+
+
+
+//================================================================================//
+// Castle 5
+//================================================================================//
+aldebaran.gat,128,97,4 script Rotenburk#a5-1::Rotenburk 722,{
+ callfunc "F_Flags","Al De Baran","aldeg_cas05",31,190;
+ close;
+
+OnRecvCastleA05:
+ FlagEmblem GetCastleData("aldeg_cas05.gat",1);
+ end;
+}
+// In Guild ===============================================
+alde_gld.gat,266,92,7 duplicate(Rotenburk) Rotenburk#a5-2 722
+alde_gld.gat,266,88,7 duplicate(Rotenburk) Rotenburk#a5-3 722
+// In Castle =============================================
+aldeg_cas05.gat,170,85,2 duplicate(Rotenburk) Rotenburk#a5-4 722
+aldeg_cas05.gat,142,212,2 duplicate(Rotenburk) Rotenburk#a5-5 722
+aldeg_cas05.gat,149,196,2 duplicate(Rotenburk) Rotenburk#a5-6 722
+aldeg_cas05.gat,41,180,2 duplicate(Rotenburk) Rotenburk#a5-7 722
+aldeg_cas05.gat,38,201,2 duplicate(Rotenburk) Rotenburk#a5-8 722
+aldeg_cas05.gat,65,182,2 duplicate(Rotenburk) Rotenburk#a5-9 722
+aldeg_cas05.gat,65,205,2 duplicate(Rotenburk) Rotenburk#a5-10 722
+aldeg_cas05.gat,10,218,2 duplicate(Rotenburk) Rotenburk#a5-11 722
+aldeg_cas05.gat,164,201,2 duplicate(Rotenburk) Rotenburk#a5-12 722
+aldeg_cas05.gat,216,96,2 duplicate(Rotenburk) Rotenburk#a5-13 722
+aldeg_cas05.gat,217,80,2 duplicate(Rotenburk) Rotenburk#a5-14 722
+aldeg_cas05.gat,14,117,2 duplicate(Rotenburk) Rotenburk#a5-15 722
+aldeg_cas05.gat,10,225,2 duplicate(Rotenburk) Rotenburk#a5-16 722
+aldeg_cas05.gat,187,59,2 duplicate(Rotenburk) Rotenburk#a5-17 722
+aldeg_cas05.gat,154,51,2 duplicate(Rotenburk) Rotenburk#a5-18 722
+aldeg_cas05.gat,22,211,2 duplicate(Rotenburk) Rotenburk#a5-19 722
+aldeg_cas05.gat,150,202,2 duplicate(Rotenburk) Rotenburk#a5-20 722
diff --git a/npc/guild/aldeg/aldeg_guardians.txt b/npc/guild/aldeg/aldeg_guardians.txt
new file mode 100644
index 000000000..764d7a66d
--- /dev/null
+++ b/npc/guild/aldeg/aldeg_guardians.txt
@@ -0,0 +1,111 @@
+//===== eAthena Script =======================================
+//= War of Emperium - aldeg_cas guardians script
+//===== By: ==================================================
+//= holyAngelX (1.0)
+//===== Current Version: =====================================
+//= 1.2a
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Re-spawns guardians on server start if they have been
+//= purchased. Also announces when a guardian dies.
+//===== Additional Comments: =================================
+//= 1.1 by joedukk
+//= 1.2 by Akaru and Valaris
+//= 1.2a Guardians for all aldeg castles are now in this file.
+//= Minor optimizations.[kobra_k88]
+//============================================================
+
+
+aldeg_cas01.gat,216,24,0 script Guardian_A01 -1,{
+OnAgitInit:
+ if (GetCastleData("aldeg_cas01.gat",10) == 1) guardian "aldeg_cas01.gat",18,219,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",0;
+ if (GetCastleData("aldeg_cas01.gat",11) == 1) guardian "aldeg_cas01.gat",117,42,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",1;
+ if (GetCastleData("aldeg_cas01.gat",12) == 1) guardian "aldeg_cas01.gat",207,153,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",2;
+ if (GetCastleData("aldeg_cas01.gat",13) == 1) guardian "aldeg_cas01.gat",68,70,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",3;
+ if (GetCastleData("aldeg_cas01.gat",14) == 1) guardian "aldeg_cas01.gat",187,140,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",4;
+ if (GetCastleData("aldeg_cas01.gat",15) == 1) guardian "aldeg_cas01.gat",62,204,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",5;
+ if (GetCastleData("aldeg_cas01.gat",16) == 1) guardian "aldeg_cas01.gat",113,100,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",6;
+ if (GetCastleData("aldeg_cas01.gat",17) == 1) guardian "aldeg_cas01.gat",211,174,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "aldeg_cas01.gat","A Guardian Has Fallen",17;
+ end;
+
+//NoSpawn:
+// break;
+}
+//------------------------------------------------------------------------------
+aldeg_cas02.gat,214,24,0 script Guardian_A02 -1,{
+OnAgitInit:
+ if (GetCastleData("aldeg_cas02.gat",10) == 1) guardian "aldeg_cas02.gat",22,186,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",0;
+ if (GetCastleData("aldeg_cas02.gat",11) == 1) guardian "aldeg_cas02.gat",88,31,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",1;
+ if (GetCastleData("aldeg_cas02.gat",12) == 1) guardian "aldeg_cas02.gat",207,176,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",2;
+ if (GetCastleData("aldeg_cas02.gat",13) == 1) guardian "aldeg_cas02.gat",50,201,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",3;
+ if (GetCastleData("aldeg_cas02.gat",14) == 1) guardian "aldeg_cas02.gat",197,146,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",4;
+ if (GetCastleData("aldeg_cas02.gat",15) == 1) guardian "aldeg_cas02.gat",71,193,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",5;
+ if (GetCastleData("aldeg_cas02.gat",16) == 1) guardian "aldeg_cas02.gat",88,31,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",6;
+ if (GetCastleData("aldeg_cas02.gat",17) == 1) guardian "aldeg_cas02.gat",219,148,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "aldeg_cas02.gat","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+aldeg_cas03.gat,206,32,0 script Guardian_A03 -1,{
+OnAgitInit:
+ if (GetCastleData("aldeg_cas03.gat",10) == 1) guardian "aldeg_cas03.gat",57,216,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",0;
+ if (GetCastleData("aldeg_cas03.gat",11) == 1) guardian "aldeg_cas03.gat",80,108,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",1;
+ if (GetCastleData("aldeg_cas03.gat",12) == 1) guardian "aldeg_cas03.gat",199,183,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",2;
+ if (GetCastleData("aldeg_cas03.gat",13) == 1) guardian "aldeg_cas03.gat",98,267,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",3;
+ if (GetCastleData("aldeg_cas03.gat",14) == 1) guardian "aldeg_cas03.gat",91,88,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",4;
+ if (GetCastleData("aldeg_cas03.gat",15) == 1) guardian "aldeg_cas03.gat",78,121,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",5;
+ if (GetCastleData("aldeg_cas03.gat",16) == 1) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",6;
+ if (GetCastleData("aldeg_cas03.gat",17) == 1) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "aldeg_cas03.gat","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+aldeg_cas04.gat,36,218,0 script Guardian_A04 -1,{
+OnAgitInit:
+ if (GetCastleData("aldeg_cas04.gat",10) == 1) guardian "aldeg_cas04.gat",181,33,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",0;
+ if (GetCastleData("aldeg_cas04.gat",11) == 1) guardian "aldeg_cas04.gat",50,68,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",1;
+ if (GetCastleData("aldeg_cas04.gat",12) == 1) guardian "aldeg_cas04.gat",50,119,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",2;
+ if (GetCastleData("aldeg_cas04.gat",13) == 1) guardian "aldeg_cas04.gat",169,49,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",3;
+ if (GetCastleData("aldeg_cas04.gat",14) == 1) guardian "aldeg_cas04.gat",133,196,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",4;
+ if (GetCastleData("aldeg_cas04.gat",15) == 1) guardian "aldeg_cas04.gat",177,87,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",5;
+ if (GetCastleData("aldeg_cas04.gat",16) == 1) guardian "aldeg_cas04.gat",50,119,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",6;
+ if (GetCastleData("aldeg_cas04.gat",17) == 1) guardian "aldeg_cas04.gat",133,196,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "aldeg_cas04.gat","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+aldeg_cas05.gat,28,102,0 script Guardian_A05 -1,{
+OnAgitInit:
+ if (GetCastleData("aldeg_cas05.gat",10) == 1) guardian "aldeg_cas05.gat",157,192,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",0;
+ if (GetCastleData("aldeg_cas05.gat",11) == 1) guardian "aldeg_cas05.gat",194,46,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",1;
+ if (GetCastleData("aldeg_cas05.gat",12) == 1) guardian "aldeg_cas05.gat",146,214,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",2;
+ if (GetCastleData("aldeg_cas05.gat",13) == 1) guardian "aldeg_cas05.gat",223,95,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",3;
+ if (GetCastleData("aldeg_cas05.gat",14) == 1) guardian "aldeg_cas05.gat",131,223,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",4;
+ if (GetCastleData("aldeg_cas05.gat",15) == 1) guardian "aldeg_cas05.gat",191,68,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",5;
+ if (GetCastleData("aldeg_cas05.gat",16) == 1) guardian "aldeg_cas05.gat",160,194,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",6;
+ if (GetCastleData("aldeg_cas05.gat",17) == 1) guardian "aldeg_cas05.gat",49,225,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "aldeg_cas05.gat","A Guardian Has Fallen",17;
+ end;
+}
diff --git a/npc/guild/aldeg/aldeg_kafras.txt b/npc/guild/aldeg/aldeg_kafras.txt
new file mode 100644
index 000000000..23b2fd8b7
--- /dev/null
+++ b/npc/guild/aldeg/aldeg_kafras.txt
@@ -0,0 +1,61 @@
+//===== eAthena Script =======================================
+//= War of Emperium Kafras for Al De Baran Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Provides Kafra services for guild members of Al De Baran Castles.
+//= Used in conjuction with function F_Kafra.
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+// Castle 1 ===============================================
+aldeg_cas01.gat,218,170,0 script Kafra Service#A01 117,{
+ callfunc "F_GKafra", "aldeg_cas01", "Al De Baran";
+ end;
+OnRecvCastleA01:
+ if (GetCastleData("aldeg_cas01.gat",9) < 1) disablenpc "Kafra Service#A01";
+ end;
+}
+
+// Castle 2 ===============================================
+aldeg_cas02.gat,84,74,0 script Kafra Service#A02 117,{
+ callfunc "F_GKafra", "aldeg_cas02", "Al De Baran";
+ end;
+OnRecvCastleA02:
+ if (GetCastleData("aldeg_cas02.gat",9) < 1) disablenpc "Kafra Service#A02";
+ end;
+}
+
+// Castle 3 ===============================================
+aldeg_cas03.gat,118,76,0 script Kafra Service#A03 117,{
+ callfunc "F_GKafra", "aldeg_cas03", "Al De Baran";
+ end;
+OnRecvCastleA03:
+ if (GetCastleData("aldeg_cas03.gat",9) < 1) disablenpc "Kafra Service#A03";
+ end;
+}
+
+// Castle 4 ===============================================
+aldeg_cas04.gat,45,88,0 script Kafra Service#A04 117,{
+ callfunc "F_GKafra", "aldeg_cas04", "Al De Baran";
+ end;
+OnRecvCastleA04:
+ if (GetCastleData("aldeg_cas04.gat",9) < 1) disablenpc "Kafra Service#A04";
+ end;
+}
+
+// Castle 5 ===============================================
+aldeg_cas05.gat,31,190,0 script Kafra Service#A05 117,{
+ callfunc "F_GKafra", "aldeg_cas05", "Al De Baran";
+ end;
+OnRecvCastleA05:
+ if (GetCastleData("aldeg_cas05.gat",9) < 1) disablenpc "Kafra Service#A05";
+ end;
+}
diff --git a/npc/guild/aldeg/aldeg_managers.txt b/npc/guild/aldeg/aldeg_managers.txt
new file mode 100644
index 000000000..166097638
--- /dev/null
+++ b/npc/guild/aldeg/aldeg_managers.txt
@@ -0,0 +1,110 @@
+//===== eAthena Script =======================================
+//= War of Emperium Managers for Al De Baran Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+// Castle 1 ==================================================================================
+aldeg_cas01.gat,218,175,0 script Arl Fredo 55,{
+
+ if(callfunc("F_GldManager","Arl Fredo","aldeg_cas01",119,223,"A01") == 0) close;
+
+ if(@GDnum==10) guardian "aldeg_cas01.gat",18,219,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",0;
+ if(@GDnum==11) guardian "aldeg_cas01.gat",117,42,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",1;
+ if(@GDnum==12) guardian "aldeg_cas01.gat",207,153,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",2;
+ if(@GDnum==13) guardian "aldeg_cas01.gat",68,70,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",3;
+ if(@GDnum==14) guardian "aldeg_cas01.gat",187,140,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",4;
+ if(@GDnum==15) guardian "aldeg_cas01.gat",62,204,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",5;
+ if(@GDnum==16) guardian "aldeg_cas01.gat",113,100,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",6;
+ if(@GDnum==17) guardian "aldeg_cas01.gat",211,174,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",7;
+ mes "[Arl Fredo]";
+ mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 2 ==================================================================================
+aldeg_cas02.gat,78,74,0 script Chen Lee 55,{
+
+ if(callfunc("F_GldManager","Chen Lee","aldeg_cas02",135,231,"A02") == 0) close;
+
+ if(@GDnum==10) guardian "aldeg_cas02.gat",22,186,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",0;
+ if(@GDnum==11) guardian "aldeg_cas02.gat",88,31,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",1;
+ if(@GDnum==12) guardian "aldeg_cas02.gat",207,176,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",2;
+ if(@GDnum==13) guardian "aldeg_cas02.gat",50,201,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",3;
+ if(@GDnum==14) guardian "aldeg_cas02.gat",197,146,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",4;
+ if(@GDnum==15) guardian "aldeg_cas02.gat",71,193,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",5;
+ if(@GDnum==16) guardian "aldeg_cas02.gat",88,31,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",6;
+ if(@GDnum==17) guardian "aldeg_cas02.gat",219,148,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",7;
+ mes "[ Chen Lee ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 3 ==================================================================================
+aldeg_cas03.gat,110,118,0 script Chen Lee 55,{
+
+ if(callfunc("F_GldManager","Chen Lee","aldeg_cas03",225,269,"A03") == 0) close;
+
+ if(@GDnum==10) guardian "aldeg_cas03.gat",57,216,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",0;
+ if(@GDnum==11) guardian "aldeg_cas03.gat",80,108,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",1;
+ if(@GDnum==12) guardian "aldeg_cas03.gat",199,183,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",2;
+ if(@GDnum==13) guardian "aldeg_cas03.gat",98,267,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",3;
+ if(@GDnum==14) guardian "aldeg_cas03.gat",91,88,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",4;
+ if(@GDnum==15) guardian "aldeg_cas03.gat",78,121,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",5;
+ if(@GDnum==16) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",6;
+ if(@GDnum==17) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",7;
+ mes "[ Chen Lee ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 4 ==================================================================================
+aldeg_cas04.gat,53,89,0 script Brimhemsen 55,{
+//aldeg_cas04.gat,67,116,0 script Brimhemsen 55,{
+
+ if(callfunc("F_GldManager","Brimhemsen","aldeg_cas04",85,12,"A04") == 0) close;
+
+ if(@GDnum==10) guardian "aldeg_cas04.gat",181,33,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",0;
+ if(@GDnum==11) guardian "aldeg_cas04.gat",50,68,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",1;
+ if(@GDnum==12) guardian "aldeg_cas04.gat",50,119,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",2;
+ if(@GDnum==13) guardian "aldeg_cas04.gat",169,49,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",3;
+ if(@GDnum==14) guardian "aldeg_cas04.gat",133,196,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",4;
+ if(@GDnum==15) guardian "aldeg_cas04.gat",177,87,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",5;
+ if(@GDnum==16) guardian "aldeg_cas04.gat",50,119,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",6;
+ if(@GDnum==17) guardian "aldeg_cas04.gat",133,196,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",7;
+ mes "[ Brimhemsen ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+}
+
+
+// Castle 5 ==================================================================================
+aldeg_cas05.gat,52,179,0 script Brimhemsen 55,{
+
+ if(callfunc("F_GldManager","Brimhemsen","aldeg_cas05",66,11,"A05") == 0) close;
+
+ if(@GDnum==10) guardian "aldeg_cas05.gat",157,192,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",0;
+ if(@GDnum==11) guardian "aldeg_cas05.gat",194,46,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",1;
+ if(@GDnum==12) guardian "aldeg_cas05.gat",146,214,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",2;
+ if(@GDnum==13) guardian "aldeg_cas05.gat",223,95,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",3;
+ if(@GDnum==14) guardian "aldeg_cas05.gat",131,223,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",4;
+ if(@GDnum==15) guardian "aldeg_cas05.gat",191,68,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",5;
+ if(@GDnum==16) guardian "aldeg_cas05.gat",160,194,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",6;
+ if(@GDnum==17) guardian "aldeg_cas05.gat",49,225,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",7;
+ mes "[ Brimhemsen ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+}
diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt
new file mode 100644
index 000000000..bdc0b75f2
--- /dev/null
+++ b/npc/guild/aldeg/aldeg_treas.txt
@@ -0,0 +1,131 @@
+//===== eAthena Script =======================================
+//= War of Emperium Treasure Rooms for Al De Baran Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+//<=============================== Castle 1 =================================>\\
+
+// Treasure Spawn -----------------------
+aldeg_cas01.gat,1,1,1 script Treasure_A01 -1,{
+
+OnRecvCastleA01:
+ if($boxNumA01 == 0) end;
+ set $@bxA01, $boxNumA01;
+ callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1;
+ end;
+
+OnDied:
+ mapannounce "aldeg_cas01.gat","Treasure Chest Broken Open",17;
+ set $boxNumA01, $boxNumA01 -1;
+ if($boxNumA01 == 0) mapannounce "aldeg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch --------------------
+aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas01",218,176;
+ end;
+}
+
+//<================================ Castle 2 ================================>\\
+
+// Treasure Spawn ----------------------------
+aldeg_cas02.gat,1,1,1 script Treasure_A02 -1,{
+
+OnRecvCastleA02:
+ if($boxNumA02 == 0) end;
+ set $@bxA02, $boxNumA02;
+ callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1;
+ end;
+
+OnDied:
+ mapannounce "aldeg_cas02.gat","Treasure Chest Broken Open",17;
+ set $boxNumA02, $boxNumA02 -1;
+ if($boxNumA02 == 0) mapannounce "aldeg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------
+aldeg_cas02.gat,139,235,0 script Switch#TresA02 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
+}
+
+//<================================ Castle 3 ================================>\\
+
+// Treasure Spawn ---------------------------
+aldeg_cas03.gat,1,1,1 script Treasure_A03 -1,{
+
+OnRecvCastleA03:
+ if($boxNumA03 == 0) end;
+ set $@bxA03, $boxNumA03;
+ callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1;
+ end;
+
+OnDied:
+ mapannounce "aldeg_cas03.gat","Treasure Chest Broken Open",17;
+ set $boxNumA03, $boxNumA03 -1;
+ if($boxNumA03 == 0) mapannounce "aldeg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch -----------------------
+aldeg_cas03.gat,229,267,0 script Switch#TresA03 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
+}
+
+//<================================ Castle 4 ================================>\\
+
+// Treasure Spawn -------------------------------
+aldeg_cas04.gat,1,1,1 script Treasure_A04 -1,{
+
+OnRecvCastleA04:
+ if($boxNumA04 == 0) end;
+ set $@bxA04, $boxNumA04;
+ callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1;
+ end;
+
+OnDied:
+ mapannounce "aldeg_cas04.gat","Treasure Chest Broken Open",17;
+ set $boxNumA04, $boxNumA04 -1;
+ if($boxNumA04 == 0) mapannounce "aldeg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+
+}
+// Treasure Room Switch -------------------------
+aldeg_cas04.gat,83,17,0 script Switch#TresA04 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
+}
+
+//<================================ Castle 5 ================================>\\
+
+// Treasure Spawn ------------------------------------
+aldeg_cas05.gat,1,1,1 script Treasure_A05 -1,{
+
+OnRecvCastleA05:
+ if($boxNumA05 == 0) end;
+ set $@bxA05, $boxNumA05;
+ callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1;
+ end;
+
+OnDied:
+ mapannounce "aldeg_cas05.gat","Treasure Chest Broken Open",17;
+ set $boxNumA05, $boxNumA05 -1;
+ if($boxNumA05 == 0) mapannounce "aldeg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ---------------------------------
+aldeg_cas05.gat,64,8,0 script Switch#TresA05 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
+}