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-rw-r--r--npc/guild/aldeg/aldeg_treas.txt173
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diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt
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-//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for Al De Baran Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//= 1.3 Removed announces when you open chests. [L0ne_W0lf]
-//============================================================
-
-
-//<=============================== Castle 1 =================================>\\
-
-// Treasure Spawn -----------------------
-aldeg_cas01,1,1,1 script Treasure_A01 -1,{
-
-OnRecvCastleA01:
- end;
-OnInit:
- if($boxNumA01 == 0) end;
- set $@bxA01, $boxNumA01;
- callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1;
- end;
-
-OnDied:
- set $boxNumA01, $boxNumA01 -1;
- end;
-}
-
-// Treasure Room Switch --------------------
-aldeg_cas01,123,223,0 script Switch#TresA01 111,{
- callfunc "F_GldTreasSw", "aldeg_cas01",218,176;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas01,118,223,0 script ban_warp#11 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas01", "aldebaran",143,112;
- end;
-}
-
-//<================================ Castle 2 ================================>\\
-
-// Treasure Spawn ----------------------------
-aldeg_cas02,1,1,1 script Treasure_A02 -1,{
-
-OnRecvCastleA02:
- end;
-OnInit:
- if($boxNumA02 == 0) end;
- set $@bxA02, $boxNumA02;
- callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1;
- end;
-
-OnDied:
- set $boxNumA02, $boxNumA02 -1;
- end;
-}
-
-// Treasure Room Switch ----------------------
-aldeg_cas02,139,235,0 script Switch#TresA02 111,{
- callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
- end;
-}
-
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas02,135,230,0 script ban_warp#12 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas02", "aldebaran",143,112;
- end;
-}
-
-//<================================ Castle 3 ================================>\\
-
-// Treasure Spawn ---------------------------
-aldeg_cas03,1,1,1 script Treasure_A03 -1,{
-
-OnRecvCastleA03:
- end;
-OnInit:
- if($boxNumA03 == 0) end;
- set $@bxA03, $boxNumA03;
- callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1;
- end;
-
-OnDied:
- set $boxNumA03, $boxNumA03 -1;
- end;
-}
-
-// Treasure Room Switch -----------------------
-aldeg_cas03,229,267,0 script Switch#TresA03 111,{
- callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas03,225,269,0 script ban_warp#13 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas03", "aldebaran",143,112;
- end;
-}
-
-//<================================ Castle 4 ================================>\\
-
-// Treasure Spawn -------------------------------
-aldeg_cas04,1,1,1 script Treasure_A04 -1,{
-
-OnRecvCastleA04:
- end;
-OnInit:
- if($boxNumA04 == 0) end;
- set $@bxA04, $boxNumA04;
- callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1;
- end;
-
-OnDied:
- set $boxNumA04, $boxNumA04 -1;
- end;
-
-}
-// Treasure Room Switch -------------------------
-aldeg_cas04,83,17,0 script Switch#TresA04 111,{
- callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas04,84,13,0 script ban_warp#14 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas04", "aldebaran",143,112;
- end;
-}
-
-//<================================ Castle 5 ================================>\\
-
-// Treasure Spawn ------------------------------------
-aldeg_cas05,1,1,1 script Treasure_A05 -1,{
-
-OnRecvCastleA05:
- end;
-OnInit:
- if($boxNumA05 == 0) end;
- set $@bxA05, $boxNumA05;
- callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1;
- end;
-
-OnDied:
- set $boxNumA05, $boxNumA05 -1;
- end;
-}
-
-// Treasure Room Switch ---------------------------------
-aldeg_cas05,64,8,0 script Switch#TresA05 111,{
- callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
- end;
-}
-
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas05,62,12,0 script ban_warp#15 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas05", "aldebaran",143,112;
- end;
-}