diff options
Diffstat (limited to 'npc/guild/aldeg/aldeg_treas.txt')
-rw-r--r-- | npc/guild/aldeg/aldeg_treas.txt | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt new file mode 100644 index 000000000..a6f9ffb61 --- /dev/null +++ b/npc/guild/aldeg/aldeg_treas.txt @@ -0,0 +1,141 @@ +//===== eAthena Script =======================================
+//= War of Emperium Treasure Rooms for Al De Baran Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+//<=============================== Castle 1 =================================>\\
+
+// Treasure Spawn -----------------------
+aldeg_cas01.gat,1,1,1 script Treasure_A01 -1,{
+
+OnRecvCastleA01:
+ if($boxNumA01 == 0) end;
+ set $@bxA01, $boxNumA01;
+ callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,0;
+ end;
+OnDied:
+ mapannounce "aldeg_cas01.gat","Treasure Chest Broken Open",17;
+ set $boxNumA01, $boxNumA01 -1;
+ if($boxNumA01 == 0) mapannounce "aldeg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch --------------------
+aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas01",218,176;
+ end;
+}
+
+//<================================ Castle 2 ================================>\\
+
+// Treasure Spawn ----------------------------
+aldeg_cas02.gat,1,1,1 script Treasure_A02 -1,{
+
+OnRecvCastleA02:
+ if($boxNumA02 == 0) end;
+ set $@bxA02, $boxNumA02;
+ callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,0;
+ end;
+OnDied:
+ mapannounce "aldeg_cas02.gat","Treasure Chest Broken Open",17;
+ set $boxNumA02, $boxNumA02 -1;
+ if($boxNumA02 == 0) mapannounce "aldeg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------
+aldeg_cas02.gat,139,235,0 script Switch#TresA02 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
+}
+
+//<================================ Castle 3 ================================>\\
+
+// Treasure Spawn ---------------------------
+aldeg_cas03.gat,1,1,1 script Treasure_A03 -1,{
+
+OnRecvCastleA03:
+ if($boxNumA03 == 0) end;
+ set $@bxA03, $boxNumA03;
+ callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,0;
+ end;
+OnDied:
+ mapannounce "aldeg_cas03.gat","Treasure Chest Broken Open",17;
+ set $boxNumA03, $boxNumA03 -1;
+ if($boxNumA03 == 0) mapannounce "aldeg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch -----------------------
+aldeg_cas03.gat,229,267,0 script Switch#TresA03 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
+}
+
+//<================================ Castle 4 ================================>\\
+
+// Treasure Spawn -------------------------------
+aldeg_cas04.gat,1,1,1 script Treasure_A04 -1,{
+
+OnRecvCastleA04:
+ if($boxNumA04 == 0) end;
+ set $@bxA04, $boxNumA04;
+ callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,0;
+ end;
+OnDied:
+ mapannounce "aldeg_cas04.gat","Treasure Chest Broken Open",17;
+ set $boxNumA04, $boxNumA04 -1;
+ if($boxNumA04 == 0) mapannounce "aldeg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+
+}
+// Treasure Room Switch -------------------------
+aldeg_cas04.gat,83,17,0 script Switch#TresA04 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
+}
+
+//<================================ Castle 5 ================================>\\
+
+// Treasure Spawn ------------------------------------
+aldeg_cas05.gat,1,1,1 script Treasure_A05 -1,{
+
+OnRecvCastleA05:
+ if($boxNumA05 == 0) end;
+ set $@bxA05, $boxNumA05;
+ callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,0;
+ end;
+OnDied:
+ mapannounce "aldeg_cas05.gat","Treasure Chest Broken Open",17;
+ set $boxNumA05, $boxNumA05 -1;
+ if($boxNumA05 == 0) mapannounce "aldeg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ---------------------------------
+aldeg_cas05.gat,64,8,0 script Switch#TresA05 111,{
+ callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
+}
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