diff options
Diffstat (limited to 'npc/guild/aldeg/aldeg_treas.txt')
-rw-r--r-- | npc/guild/aldeg/aldeg_treas.txt | 131 |
1 files changed, 0 insertions, 131 deletions
diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt deleted file mode 100644 index bdc0b75f2..000000000 --- a/npc/guild/aldeg/aldeg_treas.txt +++ /dev/null @@ -1,131 +0,0 @@ -//===== eAthena Script ======================================= -//= War of Emperium Treasure Rooms for Al De Baran Guild Castles -//===== By: ================================================== -//= jAthena - kalen (1.0) -//= 1.1 by Akaru, ho|yAnge|X, and Valaris -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= eAthena 0.1+; RO Episode 4+ -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= v1.2 Optimized with functions.[kobra_k88] -//============================================================ - - -//<=============================== Castle 1 =================================>\\ - -// Treasure Spawn ----------------------- -aldeg_cas01.gat,1,1,1 script Treasure_A01 -1,{ - -OnRecvCastleA01: - if($boxNumA01 == 0) end; - set $@bxA01, $boxNumA01; - callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1; - end; - -OnDied: - mapannounce "aldeg_cas01.gat","Treasure Chest Broken Open",17; - set $boxNumA01, $boxNumA01 -1; - if($boxNumA01 == 0) mapannounce "aldeg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch -------------------- -aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{ - callfunc "F_GldTreasSw", "aldeg_cas01",218,176; - end; -} - -//<================================ Castle 2 ================================>\\ - -// Treasure Spawn ---------------------------- -aldeg_cas02.gat,1,1,1 script Treasure_A02 -1,{ - -OnRecvCastleA02: - if($boxNumA02 == 0) end; - set $@bxA02, $boxNumA02; - callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1; - end; - -OnDied: - mapannounce "aldeg_cas02.gat","Treasure Chest Broken Open",17; - set $boxNumA02, $boxNumA02 -1; - if($boxNumA02 == 0) mapannounce "aldeg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch ---------------------- -aldeg_cas02.gat,139,235,0 script Switch#TresA02 111,{ - callfunc "F_GldTreasSw", "aldeg_cas02",78,75; -} - -//<================================ Castle 3 ================================>\\ - -// Treasure Spawn --------------------------- -aldeg_cas03.gat,1,1,1 script Treasure_A03 -1,{ - -OnRecvCastleA03: - if($boxNumA03 == 0) end; - set $@bxA03, $boxNumA03; - callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1; - end; - -OnDied: - mapannounce "aldeg_cas03.gat","Treasure Chest Broken Open",17; - set $boxNumA03, $boxNumA03 -1; - if($boxNumA03 == 0) mapannounce "aldeg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch ----------------------- -aldeg_cas03.gat,229,267,0 script Switch#TresA03 111,{ - callfunc "F_GldTreasSw", "aldeg_cas03",110,119; -} - -//<================================ Castle 4 ================================>\\ - -// Treasure Spawn ------------------------------- -aldeg_cas04.gat,1,1,1 script Treasure_A04 -1,{ - -OnRecvCastleA04: - if($boxNumA04 == 0) end; - set $@bxA04, $boxNumA04; - callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1; - end; - -OnDied: - mapannounce "aldeg_cas04.gat","Treasure Chest Broken Open",17; - set $boxNumA04, $boxNumA04 -1; - if($boxNumA04 == 0) mapannounce "aldeg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; - -} -// Treasure Room Switch ------------------------- -aldeg_cas04.gat,83,17,0 script Switch#TresA04 111,{ - callfunc "F_GldTreasSw", "aldeg_cas04",67,117; -} - -//<================================ Castle 5 ================================>\\ - -// Treasure Spawn ------------------------------------ -aldeg_cas05.gat,1,1,1 script Treasure_A05 -1,{ - -OnRecvCastleA05: - if($boxNumA05 == 0) end; - set $@bxA05, $boxNumA05; - callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1; - end; - -OnDied: - mapannounce "aldeg_cas05.gat","Treasure Chest Broken Open",17; - set $boxNumA05, $boxNumA05 -1; - if($boxNumA05 == 0) mapannounce "aldeg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; - end; -} - -// Treasure Room Switch --------------------------------- -aldeg_cas05.gat,64,8,0 script Switch#TresA05 111,{ - callfunc "F_GldTreasSw", "aldeg_cas05",51,179; -} |