diff options
Diffstat (limited to 'npc/guild/aldeg/aldeg_treas.txt')
-rw-r--r-- | npc/guild/aldeg/aldeg_treas.txt | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt index cd0ca567b..93056ffb3 100644 --- a/npc/guild/aldeg/aldeg_treas.txt +++ b/npc/guild/aldeg/aldeg_treas.txt @@ -17,7 +17,7 @@ //<=============================== Castle 1 =================================>\\ // Treasure Spawn ----------------------- -aldeg_cas01.gat,1,1,1 script Treasure_A01 -1,{ +aldeg_cas01,1,1,1 script Treasure_A01 -1,{ OnRecvCastleA01: end; @@ -28,14 +28,14 @@ OnInit: end; OnDied: - mapannounce "aldeg_cas01.gat","Treasure Chest Broken Open",17; + mapannounce "aldeg_cas01","Treasure Chest Broken Open",17; set $boxNumA01, $boxNumA01 -1; - if($boxNumA01 == 0) mapannounce "aldeg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumA01 == 0) mapannounce "aldeg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch -------------------- -aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{ +aldeg_cas01,123,223,0 script Switch#TresA01 111,{ callfunc "F_GldTreasSw", "aldeg_cas01",218,176; end; } @@ -43,7 +43,7 @@ aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{ //<================================ Castle 2 ================================>\\ // Treasure Spawn ---------------------------- -aldeg_cas02.gat,1,1,1 script Treasure_A02 -1,{ +aldeg_cas02,1,1,1 script Treasure_A02 -1,{ OnRecvCastleA02: end; @@ -54,21 +54,21 @@ OnInit: end; OnDied: - mapannounce "aldeg_cas02.gat","Treasure Chest Broken Open",17; + mapannounce "aldeg_cas02","Treasure Chest Broken Open",17; set $boxNumA02, $boxNumA02 -1; - if($boxNumA02 == 0) mapannounce "aldeg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumA02 == 0) mapannounce "aldeg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------- -aldeg_cas02.gat,139,235,0 script Switch#TresA02 111,{ +aldeg_cas02,139,235,0 script Switch#TresA02 111,{ callfunc "F_GldTreasSw", "aldeg_cas02",78,75; } //<================================ Castle 3 ================================>\\ // Treasure Spawn --------------------------- -aldeg_cas03.gat,1,1,1 script Treasure_A03 -1,{ +aldeg_cas03,1,1,1 script Treasure_A03 -1,{ OnRecvCastleA03: end; @@ -79,21 +79,21 @@ OnInit: end; OnDied: - mapannounce "aldeg_cas03.gat","Treasure Chest Broken Open",17; + mapannounce "aldeg_cas03","Treasure Chest Broken Open",17; set $boxNumA03, $boxNumA03 -1; - if($boxNumA03 == 0) mapannounce "aldeg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumA03 == 0) mapannounce "aldeg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ----------------------- -aldeg_cas03.gat,229,267,0 script Switch#TresA03 111,{ +aldeg_cas03,229,267,0 script Switch#TresA03 111,{ callfunc "F_GldTreasSw", "aldeg_cas03",110,119; } //<================================ Castle 4 ================================>\\ // Treasure Spawn ------------------------------- -aldeg_cas04.gat,1,1,1 script Treasure_A04 -1,{ +aldeg_cas04,1,1,1 script Treasure_A04 -1,{ OnRecvCastleA04: end; @@ -104,21 +104,21 @@ OnInit: end; OnDied: - mapannounce "aldeg_cas04.gat","Treasure Chest Broken Open",17; + mapannounce "aldeg_cas04","Treasure Chest Broken Open",17; set $boxNumA04, $boxNumA04 -1; - if($boxNumA04 == 0) mapannounce "aldeg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumA04 == 0) mapannounce "aldeg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ------------------------- -aldeg_cas04.gat,83,17,0 script Switch#TresA04 111,{ +aldeg_cas04,83,17,0 script Switch#TresA04 111,{ callfunc "F_GldTreasSw", "aldeg_cas04",67,117; } //<================================ Castle 5 ================================>\\ // Treasure Spawn ------------------------------------ -aldeg_cas05.gat,1,1,1 script Treasure_A05 -1,{ +aldeg_cas05,1,1,1 script Treasure_A05 -1,{ OnRecvCastleA05: end; @@ -129,13 +129,13 @@ OnInit: end; OnDied: - mapannounce "aldeg_cas05.gat","Treasure Chest Broken Open",17; + mapannounce "aldeg_cas05","Treasure Chest Broken Open",17; set $boxNumA05, $boxNumA05 -1; - if($boxNumA05 == 0) mapannounce "aldeg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumA05 == 0) mapannounce "aldeg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch --------------------------------- -aldeg_cas05.gat,64,8,0 script Switch#TresA05 111,{ +aldeg_cas05,64,8,0 script Switch#TresA05 111,{ callfunc "F_GldTreasSw", "aldeg_cas05",51,179; -} +}
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