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Diffstat (limited to 'npc/guides/guides_yun.txt')
-rw-r--r-- | npc/guides/guides_yun.txt | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/npc/guides/guides_yun.txt b/npc/guides/guides_yun.txt deleted file mode 100644 index f8fe74082..000000000 --- a/npc/guides/guides_yun.txt +++ /dev/null @@ -1,216 +0,0 @@ -//===== eAthena Script ======================================= -//= Yuno Guides -//===== By: ================================================== -//= KitsuneStarwind, usul, kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers -//= and added map location option for them. [kobra_k88] -//============================================================ - - - -//===================================================================================== -yuno.gat,153,47,4 script Yuno Guide 700,{ - mes "[Miss Yoon]"; - mes "A place that understands the present and envisions the future............"; - mes "This is Yuno, the city of Sages. Welcome to Yuno."; - set @name$,"[Miss Yoon]"; - next; - callfunc "F_YunoLoc",2; -} - -//===================================================================== -yuno.gat,333,182,2 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "^5533FF'Dagger of Counter'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000."; - mes "It increases the chances for landing a critical attack and can only be used by Sages."; - next; - mes "[Yuno Soldier]"; - mes "Not only is this dagger very useful but it is very stylish as well."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,264,320,2 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusadors."; - mes "The shield itself is long and narrow and has the wings of an angel engraved on its front."; - next; - mes "[Yuno Soldier]"; - mes "This shield is especially effective against the undead and other demonic monsters."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,228,292,2 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "^FF3355'False Angel'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000."; - mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards."; - next; - mes "[Yuno Soldier]"; - mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,164,283,4 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "^FF3355'Geographer'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom."; - mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance."; - next; - mes "[Yuno Soldier]"; - mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying."; - mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,151,283,4 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "^FF3355'Lava Golem'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "There is a monster called the ^FF3355'Lava Golem'^000000."; - mes "It is made out of stone heart that gained magical powers while being swept away by molten lava."; - next; - mes "[Yuno Soldier]"; - mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel."; - next; - mes "[Yuno Soldier]"; - mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk."; - mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......"; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,164,228,4 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "Killer ^FF3355'Goats'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno."; - mes "No one has ever survived a direct hit from a Goat's mighty horns."; - next; - mes "[Yuno Soldier]"; - mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,151,228,4 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "Large Jellopy....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!"; - emotion 1; - callfunc "F_YunoLoc",1; -} - - -//====================================================================== -function script F_YunoLoc { - - if(getarg(0) == 1) goto M_Menu; - if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End; - mes @name$; - mes "Welcome to Yuno, the city of noble-mindedness."; - M_Menu: - next; - menu "View city locations.",M_0, @menu1$,M_1, "End conversation.",M_End; - - M_0: - mes @name$; - mes "Please choose a building to view..."; - sM_Menu: - next; - menu "Armory",sM_1, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5, - "Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8, - "Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End; - - sM_1: - mes @name$; - mes "This is the Weapon and Armor Shop."; - viewpoint 1,117,135,1,0xFF0000; - goto sM_Menu; - sM_2: - mes @name$; - mes "This is the Tool Dealer."; - viewpoint 1,163,189,2,0xFFFF00; - goto sM_Menu; - sM_3: - mes @name$; - mes "Sage Castle is where Mages can go to become Sages."; - viewpoint 1,89,320,3,0xff00FF; - goto sM_Menu; - sM_4: - mes @name$; - mes "The Street of Books. This is where you will find the largest selection of books for sale"; - viewpoint 1,196,138,4,0x00ff00; - goto sM_Menu; - sM_5: - mes @name$; - mes "Yuphero Plaza is the main gathering place in Yuno."; - viewpoint 1,157,327,5,0x00ffff; - goto sM_Menu; - sM_6: - mes "[Miss Yoon]"; - mes "The Library of Republic houses an extensive collection of important historical books."; - viewpoint 1,335,204,6,0x0000ff; - goto sM_Menu; - sM_7: - mes @name$; - mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages."; - viewpoint 1,323,280,7,0xFFCCFF; - goto sM_Menu; - sM_8: - mes @name$; - mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard."; - viewpoint 1,278,291,8,0xFFFFFF; - goto sM_Menu; - sM_Wipe: - viewpoint 2,117,135,1,0xFF0000; - viewpoint 2,163,189,2,0xFFFF00; - viewpoint 2,89,320,3,0xff00FF; - viewpoint 2,196,138,4,0x00ff00; - viewpoint 2,157,327,5,0x00ffff; - viewpoint 2,335,204,6,0x0000ff; - viewpoint 2,323,280,7,0xFFCCFF; - viewpoint 2,278,291,8,0xFFFFFF; - mes @name$; - mes "All indications have been wiped."; - cutin "prt_soldier",255; - close; - M_1: - return; - M_End: - mes @name$; - mes "Have a nice day."; - cutin "prt_soldier",255; - close; -} |