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-rw-r--r--npc/guides/guides_yun.txt446
1 files changed, 223 insertions, 223 deletions
diff --git a/npc/guides/guides_yun.txt b/npc/guides/guides_yun.txt
index bb9507616..0a73f9457 100644
--- a/npc/guides/guides_yun.txt
+++ b/npc/guides/guides_yun.txt
@@ -1,223 +1,223 @@
-//===== eAthena Script =======================================
-//= Yuno Guides
-//===== By: ==================================================
-//= KitsuneStarwind, usul, kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
-//= and added map location option for them. [kobra_k88]
-//============================================================
-
-
-
-//=====================================================================================
-yuno.gat,153,47,4 script Yuno Guide 700,{
- mes "[Miss Yoon]";
- mes "A place that understands the present and envisions the future............";
- mes "This is Yuno, the city of Sages. Welcome to Yuno.";
- set @name$,"[Miss Yoon]";
- next;
- callfunc "F_YunoLoc",2;
-}
-
-//=====================================================================
-yuno.gat,333,182,2 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
- mes "It increases the chances for landing a critical attack and can only be used by Sages.";
- next;
- mes "[Yuno Soldier]";
- mes "Not only is this dagger very useful but it is very stylish as well.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,264,320,2 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusadors.";
- mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
- next;
- mes "[Yuno Soldier]";
- mes "This shield is especially effective against the undead and other demonic monsters.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,228,292,2 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'False Angel'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000.";
- mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards.";
- next;
- mes "[Yuno Soldier]";
- mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,164,283,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'Geographer'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
- mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
- next;
- mes "[Yuno Soldier]";
- mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
- mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,151,283,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'Lava Golem'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
- mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
- next;
- mes "[Yuno Soldier]";
- mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
- next;
- mes "[Yuno Soldier]";
- mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
- mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,164,228,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Killer ^FF3355'Goats'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
- mes "No one has ever survived a direct hit from a Goat's mighty horns.";
- next;
- mes "[Yuno Soldier]";
- mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,151,228,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Large Jellopy.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
- emotion 1;
- callfunc "F_YunoLoc",1;
-}
-
-
-//======================================================================
-function script F_YunoLoc {
-
- if(getarg(0) == 1) goto M_Menu;
- if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End;
- mes @name$;
- mes "Welcome to Yuno, the city of noble-mindedness.";
- M_Menu:
- next;
- menu "View city locations.",M_0, @menu1$,M_1, "End conversation.",M_End;
-
- M_0:
- mes @name$;
- mes "Please choose a building to view...";
- sM_Menu:
- next;
- menu "Armory",sM_1, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5,
- "Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8,
- "Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End;
-
- sM_1:
- mes @name$;
- mes "This is the Weapon and Armor Shop.";
- viewpoint 1,117,135,1,0xFF0000;
- goto sM_Menu;
- sM_2:
- mes @name$;
- mes "This is the Tool Dealer.";
- viewpoint 1,163,189,2,0xFFFF00;
- goto sM_Menu;
- sM_3:
- mes @name$;
- mes "Sage Castle is where Mages can go to become Sages.";
- viewpoint 1,89,320,3,0xff00FF;
- goto sM_Menu;
- sM_4:
- mes @name$;
- mes "The Street of Books. This is where you will find the largest selection of books for sale";
- viewpoint 1,196,138,4,0x00ff00;
- goto sM_Menu;
- sM_5:
- mes @name$;
- mes "Yuphero Plaza is the main gathering place in Yuno.";
- viewpoint 1,157,327,5,0x00ffff;
- goto sM_Menu;
- sM_6:
- mes "[Miss Yoon]";
- mes "The Library of Republic houses an extensive collection of important historical books.";
- viewpoint 1,335,204,6,0x0000ff;
- goto sM_Menu;
- sM_7:
- mes @name$;
- mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages.";
- viewpoint 1,323,280,7,0xFFCCFF;
- goto sM_Menu;
- sM_8:
- mes @name$;
- mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard.";
- viewpoint 1,278,291,8,0xFFFFFF;
- goto sM_Menu;
- sM_Wipe:
- viewpoint 2,117,135,1,0xFF0000;
- viewpoint 2,163,189,2,0xFFFF00;
- viewpoint 2,89,320,3,0xff00FF;
- viewpoint 2,196,138,4,0x00ff00;
- viewpoint 2,157,327,5,0x00ffff;
- viewpoint 2,335,204,6,0x0000ff;
- viewpoint 2,323,280,7,0xFFCCFF;
- viewpoint 2,278,291,8,0xFFFFFF;
- mes @name$;
- mes "All indications have been wiped.";
- cutin "prt_soldier",255;
- close;
- M_1:
- return;
- M_End:
- mes @name$;
- mes "Have a nice day.";
- cutin "prt_soldier",255;
- close;
-}
+//===== eAthena Script =======================================
+//= Yuno Guides
+//===== By: ==================================================
+//= KitsuneStarwind, usul, kobra_k88
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
+//= and added map location option for them. [kobra_k88]
+//============================================================
+
+
+
+//=====================================================================================
+yuno.gat,153,47,4 script Yuno Guide 700,{
+ mes "[Miss Yoon]";
+ mes "A place that understands the present and envisions the future............";
+ mes "This is Yuno, the city of Sages. Welcome to Yuno.";
+ set @name$,"[Miss Yoon]";
+ next;
+ callfunc "F_YunoLoc",2;
+}
+
+//=====================================================================
+yuno.gat,333,182,2 script Yuno Soldier 105,
+{
+ cutin "prt_soldier",2;
+ set @name$, "[Yuno Soldier]";
+ set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
+ callfunc "F_YunoLoc",0;
+ mes "[Yuno Soldier]";
+ mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
+ mes "It increases the chances for landing a critical attack and can only be used by Sages.";
+ next;
+ mes "[Yuno Soldier]";
+ mes "Not only is this dagger very useful but it is very stylish as well.";
+ callfunc "F_YunoLoc",1;
+}
+
+//=====================================================================
+yuno.gat,264,320,2 script Yuno Soldier 105,
+{
+ cutin "prt_soldier",2;
+ set @name$, "[Yuno Soldier]";
+ set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
+ callfunc "F_YunoLoc",0;
+ mes "[Yuno Soldier]";
+ mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusadors.";
+ mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
+ next;
+ mes "[Yuno Soldier]";
+ mes "This shield is especially effective against the undead and other demonic monsters.";
+ callfunc "F_YunoLoc",1;
+}
+
+//=====================================================================
+yuno.gat,228,292,2 script Yuno Soldier 105,
+{
+ cutin "prt_soldier",2;
+ set @name$, "[Yuno Soldier]";
+ set @menu1$, "^FF3355'False Angel'^000000.....";
+ callfunc "F_YunoLoc",0;
+ mes "[Yuno Soldier]";
+ mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000.";
+ mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards.";
+ next;
+ mes "[Yuno Soldier]";
+ mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril.";
+ callfunc "F_YunoLoc",1;
+}
+
+//=====================================================================
+yuno.gat,164,283,4 script Yuno Soldier 105,
+{
+ cutin "prt_soldier",2;
+ set @name$, "[Yuno Soldier]";
+ set @menu1$, "^FF3355'Geographer'^000000.....";
+ callfunc "F_YunoLoc",0;
+ mes "[Yuno Soldier]";
+ mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
+ mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
+ next;
+ mes "[Yuno Soldier]";
+ mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
+ mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
+ callfunc "F_YunoLoc",1;
+}
+
+//=====================================================================
+yuno.gat,151,283,4 script Yuno Soldier 105,
+{
+ cutin "prt_soldier",2;
+ set @name$, "[Yuno Soldier]";
+ set @menu1$, "^FF3355'Lava Golem'^000000.....";
+ callfunc "F_YunoLoc",0;
+ mes "[Yuno Soldier]";
+ mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
+ mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
+ next;
+ mes "[Yuno Soldier]";
+ mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
+ next;
+ mes "[Yuno Soldier]";
+ mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
+ mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
+ callfunc "F_YunoLoc",1;
+}
+
+//=====================================================================
+yuno.gat,164,228,4 script Yuno Soldier 105,
+{
+ cutin "prt_soldier",2;
+ set @name$, "[Yuno Soldier]";
+ set @menu1$, "Killer ^FF3355'Goats'^000000.....";
+ callfunc "F_YunoLoc",0;
+ mes "[Yuno Soldier]";
+ mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
+ mes "No one has ever survived a direct hit from a Goat's mighty horns.";
+ next;
+ mes "[Yuno Soldier]";
+ mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
+ callfunc "F_YunoLoc",1;
+}
+
+//=====================================================================
+yuno.gat,151,228,4 script Yuno Soldier 105,
+{
+ cutin "prt_soldier",2;
+ set @name$, "[Yuno Soldier]";
+ set @menu1$, "Large Jellopy.....";
+ callfunc "F_YunoLoc",0;
+ mes "[Yuno Soldier]";
+ mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
+ emotion 1;
+ callfunc "F_YunoLoc",1;
+}
+
+
+//======================================================================
+function script F_YunoLoc {
+
+ if(getarg(0) == 1) goto M_Menu;
+ if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End;
+ mes @name$;
+ mes "Welcome to Yuno, the city of noble-mindedness.";
+ M_Menu:
+ next;
+ menu "View city locations.",M_0, @menu1$,M_1, "End conversation.",M_End;
+
+ M_0:
+ mes @name$;
+ mes "Please choose a building to view...";
+ sM_Menu:
+ next;
+ menu "Armory",sM_1, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5,
+ "Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8,
+ "Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End;
+
+ sM_1:
+ mes @name$;
+ mes "This is the Weapon and Armor Shop.";
+ viewpoint 1,117,135,1,0xFF0000;
+ goto sM_Menu;
+ sM_2:
+ mes @name$;
+ mes "This is the Tool Dealer.";
+ viewpoint 1,163,189,2,0xFFFF00;
+ goto sM_Menu;
+ sM_3:
+ mes @name$;
+ mes "Sage Castle is where Mages can go to become Sages.";
+ viewpoint 1,89,320,3,0xff00FF;
+ goto sM_Menu;
+ sM_4:
+ mes @name$;
+ mes "The Street of Books. This is where you will find the largest selection of books for sale";
+ viewpoint 1,196,138,4,0x00ff00;
+ goto sM_Menu;
+ sM_5:
+ mes @name$;
+ mes "Yuphero Plaza is the main gathering place in Yuno.";
+ viewpoint 1,157,327,5,0x00ffff;
+ goto sM_Menu;
+ sM_6:
+ mes "[Miss Yoon]";
+ mes "The Library of Republic houses an extensive collection of important historical books.";
+ viewpoint 1,335,204,6,0x0000ff;
+ goto sM_Menu;
+ sM_7:
+ mes @name$;
+ mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages.";
+ viewpoint 1,323,280,7,0xFFCCFF;
+ goto sM_Menu;
+ sM_8:
+ mes @name$;
+ mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard.";
+ viewpoint 1,278,291,8,0xFFFFFF;
+ goto sM_Menu;
+ sM_Wipe:
+ viewpoint 2,117,135,1,0xFF0000;
+ viewpoint 2,163,189,2,0xFFFF00;
+ viewpoint 2,89,320,3,0xff00FF;
+ viewpoint 2,196,138,4,0x00ff00;
+ viewpoint 2,157,327,5,0x00ffff;
+ viewpoint 2,335,204,6,0x0000ff;
+ viewpoint 2,323,280,7,0xFFCCFF;
+ viewpoint 2,278,291,8,0xFFFFFF;
+ mes @name$;
+ mes "All indications have been wiped.";
+ cutin "prt_soldier",255;
+ close;
+ M_1:
+ return;
+ M_End:
+ mes @name$;
+ mes "Have a nice day.";
+ cutin "prt_soldier",255;
+ close;
+}