diff options
Diffstat (limited to 'npc/guides/guides_yun.txt')
-rw-r--r-- | npc/guides/guides_yun.txt | 446 |
1 files changed, 223 insertions, 223 deletions
diff --git a/npc/guides/guides_yun.txt b/npc/guides/guides_yun.txt index bb9507616..0a73f9457 100644 --- a/npc/guides/guides_yun.txt +++ b/npc/guides/guides_yun.txt @@ -1,223 +1,223 @@ -//===== eAthena Script =======================================
-//= Yuno Guides
-//===== By: ==================================================
-//= KitsuneStarwind, usul, kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
-//= and added map location option for them. [kobra_k88]
-//============================================================
-
-
-
-//=====================================================================================
-yuno.gat,153,47,4 script Yuno Guide 700,{
- mes "[Miss Yoon]";
- mes "A place that understands the present and envisions the future............";
- mes "This is Yuno, the city of Sages. Welcome to Yuno.";
- set @name$,"[Miss Yoon]";
- next;
- callfunc "F_YunoLoc",2;
-}
-
-//=====================================================================
-yuno.gat,333,182,2 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
- mes "It increases the chances for landing a critical attack and can only be used by Sages.";
- next;
- mes "[Yuno Soldier]";
- mes "Not only is this dagger very useful but it is very stylish as well.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,264,320,2 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusadors.";
- mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
- next;
- mes "[Yuno Soldier]";
- mes "This shield is especially effective against the undead and other demonic monsters.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,228,292,2 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'False Angel'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000.";
- mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards.";
- next;
- mes "[Yuno Soldier]";
- mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,164,283,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'Geographer'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
- mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
- next;
- mes "[Yuno Soldier]";
- mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
- mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,151,283,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'Lava Golem'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
- mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
- next;
- mes "[Yuno Soldier]";
- mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
- next;
- mes "[Yuno Soldier]";
- mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
- mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,164,228,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Killer ^FF3355'Goats'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
- mes "No one has ever survived a direct hit from a Goat's mighty horns.";
- next;
- mes "[Yuno Soldier]";
- mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,151,228,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Large Jellopy.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
- emotion 1;
- callfunc "F_YunoLoc",1;
-}
-
-
-//======================================================================
-function script F_YunoLoc {
-
- if(getarg(0) == 1) goto M_Menu;
- if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End;
- mes @name$;
- mes "Welcome to Yuno, the city of noble-mindedness.";
- M_Menu:
- next;
- menu "View city locations.",M_0, @menu1$,M_1, "End conversation.",M_End;
-
- M_0:
- mes @name$;
- mes "Please choose a building to view...";
- sM_Menu:
- next;
- menu "Armory",sM_1, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5,
- "Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8,
- "Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End;
-
- sM_1:
- mes @name$;
- mes "This is the Weapon and Armor Shop.";
- viewpoint 1,117,135,1,0xFF0000;
- goto sM_Menu;
- sM_2:
- mes @name$;
- mes "This is the Tool Dealer.";
- viewpoint 1,163,189,2,0xFFFF00;
- goto sM_Menu;
- sM_3:
- mes @name$;
- mes "Sage Castle is where Mages can go to become Sages.";
- viewpoint 1,89,320,3,0xff00FF;
- goto sM_Menu;
- sM_4:
- mes @name$;
- mes "The Street of Books. This is where you will find the largest selection of books for sale";
- viewpoint 1,196,138,4,0x00ff00;
- goto sM_Menu;
- sM_5:
- mes @name$;
- mes "Yuphero Plaza is the main gathering place in Yuno.";
- viewpoint 1,157,327,5,0x00ffff;
- goto sM_Menu;
- sM_6:
- mes "[Miss Yoon]";
- mes "The Library of Republic houses an extensive collection of important historical books.";
- viewpoint 1,335,204,6,0x0000ff;
- goto sM_Menu;
- sM_7:
- mes @name$;
- mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages.";
- viewpoint 1,323,280,7,0xFFCCFF;
- goto sM_Menu;
- sM_8:
- mes @name$;
- mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard.";
- viewpoint 1,278,291,8,0xFFFFFF;
- goto sM_Menu;
- sM_Wipe:
- viewpoint 2,117,135,1,0xFF0000;
- viewpoint 2,163,189,2,0xFFFF00;
- viewpoint 2,89,320,3,0xff00FF;
- viewpoint 2,196,138,4,0x00ff00;
- viewpoint 2,157,327,5,0x00ffff;
- viewpoint 2,335,204,6,0x0000ff;
- viewpoint 2,323,280,7,0xFFCCFF;
- viewpoint 2,278,291,8,0xFFFFFF;
- mes @name$;
- mes "All indications have been wiped.";
- cutin "prt_soldier",255;
- close;
- M_1:
- return;
- M_End:
- mes @name$;
- mes "Have a nice day.";
- cutin "prt_soldier",255;
- close;
-}
+//===== eAthena Script ======================================= +//= Yuno Guides +//===== By: ================================================== +//= KitsuneStarwind, usul, kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers +//= and added map location option for them. [kobra_k88] +//============================================================ + + + +//===================================================================================== +yuno.gat,153,47,4 script Yuno Guide 700,{ + mes "[Miss Yoon]"; + mes "A place that understands the present and envisions the future............"; + mes "This is Yuno, the city of Sages. Welcome to Yuno."; + set @name$,"[Miss Yoon]"; + next; + callfunc "F_YunoLoc",2; +} + +//===================================================================== +yuno.gat,333,182,2 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "^5533FF'Dagger of Counter'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000."; + mes "It increases the chances for landing a critical attack and can only be used by Sages."; + next; + mes "[Yuno Soldier]"; + mes "Not only is this dagger very useful but it is very stylish as well."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,264,320,2 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusadors."; + mes "The shield itself is long and narrow and has the wings of an angel engraved on its front."; + next; + mes "[Yuno Soldier]"; + mes "This shield is especially effective against the undead and other demonic monsters."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,228,292,2 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "^FF3355'False Angel'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000."; + mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards."; + next; + mes "[Yuno Soldier]"; + mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,164,283,4 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "^FF3355'Geographer'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom."; + mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance."; + next; + mes "[Yuno Soldier]"; + mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying."; + mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,151,283,4 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "^FF3355'Lava Golem'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "There is a monster called the ^FF3355'Lava Golem'^000000."; + mes "It is made out of stone heart that gained magical powers while being swept away by molten lava."; + next; + mes "[Yuno Soldier]"; + mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel."; + next; + mes "[Yuno Soldier]"; + mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk."; + mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......"; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,164,228,4 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "Killer ^FF3355'Goats'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno."; + mes "No one has ever survived a direct hit from a Goat's mighty horns."; + next; + mes "[Yuno Soldier]"; + mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,151,228,4 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "Large Jellopy....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!"; + emotion 1; + callfunc "F_YunoLoc",1; +} + + +//====================================================================== +function script F_YunoLoc { + + if(getarg(0) == 1) goto M_Menu; + if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End; + mes @name$; + mes "Welcome to Yuno, the city of noble-mindedness."; + M_Menu: + next; + menu "View city locations.",M_0, @menu1$,M_1, "End conversation.",M_End; + + M_0: + mes @name$; + mes "Please choose a building to view..."; + sM_Menu: + next; + menu "Armory",sM_1, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5, + "Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8, + "Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End; + + sM_1: + mes @name$; + mes "This is the Weapon and Armor Shop."; + viewpoint 1,117,135,1,0xFF0000; + goto sM_Menu; + sM_2: + mes @name$; + mes "This is the Tool Dealer."; + viewpoint 1,163,189,2,0xFFFF00; + goto sM_Menu; + sM_3: + mes @name$; + mes "Sage Castle is where Mages can go to become Sages."; + viewpoint 1,89,320,3,0xff00FF; + goto sM_Menu; + sM_4: + mes @name$; + mes "The Street of Books. This is where you will find the largest selection of books for sale"; + viewpoint 1,196,138,4,0x00ff00; + goto sM_Menu; + sM_5: + mes @name$; + mes "Yuphero Plaza is the main gathering place in Yuno."; + viewpoint 1,157,327,5,0x00ffff; + goto sM_Menu; + sM_6: + mes "[Miss Yoon]"; + mes "The Library of Republic houses an extensive collection of important historical books."; + viewpoint 1,335,204,6,0x0000ff; + goto sM_Menu; + sM_7: + mes @name$; + mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages."; + viewpoint 1,323,280,7,0xFFCCFF; + goto sM_Menu; + sM_8: + mes @name$; + mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard."; + viewpoint 1,278,291,8,0xFFFFFF; + goto sM_Menu; + sM_Wipe: + viewpoint 2,117,135,1,0xFF0000; + viewpoint 2,163,189,2,0xFFFF00; + viewpoint 2,89,320,3,0xff00FF; + viewpoint 2,196,138,4,0x00ff00; + viewpoint 2,157,327,5,0x00ffff; + viewpoint 2,335,204,6,0x0000ff; + viewpoint 2,323,280,7,0xFFCCFF; + viewpoint 2,278,291,8,0xFFFFFF; + mes @name$; + mes "All indications have been wiped."; + cutin "prt_soldier",255; + close; + M_1: + return; + M_End: + mes @name$; + mes "Have a nice day."; + cutin "prt_soldier",255; + close; +} |