diff options
Diffstat (limited to 'npc/events')
-rw-r--r-- | npc/events/alchemist.txt | 166 | ||||
-rw-r--r-- | npc/events/custom/draculax.txt | 130 | ||||
-rw-r--r-- | npc/events/custom/uneasy_cemetery.txt | 133 | ||||
-rw-r--r-- | npc/events/easter.txt | 195 | ||||
-rw-r--r-- | npc/events/twintowers.txt | 93 | ||||
-rw-r--r-- | npc/events/valentinesday.txt | 272 | ||||
-rw-r--r-- | npc/events/xmas.txt | 264 |
7 files changed, 0 insertions, 1253 deletions
diff --git a/npc/events/alchemist.txt b/npc/events/alchemist.txt deleted file mode 100644 index 42250d5dc..000000000 --- a/npc/events/alchemist.txt +++ /dev/null @@ -1,166 +0,0 @@ -//=========================================================== -//Alchemist Event script 2004/02/14 by kalen -//=========================================================== - -ama_in02.gat,61,27,6 script 錬金術師 749,{ - mes "[グレゴリー]"; - mes "キキキキキケケケケケ!"; - mes "驚くべき結果が出た!"; - mes "こんな実験結果が出たのは"; - mes "生まれて初めてだ!"; - next; - mes "[グレゴリー]"; - mes "こんなに遠くまで来て私の能力を"; - mes "発揮できるとは思いもよらなかったぞ!"; - mes "城主に仕事を頼まれたが……"; - mes "奴は意外におもしろい奴だったぞ。"; - next; - mes "[グレゴリー]"; - mes "ククク……しかし気をつけねば……"; - mes "こいつの調合方法をかぎつけられたら"; - mes "飲んだ奴が火を噴いて怒る……"; - mes "ケケケケ……"; - next; - mes "[グレゴリー]"; - mes "ん、ところで私に何か用か?"; - mes "観光で来たんなら静かに村でも"; - mes "見ていくんだな。"; - mes "さもなくばアシッドボトル"; - mes "でも味合わせてやるぞ!キキ……"; - next; - menu "失礼しました",L1,"お手伝いする事でもありますか?",L2; -L1: - mes "[グレゴリー]"; - mes "よしよし……"; - mes "何か聞いてもすぐに忘れろ。"; - mes "それが長く生きるコツさ……"; - mes "キキキキキ……"; - close; -L2: - mes "[グレゴリー]"; - mes "手伝うと?"; - mes "そうか……"; - mes "もう私の願ったものはもう少しで"; - mes "完成する。キキキキキ……"; - next; - mes "[グレゴリー]"; - mes "私が実験するのに必要な属性石を"; - mes "いくつか用意してくれるとありがたい。"; - mes "今持っている物があるか?"; - next; - menu "いいえ",L2_1,"いくつかあります",L2_2; -L2_1: - mes "[グレゴリー]"; - mes "それなら言おう。"; - mes "どれでもいいから同じ種類の"; - mes "属性石を8個ずつ集めてほしい。"; - mes "そうすれば、私が良い物に"; - mes "変えてやるぞ。"; - next; - mes "[グレゴリー]"; - mes "もし間違った物を持ってきたら、"; - mes "足元にファイアーボトルを"; - mes "投げるぞ!"; - next; - mes "[グレゴリー]"; - mes "それでは、手伝うと言った以上"; - mes "約束は守るんだぞ!キキキキ……"; - close; -L2_2: - mes "[グレゴリー]"; - mes "よし、何を持っている?"; - next; - menu "ミスティックフローズン",L2_2_1,"グレイトネイチャ",L2_2_2,"フレイムハート",L2_2_3,"ラフウィンド",L2_2_4; - L2_2_1: - if (countitem(995) < 8) goto Llowitem; - mes "[グレゴリー]"; - mes "それを8個をもらう代わりに"; - mes "他の属性石を一つ作ってやろう。"; - mes "悪い取引じゃないだろう?"; - next; - mes "[グレゴリー]"; - mes "ほら、どれを作ろうか?"; - next; - menu "グレイトネイチャ",L2_2_1_1,"フレイムハート",L2_2_1_2,"ラフウィンド",L2_2_1_3,"取引をやめる",LEnd; -L2_2_1_1: - delitem 995,8;getitem 997,1;goto Lfinal; -L2_2_1_2: - delitem 995,8;getitem 994,1;goto Lfinal; -L2_2_1_3: - delitem 995,8;getitem 996,1;goto Lfinal; - L2_2_2: - if (countitem(997) < 8) goto Llowitem; - mes "[グレゴリー]"; - mes "それを8個をもらう代わりに"; - mes "他の属性石を一つ作ってやろう。"; - mes "悪い取引じゃないだろう?"; - next; - mes "[グレゴリー]"; - mes "ほら、どれを作ろうか?"; - next; - menu "ミスティックフローズン",L2_2_2_1,"フレイムハート",L2_2_2_2,"ラフウィンド",L2_2_2_3,"取引をやめる",LEnd; -L2_2_2_1: - delitem 997,8;getitem 995,1;goto Lfinal; -L2_2_2_2: - delitem 997,8;getitem 994,1;goto Lfinal; -L2_2_2_3: - delitem 997,8;getitem 996,1;goto Lfinal; - L2_2_3: - if (countitem(994) < 8) goto Llowitem; - mes "[グレゴリー]"; - mes "それを8個をもらう代わりに"; - mes "他の属性石を一つ作ってやろう。"; - mes "悪い取引じゃないだろう?"; - next; - mes "[グレゴリー]"; - mes "ほら、どれを作ろうか?"; - next; - menu "ミスティックフローズン",L2_2_3_1,"グレイトネイチャ",L2_2_3_2,"ラフウィンド",L2_2_3_3,"取引をやめる",LEnd; -L2_2_3_1: - delitem 994,8;getitem 995,1;goto Lfinal; -L2_2_3_2: - delitem 994,8;getitem 997,1;goto Lfinal; -L2_2_3_3: - delitem 994,8;getitem 996,1;goto Lfinal; - L2_2_4: - if (countitem(996) < 8) goto Llowitem; - mes "[グレゴリー]"; - mes "それを8個をもらう代わりに"; - mes "他の属性石を一つ作ってやろう。"; - mes "悪い取引じゃないだろう?"; - next; - mes "[グレゴリー]"; - mes "ほら、どれを作ろうか?"; - next; - menu "ミスティックフローズン",L2_2_4_1,"グレイトネイチャ",L2_2_4_2,"フレイムハート",L2_2_4_3,"取引をやめる",LEnd; -L2_2_4_1: - delitem 996,8;getitem 995,1;goto Lfinal; -L2_2_4_2: - delitem 996,8;getitem 997,1;goto Lfinal; -L2_2_4_3: - delitem 996,8;getitem 994,1;goto Lfinal; -Lfinal: - mes "[グレゴリー]"; - mes "ジジジ……ガリガリゴリ……"; - mes "うむ、できた。"; - mes "ほら、大事に使うように。"; - mes "またあれば持ってきなさい。"; - close; -Llowitem: - mes "[グレゴリー]"; - mes "ジジジ……ガリガリゴリ……"; - mes "ん……属性石はどうした?"; - mes "どこかでなくしてきたか?"; - next; - mes "[グレゴリー]"; - mes "また持ってきなさい!"; - mes "手伝うと言った以上"; - mes "約束は守るんだぞ!キキキキ……"; - close; -LEnd: - mes "[グレゴリー]"; - mes "く……まぁいいが……"; - mes "私がここに居ることは内緒だぞ。"; - mes "約束だぞ!"; - close; -} diff --git a/npc/events/custom/draculax.txt b/npc/events/custom/draculax.txt deleted file mode 100644 index b47e29972..000000000 --- a/npc/events/custom/draculax.txt +++ /dev/null @@ -1,130 +0,0 @@ -//===== eAthena Script ======================================= -//= Dracula X Script -//===== By: ================================================== -//= valaris (1.0) -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena RC4+ -//===== Description: ========================================= -//= Custom Dracula X Event -//============================================================ - - -mag_dun02.gat,72,182,1 script Dracula's Coffin::Dracula_Init -1,{ - -OnInit: - set $dracula_event,0; - Break; - -OnKilled: - MapAnnounce "mag_dun02.gat","Dracula's curse has been lifted!",17; - set $dracula_event,0; - initnpctimer; - Break; - -OnTimer7200000: - if($dracula_event==0) - stopnpctimer; - enablenpc "Dracula_Event"; - Break; -} - -mag_dun02.gat,72,182,1 script Dracula's Coffin::Dracula_Event 801,{ - - if($dracula_event==1) - close; - - set $dracula_event,1; - MapAnnounce "mag_dun02.gat","Count Dracula : Who has awakened me from my slumber?",17; - npcskilleffect 21,10,66,175; - initnpctimer; - Break; - -OnTimer500: - npcskilleffect 21,10,74,187; - Break; - -OnTimer1000: - npcskilleffect 21,10,80,180; - Break; - -OnTimer1500: - npcskilleffect 21,10,79,183; - Break; - -OnTimer2000: - npcskilleffect 21,10,66,175; - Break; - -OnTimer2500: - npcskilleffect 21,10,63,186; - Break; - -OnTimer3000: - npcskilleffect 21,10,75,186; - Break; - -OnTimer3500: - npcskilleffect 21,10,75,173; - Break; - -OnTimer4000: - npcskilleffect 21,10,80,170; - Break; - -OnTimer4500: - npcskilleffect 21,10,60,179; - Break; - -OnTimer5000: - npcskilleffect 21,10,74,187; - Break; - -OnTimer6000: - npcskilleffect 21,10,69,182; - Break; - -OnTimer6500: - npcskilleffect 21,10,80,180; - Break; - -OnTimer7000: - npcskilleffect 21,10,60,179; - Break; - -OnTimer7500: - npcskilleffect 21,10,66,175; - Break; - -OnTimer8000: - npcskilleffect 21,10,80,187; - Break; - -OnTimer8500: - npcskilleffect 21,10,75,186; - Break; - -OnTimer9000: - npcskilleffect 21,10,75,173; - Break; - -OnTimer9500: - npcskilleffect 21,10,80,170; - Break; - -OnTimer10000: - npcskilleffect 21,10,63,186; - Break; - -OnTimer10500: - npcskilleffect 21,10,74,187; - Break; - -OnTimer11000: - npcskilleffect 21,10,72,182; - monster "mag_dun02.gat",72,182,"Count Dracula",1389,1,"Dracula_Init::OnKilled"; - stopnpctimer; - disablenpc "Dracula_Event"; - Break; -} diff --git a/npc/events/custom/uneasy_cemetery.txt b/npc/events/custom/uneasy_cemetery.txt deleted file mode 100644 index 39bd9d762..000000000 --- a/npc/events/custom/uneasy_cemetery.txt +++ /dev/null @@ -1,133 +0,0 @@ -//===== eAthena Script ======================================= -//= Uneasy Prontera Cemetery Quest (original script!) -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 1.2 (Tested and fully working!) -//===== Compatible With: ===================================== -//= eAthena Version 1.0 -//===== Description: ========================================= -//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance) -//= Every day, at the midnight Prontera recieve a wave of Undeads. -//= They come from Uneasy Cemetery of Prontera. To protect the players -//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana -//= with needed amount of Holy Water. Every citizen can take his part in the -//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back. -//===== Additional Comments: ================================= -//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead -//= 1.2 Added coords to the script to make label OmMobDead working -//============================================================ - - -prontera.gat,3,3,3 script Uneasy_Check -1,{ - end; - -OnHour00: - set $UNEASY_DL,$UNEASY_DL-1; - set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day - if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666 - if ($UNEASY_DL < 0) goto L_Start_Undead; -//The Cemetery is OK yet. - disablenpc "Mother Mathana"; - end; -OnInit: - if ($UNEASY_DL >= 0) disablenpc "Mother Mathana"; - end; - -OnHour06: - killmonsterall "prontera.gat"; //The Sun kills undead in the morning - end; - -OnHour01: - if ($@UNEASY_MOB > 0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0; - end; - -OnZombieDead: - set $@UNEASY_MOB,$@UNEASY_MOB-1; - if ($@UNEASY_MOB>0) end; - set $UNEASY_DL,0; - set $UNEASY_H$,strcharinfo(0); - if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0; - if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0; - set JobExp,JobExp+100; - set BaseExp,BaseExp+50; - end; - -L_Start_Undead: - killmonsterall "prontera.gat"; //kills any left monsters - enablenpc "Mother Mathana"; -//call some monsters in the city - set $@UNEASY_MOB, 65; - monster "prontera.gat",0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead"; -//in the Cemetery - monster "prontera.gat",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead"; - monster "prontera.gat",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead"; -//announce - mapannounce "prontera.gat","[Mother Mathana]: The cememtery has became restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0; -} - -prontera.gat,257,313,5 script Mother Mathana 79,{ - mes "[Mother Mathana]"; - if ($UNEASY_DL <= 0) goto L_Undead_Walk; - mes "I'm afraid there's something wrong with our old cemetery..."; - if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!"; - if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!"; - emotion 0; - close; - -L_Undead_Walk: - if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!"; - if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!"; - if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!"; - mes "To calm down the resless cemetery, we should pour all these grave with the Holy Water. But our sisters and broters are run out of it."; - mes "Could you supply us with Holy Water?"; - next; - menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE; - - if ( countitem("Holy_Water")<1 ) goto M_DONT_HAVE; - set $UNEASY_BL,$UNEASY_BL-countitem("Holy_Water"); - delitem "Holy_Water",countitem("Holy_Water"); - - if ( $UNEASY_BL > 0 ) goto L_NEED_MORE; -//set quiet days!!! no more undead for this period! - set $UNEASY_DL,5+((0-$UNEASY_BL)/30); - set $UNEASY_H$,strcharinfo(0); - mes "[Mother Mathana]"; - mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!"; - next; - mes "[Mother Mathana]"; - mes "On pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!"; - next; - killmonsterall "prontera.gat"; //kills any left monsters - mes "[Mother Mathana]"; - mes "See, "+ $UNEASY_H$ +"? They all are gone now!"; - next; - mes "[Mother Mathana]"; - mes "Our Church is going to thank you personally..."; - next; - if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0; - if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0; - mes "[Mother Mathana]"; - mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar."; - getitem "Blue_Potion",1; - set JobExp,JobExp+100; - set BaseExp,BaseExp+50; - close; - -L_NEED_MORE: - mes "[Mother Mathana]"; - mes "Thank you, good "+strcharinfo(0)+", but we still nedd " + $UNEASY_BL + " more Holy Water bottles."; - close; - -M_NO: - mes "[Mother Mathana]"; - mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you could get."; - close; - -M_DONT_HAVE: - mes "[Mother Mathana]"; - mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water."; - mes "The old cemetery is going out of control soon..."; - mes "Please, in the name of Odin, help Prontera city."; - close; -} diff --git a/npc/events/easter.txt b/npc/events/easter.txt deleted file mode 100644 index ab24c2c9b..000000000 --- a/npc/events/easter.txt +++ /dev/null @@ -1,195 +0,0 @@ -//===== eAthena Script ======================================= -//= Easter Egg Event -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= -//===== Description: ========================================= -//= Break easter eggs in towns an cities to find chocolates. -//= Exchange the chocolates for prizes. -//= Includes Easter egg and Easter bunny mobs. -//===== Additional Comments: ================================= -//= Not sure about "Gold coin" as being one of the prizes. -//============================================================ - - -geffen.gat,95,201,3 script Shilo 50,{ - mes "[Shilo]"; - if(easter_Q == 1) goto L_Check; - mes "*Sigh*...... Where is my sister!?"; - next; - mes "[Shilo]"; - mes "Oh.... Hi there! I'm extremely excited! You know why?"; - next; - mes "[Shilo]"; - mes "My favorite holiday is here...... ^D2A200Easter^000000!!"; - next; - mes "[Shilo]"; - mes "I can't wait to go find some easter eggs......"; - next; - if(@talked == 1) menu "I want to look for these eggs.",sM_0, "... Eggs? Why?",M_0, "You seriously bore me...*yawn*..",M_End; - menu "... Eggs? Why?",M_0, "You seriously bore me...*yawn*..",M_End; - - M_0: - mes "[Shilo]"; - mes "You mean you've never been on an ^5533FFEaster Egg Hunt^000000 before?"; - next; - mes "[Shilo]"; - mes "They're the best! See every year, people from all over hide ^5533FFEaster eggs^000000 through out Rune Midgard."; - mes "And it's our job to go find as many as possible and collect all of the goodies inside of them."; - next; - mes "[Shilo]"; - mes "See, along time ago, the Peco Peco roamed the land free of any hostilities..........."; - mes "All over Rune Midgard, they did as the pleased, and they reproduced without any fears."; - next; - mes "[Shilo]"; - mes "The Peco Peco population thrived and kept growing...... Eventually their numbers got out of hand."; - mes "The people of Rune Midgard decided that they needed to do something about the overwhelming population of Peco Pecos."; - next; - mes "[Shilo]"; - mes "So they set out to destroy as many of the Peco Peco eggs they could find!!"; - next; - mes "[Shilo]"; - mes "Many children found the destruction of helpless Peco Peco eggs to be unbearable."; - mes "They were very sad about this and pleaded with their parents to stop."; - next; - mes "[Shilo]"; - mes "Unfortunately they could not stop."; - mes "If they did nothing the fertile lands of Rune Midard would be destoryed by the Peco Pecos."; - next; - mes "[Shilo]"; - mes "So they decided to try to convince the children that destroying the eggs was a good thing."; - mes "The parents starting making fake peco peco eggs that had treats in them."; - next; - mes "[Shilo]"; - mes "They hid them all over town and had the children search for them."; - mes "Once found, the children would break the eggs and find the treats. They would then feel happy about breaking Peco Peco eggs."; - next; - mes "[Shilo]"; - mes "Now the Peco Peco has natural enemies, like desert wolves, which keep the Peco Peco population in check."; - mes "Therefore the people of Rune Midgard no longer have to destroy defenseless Peco Peco eggs."; - next; - mes "[Shilo]"; - mes "But we still carry on the tradition of hiding fake eggs all over Rune Midgard every year."; - mes "And that is the story behind Easter in Rune Midgard."; - next; - mes "[Shilo]"; - mes "You know..... it looks like I'm going to be here for alonge while. I'll tell you what........"; - next; - mes "[Shilo]"; - mes "If you go out and find some ^5533FFEaster eggs^000000 and bring me back their special 'treats', I will give you something for them...."; - mes "What do you say?"; - set @talked, 1; - next; - menu "What do I have to do?",sM_0, "Nah, I'm to busy.",sM_End; - - sM_0: - mes "[Shilo]"; - mes "All you have to do is go hunt for some Easter eggs which can be found in the towns and cities all over Rune Midgard."; - next; - mes "[Shilo]"; - mes "When you find them, break em. If you're lucky, there will be delicious ^D2A200'Chocolates'^000000 inside of them."; - mes "Find at least ^00950010^000000, and bring them to me and I will give you a ^FF5533prize^000000."; - next; - mes "[Shilo]"; - mes "The more you bring to me, the better my gift to you will be."; - next; - mes "[Shilo]"; - mes "I'll will give you something for:"; - mes "^00950010 ^D2A200Chocolates"; // 1 gold coin ? - mes "^5533FF50 ^D2A200Chocolates^000000"; // 1 old blue box - mes "and ^FF3355150 ^D2A200Chocolates^000000"; // 1 old purple box - next; - mes "[Shilo]"; - mes "So what do you say?"; - next; - menu "Sounds fun, I'll do it!",ssM_0, "I have better things to do",ssM_End; - - ssM_0: - mes "[Shilo]"; - mes "Great! But I must warn you............"; - next; - mes "[Shilo]"; - mes "During your hunt, you may come across the protectors of these eggs......."; - next; - mes "[Shilo]"; - mes "They have a bright, light blue color and are very 'fluffy'.........."; - mes "Though I have never seen one, I've heard many stories about them."; - next; - mes "[Shilo]"; - mes "The have come to be know as....... '^FF3355Easter Bunnies^000000'!!"; - mes "Be safe and good luck. I'll be waiting here."; - set easter_Q, 1; - close; - - ssM_End: - mes "[Shilo]"; - mes "Well it's your loss........."; - emotion 9; - close; - sM_End: - mes "[Shilo]"; - mes "Ahh, I understand. Farewell."; - close; - M_End: - mes "[Shilo]"; - mes "........... Well, you're not all that exciting to talk with either.........."; - emotion 9; - close; - - -//--------------------- -L_Check: -//---------- - mes "Find any ^D2A200Chocolate^000000 yet?"; - next; - mes "[Shilo]"; - if(countitem(558)<10) goto L_NotEnuf; - mes "Great. You have " + countitem(558) +" ^D2A200Chocolates^000000. Here is your prize....."; - if(countitem(558)>=150) goto L_150; - if(countitem(558)>=50) goto L_50; - - L_10: - getitem 671,1; - goto L_Cont; - L_50: - getitem 603,1; - goto L_Cont; - L_150: - getitem 617,1; - - L_Cont: - mes "Have fun and happy Easter!"; - close; - - L_NotEnuf: - mes "You don't have enough ^D2A200Chocolate^000000 for a prize."; - close; -} - - -// Easter Eggs -//===================================================== -alberta.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0 -aldebaran.gat,0,0,0,0 monster Easter Egg 1920,150,0,0,0 -amatsu.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0 -comodo.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0 -geffen.gat,0,0,0,0 monster Easter Egg 1920,120,0,0,0 -gonryun.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0 -izlude.gat,0,0,0,0 monster Easter Egg 1920,80,0,0,0 -louyang.gat,0,0,0,0 monster Easter Egg 1920,200,0,0,0 -morocc.gat,0,0,0,0 monster Easter Egg 1920,250,0,0,0 -payon.gat,0,0,0,0 monster Easter Egg 1920,150,0,0,0 -prontera.gat,0,0,0,0 monster Easter Egg 1920,250,0,0,0 -umbala.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0 -yuno.gat,0,0,0,0 monster Easter Egg 1920,150,0,0,0 - -// Easter Bunny -//====================================================== -alberta.gat,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0 -geffen.gat,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0 -morocc.gat,0,0,0,0 monster Easter Bunny 1921,2,1200000,900000,0 -payon.gat,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0 -prontera.gat,0,0,0,0 monster Easter Bunny 1921,2,840000,420000,0 diff --git a/npc/events/twintowers.txt b/npc/events/twintowers.txt deleted file mode 100644 index 6e79add1c..000000000 --- a/npc/events/twintowers.txt +++ /dev/null @@ -1,93 +0,0 @@ -//===== eAthena Script ======================================= -//= Twin Towers NPCs -//===== By: ================================================== -//= sEiKaN (1.0) -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= Any Athena Version; 0315+ -//===== Description: ========================================= -//= mRO Event: Twin Towers NPCs -//===== Additional Comments: ================================= -//= 1.1 by Akaru -//= 1.2 by Akaru -//============================================================ - -prontera.gat,146,92,4 script Twin Towers#tt1::Twin-Towers 813,{ - mes "[Twin Towers]"; - mes "How are you? We are the Twin Towers."; - mes "It is such a pleasure to be able to meet you here."; - mes "I supposed you know that this is Ragnarok Online, a land of dreams and fantasies."; - mes "Are you having a joyous adventure and exciting experience?"; - next; - mes "[Twin Towers]"; - mes "Although we can't move around and can't live the way you do,"; - mes "but we love the world, as much as you do!"; - next; - mes "[Twin Towers]"; - mes "May you experience the sensation of this lovely world"; - mes "For this reason, we are here at your service with our special magic."; - mes "Kindly let us know."; - next; - menu "I shall accept your offer.",YES,"I'll ask for your service next time.",NO; - - NO: - mes "[Twin Towers]"; - mes "Er, what a pity. Travelling by yourself is still the best evidence of adventure."; - mes "Isn't this proving that you are still young?"; - mes "We respect brave hearts like this"; - next; - mes "[Twin Towers]"; - mes "There are good and bad times in life, morever, adventure isn't an easy task in the first place."; - mes "Isn't this true?"; - mes "Feel free to come to us when you are having time, we will always be there to serve you."; - next; - mes "[Twin Towers]"; - mes "Forget all your troubles, and create a splendid legend in this wonderful world."; - mes "This is such a wonderful world, and you'll always be a great adventurer!"; - close; - YES: - mes "[Twin Towers]"; - mes "The flaming passion of adventurer,"; - mes "The desire to explore the unknown realms,"; - mes "The dedication and commitment to achieve the aspiration..."; - mes "You are simply a true adventurer with what compassion."; - next; - mes "[Twin Towers]"; - mes "We wish to help passionate adventurers."; - mes "Although we are not able to move, luckily we have the special ability that can warp you to places of danger and excitement."; - next; - mes "[Twin Towers]"; - mes "Come on! Where do you wish to go?"; - mes "Just let us know yout desired destination and we will send your there!"; - menu "Hidden Temple", HiddenTemple,"Orc Dungeon",OrcDungeon,"Ant Hell",AntHell,"Mjolnir Waste Pit",MjolnirWastePit,"Sphinx",Sphinx,"Glast Heim",GlastHeim,"Comodo",Comodo; - HiddenTemple: - warp "prt_fild01.gat",136,368; - close; - OrcDungeon: - warp "gef_fild10.gat",67,334; - close; - AntHell: - warp "moc_fild04.gat",210,329; - close; - MjolnirWastePit: - warp "mjolnir_02.gat",79,361; - close; - Sphinx: - warp "moc_fild19",105,99; - close; - GlastHeim: - warp "gef_fild06",45,304; - close; - Comodo: - warp "cmd_fild01",30,317; - close; -} - -morocc.gat,160,97,4 duplicate(Twin-Towers) Twin Towers#tt2 812 -payon.gat,101,116,4 duplicate(Twin-Towers) Twin Towers#tt3 812 -izlude.gat,134,92,4 duplicate(Twin-Towers) Twin Towers#tt4 812 -alberta.gat,25,238,4 duplicate(Twin-Towers) Twin Towers#tt5 812 -geffen.gat,120,60,4 duplicate(Twin-Towers) Twin Towers#tt6 812 -aldebaran.gat,145,118,4 duplicate(Twin-Towers) Twin Towers#tt7 812 -comodo.gat,194,158,4 duplicate(Twin-Towers) Twin Towers#tt7 812 diff --git a/npc/events/valentinesday.txt b/npc/events/valentinesday.txt deleted file mode 100644 index a44f2ddca..000000000 --- a/npc/events/valentinesday.txt +++ /dev/null @@ -1,272 +0,0 @@ -//Valentine Script 2004-02-12 -// input exploit fixed [Lupus] - - -alberta.gat,26,243,4 script Trader 58,{ -//男女購入可能 - mes "[Marco Bascinio]"; - mes "A special treat... Not easily found"; - mes "in Rune-Midgard Kingdom!"; - mes "No one can resist the temptation"; - mes "of its wonderful taste!"; - mes "Makes a great gift for a friend, or even for yourself!"; - next; - mes "[Marco Bascinio]"; - mes "A gorgeous fancy looking chocolate for..."; - mes "only 5000z each!"; - next; - menu "I want it!",L1,"Nah, I'll pass",Lend; -Lend: - mes "[Marco Bascinio]"; - mes "ウホ?こ〜んなスペシャルなチョコレー"; - mes "トが欲しくないと……残念ですね!"; - mes "今だけしか買えないスペシャルで特別な"; - mes "お菓子ですよ!考え直して、チョコレー"; - mes "トが欲しくなったら是非是非是非また"; - mes "来てください!お待ちしております!"; - close; -L1: - mes "[Marco Bascinio]"; - mes "No way! The chocolate has the spirit of it's maker!"; - mes "That is why I only sell not more than five to each person"; - mes "If you want more than five, come back again"; - mes "So how many do you want?"; - next; - goto Linput; -Linput: - input @choconum; - if (@choconum > 5) goto LError; - if (@choconum <= 0) goto Lend; - set @chocoprice,@choconum*5000; - if (Zeny < @chocoprice) goto LError2; - set Zeny,Zeny-@chocoprice; - getitem 558,@choconum; - mes "[Marco Bascinio]"; - mes "ありがとうございます!"; - mes "私は、もうしばらくここにいますから"; - mes "チョコレートが欲しくなったら、また"; - mes "どうぞ!お待ちしております!"; - close; -LError: - mes "[Marco Bascinio]"; - mes "ウホホホホホホ、駄目、駄目駄目!"; - mes "一回のお買い上げで5個までと説明しま"; - mes "したよね!私はたくさーんの人に、この"; - mes "チョコレートを味わって欲しいのです!"; - mes "それに、食べすぎると太ります!"; - next; - goto Linput; -LError2: - mes "[Marco Bascinio]"; - mes "ウホ?あれあれ、あれれ……お客さん!"; - mes "お金が足りませんよ。それではチョコ"; - mes "レートを売ることは出来ません!"; - mes "私は、もうしばらくここにいますから"; - mes "お金が出来たらまたどうぞ!"; - close; -} - -alberta.gat,29,243,4 script チョコレート商人の恋人 53,{ - if ((Sex == 0) && (countitem(7182) >= 5) && (countitem(7134) >= 1) && (countitem(519) >= 1) && (countitem(612) >= 1)) goto Lmake; - mes "[エステル=ローズ]"; - mes "こんにちは。実は、私の彼が売っている"; - mes "チョコレートは私が作っているんです。"; - mes "外国で、作る方法を学んできたのです。"; - next; - mes "[エステル=ローズ]"; - mes "外国では、この時期に好きな人にチョコ"; - mes "レートをプレゼントする風習がありま"; - mes "す。甘い気持ちを、甘いチョコレートに"; - mes "託す……すばらしいと思いませんか?"; - next; - mes "[エステル=ローズ]"; - mes "私のチョコレートが少しでもお役に立て"; - mes "ればと、たくさんたくさん、チョコレー"; - mes "トを作ったんです。"; - next; - mes "[エステル=ローズ]"; - mes "彼は、そんな私を見て「自分に出来る"; - mes "ことをするんだ」って頑張ってチョコ"; - mes "レートを売ってくれているんです。"; - mes "その気持ちも嬉しいけど、チョコレー"; - mes "トを買ってくれた方々の笑顔が、何より"; - mes "私を幸せにしてくれるんです。"; - next; - if (Sex == 1) goto LMan; -LWoman: - mes "[エステル=ローズ]"; - mes "先ほども言いましたが、外国ではこの時期"; - mes "好きな人にチョコレートをプレゼント"; - mes "するんです。もし、好きな方がいるなら"; - mes "チョコレートと一緒に気持ちを伝えて"; - mes "みませんか?"; - next; - mes "[エステル=ローズ]"; - mes "材料を持って来てくれれば、チョコレー"; - mes "トを作ります。私の彼が売っているチョ"; - mes "コレートでもいいのですが……"; - mes "お金で買うより、自分で集めた材料で"; - mes "作ったチョコレートのほうが、その……"; - next; - mes "[エステル=ローズ]"; - mes "自分の気持ちが相手に伝わるような気が"; - mes "しませんか?"; - next; - mes "[エステル=ローズ]"; - mes "材料ですが、メモの準備はいいですか?"; - mes "^3355ffカカオ 5個"; - mes "ミルク 1個"; - mes "乳鉢 1個"; - mes "携帯用溶鉱炉 1個^000000"; - next; - mes "[エステル=ローズ]"; - mes "準備ができたら、教えてください。"; - mes "美味しいチョコレートを作らせて"; - mes "いただきます。"; - close; -LMan: - mes "[エステル=ローズ]"; - mes "だから、一個一個大事に大事に作って"; - mes "いるんです。自分でも美味しくできた"; - mes "と思いますし、一度召し上がってみて"; - mes "くださいね。ふう、頑張ってもっと"; - mes "作らなきゃ!"; - close; -Lmake: - mes "[エステル=ローズ]"; - mes "準備が出来たんですね!では、早速腕を"; - mes "奮わせていただきます!"; - mes "あ、隣にいる彼には内緒ですよ。"; - next; - delitem 7182,5; - delitem 7134,1; - delitem 519,1; - delitem 612,1; - getitem 558,1; - mes "[エステル=ローズ]"; - mes "はい、出来上がりました!"; - mes "プレゼントなさるのですか?"; - mes "気持ちが伝わるといいですね。"; - mes "幸せになってください〜。"; - close; -} - -prt_castle.gat,42,35,3 script Dessert Manager 47,{ - if (Sex == 1) goto LStartMan; -LStartWomen: - mes "[Charl Orleang]"; - mes "オゥ、マドモアゼル!"; - mes "貴方がそこにいるだけで、このむさ"; - mes "苦しい場所が天国に等しくなる。"; - next; - mes "[Charl Orleang]"; - mes "天使のように愛くるしい貴方が"; - mes "いったい何用でここにいらしたのかな?"; - mes "ワタクシめでよければ、何でも願いを"; - mes "聞きましょう。"; - next; - menu "チョコレートを作ってくれますか?",L1,"お疲れ様です。",-; - mes "[Charl Orleang]"; - mes "オゥ、その一言……ワタクシの存在を"; - mes "無に帰すような……その氷の刃のような"; - mes "一言が、私の身を削り、魂さえ痩せ衰え"; - mes "させてしまう……"; - next; - mes "[Charl Orleang]"; - mes "オゥ、マドモアゼル!"; - mes "どうすればどうすれば……貴方の心を"; - mes "再びワタクシの虜と出来るのか!?"; - close; -L1: - if (countitem(558) >= 3) goto L2; - mes "[Charl Orleang]"; - mes "オゥ、マドモアゼル!"; - mes "ワタクシは神でも錬金術師でもないので"; - mes "す。変な材料から芸術品を創り出すこと"; - mes "など出来ません!そして、平凡なアイテ"; - mes "ムから平凡な作品を作るなど、偉大な芸"; - mes "術家のワタクシには不可能!!"; - next; - mes "[Charl Orleang]"; - mes "ワタクシが創造する物は、世界中の誰も"; - mes "が感嘆のため息を吐く、誰にも到底真似"; - mes "出来ない芸術品なのです。"; - next; - mes "[Charl Orleang]"; - mes "ワタクシが貴方の苦労に報いる為には"; - mes "^3355ffチョコレート3個^000000が絶対必要なのです。"; - mes "それ以下でも、それ以上でもない。"; - mes "ピッタリ3個……。"; - next; - mes "[Charl Orleang]"; - mes "マドモアゼルの光輝く美貌と華奢な身に"; - mes "隠された強靭な意志なら、きっと手に"; - mes "入れてくることが可能でしょう。"; - next; - mes "[Charl Orleang]"; - mes "いいですか。^3355ffチョコレート3個^000000を持って"; - mes "来てください。出来ることなら火の中"; - mes "水の中、地獄の底へでも、貴方の為に"; - mes "ワタクシが直接手に入れて差し上げたい"; - mes "が、今のワタクシは王宮の業務に終始"; - mes "終われる身……オゥ……"; - next; - mes "[Charl Orleang]"; - mes "オ レヴォワー マドモアゼル……"; - mes "貴方の帰りを心からお待ちして"; - mes "おります……"; - close; -L2: - mes "[Charl Orleang]"; - mes "オゥ、マドモアゼル!"; - mes "ワタクシの持てる全ての感性を持って"; - mes "貴方のチョコレートを美しくすばらしく"; - mes "煌びやかな芸術へと昇華させていただ"; - mes "きましょう!"; - next; - mes "[Charl Orleang]"; - mes "貴方の瞳という宝石が、世界中の誰もを"; - mes "魅了する、透明で神秘的な愛の光を放つ"; - mes "ように……"; - next; - mes "[Charl Orleang]"; - mes "アン ドゥ トロワ クァトル……"; - mes "みにくいアヒルの子が美しい白鳥に変身"; - mes "したように……平凡なチョコレートが美"; - mes "しい芸術に変身するのだ……!!"; - next; - mes "[Charl Orleang]"; - mes "暖かく包み込み……そしてふんわりと"; - mes "変化するがいい!"; - mes "強靭にて、偉大なる時代の名作よ……!"; - next; - delitem 558,3; - getitem 559,1; - mes "[Charl Orleang]"; - mes "オゥ、フェリシタシオン!オゥ〜ララ♪"; - mes "こんな素敵な作品を作り出せるとは……"; - mes "ワタクシはなんと罪深いのだ……!"; - mes "マドモアゼル、この貴方の至極の微笑み"; - mes "とも言える芸術品、気に入っていただけ"; - mes "たかな。"; - next; - mes "[Charl Orleang]"; - mes "では、オ レヴォワ〜。"; - close; -LStartMan: - mes "[Charl Orleang]"; - mes "ボンジュ〜ル_ムッシュー。ワタクシは"; - mes "遥か遠い場所から芸術を生み出すため、"; - mes "このアトリエに舞い降りたところなの"; - mes "です。"; - next; - mes "[Charl Orleang]"; - mes "オゥ、ノンノン!私の清らかな瞳は"; - mes "愛らしい女性のみを映す鏡なのです。"; - next; - mes "[Charl Orleang]"; - mes "オゥ〜、それでなくても忙しいのに"; - mes "このシャルル=オルレアンを煩わせる"; - mes "なんて。オゥ〜、ノンノンノン。"; - close; -} diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt deleted file mode 100644 index fb445dac8..000000000 --- a/npc/events/xmas.txt +++ /dev/null @@ -1,264 +0,0 @@ -//===== eAthena Script ======================================= -//= X-mas Event -//===== By: ================================================== -//= eAthena Dev Team -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any version of eAthena -//===== Description: ========================================= -//= Beat up Antonios and grab his socks. Get at least 3 and -//= give them to Santa Claus Claus in exchange for a present. -//= Includes X-mas mobs. -//= This npc will disable, the current Santa Claus npc. -//===== Additional Comments: ================================= -//= Fixed the spawns [shadowlady] -//= 1.1 Added Xmas Jakk, fixed 2 exploits, fixed reward Box ID [Lupus] -//============================================================ - - -xmas_in.gat,100,96,4 script Father Christmas::Santa2 718,{ - mes "[Santa Claus]"; - if(#event_xmas > 0 && #event_xmas < 30 ) goto L_Start; - mes "Merry Christmas!"; - if(Class==0 || #event_xmas>=30 ) close; //anti exploit protection - mes "I have a gift for you! Ho Ho Ho!"; - getitem rand(664,667),1; //gives one of 4 gift boxes - set #event_xmas,#event_xmas+1; - close; - -L_Start: - mes "I'm having a bit of a problem..."; - mes "Do you care to listen?"; - next; - menu "Listen to Santa Claus.",M_0, "Give Santa Claus Proof.",M_1, "Cancel.",M_End; - - M_0: - mes "[Santa Claus]"; - mes "My problem is this."; - mes "There seems to be a man out there"; - mes "that is impersonating me and spreading"; - mes "terror throughout the land."; - next; - mes "[Santa Claus]"; - mes "Like the Grinch of legend, he's taking"; - mes "all the children's toys and keeping them"; - mes "for himself."; - next; - mes "[Santa Claus]"; - mes "I'm too busy here creating my batch of "; - mes "toys for next year, so I can't go"; - mes "out and find him myself."; - mes "So I would like you to go out and"; - mes "Destroy this man for me."; - next; - mes "[Santa Claus]"; - mes "He has in his posession one of my"; - mes "magic sacks, however, so he will"; - mes "escape into it into another place when"; - mes "you attack him each time."; - next; - mes "[Santa Claus]"; - mes "However,"; - mes "In his haste, he tends to drop things."; - mes "If by chance he drops one of his stockings"; - mes "with holes that he uses to steal the"; - mes "poor children's toys, pick it up."; - next; - mes "[Santa Claus]"; - mes "If you collect 3 of these, I will give"; - mes "you a prototype mystery box that"; - mes "I've been keeping around the"; - mes "lab. It spits out random presents"; - mes "and saves me a ton of work."; - close; - M_1: - mes "[Santa Claus]"; - if(countitem(7034) < 3) goto L_NotEnuf; - delitem 7034,3; - mes "Seems you've been doing a"; - mes "good job of taking down those"; - mes "fake Santas. Keep it up!"; - next; - getitem 644,1; //Gift Box Prototype - set #event_xmas,#event_xmas+1; - mes "[Santa Claus]"; - mes "There's your reward."; - mes "If you get 3 more, I'll give you another."; - mes "Hope you get a good item."; - close; - - L_NotEnuf: - mes "You don't have enough socks as proof."; - mes "Go take down those evil Santas"; - mes "and get more for me and I'll reward you."; - close; - M_End: - mes "[Santa Claus]"; - mes "I see. Well, at the very least"; - mes "we shall meet again on Chirstmas morning."; - close; - -OnInit: - disablenpc "Santa1"; - end; -} - - -//======================================================== -// X-mas Mobs -//======================================================== -gef_fild00.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild00.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild01.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild01.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild02.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild02.gat,0,0,0,0 monster Gobline Xmas 1245,5,0,0,0 -gef_fild02.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild03.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild03.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild04.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild04.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild05.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild05.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild07.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild07.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild08.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild08.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild09.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild09.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild10.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild10.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild11.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild11.gat,0,0,0,0 monster Gobline Xmas 1245,5,0,0,0 -gef_fild11.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -gef_fild12.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild13.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -gef_fild14.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 - -glast_01.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -glast_01.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 - -mjolnir_01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0 -mjolnir_01.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_02.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_02.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_03.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_03.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_04.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_04.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_05.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_05.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_06.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_06.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_07.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_07.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_08.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_08.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_08.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_09.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_09.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_10.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_10.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_11.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_11.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -mjolnir_12.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -mjolnir_12.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 - -moc_fild01.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild01.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild02.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild02.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild03.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild03.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild04.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild04.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild05.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild05.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild06.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild06.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild07.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild07.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild08.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild08.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild09.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild09.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild10.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild10.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild11.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild11.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild12.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild12.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild13.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild13.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild14.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild14.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild15.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild15.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild16.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild16.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild17.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild17.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -moc_fild18.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -moc_fild18.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 - -pay_fild01.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild01.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild02.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild02.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild03.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild03.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild04.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild04.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild05.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild05.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild06.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild06.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild07.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild07.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild08.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild08.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild09.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild09.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild10.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild10.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -pay_fild11.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -pay_fild11.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 - -prt_fild00.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild00.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild01.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild01.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild02.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild02.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild03.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild03.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild04.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild04.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild05.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild05.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild06.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild06.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild07.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild07.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild08.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild08.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild09.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild09.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild10.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild10.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 -prt_fild11.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -prt_fild11.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0 - -cmd_fild01.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -cmd_fild02.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -cmd_fild03.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -cmd_fild04.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -cmd_fild05.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -cmd_fild06.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -cmd_fild07.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -cmd_fild08.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 -cmd_fild09.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 - -gef_dun01.gat,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0 -gefenia02.gat,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0 |