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+//===== eAthena Script =======================================
+//= Easter Event (2008)
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= iRO Easter Event. (2008)
+//= Create Holy Eggs
+//= Help a suspicious man.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Kisuka]
+//============================================================
+
+// Prontera
+prontera,111,99,5 script Egg Salesman#prt::EggVendor 98,{
+ mes "[Egg Salesman]";
+ mes "^FF0000Chicken Eggs^000000! Come and";
+ mes "buy as many Chicken Eggs";
+ mes "as you want, whenever you";
+ mes "want! Hey buddy, you wanna";
+ mes "take a look at the Chicken";
+ mes "Eggs that I'm selling?";
+ next;
+ while(1) {
+ switch(select("What are you doing?:Why Chicken Eggs?:Sure, I'll buy some.:Never mind.")) {
+ case 1:
+ mes "[Egg Salesman]";
+ mes "What am I--? I'm";
+ mes "selling Chicken Eggs!";
+ mes "For this special event";
+ mes "period, I'm selling as many";
+ mes "Chicken Eggs as you could";
+ mes "want for only 500 zeny each!";
+ next;
+ mes "[Egg Salesman]";
+ mes "Boys, girls, friends,";
+ mes "family, old people, young";
+ mes "people, um, maybe not most";
+ mes "vegetarians or raw foodists,";
+ mes "but almost everyone likes eggs!";
+ next;
+ mes "[Egg Salesman]";
+ mes "Can you imagine a world";
+ mes "without eggs? There'd be";
+ mes "no bread, pastries, cake";
+ mes "or frosting... Ice cream";
+ mes "would be a lot runnier...";
+ mes "Pranks wouldn't be as fun...";
+ next;
+ break;
+ case 2:
+ mes "[Egg Salesman]";
+ mes "I'm not really sure why, but";
+ mes "Chicken Eggs are popular";
+ mes "around this time of year.";
+ mes "They're hot items right";
+ mes "now, and I aim to cash in!";
+ next;
+ break;
+ case 3:
+ mes "[Egg Salesman]";
+ mes "Great! How many do you";
+ mes "want? Remember that each";
+ mes "Chicken Egg is 500 zeny.";
+ mes "Remember that you won't";
+ mes "always be able to buy";
+ mes "Chicken Eggs so easily!";
+ next;
+ while(1) {
+ input .@input;
+ if (.@input == 0) {
+ mes "[Egg Salesman]";
+ mes "Hey, if you're not";
+ mes "going to buy anything,";
+ mes "then would you mind getting";
+ mes "out of the way so I can";
+ mes "help out my customers?";
+ close;
+ }
+ else if (.@input < 0 || .@input > 1000) {
+ mes "[Egg Salesman]";
+ mes "Hey, you mind giving";
+ mes "me a real number? I also";
+ mes "can't sell you more than";
+ mes "1,000 Chicken Eggs at a time,";
+ mes "you know. C'mon, tell me how";
+ mes "many you want for real now.";
+ next;
+ }
+ else {
+ set .@egg_zeny,.@input*500;
+ if (zeny < .@egg_zeny) {
+ mes "[Egg Salesman]";
+ mes "You don't have enough Zeny.";
+ next;
+ mes "[Egg Salesman]";
+ mes "no discount, go and get enough Zeny.";
+ close;
+ }
+ else {
+ if (checkweight(7605,.@input) == 0) {
+ mes "[Egg Salesman]";
+ mes "Hey, I know you really";
+ mes "want to buy some Chicken";
+ mes "Eggs, but you won't be able";
+ mes "to carry that much now. Why";
+ mes "don't you free up some";
+ mes "Inventory space first?.";
+ close;
+ }
+ else {
+ mes "[Egg Salesman]";
+ mes "Here's your Chicken Eggs!";
+ mes "I guess there's some festival";
+ mes "happening where you'll need";
+ mes "them, but I don't know anything";
+ mes "about that. Well, have a good";
+ mes "time, and I'll see you again!";
+ set zeny,zeny-.@egg_zeny;
+ getitem 7605,.@input; //Chicken_Egg
+ close;
+ }
+ }
+ }
+ }
+ case 4:
+ mes "[Egg Salesman]";
+ mes "Not interested in buying";
+ mes "Chicken Eggs, huh? Well,";
+ mes "word's going around that";
+ mes "there's some kind of festival";
+ mes "where they'll come in handy...";
+ mes "Can you really pass this up?";
+ close;
+ }
+ }
+}
+
+prontera,113,98,0 script Dowdy Matron#prt::EggMatron 701,{
+ mes "[Dowdy Matron]";
+ mes "This festival is going";
+ mes "to be so much fun! Ooh!";
+ mes "I should buy some Chicken";
+ mes "Eggs to make some decorations.";
+ next;
+ mes "[Dowdy Matron]";
+ mes "Speaking of which,";
+ mes "I've heard the nun that";
+ mes "can make Holy Eggs is back";
+ mes "in Prontera. Though, I think";
+ mes "she's using Chicken Eggs rather";
+ mes "than regular Eggs to make them.";
+ close;
+}
+
+prontera,108,96,5 script Cantankerous Geezer#prt::EggGeezer 709,{
+ mes "[Cantankerous Geezer]";
+ mes ".Hey, do you know how";
+ mes "Chicken Eggs got to be so";
+ mes "expensive? I mean, 500 zeny";
+ mes "is a lot! I think it's because";
+ mes "some guy in Morroc is trying";
+ mes "to amass a ton of Holy Eggs!";
+ next;
+ mes "[Cantankerous Geezer]";
+ mes "I don't know what he's";
+ mes "offering for those Holy";
+ mes "Eggs, but adventurers are";
+ mes "coming to him with Holy Eggs";
+ mes "in droves. I wonder what he's";
+ mes "giving to them in return?";
+ close2;
+ if (easter2008 < 1) {
+ set easter2008,1;
+ }
+ end;
+}
+
+// Payon
+payon,172,173,5 duplicate(EggVendor) Egg Salesman#pay 98
+payon,175,171,1 duplicate(EggMatron) Dowdy Matron#pay 701
+payon,170,171,5 duplicate(EggGeezer) Cantankerous Geezer#pay 709
+
+// Geffen
+geffen,136,64,5 duplicate(EggVendor) Egg Salesman#gef 98
+geffen,138,63,1 duplicate(EggMatron) Dowdy Matron#gef 701
+geffen,133,63,5 duplicate(EggGeezer) Cantankerous Geezer#gef 709
+
+// Al De Baran
+aldebaran,133,119,5 duplicate(EggVendor) Egg Salesman#alde 98
+aldebaran,135,117,1 duplicate(EggMatron) Dowdy Matron#ald 701
+aldebaran,132,116,5 duplicate(EggGeezer) Cantankerous Geezer#ald 709
+
+// Alberta
+alberta,90,55,5 duplicate(EggVendor) Egg Salesman#alb 98
+alberta,92,53,1 duplicate(EggMatron) Dowdy Matron#alb 701
+alberta,88,52,5 duplicate(EggGeezer) Cantankerous Geezer#alb 709
+
+// Create Holy Eggs
+prontera,230,312,3 script Nerlen#es07 79,{
+ mes "[Nerlen]";
+ mes "Hello! If you'd like,";
+ mes "I can take your Chicken";
+ mes "Eggs and transform them";
+ mes "into Holy Eggs. It's something";
+ mes "I do for others in celebration";
+ mes "of this holy season.";
+ next;
+ mes "[Nerlen]";
+ mes "Holy Eggs represent";
+ mes "rebirth and, fittingly,";
+ mes "can be used to restore";
+ mes "life to your friends.";
+ mes "Would you like me to";
+ mes "make some for you?";
+ next;
+ switch(select("What do I need to make Holy Eggs?:I want to make Holy Eggs.:Maybe next time.")) {
+ case 1:
+ mes "[Nerlen]";
+ mes "For each Holy Egg";
+ mes "that you want me to";
+ mes "make, you will need";
+ mes "to bring me...";
+ next;
+ mes "[Nerlen]";
+ mes "^4D4DFF1 White Herb^000000,";
+ mes "^4D4DFF1 Green Herb^000000,";
+ mes "^4D4DFF1 Yellow Herb^000000,";
+ mes "^4D4DFF1 Holy Water^000000, and";
+ mes "^4D4DFF1 Chicken Egg^000000.";
+ close;
+ case 2:
+ mes "[Nerlen]";
+ mes "Alright, how many";
+ mes "Holy Eggs would you";
+ mes "like me to make you?";
+ mes "I can only make up to";
+ mes "10 Holy Eggs at a time.";
+ mes "Enter ''0'' to cancel.";
+ next;
+ while(1) {
+ input .@input;
+ if (.@input == 0) {
+ mes "[Nerlen]";
+ mes "Oh, you changed your";
+ mes "mind? Feel free to visit me";
+ mes "whenever you want me to";
+ mes "make you some Holy Eggs~";
+ close;
+ }
+ else if (.@input < 0 || .@input > 10) {
+ mes "[Nerlen]";
+ mes "I'm sorry, but I can only";
+ mes "make up to 10 Holy Eggs";
+ mes "at a time. If you wanted to";
+ mes "cancel, then just enter ''0.''";
+ next;
+ }
+ else {
+ if ((countitem(509) < .@input) || (countitem(511) < .@input) || (countitem(508) < .@input) || (countitem(523) < .@input) || (countitem(7605) < .@input)) {
+ mes "[Nerlen]";
+ mes "I'm sorry, but you don't";
+ mes "have enough items to make";
+ mes "Holy Eggs. You need the";
+ mes "following for me to create";
+ mes "each Holy Egg for you.";
+ next;
+ mes "[Nerlen]";
+ mes "^4D4DFF1 White Herb^000000,";
+ mes "^4D4DFF1 Green Herb^000000,";
+ mes "^4D4DFF1 Yellow Herb^000000,";
+ mes "^4D4DFF1 Holy Water^000000, and";
+ mes "^4D4DFF1 Chicken Egg^000000.";
+ close;
+ }
+ else {
+ break;
+ }
+ }
+ }
+ if (checkweight(12019,.@input) == 0) {
+ mes "[Nerlen]";
+ mes "I'm sorry, but you";
+ mes "won't be able to carry";
+ mes "that many Holy Eggs now...";
+ mes "You'd better free up more";
+ mes "space in your Inventory first.";
+ close;
+ }
+ else {
+ delitem 509,.@input; //White_Herb
+ delitem 511,.@input; //Green_Herb
+ delitem 508,.@input; //Yellow_Herb
+ delitem 523,.@input; //Holy_Water
+ delitem 7605,.@input; //Egg
+ getitem 12019,.@input; //Holy_Egg
+ mes "[Nerlen]";
+ mes "Thank you!";
+ mes "I hope you enjoy";
+ mes "these Holy Eggs~";
+ mes "Hope you to be with God's love.";
+ close;
+ }
+ case 3:
+ mes "[Nerlen]";
+ mes "Alright, I understand.";
+ mes "May God bless you.";
+ close;
+ }
+}
+
+// Easter Quest
+morocc,131,26,5 script Secret Corps#egg 880,{
+ if (easter2008 == 1) {
+ mes "[Corps Member]";
+ mes "How are you doing?";
+ mes "Death... It's inescapable.";
+ mes "Even you'll die someday. But...";
+ next;
+ if (countitem(12019) > 0) {
+ mes "[Corps Member]";
+ mes "Oh, yes. That's it.";
+ mes "You have it. The egg you";
+ mes "hold has a secret power.";
+ mes "I think that... Yes. Someone";
+ mes "like you would understand";
+ mes "us, fit well into our group.";
+ next;
+ mes "[Corps Member]";
+ mes "Why don't";
+ mes "you... Join us?";
+ next;
+ switch(select("What for?:Um... But you're suspicious!")) {
+ case 1:
+ mes "[Corps Member]";
+ mes "I see I've caught your";
+ mes "interest! Well, if you'd";
+ mes "like to join us and learn";
+ mes "more, then why don't you";
+ mes "bring me 10 Holy Eggs?";
+ mes "That is my condition.";
+ set easter2008,2;
+ close;
+ case 2:
+ mes "[Corps Member]";
+ mes "Really? Well, I suppose";
+ mes "I can't help it. Let me";
+ mes "assure you that our";
+ mes "organization works";
+ mes "for the greater good.";
+ close;
+ }
+ }
+ else {
+ mes "[Corps Member]";
+ mes "We should all enjoy";
+ mes "life while we still can.";
+ mes "Who knows? Perhaps";
+ mes "there will be other lives";
+ mes "to live after this one.";
+ mes "Perhaps, perhaps....";
+ close;
+ }
+ }
+ else if (easter2008 == 2) {
+ mes "[Corps Member]";
+ mes "Ah, you have returned.";
+ mes "Did you still wish to";
+ mes "join our ranks? If so,";
+ mes "I hope you brought the";
+ mes "10 Holy Eggs I require.";
+ next;
+ switch(select("Give Holy Eggs:Don't Give Holy Eggs")) {
+ case 1:
+ mes "[Corps Member]";
+ mes "So you do wish to";
+ mes "join our organization.";
+ mes "First, let me check if you";
+ mes "brought the Holy Eggs...";
+ next;
+ if (countitem(12019) > 9) {
+ mes "[Corps Member]";
+ mes "Very well. In return";
+ mes "for these Holy Eggs, let";
+ mes "me give you a small present";
+ mes "for joining us. Now, I can";
+ mes "tell you about what we do.";
+ delitem 12019,10; //Holy_Egg
+ set easter2008,3;
+ getitem 644,2; //Gift_Box
+ next;
+ mes "[Corps Member]";
+ mes "^333333*Cough Cough*^000000";
+ mes "Excuse me, I've got--";
+ mes "^333333*Cough!*^000000 A... A bit of a";
+ mes "sore throat. Give me a sec...";
+ close;
+ }
+ else {
+ mes "[Corps Member]";
+ mes "Hm. You don't have enough";
+ mes "Holy Eggs to meet the condition";
+ mes "I set for you. Did you leave";
+ mes "them in your Storage?";
+ close;
+ }
+ case 2:
+ mes "[Corps Member]";
+ mes "Hm? I suppose I can't";
+ mes "blame you for being a bit";
+ mes "suspicious of us. Let me";
+ mes "assure you that ours is";
+ mes "a mission of holiness.";
+ close;
+ }
+ }
+ else if (easter2008 == 3) {
+ mes "[Corps Member]";
+ mes "We are an organization";
+ mes "that is dedicated to...";
+ mes "Resurrecting dead heroes!";
+ next;
+ mes "[Corps Member]";
+ mes "Those Holy Eggs that you've";
+ mes "brought have the power to";
+ mes "restore life to the dead.";
+ mes "In large quantities...";
+ mes "They can even revive";
+ mes "ancient fallen heroes!";
+ next;
+ mes "[Corps Member]";
+ mes "When you bring me";
+ mes "33 Holy Eggs, I will";
+ mes "enchant them so that you";
+ mes "can use them on areas where";
+ mes "ancient heroes had died.";
+ next;
+ mes "[Corps Member]";
+ mes "Go and bring me";
+ mes "33 Holy Eggs! I shall be";
+ mes "waiting here for your return...";
+ set easter2008,4;
+ close;
+ }
+ else if (easter2008 == 4) {
+ mes "[Corps Member]";
+ mes "Ah, you've returned";
+ mes "Now, did you bring me";
+ mes "33 Holy Eggs for your task?";
+ next;
+ switch(select("Give Holy Eggs:Don't Give Holy Eggs")) {
+ case 1:
+ if (countitem(12019) > 32) {
+ mes "[Corps Member]";
+ mes "Ah, these will do!";
+ mes "Now, make a note of the";
+ mes "destination I describe as";
+ mes "I infuse these Holy Eggs";
+ mes "with additional magic.";
+ next;
+ if (BaseLevel < 41) {
+ mes "[Corps Member]";
+ mes "You must go to the";
+ mes "entrance of Payon Dungeon,";
+ mes "where a nimble hero has fallen.";
+ mes "Sacrifice the Holy Eggs there,";
+ mes "and then return to me. Now...";
+ mes "Go, and bring him back to life!";
+ set easter2008,5;
+ close;
+ }
+ else if ((BaseLevel > 40) && (BaseLevel < 61)) {
+ mes "[Corps Member]";
+ mes "Go to the 3rd level of";
+ mes "Izlude dungeon... A hero.";
+ mes "that sought wisdom perished";
+ mes "at the entrance to the 4th";
+ mes "level. Sacrifice the Holy Eggs";
+ mes "there, and return him to life!";
+ set easter2008,6;
+ close;
+ }
+ else if ((BaseLevel > 60) && (BaseLevel < 81)) {
+ mes "[Corps Member]";
+ mes "Go to the abandoned mine";
+ mes "dungeon where a brave hero";
+ mes "died to protect his comrades.";
+ mes "Sacrifice the Holy Eggs as soon";
+ mes "as you get to the 3rd floor.";
+ mes "Go, and bring him back to life!";
+ set easter2008,7;
+ close;
+ }
+ else {
+ mes "[Corps Member]";
+ mes "Go to Glastheim, and";
+ mes "sacrifice the Holy Eggs";
+ mes "as soon as you enter the";
+ mes "2nd floor. A hero perished";
+ mes "there, but you shall bring";
+ mes "him back to the living!";
+ set easter2008,8;
+ close;
+ }
+ }
+ else {
+ mes "[Corps Member]";
+ mes "Hm? This isn't";
+ mes "33 Holy Eggs. Did you";
+ mes "leave some in your Storage?";
+ close;
+ }
+ case 2:
+ mes "[Corps Member]";
+ mes "Don't you understand";
+ mes "the righteousness of";
+ mes "our cause? Returning fallen";
+ mes "heroes will bring peace to";
+ mes "our lands much more quickly!";
+ close;
+ }
+ }
+ else if (easter2008 >= 5 || easter2008 <= 8) {
+ mes "[Corps Member]";
+ mes "Did you forget";
+ mes "where you must go?";
+ mes "Let me remind you";
+ mes "so that you do not";
+ mes "lose your way...";
+ next;
+ mes "[Corps Member]";
+ switch(easter2008) {
+ case 5:
+ mes "[Corps Member]";
+ mes "You must go to the";
+ mes "entrance of Payon Dungeon,";
+ mes "where a nimble hero has fallen.";
+ mes "Sacrifice the Holy Eggs there,";
+ mes "and then return to me. Now...";
+ mes "Go, and bring him back to life!";
+ close;
+ case 6:
+ mes "[Corps Member]";
+ mes "Go to the 3rd level of";
+ mes "Izlude dungeon... A hero.";
+ mes "that sought wisdom perished";
+ mes "at the entrance to the 4th";
+ mes "level. Sacrifice the Holy Eggs";
+ mes "there, and return him to life!";
+ close;
+ case 7:
+ mes "[Corps Member]";
+ mes "Go to the abandoned mine";
+ mes "dungeon where a brave hero";
+ mes "died to protect his comrades.";
+ mes "Sacrifice the Holy Eggs as soon";
+ mes "as you get to the 3rd floor.";
+ mes "Go, and bring him back to life!";
+ close;
+ case 8:
+ mes "Go to Glastheim, and";
+ mes "sacrifice the Holy Eggs";
+ mes "as soon as you enter the";
+ mes "2nd floor. A hero perished";
+ mes "there, but you shall bring";
+ mes "him back to the living!";
+ close;
+ }
+ }
+ else if (easter2008 == 9) {
+ mes "[Corps Member]";
+ mes "Ah, I hope you've come";
+ mes "back with good news.";
+ mes "So did it work?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Actually...";
+ mes "Nothing happened....";
+ next;
+ mes "[Corps Member]";
+ mes "What? It can't be.";
+ mes "The magic... It should";
+ mes "have been powerful enough...";
+ mes "Well, it's too bad that we";
+ mes "failed. Even so, I am grateful";
+ mes "for all your help thus far...";
+ next;
+ mes "[Corps Member]";
+ mes "We'll investigate what";
+ mes "could have gone wrong,";
+ mes "and then try again next year.";
+ mes "Farewell, my friend, and I hope";
+ mes "that you'll assist us again.";
+ set easter2008,10;
+ if (BaseLevel < 41) {
+ getexp 5000,0;
+ getexp 5000,0;
+ }
+ else if ((BaseLevel > 40) && (BaseLevel < 61)) {
+ getexp 50000,0;
+ getexp 50000,0;
+ }
+ else if ((BaseLevel > 60) && (BaseLevel < 81)) {
+ getexp 500000,0;
+ }
+ else if ((BaseLevel > 80) && (BaseLevel < 99)) {
+ getexp 1000000,0;
+ }
+ else {
+ if (Upper == 2) {
+ getexp 0,10000000;
+ }
+ else {
+ getexp 2000000,0;
+ }
+ }
+ close;
+ }
+ else {
+ mes "[Corps Member]";
+ mes "Shh! Tell no one";
+ mes "that I am here.";
+ close;
+ }
+}
+
+pay_dun00,22,127,0 script Trace#egg1 844,{
+ if (easter2008 == 5) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well...";
+ mes "This is the place";
+ mes "the Corps Member";
+ mes "wanted me to find...";
+ mes "Time to use all of";
+ mes "these Holy Eggs.";
+ next;
+ if (countitem(12019) > 32) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Here we go...";
+ mes "Will this really bring";
+ mes "this ancient hero";
+ mes "back to life? I'm...";
+ mes "I'm kind of scared!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "^333333*Whew!*^000000 Nothing happened!";
+ mes "I guess I better go back to";
+ mes "that Corps Member and let";
+ mes "him know that it didn't work.";
+ close2;
+ delitem 12019,33; //Holy_Egg
+ set easter2008,9;
+ end;
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh? Where did I put";
+ mes "those 33 Holy Eggs";
+ mes "that I needed for this?";
+ close;
+ }
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "There was something";
+ mes "here, but I can't tell";
+ mes "for sure what it was...";
+ close;
+ }
+}
+
+iz_dun02,340,346,0 script Trace#egg 844,{
+ if (easter2008 == 6) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well...";
+ mes "This is the place";
+ mes "the Corps Member";
+ mes "wanted me to find...";
+ mes "Time to use all of";
+ mes "these Holy Eggs.";
+ next;
+ if (countitem(12019) > 32) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Here we go...";
+ mes "Will this really bring";
+ mes "this ancient hero";
+ mes "back to life? I'm...";
+ mes "I'm kind of scared!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "^333333*Whew!*^000000 Nothing happened!";
+ mes "I guess I better go back to";
+ mes "that Corps Member and let";
+ mes "him know that it didn't work.";
+ close2;
+ delitem 12019,33; //Holy_Egg
+ set easter2008,9;
+ end;
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh? Where did I put";
+ mes "those 33 Holy Eggs";
+ mes "that I needed for this?";
+ close;
+ }
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "There was something";
+ mes "here, but I can't tell";
+ mes "for sure what it was...";
+ close;
+ }
+}
+
+mjo_dun03,308,256,0 script Trace#egg2 844,{
+ if (easter2008 == 7) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well...";
+ mes "This is the place";
+ mes "the Corps Member";
+ mes "wanted me to find...";
+ mes "Time to use all of";
+ mes "these Holy Eggs.";
+ next;
+ if (countitem(12019) > 32) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Here we go...";
+ mes "Will this really bring";
+ mes "this ancient hero";
+ mes "back to life? I'm...";
+ mes "I'm kind of scared!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "^333333*Whew!*^000000 Nothing happened!";
+ mes "I guess I better go back to";
+ mes "that Corps Member and let";
+ mes "him know that it didn't work.";
+ close2;
+ delitem 12019,33; //Holy_Egg
+ set easter2008,9;
+ end;
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh? Where did I put";
+ mes "those 33 Holy Eggs";
+ mes "that I needed for this?";
+ close;
+ }
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "There was something";
+ mes "here, but I can't tell";
+ mes "for sure what it was...";
+ close;
+ }
+}
+
+gl_prison,157,176,0 script Trace#egg3 844,{
+ if (easter2008 == 8) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well...";
+ mes "This is the place";
+ mes "the Corps Member";
+ mes "wanted me to find...";
+ mes "Time to use all of";
+ mes "these Holy Eggs.";
+ next;
+ if (countitem(12019) > 32) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Here we go...";
+ mes "Will this really bring";
+ mes "this ancient hero";
+ mes "back to life? I'm...";
+ mes "I'm kind of scared!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "^333333*Whew!*^000000 Nothing happened!";
+ mes "I guess I better go back to";
+ mes "that Corps Member and let";
+ mes "him know that it didn't work.";
+ close2;
+ delitem 12019,33; //Holy_Egg
+ set easter2008,9;
+ end;
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh? Where did I put";
+ mes "those 33 Holy Eggs";
+ mes "that I needed for this?";
+ close;
+ }
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "There was something";
+ mes "here, but I can't tell";
+ mes "for sure what it was...";
+ close;
+ }
+}