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-rw-r--r--npc/events/nguild/nguild_dunsw.txt65
-rw-r--r--npc/events/nguild/nguild_ev_agit.txt214
-rw-r--r--npc/events/nguild/nguild_flags.txt190
-rw-r--r--npc/events/nguild/nguild_guardians.txt87
-rw-r--r--npc/events/nguild/nguild_kafras.txt69
-rw-r--r--npc/events/nguild/nguild_managers.txt157
-rw-r--r--npc/events/nguild/nguild_treas.txt165
-rw-r--r--npc/events/nguild/nguild_warper.txt94
8 files changed, 0 insertions, 1041 deletions
diff --git a/npc/events/nguild/nguild_dunsw.txt b/npc/events/nguild/nguild_dunsw.txt
deleted file mode 100644
index f768405d7..000000000
--- a/npc/events/nguild/nguild_dunsw.txt
+++ /dev/null
@@ -1,65 +0,0 @@
-//===== Hercules Script ======================================
-//= War of Emperium Dungeon Switch for NGuild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= Switch that warps guild members to the guild dungeon
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.1 Guild Dungeon Switch Fucntion added. [L0ne_W0lf]
-//============================================================
-
-
-//==================================================
-function script F_GldDunSw {
- .@GID = getcastledata(getarg(0),1);
- if (.@GID == 0) {
- mes "[ Echoing Voice ]";
- mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";
- close;
- }
- else {
- mes "[ Echoing Voice ]";
- mes " ' Only the one who can show true bravery can take this test. '";
- next;
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
-
- if (select("Pull.:Do not.") == 1) {
- if (getcharid(2) == .@GID) {
- warp "gld_dun"+getarg(1),getarg(2),getarg(3);
- end;
- }
- mes " ";
- mes " Nothing happened.";
- }
- return;
- }
-}
-
-// Castle 1 ===============================================
-nguild_alde,212,181,0 script Switch#DunN01 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_alde","02",32,122;
- close;
-}
-
-// Castle 2 ===============================================
-nguild_gef,78,84,0 script Switch#DunN02 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_gef","04",39,258;
- close;
-}
-
-// Castle 3 ===============================================
-nguild_pay,101,25,0 script Switch#DunN03 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_pay","01",186,165;
- close;
-}
-
-// Castle 4 ===============================================
-nguild_prt,94,200,0 script Switch#DunN04 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_prt","03",28,251;
- close;
-}
diff --git a/npc/events/nguild/nguild_ev_agit.txt b/npc/events/nguild/nguild_ev_agit.txt
deleted file mode 100644
index 5461bb975..000000000
--- a/npc/events/nguild/nguild_ev_agit.txt
+++ /dev/null
@@ -1,214 +0,0 @@
-//===== Hercules Script ======================================
-//= War of Emperium - NGuild Wars Events
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
-//= Event Triggers for NGuild Wars
-//===== Additional Comments: =================================
-// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
-//= 1.4 AGIT Functions added, treasure spawning added. [L0ne_W0lf]
-//= 1.5 Emperium should now properly respawn. [L0ne_W0lf]
-//============================================================
-
-
-// Function for OnAgitStart =========================================
-function script F_AgitStart {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
- .@empx = getarg(2);
- .@empy = getarg(3);
-
- maprespawnguildid .@map$,getcastledata(.@map$,1),2;
- monster .@map$,.@empx,.@empy,"Emperium",1288,1,"Agit_"+.@castle$+"::OnAgitBreak";
- gvgon .@map$;
- if (getcastledata(.@map$,1) != 0) return;
- end;
-}
-
-// Function for OnGuildBreak ======================================
-function script F_GuildBreak {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
-
- killmonsterall .@map$;
-
- announce "Guild Base [" + getcastlename(.@map$) + "] has been abandoned.",0;
- disablenpc "Kafra Staff#"+.@castle$;
-
- setcastledata .@map$,0,0;
- return;
-}
-
-// Function for OnAgitBreak ======================================
-function script F_AgitBreak {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
-
- .@GID = getcharid(2);
- if (.@GID <= 0) return;
-
- .@Economy = getcastledata(.@map$,2) - 5;
- if (.@Economy < 0) .@Economy = 0;
- setcastledata .@map$, 2, .@Economy;
-
- .@defence = getcastledata(.@map$,3) - 5;
- if (.@defence < 0) .@defence = 0;
- setcastledata .@map$, 3, .@defence;
-
- setcastledata .@map$,1, .@GID;
- mapannounce .@map$,"The emperium has been destroyed.",bc_map,0x00CCFF;
- announce "The [" + getcastlename(.@map$) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all;
- donpcevent "::OnRecvCastle"+.@castle$;
-
- disablenpc "Kafra Staff#"+.@castle$;
-
- // remove investment data and kafra
- for (.@i = 4; .@i <= 9; ++.@i)
- setcastledata .@map$, .@i, 0;
-
- // if the new guild doesn't have Guardian Research, erase guardians
- if( getgdskilllv(.@GID,10002) == 0 )
- for (.@i = 10; .@i <= 17; ++.@i)
- setcastledata .@map$, .@i, 0;
-
- return;
-}
-
-
-// Function for OnAgitEnd ======================================
-function script F_AgitEnd {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
-
- gvgoff .@map$;
- // Disable the following if statment to keep empty
- // castles from being aquired after after WoE ends.
- if (getcastledata(.@map$,1) == 0) return;
- maprespawnguildid .@map$,getcastledata(.@map$,1),4;
- killmonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak";
- end;
-}
-
-// Castle 1 ================================================================
-nguild_alde,0,0,0 script Agit_N01 -1,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN01";
- end;
-OnRecvCastleN01:
- requestguildinfo getcastledata("nguild_alde",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_alde","N01",216,24;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_alde","N01";
- goto OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_alde","N01";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_alde",getcastledata("nguild_alde",1),6;
- monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_alde","N01";
- end;
-}
-
-// Castle 2 ================================================================
-nguild_gef,0,0,0 script Agit_N02 -1,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN02";
- end;
-OnRecvCastleN02:
- requestguildinfo getcastledata("nguild_gef",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_gef","N02",198,182;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_gef","N02";
- goto OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_gef","N02";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_gef",getcastledata("nguild_gef",1),6;
- monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_gef","N02";
- end;
-}
-
-// Castle 3 ================================================================
-nguild_pay,0,0,0 script Agit_N03 -1,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN03";
- end;
-OnRecvCastleN03:
- requestguildinfo getcastledata("nguild_pay",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_pay","N03",139,139;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_pay","N03";
- goto OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_pay","N03";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_pay",getcastledata("nguild_pay",1),6;
- monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_pay","N03";
- end;
-}
-
-// Castle 4 ================================================================
-nguild_prt,0,0,0 script Agit_N04 -1,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN04";
- end;
-OnRecvCastleN04:
- requestguildinfo getcastledata("nguild_prt",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_prt","N04",197,197;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_prt","N04";
- goto OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_prt","N04";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_prt",getcastledata("nguild_prt",1),6;
- monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_prt","N04";
- end;
-}
-
-// Treasure Spawn Time
-//========================================
-- script TreasSpawn -1,{
- end;
-
-OnClock0005:
- callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0;
- callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0;
- callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0;
- callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0;
- end;
-}
diff --git a/npc/events/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt
deleted file mode 100644
index dcd3dbc14..000000000
--- a/npc/events/nguild/nguild_flags.txt
+++ /dev/null
@@ -1,190 +0,0 @@
-//===== Hercules Script ======================================
-//= War of Emperium N Guild Flags
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= WoE flag scripts. Display guild emblems on flags.
-//===== Additional Comments: =================================
-// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
-// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
-// 1.3 Guild flag function added. [L0ne_W0lf]
-//============================================================
-
-/// Flag Function
-//============================================================
-function script F_Flags {
- .@GID = getcastledata(getarg(1),1);
- if (getarg(5) == 0) return;
- if (.@GID == 0) {
- mes " [ Edict of the Divine Rune Midgard Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
- mes "We declare that";
- mes "there is no formal master of this castle.";
- mes " ";
- mes "2. To the one who can ";
- mes "overcome all trials";
- mes "and destroy the Emperium,";
- mes "the king will endow the one with";
- mes "ownership of this castle.";
- return;
- }
- else {
- if (getcharid(2) == .@GID && getarg(4) == 1) {
- mes "Brave ones...";
- mes "Do you wish to return to your honorable place?";
- next;
- if (select("Return to the guild castle.:Quit.") == 1) {
- if (getcharid(2) == getcastledata(getarg(1),1))
- warp getarg(1),getarg(2),getarg(3);
- }
- return;
- }
- mes "[ Edict of the Divine Rune Midgard Kingdom ]";
- mes " ";
- mes "1. Following the ordinance of the";
- mes "Divine Rune Midgard Kingdom,";
- mes "we approve that this place is in";
- mes "the private possession of ^ff0000" + getguildname(.@GID) + "^000000 Guild.";
- mes " ";
- mes "2. The guild Master of ^ff0000"+ getguildname(.@GID) + "^000000 Guild is";
- mes "^FF0000" + getguildmaster(.@GID) + "^000000";
- mes "If there is anyone who objects to this,";
- mes " prove your strength and honor with a steel blade in your hand.";
- return;
- }
-}
-
-//============================================================================//
-// Castle 1
-//============================================================================//
-n_castle,110,96,1 script NGuild Aldebaran#a1-1 GUILD_FLAG,{
- callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
- close;
-
-OnRecvCastleN01:
- flagemblem getcastledata("nguild_alde",1);
- end;
-}
-
-nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde GUILD_FLAG,{
- callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
- close;
-
-OnRecvCastleN01:
- flagemblem getcastledata("nguild_alde",1);
- end;
-}
-// In Castle ============================================
-nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 GUILD_FLAG
-nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 GUILD_FLAG
-nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 GUILD_FLAG
-nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 GUILD_FLAG
-nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 GUILD_FLAG
-nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 GUILD_FLAG
-nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 GUILD_FLAG
-nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 GUILD_FLAG
-nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 GUILD_FLAG
-nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 GUILD_FLAG
-nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 GUILD_FLAG
-nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG
-nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG
-nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG
-
-
-
-
-//============================================================================//
-// Castle 2
-//============================================================================//
-n_castle,110,109,3 script NGuild Geffen#g1-1 GUILD_FLAG,{
- callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
- close;
-
-OnRecvCastleN02:
- flagemblem getcastledata("nguild_gef",1);
- end;
-}
-
-nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef GUILD_FLAG,{
- callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
- close;
-
-OnRecvCastleN02:
- flagemblem getcastledata("nguild_gef",1);
- end;
-}
-// In Castle =============================================
-nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 GUILD_FLAG
-nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 GUILD_FLAG
-nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 GUILD_FLAG
-nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG
-nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG
-nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG
-
-
-
-//============================================================================//
-// Castle 3
-//============================================================================//
-n_castle,94,109,5 script NGuild Payon#f1-1 GUILD_FLAG,{
- callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
- close;
-
-OnRecvCastleN03:
- flagemblem getcastledata("nguild_pay",1);
- end;
-}
-
-nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay GUILD_FLAG,{
- callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
- close;
-
-OnRecvCastleN03:
- flagemblem getcastledata("nguild_pay",1);
- end;
-}
-// In Castle ===============================================
-nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 GUILD_FLAG
-nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 GUILD_FLAG
-nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 GUILD_FLAG
-nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG
-nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG
-nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG
-
-
-
-
-//=============================================================================//
-// Castle 4
-//=============================================================================//
-n_castle,94,96,7 script NGuild Prontera#p1-1 GUILD_FLAG,{
- callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
- close;
-
-OnRecvCastleN04:
- flagemblem getcastledata("nguild_prt",1);
- end;
-}
-
-nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt GUILD_FLAG,{
- callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
- close;
-
-OnRecvCastleN04:
- flagemblem getcastledata("nguild_prt",1);
- end;
-}
-// In Castle =============================================
-nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 GUILD_FLAG
-nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 GUILD_FLAG
-nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 GUILD_FLAG
-nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 GUILD_FLAG
-nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 GUILD_FLAG
-nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 GUILD_FLAG
-nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 GUILD_FLAG
-nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 GUILD_FLAG
-nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 GUILD_FLAG
diff --git a/npc/events/nguild/nguild_guardians.txt b/npc/events/nguild/nguild_guardians.txt
deleted file mode 100644
index 3b2a7088b..000000000
--- a/npc/events/nguild/nguild_guardians.txt
+++ /dev/null
@@ -1,87 +0,0 @@
-//===== Hercules Script ======================================
-//= War of Emperium - nguild guardians script
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= Re-spawns guardians on server start if they have been
-//= purchased. Also announces when a guardian dies.
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-//------------------------------------------------------------------------------
-nguild_alde,216,24,0 script Guardian_N01 -1,{
-OnAgitInit:
- if (getcastledata("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
- if (getcastledata("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
- if (getcastledata("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
- if (getcastledata("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
- if (getcastledata("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
- if (getcastledata("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
- if (getcastledata("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
- if (getcastledata("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- mapannounce "nguild_alde","A Guardian Has Fallen",17;
- end;
-}
-
-//------------------------------------------------------------------------------
-nguild_gef,198,182,0 script Guardian_N02 -1,{
-OnAgitInit:
- if (getcastledata("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
- if (getcastledata("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
- if (getcastledata("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
- if (getcastledata("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
- if (getcastledata("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
- if (getcastledata("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
- if (getcastledata("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
- if (getcastledata("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- mapannounce "nguild_gef","A Guardian Has Fallen",17;
- end;
-}
-//------------------------------------------------------------------------------
-nguild_pay,139,139,0 script Guardian_N03 -1,{
-OnAgitInit:
- if (getcastledata("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
- if (getcastledata("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
- if (getcastledata("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
- if (getcastledata("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
- if (getcastledata("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
- if (getcastledata("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
- if (getcastledata("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
- if (getcastledata("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- mapannounce "nguild_pay","A Guardian Has Fallen",17;
- end;
-}
-//------------------------------------------------------------------------------
-nguild_prt,197,197,0 script Guardian_N04 -1,{
-OnAgitInit:
- if (getcastledata("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
- if (getcastledata("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
- if (getcastledata("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
- if (getcastledata("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
- if (getcastledata("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
- if (getcastledata("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
- if (getcastledata("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
- if (getcastledata("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- mapannounce "nguild_prt","A Guardian Has Fallen",17;
- end;
-}
diff --git a/npc/events/nguild/nguild_kafras.txt b/npc/events/nguild/nguild_kafras.txt
deleted file mode 100644
index 89570fe6d..000000000
--- a/npc/events/nguild/nguild_kafras.txt
+++ /dev/null
@@ -1,69 +0,0 @@
-//===== Hercules Script ======================================
-//= War of Emperium Kafras for N Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= Provides Kafra services for guild members of NGuild Castles.
-//= Used in conjuction with function F_Kafra.
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
-//= 1.2 Added Kafra function. [L0ne_W0lf]
-//============================================================
-
-
-function script F_GKafra {
- cutin "kafra_01",2;
- @GID = getcastledata(getarg(0),1);
- if (getcharid(2) == @GID && getgdskilllv(@GID,10001)) goto L_StartG;
-
- mes "[Kafra Service]";
- mes "I am contracted to provide service only for the ^ff0000" + getguildname(@GID) + "^000000 Guild. Please use another Kafra Corporation staff member around here. I am Sorry for your inconvenience.";
- cutin "",255;
- close;
-L_StartG:
- @wrpP[0] = 200;
- @wrpD$[0] = getarg(1);
- setarray @wrpC$[0], @wrpD$[0]+" ^880000"+@wrpP[0]+"^000000 z", "Cancel", "", "", "","";
- callfunc "F_Kafra",2,0,0,0,800;
- end;
-}
-
-// Castle 1 ===============================================
-nguild_alde,218,170,0 script Kafra Service#N01 4_F_KAFRA1,{
- callfunc "F_GKafra", "nguild_alde", "Prontera";
- end;
-OnRecvCastleN01:
- if (getcastledata("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
- end;
-}
-
-// Castle 2 ===============================================
-//nguild_gef,96,173,0 script Kafra Service#N02 4_F_KAFRA1,{
-nguild_gef,35,37,0 script Kafra Service#N02 4_F_KAFRA1,{
- callfunc "F_GKafra", "nguild_gef", "Prontera";
- end;
-OnRecvCastleN02:
- if (getcastledata("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
- end;
-}
-
-// Castle 3 ===============================================
-nguild_pay,128,58,3 script Kafra Service#N03 4_F_KAFRA1,{
- callfunc "F_GKafra", "nguild_pay", "Prontera";
- end;
-OnRecvCastleN03:
- if (getcastledata("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
- end;
-}
-
-// Castle 4 ===============================================
-nguild_prt,96,173,0 script Kafra Service#N04 4_F_KAFRA1,{
- callfunc "F_GKafra", "nguild_prt", "Prontera";
- end;
-OnRecvCastleN04:
- if (getcastledata("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
- end;
-}
diff --git a/npc/events/nguild/nguild_managers.txt b/npc/events/nguild/nguild_managers.txt
deleted file mode 100644
index 015ef20fd..000000000
--- a/npc/events/nguild/nguild_managers.txt
+++ /dev/null
@@ -1,157 +0,0 @@
-//===== Hercules Script ======================================
-//= War of Emperium Managers for N Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//=
-//==============================================
-//= Break down of arguments used in the function:
-//= arg(0): name of Castle Manager
-//= arg(1): name of guild castle.
-//= arg(2): x1 coordinate for warp to treasure room
-//= arg(3): y1 coordinate for warp to treasure room
-//= arg(4): guild script suffix for kafra, etc.
-//===== Additional Comments: =================================
-//= 1.0 Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.1 Added modified guild manager function. [L0ne_W0lf]
-//= Removed guardian summoning.
-//= 1.2 Corrected function name. (bugreport:1728) [L0ne_W0lf]
-//============================================================
-
-//==============================================
-function script F_GldManager {
-
- @GID = getcastledata(getarg(1),1);
- mes "[ "+getarg(0)+" ]";
- if (@GID == 0){
- mes "I am waiting for my master. Brave adventurer, follow your destiny!";
- return;
- }
- if (getcharid(2) != @GID){
- mes "I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command! Hey! Your not even a part of the guild!!";
- mes "Where are the guardians? Destroy these intruders!";
- return;
- }
- if (strcharinfo(0) != getguildmaster(@GID)){
- mes "You're not ^5533FF" + getguildmaster(@GID) + "^000000! I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command only";
- return 0;
- }
-
- mes "Welcome Master ^5533FF" + getguildmaster(@GID) + "^000000 ! I will assist you in any way I can!";
- next;
-
- switch (select("Kafra Staff Employment / Dismissal","Enter Treasure Room","Cancel")) {
- case 1: // Employment / Dismissal
- mes "[ "+getarg(0)+" ]";
- if (getcastledata(getarg(1),9) == 1) goto L_Dismiss;
- if (getgdskilllv(@GID,10001) == 0){
- mes "Master, you don't have a contract with the Kafra Staff Company.";
- mes "In order to hire a Kafra, you must first learn the Guild skill ^5533FFContract With Kafra^000000.";
- return;
- }
-
- L_Hire:
- mes "Would you like to employ the services of a Kafra? You will need ^5533FF10,000 Zeny^000000 to do so... ";
- next;
- if (select("Employ Kafra.","Cancel") != 1) {
- mes "[ "+getarg(0)+" ]";
- mes "As you wish Master. But I suggest we get a Kafra as soon as possible!";
- return;
- }
- mes "[ "+getarg(0)+" ]";
- if (Zeny < 10000) {
- mes "Master, you do not have enough money to employ a Kafra. Employment has been cancelled.";
- return;
- }
- Zeny -= 10000;
- enablenpc "Kafra Staff#"+getarg(4);
- setcastledata getarg(1),9,1;
- mes "You have created a contract with the Kafra Staff Company.";
- next;
- cutin "kafra_01",2;
- mes "[ Kafra Staff ]";
- mes "How do you do? I'm here to provide you with helpful service! I'll do the best I can to serve you.";
- next;
- cutin "kafra_01",255;
- mes "[ "+getarg(0)+" ]";
- //mes "Your employment contract lasts ^5533FF1 month^000000. After this term is over you will have to create a new contract.";
- mes "I think the Kafra Staff will benefit our guild members.";
- return;
- L_Dismiss:
- mes "Would you like to dismiss the current Kafra?";
- next;
- if (select("Dismissal","Cancel") != 1) {
- mes "[ "+getarg(0)+" ]";
- mes "Master, I think you should keep the current Kafra Staff because she is already trying her best to serve us";
- return;
- }
- cutin "kafra_01",2;
- mes "[ Kafra Staff ]";
- mes "Have I done anything wrong? If I did, will you please forgive me?";
- next;
- if (select("Dismiss","Cancel") != 1) {
- mes "[ Kafra Staff ]";
- mes "Thank you master, I'll do my best! ^^.";
- cutin "kafra_01",255;
- return;
- }
- mes "[ Kafra Staff ]";
- mes "It's unfortunate that I won't be able to serve your guild anymore....";
- next;
- disablenpc "Kafra Staff#"+getarg(4);
- setcastledata getarg(1),9,0;
- cutin "kafra_01",255;
- mes "[ "+getarg(0)+" ]";
- mes "The Kafra has been dismissed. But... we should really get a Kafra as soon as possible!";
- return;
- case 2: // Enter Treasure Room
- mes "[ "+getarg(0)+" ]";
- mes "Would you to go to our Treasure Room? Only you, the Guild Master, are allowed to enter this room.";
- next;
- if (select("Enter Treasure room.","Cancel") == 1) {
- mes "[ "+getarg(0)+" ]";
- mes "Please follow me through the secret passage way.";
- mes "You must pull down on the secret switch in order to get out.";
- next;
- warp getarg(1),getarg(2),getarg(3);
- return;
- }
- mes "[ "+getarg(0)+" ]";
- mes "The goods are produced everyday.";
- mes "You should get them whenever you can because they might dissapear if you take them at the wrong time.";
- return;
- default: // Cancel
- mes "[ "+getarg(0)+" ]";
- mes "As you wish, master.";
- return;
- }
-}
-
-// Castle 1 ==================================================================================
-nguild_alde,218,175,0 script Frolo 1_M_JOBTESTER,{
- callfunc "F_GldManager","Frolo","nguild_alde",119,223,"N01";
- close;
-}
-
-
-// Castle 2 ==================================================================================
-nguild_gef,40,48,5 script Leiber 1_M_JOBTESTER,{
- callfunc "F_GldManager","Leiber","nguild_gef",155,112,"N02";
- close;
-}
-
-
-// Castle 3 ==================================================================================
-nguild_pay,120,58,4 script Dundar 1_M_JOBTESTER,{
- callfunc "F_GldManager","Dundar","nguild_pay",290,7,"N03";
- close;
-}
-
-
-// Castle 4 ==================================================================================
-nguild_prt,112,181,0 script Thefton 1_M_JOBTESTER,{
- callfunc "F_GldManager","Thefton","nguild_prt",15,209,"N04";
- close;
-}
diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt
deleted file mode 100644
index 7a7cd64c8..000000000
--- a/npc/events/nguild/nguild_treas.txt
+++ /dev/null
@@ -1,165 +0,0 @@
-//===== Hercules Script ======================================
-//= War of Emperium Treasure Rooms for NGuild Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3b
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.2 Official treasure spawn [Lupus]
-//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf]
-//= 1.3b Added F_GldTreasSw function. (bugreport:3292) [brianluau]
-//============================================================
-
-
-//================================================
-// Treasure Spawning Function
-//================================================
-function script F_GldTreas {
- if(getarg(10) != 1) {
- setcastledata getarg(0),4,0;
- setcastledata getarg(0),5,0;
-
- // Why on earth are we killing old treasure chest spawns?
- //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
-
- // Don't spawn treasures if Castle is empty, or Eco is greater than 100
- if(getcastledata(getarg(0),2) > 100 || getcastledata(getarg(0),1) == 0) return;
-
- // Only spawn one treasure chest for novice castles.
- if (compare(getarg(0),"nguild"))
- set getarg(2),1;
- else
- set getarg(2),getcastledata(getarg(0),2)/5+4;
-
- if (getarg(2) <= 0) return;
-
- //sets the counter variable = to the box number amount
- set getarg(3), getarg(2);
- }
- for (.@i = 1; .@i <= getarg(3); ++.@i) {
- // set treasure box ID
- set getarg(4), getarg(5) + (.@i+1) % 2;
- areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- }
- return;
-}
-
-//==============================================================
-// Treasure Room Switch
-//===============================================================
-function script F_GldTreasSw {
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
-
- if (select("Pull.:Do not.") == 1) {
- warp getarg(0),getarg(1),getarg(2);
- return;
- }
- close;
-}
-
-//<===============================Castle 1 =================================>\\
-
-// Treasure Spawn -----------------------
-nguild_alde,1,1,1 script Treasure_N01 -1,{
-
-OnRecvCastleN01:
- end;
-OnInit:
- if($boxNumN01 == 0) end;
- $@bxN01 = $boxNumN01;
- callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
- end;
-
-OnDied:
- mapannounce "nguild_alde","Treasure Chest Broken Open",17;
- --$boxNumN01;
- if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch --------------------
-nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{
- callfunc "F_GldTreasSw", "nguild_alde",218,176;
- end;
-}
-
-//<================================Castle 2 ================================>\\
-
-// Treasure Spawn ----------------------------
-nguild_gef,1,1,1 script Treasure_N02 -1,{
-
-OnRecvCastleN02:
- end;
-OnInit:
- if($boxNumN02 == 0) end;
- $@bxN02 = $boxNumN02;
- callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
- end;
-
-OnDied:
- mapannounce "nguild_gef","Treasure Chest Broken Open",17;
- --$boxNumN02;
- if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Room Switch ---------------------------------------------------------
-nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{
- callfunc "F_GldTreasSw","nguild_gef",40,49;
- end;
-}
-
-//<================================Castle 3 ================================>\\
-
-// Treasure Spawn ---------------------------
-nguild_pay,1,1,0 script Treasure_N03 -1,{
-OnRecvCastleN03:
- end;
-OnInit:
- if($boxNumN03 == 0) end;
- $@bxN03 = $boxNumN03;
- callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
- end;
-
-OnDied:
- mapannounce "nguild_pay","Treasure Chest Broken Open",17;
- --$boxNumN03;
- if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ---------------------------------------------------
-nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{
- callfunc "F_GldTreasSw", "nguild_pay",120,59;
- end;
-}
-
-//<================================Castle 4 ================================>\\
-
-// Treasure Spawn -------------------------------
-nguild_prt,1,1,0 script Treasure_N04 -1,{
-OnRecvCastleN04:
- end;
-OnInit:
- if($boxNumN04 == 0) end;
- $@bxN04 = $boxNumN04;
- callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
- end;
-
-OnDied:
- mapannounce "nguild_prt","Treasure Chest Broken Open",17;
- --$boxNumN04;
- if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{
- callfunc "F_GldTreasSw", "nguild_prt",109,179;
- end;
-}
diff --git a/npc/events/nguild/nguild_warper.txt b/npc/events/nguild/nguild_warper.txt
deleted file mode 100644
index 6ad9d02ab..000000000
--- a/npc/events/nguild/nguild_warper.txt
+++ /dev/null
@@ -1,94 +0,0 @@
-//===== Hercules Script ======================================
-//= Novice's Guild Castles War of Emperium Usher NPC
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.7
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Now you have access to 4 N Guild castles. They don't have
-//= dungeons. And 2nd Classes can't seize these Castles.
-//= These new castles need a new strategy. It would bring some
-//= fun and live to your game.
-//= NOTE: If your Guild Master is 2nd class, then he could
-//= rule the Castles and gather Treasure Boxes after WoE
-//= 1.1 Now 2nd classes can't enter NC place at all
-//= 1.2 Restricted access of SG/SL. On warp clear some
-//= unallowed buffs [Lupus]
-//= 1.3 Restricted TK,High classes >=90 BaseLevel,
-//= updated list of unallowed buffs [Lupus]
-//= 1.4 Restricted it to 80 Base Level [Lupus]
-//= 1.5 According to official info: 1 Treasure Chest per Castle
-//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
-//= 1.7 Guilds with Emergency Call or with 9+ skill points
-//= can't take part in NWoE. [Lupus]
-//= TODO: The official entrance is in Izlude.
-//============================================================
-
-prontera,146,163,6 script Novice Castles 4_F_NOVICE,{
- mes "[Cita]";
- if (!getcharid(2)) {
- mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
- } else if (getgdskilllv(getcharid(2),10013) ||
- (getgdskilllv(getcharid(2),10000) +
- getgdskilllv(getcharid(2),10001) +
- getgdskilllv(getcharid(2),10002) +
- getgdskilllv(getcharid(2),10003) +
- getgdskilllv(getcharid(2),10004) +
- getgdskilllv(getcharid(2),10005) +
- getgdskilllv(getcharid(2),10006) +
- getgdskilllv(getcharid(2),10007) +
- getgdskilllv(getcharid(2),10008) +
- getgdskilllv(getcharid(2),10009) +
- getgdskilllv(getcharid(2),10010) +
- getgdskilllv(getcharid(2),10011) +
- getgdskilllv(getcharid(2),10012) +
- getgdskilllv(getcharid(2),10013) +
- getgdskilllv(getcharid(2),10014) > 9)
- ) {
- mes "I see... your guild has Emergency Call mastered.";
- mes "You cannot enter the Novice Castle area.";
- emotion e_hmm;
- emotion e_wah,1;
- } else {
- mes "I'm a new usher of Novice Castles.";
- next;
- mes "[Cita]";
- if ((eaclass()&(EAJL_2|EAJL_UPPER)) || BaseLevel>=60) {
- mes "I'm sorry, you can't enter the sacred Novice Castles place.";
- emotion e_sry;
- } else if (select("Warp me to Novice Castles","Cancel") == 1) {
- // remove several unallowed buffs
- sc_end SC_ASSUMPTIO;
- sc_end SC_IMPOSITIO;
- sc_end SC_SUFFRAGIUM;
- sc_end SC_MAGNIFICAT;
- sc_end SC_WEAPONPERFECT;
- sc_end SC_GOSPEL;
- sc_end SC_BASILICA;
- sc_end SC_MAGICPOWER;
- sc_end SC_MARIONETTE;
- sc_end SC_MARIONETTE2;
- sc_end SC_DEVOTION;
- sc_end SC_SACRIFICE;
- sc_end SC_OVERTHRUSTMAX;
- sc_end SC_SOULLINK;
- warp "n_castle",102,93+rand(14);
- }
- }
- close;
-}
-
-n_castle,102,107,5 script Cita 4_F_NOVICE,{
- mes "[Cita]";
- mes "Hello, "+ strcharinfo(0) +". Can I help you?";
- next;
- if (select("Warp me to Prontera!","Cancel") == 1) {
- warp "prontera",155,177+rand(5);
- } else {
- mes "[Cita]";
- mes "Ok.";
- }
- close;
-}