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diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) brianluau
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium Treasure Rooms for NGuild Guild Castles
-//================= Description ===========================================
-//= War of Emperium Treasure Rooms for Novice Guild Castles
-//================= Current Version =======================================
-//= 1.3b
-//=========================================================================
-
-//== Treasure Spawning Function ============================
-function script F_GldTreas {
- if(getarg(10) != 1) {
- setcastledata getarg(0),4,0;
- setcastledata getarg(0),5,0;
-
- // Why on earth are we killing old treasure chest spawns?
- //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
-
- // Don't spawn treasures if Castle is empty, or Eco is greater than 100
- if(getcastledata(getarg(0),2) > 100 || getcastledata(getarg(0),1) == 0) return;
-
- // Only spawn one treasure chest for novice castles.
- if (compare(getarg(0),"nguild"))
- set getarg(2),1;
- else
- set getarg(2),getcastledata(getarg(0),2)/5+4;
-
- if (getarg(2) <= 0) return;
-
- //sets the counter variable = to the box number amount
- set getarg(3), getarg(2);
- }
- for (.@i = 1; .@i <= getarg(3); ++.@i) {
- // set treasure box ID
- set getarg(4), getarg(5) + (.@i+1) % 2;
- areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- }
- return;
-}
-
-//== Treasure Room Switch ==================================
-function script F_GldTreasSw {
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
-
- if (select("Pull.", "Do not.") == 1) {
- warp getarg(0),getarg(1),getarg(2);
- return;
- }
- close;
-}
-
-//== Castle 1 ==============================================
-
-//- Treasure Spawn -
-nguild_alde,1,1,1 script Treasure_N01 FAKE_NPC,{
-
-OnRecvCastleN01:
- end;
-OnInit:
- if($boxNumN01 == 0) end;
- $@bxN01 = $boxNumN01;
- callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
- end;
-
-OnDied:
- mapannounce "nguild_alde","Treasure Chest Broken Open",17;
- --$boxNumN01;
- if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-//- Treasure Room Switch -
-nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{
- callfunc "F_GldTreasSw", "nguild_alde",218,176;
- end;
-}
-
-//== Castle 2 ==============================================
-
-//- Treasure Spawn -
-nguild_gef,1,1,1 script Treasure_N02 FAKE_NPC,{
-
-OnRecvCastleN02:
- end;
-OnInit:
- if($boxNumN02 == 0) end;
- $@bxN02 = $boxNumN02;
- callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
- end;
-
-OnDied:
- mapannounce "nguild_gef","Treasure Chest Broken Open",17;
- --$boxNumN02;
- if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-//- Treasure Room Switch -
-nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{
- callfunc "F_GldTreasSw","nguild_gef",40,49;
- end;
-}
-
-//== Castle 3 ==============================================
-
-//- Treasure Spawn -
-nguild_pay,1,1,0 script Treasure_N03 FAKE_NPC,{
-OnRecvCastleN03:
- end;
-OnInit:
- if($boxNumN03 == 0) end;
- $@bxN03 = $boxNumN03;
- callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
- end;
-
-OnDied:
- mapannounce "nguild_pay","Treasure Chest Broken Open",17;
- --$boxNumN03;
- if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-//- Treasure Room Switch -
-nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{
- callfunc "F_GldTreasSw", "nguild_pay",120,59;
- end;
-}
-
-//== Castle 4 ==============================================
-
-//- Treasure Spawn -
-nguild_prt,1,1,0 script Treasure_N04 FAKE_NPC,{
-OnRecvCastleN04:
- end;
-OnInit:
- if($boxNumN04 == 0) end;
- $@bxN04 = $boxNumN04;
- callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
- end;
-
-OnDied:
- mapannounce "nguild_prt","Treasure Chest Broken Open",17;
- --$boxNumN04;
- if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-//- Treasure Room Switch -
-nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{
- callfunc "F_GldTreasSw", "nguild_prt",109,179;
- end;
-}