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Diffstat (limited to 'npc/events/nguild/nguild_flags.txt')
-rw-r--r-- | npc/events/nguild/nguild_flags.txt | 182 |
1 files changed, 0 insertions, 182 deletions
diff --git a/npc/events/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt deleted file mode 100644 index 830ded7f9..000000000 --- a/npc/events/nguild/nguild_flags.txt +++ /dev/null @@ -1,182 +0,0 @@ -//===== Hercules Script ====================================== -//= War of Emperium N Guild Flags -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.3 -//===== Description: ========================================= -//= WoE flag scripts. Display guild emblems on flags. -//===== Additional Comments: ================================= -// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus] -// 1.2 updated flags to use the new arguments. [L0ne__W0lf] -// 1.3 Guild flag function added. [L0ne_W0lf] -//============================================================ - -/// Flag Function -//============================================================ -function script F_Flags { - .@GID = getcastledata(getarg(1),1); - if (getarg(5) == 0) return; - if (.@GID == 0) { - mes " [ Edict of the Divine Rune Midgard Kingdom ]"; - mes " "; - mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; - mes "We declare that"; - mes "there is no formal master of this castle."; - mes " "; - mes "2. To the one who can "; - mes "overcome all trials"; - mes "and destroy the Emperium,"; - mes "the king will endow the one with"; - mes "ownership of this castle."; - return; - } - else { - if (getcharid(2) == .@GID && getarg(4) == 1) { - mes "Brave ones..."; - mes "Do you wish to return to your honorable place?"; - next; - if (select("Return to the guild castle.:Quit.") == 1) { - if (getcharid(2) == getcastledata(getarg(1),1)) - warp getarg(1),getarg(2),getarg(3); - } - return; - } - mes "[ Edict of the Divine Rune Midgard Kingdom ]"; - mes " "; - mes "1. Following the ordinance of the"; - mes "Divine Rune Midgard Kingdom,"; - mes "we approve that this place is in"; - mes "the private possession of ^ff0000" + getguildname(.@GID) + "^000000 Guild."; - mes " "; - mes "2. The guild Master of ^ff0000"+ getguildname(.@GID) + "^000000 Guild is"; - mes "^FF0000" + getguildmaster(.@GID) + "^000000"; - mes "If there is anyone who objects to this,"; - mes " prove your strength and honor with a steel blade in your hand."; - return; - } -} - -//============================================================================// -// Castle 1 -//============================================================================// -n_castle,110,96,1 script NGuild Aldebaran#a1-1 GUILD_FLAG,{ - callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1; - close; - -OnRecvCastleN01: - flagemblem getcastledata("nguild_alde",1); - end; -} - -nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde GUILD_FLAG,{ - callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1; - close; - -OnRecvCastleN01: - flagemblem getcastledata("nguild_alde",1); - end; -} -// In Castle ============================================ -nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 GUILD_FLAG -nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 GUILD_FLAG -nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 GUILD_FLAG -nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 GUILD_FLAG -nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 GUILD_FLAG -nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 GUILD_FLAG -nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 GUILD_FLAG -nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 GUILD_FLAG -nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 GUILD_FLAG -nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 GUILD_FLAG -nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 GUILD_FLAG -nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG -nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG -nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG - -//============================================================================// -// Castle 2 -//============================================================================// -n_castle,110,109,3 script NGuild Geffen#g1-1 GUILD_FLAG,{ - callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1; - close; - -OnRecvCastleN02: - flagemblem getcastledata("nguild_gef",1); - end; -} - -nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef GUILD_FLAG,{ - callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1; - close; - -OnRecvCastleN02: - flagemblem getcastledata("nguild_gef",1); - end; -} -// In Castle ============================================= -nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 GUILD_FLAG -nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 GUILD_FLAG -nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 GUILD_FLAG -nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG -nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG -nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG - -//============================================================================// -// Castle 3 -//============================================================================// -n_castle,94,109,5 script NGuild Payon#f1-1 GUILD_FLAG,{ - callfunc "F_Flags","Payon","nguild_pay",87,29,1,1; - close; - -OnRecvCastleN03: - flagemblem getcastledata("nguild_pay",1); - end; -} - -nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay GUILD_FLAG,{ - callfunc "F_Flags","Payon","nguild_pay",87,29,0,1; - close; - -OnRecvCastleN03: - flagemblem getcastledata("nguild_pay",1); - end; -} -// In Castle =============================================== -nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 GUILD_FLAG -nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 GUILD_FLAG -nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 GUILD_FLAG -nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG -nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG -nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG - -//=============================================================================// -// Castle 4 -//=============================================================================// -n_castle,94,96,7 script NGuild Prontera#p1-1 GUILD_FLAG,{ - callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1; - close; - -OnRecvCastleN04: - flagemblem getcastledata("nguild_prt",1); - end; -} - -nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt GUILD_FLAG,{ - callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1; - close; - -OnRecvCastleN04: - flagemblem getcastledata("nguild_prt",1); - end; -} -// In Castle ============================================= -nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 GUILD_FLAG -nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 GUILD_FLAG -nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 GUILD_FLAG -nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 GUILD_FLAG -nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 GUILD_FLAG -nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 GUILD_FLAG -nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 GUILD_FLAG -nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 GUILD_FLAG -nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 GUILD_FLAG |