diff options
Diffstat (limited to 'npc/events/nguild/nguild_ev_agit.txt')
-rw-r--r-- | npc/events/nguild/nguild_ev_agit.txt | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/npc/events/nguild/nguild_ev_agit.txt b/npc/events/nguild/nguild_ev_agit.txt deleted file mode 100644 index 5461bb975..000000000 --- a/npc/events/nguild/nguild_ev_agit.txt +++ /dev/null @@ -1,214 +0,0 @@ -//===== Hercules Script ====================================== -//= War of Emperium - NGuild Wars Events -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.5 -//===== Description: ========================================= -//= Event Triggers for NGuild Wars -//===== Additional Comments: ================================= -// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus] -//= 1.4 AGIT Functions added, treasure spawning added. [L0ne_W0lf] -//= 1.5 Emperium should now properly respawn. [L0ne_W0lf] -//============================================================ - - -// Function for OnAgitStart ========================================= -function script F_AgitStart { - .@map$ = getarg(0); - .@castle$ = getarg(1); - .@empx = getarg(2); - .@empy = getarg(3); - - maprespawnguildid .@map$,getcastledata(.@map$,1),2; - monster .@map$,.@empx,.@empy,"Emperium",1288,1,"Agit_"+.@castle$+"::OnAgitBreak"; - gvgon .@map$; - if (getcastledata(.@map$,1) != 0) return; - end; -} - -// Function for OnGuildBreak ====================================== -function script F_GuildBreak { - .@map$ = getarg(0); - .@castle$ = getarg(1); - - killmonsterall .@map$; - - announce "Guild Base [" + getcastlename(.@map$) + "] has been abandoned.",0; - disablenpc "Kafra Staff#"+.@castle$; - - setcastledata .@map$,0,0; - return; -} - -// Function for OnAgitBreak ====================================== -function script F_AgitBreak { - .@map$ = getarg(0); - .@castle$ = getarg(1); - - .@GID = getcharid(2); - if (.@GID <= 0) return; - - .@Economy = getcastledata(.@map$,2) - 5; - if (.@Economy < 0) .@Economy = 0; - setcastledata .@map$, 2, .@Economy; - - .@defence = getcastledata(.@map$,3) - 5; - if (.@defence < 0) .@defence = 0; - setcastledata .@map$, 3, .@defence; - - setcastledata .@map$,1, .@GID; - mapannounce .@map$,"The emperium has been destroyed.",bc_map,0x00CCFF; - announce "The [" + getcastlename(.@map$) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all; - donpcevent "::OnRecvCastle"+.@castle$; - - disablenpc "Kafra Staff#"+.@castle$; - - // remove investment data and kafra - for (.@i = 4; .@i <= 9; ++.@i) - setcastledata .@map$, .@i, 0; - - // if the new guild doesn't have Guardian Research, erase guardians - if( getgdskilllv(.@GID,10002) == 0 ) - for (.@i = 10; .@i <= 17; ++.@i) - setcastledata .@map$, .@i, 0; - - return; -} - - -// Function for OnAgitEnd ====================================== -function script F_AgitEnd { - .@map$ = getarg(0); - .@castle$ = getarg(1); - - gvgoff .@map$; - // Disable the following if statment to keep empty - // castles from being aquired after after WoE ends. - if (getcastledata(.@map$,1) == 0) return; - maprespawnguildid .@map$,getcastledata(.@map$,1),4; - killmonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak"; - end; -} - -// Castle 1 ================================================================ -nguild_alde,0,0,0 script Agit_N01 -1,{ -OnInterIfInitOnce: - donpcevent "::OnRecvCastleN01"; - end; -OnRecvCastleN01: - requestguildinfo getcastledata("nguild_alde",1); - end; -OnAgitStart: - callfunc "F_AgitStart","nguild_alde","N01",216,24; - end; -OnAgitBreak: - callfunc "F_AgitBreak","nguild_alde","N01"; - goto OnAgitEliminate; - end; -OnGuildBreak: - callfunc "F_GuildBreak","nguild_alde","N01"; - end; -OnAgitEliminate: - maprespawnguildid "nguild_alde",getcastledata("nguild_alde",1),6; - monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak"; - end; -OnAgitEnd: - callfunc "F_AgitEnd","nguild_alde","N01"; - end; -} - -// Castle 2 ================================================================ -nguild_gef,0,0,0 script Agit_N02 -1,{ -OnInterIfInitOnce: - donpcevent "::OnRecvCastleN02"; - end; -OnRecvCastleN02: - requestguildinfo getcastledata("nguild_gef",1); - end; -OnAgitStart: - callfunc "F_AgitStart","nguild_gef","N02",198,182; - end; -OnAgitBreak: - callfunc "F_AgitBreak","nguild_gef","N02"; - goto OnAgitEliminate; - end; -OnGuildBreak: - callfunc "F_GuildBreak","nguild_gef","N02"; - end; -OnAgitEliminate: - maprespawnguildid "nguild_gef",getcastledata("nguild_gef",1),6; - monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak"; - end; -OnAgitEnd: - callfunc "F_AgitEnd","nguild_gef","N02"; - end; -} - -// Castle 3 ================================================================ -nguild_pay,0,0,0 script Agit_N03 -1,{ -OnInterIfInitOnce: - donpcevent "::OnRecvCastleN03"; - end; -OnRecvCastleN03: - requestguildinfo getcastledata("nguild_pay",1); - end; -OnAgitStart: - callfunc "F_AgitStart","nguild_pay","N03",139,139; - end; -OnAgitBreak: - callfunc "F_AgitBreak","nguild_pay","N03"; - goto OnAgitEliminate; - end; -OnGuildBreak: - callfunc "F_GuildBreak","nguild_pay","N03"; - end; -OnAgitEliminate: - maprespawnguildid "nguild_pay",getcastledata("nguild_pay",1),6; - monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak"; - end; -OnAgitEnd: - callfunc "F_AgitEnd","nguild_pay","N03"; - end; -} - -// Castle 4 ================================================================ -nguild_prt,0,0,0 script Agit_N04 -1,{ -OnInterIfInitOnce: - donpcevent "::OnRecvCastleN04"; - end; -OnRecvCastleN04: - requestguildinfo getcastledata("nguild_prt",1); - end; -OnAgitStart: - callfunc "F_AgitStart","nguild_prt","N04",197,197; - end; -OnAgitBreak: - callfunc "F_AgitBreak","nguild_prt","N04"; - goto OnAgitEliminate; - end; -OnGuildBreak: - callfunc "F_GuildBreak","nguild_prt","N04"; - end; -OnAgitEliminate: - maprespawnguildid "nguild_prt",getcastledata("nguild_prt",1),6; - monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak"; - end; -OnAgitEnd: - callfunc "F_AgitEnd","nguild_prt","N04"; - end; -} - -// Treasure Spawn Time -//======================================== -- script TreasSpawn -1,{ - end; - -OnClock0005: - callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0; - callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0; - callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0; - callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0; - end; -} |