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-rw-r--r--npc/events/nguild/nguild_ev_agit.txt214
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diff --git a/npc/events/nguild/nguild_ev_agit.txt b/npc/events/nguild/nguild_ev_agit.txt
deleted file mode 100644
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--- a/npc/events/nguild/nguild_ev_agit.txt
+++ /dev/null
@@ -1,214 +0,0 @@
-//===== Hercules Script ======================================
-//= War of Emperium - NGuild Wars Events
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
-//= Event Triggers for NGuild Wars
-//===== Additional Comments: =================================
-// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
-//= 1.4 AGIT Functions added, treasure spawning added. [L0ne_W0lf]
-//= 1.5 Emperium should now properly respawn. [L0ne_W0lf]
-//============================================================
-
-
-// Function for OnAgitStart =========================================
-function script F_AgitStart {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
- .@empx = getarg(2);
- .@empy = getarg(3);
-
- maprespawnguildid .@map$,getcastledata(.@map$,1),2;
- monster .@map$,.@empx,.@empy,"Emperium",1288,1,"Agit_"+.@castle$+"::OnAgitBreak";
- gvgon .@map$;
- if (getcastledata(.@map$,1) != 0) return;
- end;
-}
-
-// Function for OnGuildBreak ======================================
-function script F_GuildBreak {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
-
- killmonsterall .@map$;
-
- announce "Guild Base [" + getcastlename(.@map$) + "] has been abandoned.",0;
- disablenpc "Kafra Staff#"+.@castle$;
-
- setcastledata .@map$,0,0;
- return;
-}
-
-// Function for OnAgitBreak ======================================
-function script F_AgitBreak {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
-
- .@GID = getcharid(2);
- if (.@GID <= 0) return;
-
- .@Economy = getcastledata(.@map$,2) - 5;
- if (.@Economy < 0) .@Economy = 0;
- setcastledata .@map$, 2, .@Economy;
-
- .@defence = getcastledata(.@map$,3) - 5;
- if (.@defence < 0) .@defence = 0;
- setcastledata .@map$, 3, .@defence;
-
- setcastledata .@map$,1, .@GID;
- mapannounce .@map$,"The emperium has been destroyed.",bc_map,0x00CCFF;
- announce "The [" + getcastlename(.@map$) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all;
- donpcevent "::OnRecvCastle"+.@castle$;
-
- disablenpc "Kafra Staff#"+.@castle$;
-
- // remove investment data and kafra
- for (.@i = 4; .@i <= 9; ++.@i)
- setcastledata .@map$, .@i, 0;
-
- // if the new guild doesn't have Guardian Research, erase guardians
- if( getgdskilllv(.@GID,10002) == 0 )
- for (.@i = 10; .@i <= 17; ++.@i)
- setcastledata .@map$, .@i, 0;
-
- return;
-}
-
-
-// Function for OnAgitEnd ======================================
-function script F_AgitEnd {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
-
- gvgoff .@map$;
- // Disable the following if statment to keep empty
- // castles from being aquired after after WoE ends.
- if (getcastledata(.@map$,1) == 0) return;
- maprespawnguildid .@map$,getcastledata(.@map$,1),4;
- killmonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak";
- end;
-}
-
-// Castle 1 ================================================================
-nguild_alde,0,0,0 script Agit_N01 -1,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN01";
- end;
-OnRecvCastleN01:
- requestguildinfo getcastledata("nguild_alde",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_alde","N01",216,24;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_alde","N01";
- goto OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_alde","N01";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_alde",getcastledata("nguild_alde",1),6;
- monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_alde","N01";
- end;
-}
-
-// Castle 2 ================================================================
-nguild_gef,0,0,0 script Agit_N02 -1,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN02";
- end;
-OnRecvCastleN02:
- requestguildinfo getcastledata("nguild_gef",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_gef","N02",198,182;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_gef","N02";
- goto OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_gef","N02";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_gef",getcastledata("nguild_gef",1),6;
- monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_gef","N02";
- end;
-}
-
-// Castle 3 ================================================================
-nguild_pay,0,0,0 script Agit_N03 -1,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN03";
- end;
-OnRecvCastleN03:
- requestguildinfo getcastledata("nguild_pay",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_pay","N03",139,139;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_pay","N03";
- goto OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_pay","N03";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_pay",getcastledata("nguild_pay",1),6;
- monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_pay","N03";
- end;
-}
-
-// Castle 4 ================================================================
-nguild_prt,0,0,0 script Agit_N04 -1,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN04";
- end;
-OnRecvCastleN04:
- requestguildinfo getcastledata("nguild_prt",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_prt","N04",197,197;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_prt","N04";
- goto OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_prt","N04";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_prt",getcastledata("nguild_prt",1),6;
- monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_prt","N04";
- end;
-}
-
-// Treasure Spawn Time
-//========================================
-- script TreasSpawn -1,{
- end;
-
-OnClock0005:
- callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0;
- callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0;
- callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0;
- callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0;
- end;
-}