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diff --git a/npc/events/nguild/nguild_dunsw.txt b/npc/events/nguild/nguild_dunsw.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium Dungeon Switch for NGuild Castles
-//================= Description ===========================================
-//= Switch that warps guild members to the guild dungeon
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-function script F_GldDunSw {
- .@GID = getcastledata(getarg(0),1);
- if (.@GID == 0) {
- mes "[ Echoing Voice ]";
- mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";
- close;
- }
- else {
- mes "[ Echoing Voice ]";
- mes " ' Only the one who can show true bravery can take this test. '";
- next;
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
-
- if (select("Pull.", "Do not.") == 1) {
- if (getcharid(CHAR_ID_GUILD) == .@GID) {
- warp "gld_dun"+getarg(1),getarg(2),getarg(3);
- end;
- }
- mes " ";
- mes " Nothing happened.";
- }
- return;
- }
-}
-
-//== Castle 1 ==============================================
-nguild_alde,212,181,0 script Switch#DunN01 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_alde","02",32,122;
- close;
-}
-
-//== Castle 2 ==============================================
-nguild_gef,78,84,0 script Switch#DunN02 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_gef","04",39,258;
- close;
-}
-
-//== Castle 3 ==============================================
-nguild_pay,101,25,0 script Switch#DunN03 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_pay","01",186,165;
- close;
-}
-
-//== Castle 4 ==============================================
-nguild_prt,94,200,0 script Switch#DunN04 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_prt","03",28,251;
- close;
-}