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-rw-r--r--npc/events/nguild/nguild_dunsw.txt52
1 files changed, 36 insertions, 16 deletions
diff --git a/npc/events/nguild/nguild_dunsw.txt b/npc/events/nguild/nguild_dunsw.txt
index f768405d7..f6d031a60 100644
--- a/npc/events/nguild/nguild_dunsw.txt
+++ b/npc/events/nguild/nguild_dunsw.txt
@@ -1,18 +1,38 @@
-//===== Hercules Script ======================================
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) kobra_k88
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
//= War of Emperium Dungeon Switch for NGuild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
+//================= Description ===========================================
//= Switch that warps guild members to the guild dungeon
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.1 Guild Dungeon Switch Fucntion added. [L0ne_W0lf]
-//============================================================
-
+//================= Current Version =======================================
+//= 1.1
+//=========================================================================
-//==================================================
function script F_GldDunSw {
.@GID = getcastledata(getarg(0),1);
if (.@GID == 0) {
@@ -40,25 +60,25 @@ function script F_GldDunSw {
}
}
-// Castle 1 ===============================================
+//== Castle 1 ==============================================
nguild_alde,212,181,0 script Switch#DunN01 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_alde","02",32,122;
close;
}
-// Castle 2 ===============================================
+//== Castle 2 ==============================================
nguild_gef,78,84,0 script Switch#DunN02 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_gef","04",39,258;
close;
}
-// Castle 3 ===============================================
+//== Castle 3 ==============================================
nguild_pay,101,25,0 script Switch#DunN03 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_pay","01",186,165;
close;
}
-// Castle 4 ===============================================
+//== Castle 4 ==============================================
nguild_prt,94,200,0 script Switch#DunN04 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_prt","03",28,251;
close;