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Diffstat (limited to 'npc/events/halloween_2009.txt')
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1 files changed, 0 insertions, 459 deletions
diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt deleted file mode 100644 index e71abeaef..000000000 --- a/npc/events/halloween_2009.txt +++ /dev/null @@ -1,459 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Lupus -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Halloween (2009) -//================= Description =========================================== -//= iRO Halloween (2009) -//= Quest for Weird Pumpkin Hat. -//= Exchange treats for buffs. -//= Summon event monsters in towns. -//================= Current Version ======================================= -//= 1.1 -//================= Additional Comments =================================== -//= You must enable the event items in item_db2. -//= You must enable the event mobs in mob_db2, mob_avail, and their skills -//= in mob_skill_db2. -//========================================================================= - -//== Headgear Quest - Pumpkin Hat ========================== -prontera,152,192,5 script Pumpkin Hat Researcher 4_M_05,{ - if(BaseLevel < 45) { - mes "[Pumpkin Hat Researcher]"; - mes "Shoo, I don't need a child. Shoo! I don't talk to novices."; - next; - mes "[Pumpkin Hat Researcher]"; - mes "Go reach a level that can fight with stronger monsters and come back."; - close; - } - mes "[Pumpkin Hat Researcher]"; - mes "Say do you like Pumpkin Pies?"; - next; - mes "[Pumpkin Hat Researcher]"; - mes "I'm a Pumpkin Hat researcher, Why don't you listen to my story?"; - next; - while(1) { - switch(select("Listen to the story.", "Ask about Pumpkin Hat.", "Get a Pumpkin Hat.", "Stop the conversation.")) { - case 1: - mes "[Pumpkin Hat Researcher]"; - mes "I've been studying about an upgraded Pumpkin Hat."; - mes "I have discovered that it is a very simple process."; - next; - mes "[Pumpkin Hat Researcher]"; - mes "The process is quite simple."; - mes "If you bring me ^4a4aff20 Jack o' Pumpkin^000000 I can show you."; - mes "Isn't that a tempting proposal?"; - next; - break; - case 2: - mes "[Pumpkin Hat Researcher]"; - mes "This upgraded pumpkin hat is powerful stuff!"; - next; - mes "[Pumpkin Hat Researcher]"; - mes "It can make a Pumpkin Pie that restores a large percentage of HP & SP using condensed energy to the person who wears it."; - next; - mes "[Pumpkin Hat Researcher]"; - mes "All you need is ^4a4aff20 Jack o' Pumpkin^000000s."; - next; - break; - case 3: - mes "[Pumpkin Hat Researcher]"; - mes "Do you want to get Pumpkin Pies? Okay, let me count the Jack o' Pumpkins you've brought."; - next; - if(countitem(Pumpkin_Head) < 20) { - mes "[Pumpkin Hat Researcher]"; - mes "I need ^4a4aff20 Jack o' Pumpkin^000000."; - mes "I'm not an alchemist or a wizard to create something from nothing."; - next; - mes "[Pumpkin Hat Researcher]"; - mes "Okay, go hunting monsters and come back."; - mes "I'm going to stay here for a while so take your time."; - next; - break; - }else{ - mes "[Pumpkin Hat Researcher]"; - mes "I hope this will be useful to you. Don't forget to wear it while fighting to get your Pumpkin Pies."; - delitem Pumpkin_Head,20; // Jack o' Pumpkin - getitem Weird_Pumpkin_Hat,1; // Weird Pumpkin Hat - next; - mes "[Pumpkin Hat Researcher]"; - mes "I guess that I should get back to my research."; - close; - } - case 4: - mes "[Pumpkin Hat Researcher]"; - mes "Bye, until we'll see each other again."; - mes "I wish you well..."; - close; - } - } -} - -//== Buffs - Trick or Treaters ============================= -- script Trick or Treater::09Treats 4_M_KID1,2,2,{ -OnTouch: - hideoffnpc strnpcinfo(NPC_NAME_UNIQUE); - initnpctimer; - mes "[Trick or Treater]"; - mes "Hooray! hooray! Hooray!"; - mes "Trick or Treat?"; - next; - if(select("Trick.", "Treat.") == 1) { - mes "[Trick or Treater]"; - mes "!!!!"; - mes "Fine. I have no choice but to trick you back!"; - sc_start SC_STUN,5000,0; - close; - } - mes "[Trick or Treater]"; - mes "Oh yay! What kind of treat do you have?"; - next; - switch(select("Candy", "Candy Cane", "Well-baked Cookie", "Nothing")) { - case 1: - if(countitem(Candy) > 0) { - mes "[Trick or Treater]"; - mes "Yay thank you!"; - mes "Here, take this for being so nice!"; - sc_start SC_FOOD_STR, 1800000, 5; - sc_start SC_FOOD_INT, 1800000, 5; - sc_start SC_FOOD_VIT, 1800000, 5; - sc_start SC_FOOD_AGI, 1800000, 5; - sc_start SC_FOOD_DEX, 1800000, 5; - sc_start SC_FOOD_LUK, 1800000, 5; - sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15; - delitem Candy,1; // Candy - close; - }else{ - mes "[Trick or Treater]"; - mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat."; - mes "Fine. I have no choice but to trick you!"; - sc_start SC_STUN,5000,0; - close; - } - case 2: - if(countitem(Candy_Striper) > 0) { - mes "[Trick or Treater]"; - mes "Yay thank you!"; - mes "Here, take this for being so nice!"; - sc_start SC_FOOD_STR, 1800000, 5; - sc_start SC_FOOD_INT, 1800000, 5; - sc_start SC_FOOD_VIT, 1800000, 5; - sc_start SC_FOOD_AGI, 1800000, 5; - sc_start SC_FOOD_DEX, 1800000, 5; - sc_start SC_FOOD_LUK, 1800000, 5; - sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15; - delitem Candy_Striper,1; // Candy Cane - close; - }else{ - mes "[Trick or Treater]"; - mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat."; - mes "Fine. I have no choice but to trick you!"; - sc_start SC_STUN,5000,0; - close; - } - case 3: - if(countitem(Well_Baked_Cookie) > 0) { - mes "[Trick or Treater]"; - mes "Yay thank you!"; - mes "Here, take this for being so nice!"; - sc_start SC_FOOD_STR, 1800000, 5; - sc_start SC_FOOD_INT, 1800000, 5; - sc_start SC_FOOD_VIT, 1800000, 5; - sc_start SC_FOOD_AGI, 1800000, 5; - sc_start SC_FOOD_DEX, 1800000, 5; - sc_start SC_FOOD_LUK, 1800000, 5; - sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15; - delitem Well_Baked_Cookie,1; // Well-baked Cookie - close; - }else{ - mes "[Trick or Treater]"; - mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat."; - mes "Fine. I have no choice but to trick you!"; - sc_start SC_STUN,5000,0; - close; - } - case 4: - mes "[Trick or Treater]"; - mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat."; - mes "Fine. I have no choice but to trick you!"; - sc_start SC_STUN,5000,0; - close; - } -OnInit: - hideonnpc "Trick or Treater#iRO1"; - hideonnpc "Trick or Treater#iRO2"; - hideonnpc "Trick or Treater#iRO3"; - hideonnpc "Trick or Treater#iRO4"; - hideonnpc "Trick or Treater#iRO5"; - hideonnpc "Trick or Treater#iRO6"; - hideonnpc "Trick or Treater#iRO7"; - hideonnpc "Trick or Treater#iRO8"; - end; - -OnEnableTreat: - enablenpc strnpcinfo(NPC_NAME_UNIQUE); - hideonnpc strnpcinfo(NPC_NAME_UNIQUE); - end; - -OnTimer15000: - hideonnpc strnpcinfo(NPC_NAME_UNIQUE); - disablenpc strnpcinfo(NPC_NAME_UNIQUE); - end; - -OnTimer300000: - donpcevent strnpcinfo(NPC_NAME_UNIQUE)+"::OnEnableTreat"; - stopnpctimer; - end; -} -prontera,151,173,5 duplicate(09Treats) Trick or Treater#iRO1 4_M_KID1,2,2 -prontera,270,350,5 duplicate(09Treats) Trick or Treater#iRO2 4_M_KID1,2,2 -prontera,234,310,5 duplicate(09Treats) Trick or Treater#iRO3 4_M_KID1,2,2 -prontera,156,321,5 duplicate(09Treats) Trick or Treater#iRO4 4_M_KID1,2,2 -prontera,156,283,5 duplicate(09Treats) Trick or Treater#iRO5 4_M_KID1,2,2 -prontera,142,214,5 duplicate(09Treats) Trick or Treater#iRO6 4_M_KID1,2,2 -prontera,134,125,5 duplicate(09Treats) Trick or Treater#iRO7 4_M_KID1,2,2 -prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2 - -//== Monster Summoning - Halloween Wizard ================== -- script Halloween Wizard#iRO09::09HallowWiz 4_DARKLORD,{ - mes "[Halloween Wizard]"; - mes "..."; - mes "Do you want to play a trick on someone?"; - next; - while(1) { - switch(select("What trick?", "Sure", "No.")) { - case 1: - mes "[Halloween Wizard]"; - mes "I can summon monsters in other parts of the world with just a few materials."; - next; - mes "[Halloween Wizard]"; - mes "Sounds interesting huh?"; - next; - mes "[Halloween Wizard]"; - mes "If you bring me Fabric, Jack o' Pumpkins, Worn Fabric, or Crushed Pumpkins I can summon the monsters."; - next; - break; - case 2: - mes "[Halloween Wizard]"; - mes "Which town do you want to play a trick on?"; - next; - getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_PC, strcharinfo(PC_NAME)); - if (.@mapname$ == "prontera") { - switch(select("Geffen", "Payon", "Alberta", "Aldebaran")) { - case 1: - .@HallowTown = 3; - break; - case 2: - .@HallowTown = 2; - break; - case 3: - .@HallowTown = 4; - break; - case 4: - .@HallowTown = 5; - break; - } - } - else if (.@mapname$ == "payon") { - switch(select("Prontera", "Geffen", "Alberta", "Aldebaran")) { - case 1: - .@HallowTown = 1; - break; - case 2: - .@HallowTown = 3; - break; - case 3: - .@HallowTown = 4; - break; - case 4: - .@HallowTown = 5; - break; - } - } - else if (.@mapname$ == "geffen") { - switch(select("Prontera", "Payon", "Alberta", "Aldebaran")) { - case 1: - .@HallowTown = 1; - break; - case 2: - .@HallowTown = 2; - break; - case 3: - .@HallowTown = 4; - break; - case 4: - .@HallowTown = 5; - break; - } - } - else if (.@mapname$ == "alberta") { - switch(select("Prontera", "Geffen", "Payon", "Aldebaran")) { - case 1: - .@HallowTown = 1; - break; - case 2: - .@HallowTown = 3; - break; - case 3: - .@HallowTown = 2; - break; - case 4: - .@HallowTown = 5; - break; - } - } - else if (.@mapname$ == "aldebaran") { - switch(select("Prontera", "Geffen", "Payon", "Alberta")) { - case 1: - .@HallowTown = 1; - break; - case 2: - .@HallowTown = 3; - break; - case 3: - .@HallowTown = 2; - break; - case 4: - .@HallowTown = 4; - break; - } - } - setarray .@HallowTowns$[1],"prontera","payon","geffen","alberta","aldebaran"; - mes "[Halloween Wizard]"; - mes "Ok then let's go to the next step."; - next; - mes "[Halloween Wizard]"; - mes "How many Fabrics or Jack o' Pumpkins do you want to use? Don't go over 100 because that is the max amount that I can use."; - next; - input .@input; - if (.@input == 0) { - mes "[Halloween Wizard]"; - mes "You have no definite idea."; - mes "It's not a big deal."; - mes "Let me know."; - next; - break; - } - else if (.@input > 100) { - mes "[Halloween Wizard]"; - mes "I told you that it must be between 1 to 100!"; - mes "You didn't pay attention!"; - next; - break; - } - else { - .@fabric = countitem(Transparent_Cloth); - .@jack = countitem(Pumpkin_Head); - .@worn = countitem(Worn_Cloth_Piece); - .@crushed = countitem(Pumpkin_Head_Crushed); - .@whispers = 0; - .@darklords = 0; - - .@total = .@fabric + .@jack + .@worn + .@crushed; - - if(.@total < .@input) { - mes "[Halloween Wizard]"; - mes "Recount the number of items you have and tell me the total."; - mes "Huhuhuhuhuhu..."; - next; - break; - } - - if(.@fabric > 0) { - if(.@fabric >= .@input) { - delitem 1059,.@input; - .@whispers += .@input; - .@input = 0; - } - else{ - delitem 1059,.@fabric; - .@input -= .@fabric; - .@whispers += .@fabric; - } - } - if(.@worn > 0 && .@input != 0) { - if(.@worn >= .@input) { - delitem 6299,.@input; - .@whispers += .@input; - .@input = 0; - } - else{ - delitem 6299,.@worn; - .@input -= .@worn; - .@whispers += .@worn; - } - } - if(.@jack > 0 && .@input != 0) { - if(.@jack >= .@input) { - delitem 1062,.@input; - .@darklords += .@input; - .@input = 0; - } - else{ - delitem 1062,.@jack; - .@input -= .@jack; - .@darklords += .@jack; - } - } - if(.@crushed > 0 && .@input != 0) { - if(.@crushed >= .@input) { - delitem 6298,.@input; - .@darklords += .@input; - .@input = 0; - } - else{ - delitem 6298,.@crushed; - .@input -= .@crushed; - .@darklords += .@crushed; - } - } - if (.@input > 0) { - mes "Theres a problem."; - close; - } - monster ""+.@HallowTowns$[.@HallowTown]+"",0,0,"Halloween Whisper",3014,.@whispers; - monster ""+.@HallowTowns$[.@HallowTown]+"",0,0,"Halloween Dark Lord",3015,.@darklords; - mes "[Halloween Wizard]"; - mes "Here's what you wanted."; - mes "Imagine what the people must be thinking in the other villages?"; - mes "Muahahaha"; - close; - } - case 3: - mes "[Halloween Wizard]"; - mes "If you change your mind, come back here..."; - mes "I'll stay here for a while..."; - mes "Kkkk..."; - close; - } - } -} -prontera,156,195,5 duplicate(09HallowWiz) Halloween Wizard#1 4_DARKLORD -geffen,133,122,5 duplicate(09HallowWiz) Halloween Wizard#2 4_DARKLORD -payon,156,196,5 duplicate(09HallowWiz) Halloween Wizard#3 4_DARKLORD -alberta,96,57,5 duplicate(09HallowWiz) Halloween Wizard#4 4_DARKLORD -aldebaran,146,122,5 duplicate(09HallowWiz) Halloween Wizard#5 4_DARKLORD |