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Diffstat (limited to 'npc/events/halloween_2008.txt')
-rw-r--r-- | npc/events/halloween_2008.txt | 292 |
1 files changed, 0 insertions, 292 deletions
diff --git a/npc/events/halloween_2008.txt b/npc/events/halloween_2008.txt deleted file mode 100644 index 66fe73c33..000000000 --- a/npc/events/halloween_2008.txt +++ /dev/null @@ -1,292 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Halloween (2008) -//================= Description =========================================== -//= iRO Halloween (2008) -//= Run away from the zombies for tickets. -//= Redeem tickets for prizes. -//================= Current Version ======================================= -//= 1.1 -//================= Additional Comments =================================== -//= You must enable the event monsters in mob_db2. -//========================================================================= - -payon,162,176,4 script Halloween Magician#iRO08 4_M_BIBI,{ - if (Hallow08 < 1) { - mes "[Halloween Magician]"; - mes "Kkkkkkkkk!"; - mes "I have a special event this Halloween that tests your luck and agility."; - mes "Are you interested?"; - next; - mes "[Halloween Magician]"; - mes "Come on! Don't be a wuss!"; - mes "If you collect enough tickets you can get good prizes!"; - mes "So what do you say?"; - next; - callsub(S_MainMenu); - end; - } - if (Hallow08Kill == 1) { - mes "[Halloween Magician]"; - mes "You a 'fraidy cat or something?!"; - mes "You know you want to try again..."; - mes "Do you know the rules?"; - next; - Hallow08Kill = 0; - if(select("Yes, I know.", "No, I don't know.") == 2) { - callsub(S_Rules); - callsub(S_MainMenu); - end; - } - callsub(S_Participate); - } - if (Hallow08Kill == 2) { - mes "[Halloween Magician]"; - mes "Oh, well done! You are alright!"; - mes "Isn't it fun with zombies??"; - mes "You know, zombies were people too!"; - mes "Ha!"; - mes "Kkkkkkk."; - next; - getitem Halloween_Ticket, 1; - Hallow08Kill = 0; - mes "[Halloween Magician]"; - mes "As I promised"; - mes "You can get Halloween tickets for cool items."; - close; - } - if (Hallow08 > 0) { - mes "[Halloween Magician]"; - mes "Well, do you want to hear the rules again or, just get back to it..."; - next; - while (true) { - switch (select("Get me back there now!","Please, tell me the rules","I want to exchange tickets for prizes.","I'll come back next time.")) { - case 1: // Participate - callsub(S_Participate); - case 2: // Rules - callsub(S_Rules); - continue; - case 3: // TicketExchange - callsub(S_TicketExchange); - continue; - default: // NextTime - callsub(S_NextTime); - end; - } - } - } - - callsub(S_Rules); - callsub(S_MainMenu); - end; - -S_MainMenu: - while (true) { - switch (select("Explain it to me.","I want to participate.","I want to exchange tickets for prizes.","I'll come back next time.")) { - case 1: // Rules - callsub(S_Rules); - continue; - case 2: // Participate - callsub(S_Participate); - case 3: // TicketExchange - callsub(S_TicketExchange); - continue; - default: // NextTime - callsub(S_NextTime); - end; - } - } - -S_Participate: - mes "[Halloween Magician]"; - mes "Ok, you are ready."; - mes "Let me check your weight."; - next; - if (Weight > 0) { - mes "[Halloween Magician]"; - mes "Gosh!"; - mes "There's always a black sheep anywhere."; - next; - mes "[Halloween Magician]"; - mes "You think I wouldn't notice that your weight is above '0'?"; - mes "You're overweight..."; - close; - } - mes "[Halloween Magician]"; - mes "You seem good to go, and your weight is just right."; - next; - mes "[Halloween Magician]"; - mes "I was quite swamped with my work, so I'm exhausted."; - next; - mes "[Halloween Magician]"; - mes "I sometimes forget to send you there..."; - next; - mes "[Halloween Magician]"; - mes "I hope you come back well."; - close2; - if (Hallow08 < 1) { - Hallow08 = 1; - } - Hallow08Kill = 1; - @Hallow08Warp = rand(1,3); - percentheal -98,0; - setmount(MOUNT_NONE); - setcart 0; - warp "evt_zombie",155,246; - end; - -S_Rules: - mes "[Halloween Magician]"; - mes "This village is like a virtual Payon."; - mes "There are zombies and ghouls roaming around and three southern exits, but only one works."; - mes "That's up to you to find out."; - next; - mes "[Halloween Magician]"; - mes "You can't use any skills to kill the ghouls or zombies."; - mes "And one more thing..."; - mes "you shouldn't forget..."; - next; - mes "[Halloween Magician]"; - mes "All participants should be wearing nothing."; - mes "Put all belongings in your storage and come back here when your weight is '0'."; - next; - mes "[Halloween Magician]"; - mes "Oh and one more thing!"; - mes "You can't be riding a PecoPeco or have a Cart."; - mes "If you are, then I will remove them before you enter."; - mes "Got it?"; - next; - mes "[Halloween Magician]"; - mes "Remember, there are three exits but only one works randomly, the zombies and ghouls roaming around there can't be killed and you can't be wearing anything."; - next; - if (Hallow08 > 0) { - mes "[Halloween Magician]"; - mes "Hey..."; - mes "Come back once you're ready."; - close; - } - return; - -S_NextTime: - mes "[Halloween Magician]"; - mes "Ok, see you then."; - mes "Kkkkkkkk."; - close; - -S_TicketExchange: - mes "[Halloween Magician]"; - mes "You want to exchange tickets for prizes?"; - mes "Good job! Kkkkkk!"; - next; - mes "[Halloween Magician]"; - mes "Lemme tell you what items you can exchange for."; - next; - mes "[Halloween Magician]"; - mes "5 tickets for Pumpkin Pie."; - mes "20 tickets for Pumpkin-Head."; - mes "50 tickets for Old Blue Box."; - mes "70 tickets for Old Purple Box."; - mes "200 tickets for Old Card Album."; - next; - mes "[Halloween Magician]"; - mes "What would you like to exchange for?"; - next; - .@item_id = null; - .@amount = 0; - switch(select("Pumpkin Pie", "Pumpkin-Head", "Old Blue Box", "Old Purple Box", "Old Card Album")) { - case 1: - .@amount = 5; - .@item_id = Pumpkin_Pie; - break; - case 2: - .@amount = 20; - .@item_id = Pumpkin_Hat; - break; - case 3: - .@amount = 50; - .@item_id = Old_Blue_Box; - break; - case 4: - .@amount = 70; - .@item_id = Old_Violet_Box; - break; - case 5: - .@amount = 200; - .@amount = Old_Card_Album; - break; - } - if (countitem(Halloween_Ticket) < .@amount) { - mes "[Halloween Magician]"; - mes "You don't have enough tickets!"; - mes "Can't you even count?"; - mes "Please come here with the right number of tickets."; - close; - } - delitem Halloween_Ticket, .@amount; - getitem .@item_id, 1; - mes "[Halloween Magician]"; - mes "Here it is."; - mes "Do you need..."; - mes "anything else?"; - next; - return; -} - -evt_zombie,16,142,1 script zombiewarp001 WARPNPC,2,2,{ -OnTouch: - if (@Hallow08Warp == 1) { - Hallow08Kill = 2; - specialeffect EF_BASH; - warp "payon",28,142; - } - end; -} - -evt_zombie,122,27,1 script zombiewarp002 WARPNPC,2,2,{ -OnTouch: - if (@Hallow08Warp == 2) { - Hallow08Kill = 2; - specialeffect EF_BASH; - warp "payon",121,40; - } - end; -} - -evt_zombie,267,89,1 script zombiewarp003 WARPNPC,2,2,{ -OnTouch: - if (@Hallow08Warp == 3) { - Hallow08Kill = 2; - specialeffect EF_BASH; - warp "payon",253,95; - } - end; -} - -evt_zombie,0,0,0,0 monster Zombie 3000,150,0,0,0 -evt_zombie,0,0,0,0 monster Ghoul 3001,80,0,0,0 -evt_zombie,0,0,0,0 monster Zombie Master 3002,20,0,0,0 |