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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Brainstorm
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= 2006 Halloween Event
-//================= Description ===========================================
-//= Event 1: Redeem "Pumpkin Mojo" for pumpkin headgear.
-//= Event 2: Create "Pumpkin Pie" item.
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-//== Pumpkin Mojo quest (Event 1) ==========================
-prontera,162,69,5 script Gloomy Jack#06_hw JAKK,2,2,{
- end;
-
-OnTouch:
- mes "[Cool Devi]";
- mes "If you have something to say to him,";
- mes "just talk to me.";
- mes "You won't even understand what stupid pumkin headed Jack is saying.";
- close;
-
-OnEffect:
- specialeffect EF_LEVEL99;
- end;
-
-OnEffect2:
- specialeffect EF_HIT2;
- end;
-}
-
-prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{
- if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (countitem(Pumpkin_Mojo) > 0) {
- mes "[Gloomy Jack]";
- mes "Oh wait, is that a Pumpkin Mojo you are carrying?";
- mes " ";
- mes "[Cool Devi]";
- mes "Says he.";
- next;
- mes "[Gloomy Jack]";
- mes "Give it to me. I'll pay you back.";
- mes " ";
- mes "[Cool Devi]";
- mes "Says he...";
- mes "I just can guess what he will say next. So what do you say?";
- next;
- if (select("What will he say?", "I also know about it.") == 1) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "What will he say?";
- next;
- mes "[Cool Devi]";
- mes "Jack is not like others. He is halloween Jack.";
- mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack..";
- mes "Pumpkin Mojo was his all.";
- next;
- mes "[Cool Devi]";
- mes "Well, actually that's the main reason Jack came to town.";
- mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster";
- next;
- mes "[Cool Devi]";
- mes "Why don't you give him back the 'Pumpkin Mojo'.";
- mes "Don't worry he will compensate you.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Compensate?With what?";
- next;
- mes "[Cool Devi]";
- mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,";
- mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000.";
- mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000.";
- next;
- mes "[Cool Devi]";
- mes "Well, that Pumpkin Mojo is useless if you just carry it. ";
- mes "Give it to Jack. Don't you feel pity for him?.";
- close;
- }
- mes "[Cool Devi]";
- mes "Oh~Great.";
- mes "Then, let me see what you got.";
- next;
- if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin_Hat) > 0)) {
- mes "[Gloomy Jack]";
- mes "Oh, you brought the pumpkin head!";
- mes "I'll make you to nicer one.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he.";
- next;
- if (select( "No, I'll come back later.", "Oh, good. Make it now!") == 1) {
- mes "[Gloomy Jack]";
- mes "Huh?";
- mes " ";
- mes "[Cool Devi]";
- mes "What? Look at Jack. He has got so dissapointed.";
- mes "Promise me to give the Pumpkin Mojo back to Jack later someday, will you?";
- close;
- }
- mes "[Gloomy Jack]";
- mes "Thanks for giving my thing back, I'll make your hat prettier.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he.";
- next;
- donpcevent "Gloomy Jack#06_hw::OnEffect";
- mes "[Excited Jack]";
- mes "Lalala~ lalala~";
- mes " ";
- mes "(He starts singing. On a sudden, Jack's aura appeared.)";
- delitem Pumpkin_Mojo,1;
- delitem Pumpkin_Hat,1;
- getitem Pumpkin_Hat_,1;
- next;
- donpcevent "Gloomy Jack#06_hw::OnEffect2";
- mes "[Gloomy Jack]";
- mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he...";
- next;
- mes "[Cool Devi]";
- mes "Oh~poor Jack.";
- mes "Well, someday he'll get back all his Pumpkin Mojo back.";
- close;
- }
- else if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin) > 0) && (countitem(Cap) > 0)) {
- mes "[Gloomy Jack]";
- mes "Wow!";
- mes "I'll turn your hat to very cool one.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he...";
- next;
- if (select( "No, I'll come back later.", "Oh,good. Make it now!") == 1) {
- mes "[Gloomy Jack]";
- mes "Huh?";
- mes " ";
- mes "[Cool Devi]";
- mes "What? Look at Jack. He has got so dissapointed.";
- mes "Promise me to give the Pumpkin Mojo back to Jack later someday,will you?";
- close;
- }
- mes "[Gloomy Jack]";
- mes "Thanks for giving my thing back, I'll make your hat prettier.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he.";
- next;
- donpcevent "Gloomy Jack#06_hw::OnEffect";
- mes "[Excited Jack]";
- mes "Lalala~ lalala~";
- mes " ";
- mes "(He starts singing. On a sudden, Jack's aura appeared.)";
- delitem Pumpkin_Mojo, 1;
- delitem Pumpkin, 1;
- delitem Cap, 1;
- getitem Pumpkin_Hat_, 1;
- next;
- donpcevent "Gloomy Jack#06_hw::OnEffect2";
- mes "[Gloomy Jack]";
- mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he...";
- next;
- mes "[Cool Devi]";
- mes "Oh~poor Jack.";
- mes "Well, someday he'll get back all his Pumpkin Mojo back.";
- close;
- }
- else {
- mes "[Cool Devi]";
- mes "Hey,there. You don't seem to have all materials for the fantastic hat. ";
- close;
- }
- }
- else {
- mes "[Gloomy Jack]";
- mes "Hey,there. Why don't you come here and listen to my story.";
- mes " ";
- mes "[Cool Devi]";
- mes "Says he.";
- next;
- mes "[Gloomy Jack]";
- mes "I used to be very famous. But now.....";
- mes " ";
- mes "[Cool Devi]";
- mes "Says he...";
- mes "Well, I'll just tell you without translating.";
- next;
- mes "[Cool Devi]";
- mes "Jack is not like others. He is halloween Jack.";
- mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack..";
- mes "Pumpkin Mojo was his all.";
- next;
- mes "[Cool Devi]";
- mes "Well, actually that's the main reason Jack came to town.";
- mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster.";
- next;
- mes "[Cool Devi]";
- mes "Why don't you give him back the 'Pumpkin Mojo'.";
- mes "Don't worry he will compensate you.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Compensate? With what?";
- next;
- mes "[Cool Devi]";
- mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,";
- mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000.";
- mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000.";
- next;
- mes "[Cool Devi]";
- mes "Well, that Pumpkin Mojo is useless if you just carry it. ";
- mes "Give it to Jack. Don't you feel pity for him?.";
- close;
- }
-}
-
-
-geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{
- if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (halloween < 100) {
- mes "[Hoirin]";
- mes "Pumpkin is the gift that God had sent us.";
- mes "It provides good nutrition and helps you to stay healthy!";
- mes "Bravo~bravo~!";
- next;
- mes "[Hoirin]";
- mes "I, Hoirin have always thought about a ";
- mes "way to eat pumpkin more deliciously.";
- mes "But all of a sudden, I realized.";
- next;
- mes "[Hoirin]";
- mes "If I have that! I can make best the Pumpkin pie!!!!!";
- next;
- if (select( "What's that?", "Ignore.") == 1) {
- mes "[Hoirin]";
- mes "What's the first image you see when you think of pumpkin?";
- mes "I see Jack! I think Jack is the most evolved form of pumpkin!";
- mes "I wonder what does Jack have something special? Can you imagine?";
- next;
- mes "[Hoirin]";
- mes "I always prefer unique pumpkin dish! Recently, I found out that there are many kinds of Jack in the world ";
- mes "and the extreme class Jack has blue aura around his body!";
- next;
- mes "[Hoirin]";
- mes "Guess what?! it was Halloween Jack!";
- mes "Halloween Jack has somthing that is concentrated with pumpkin.";
- mes "It is called ^4d4dffPumpkin Mojo^000000. Only if i have it, i can finish making my special pie.";
- next;
- mes "[Hoirin]";
- mes "Bring me the ingredients!";
- mes "I'll make you a very special pie right away!";
- mes "You'll get addicted to it.";
- mes "Don't be surprised after trying it.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "......................";
- mes "You seem to be such a passionate person.";
- mes "So, what's the ingredient anyway.?";
- next;
- mes "[Hoirin]";
- mes "Good question!";
- mes "To make my special Pumpkin pie, I need";
- mes "^4d4dff 1 Pumpkin Mojo";
- mes "2 Pumpkin";
- mes "2 Egg^000000";
- mes "";
- next;
- mes "[Hoirin]";
- mes "Just Bring Pumpkin Mojo, Pumpkin, and a Egg.";
- mes "Leave the rest for me..You'll get to try the best pumkin pie!";
- halloween = 100;
- close;
- }
- mes "[Hoirin]";
- mes "Hm..You'll regret it!";
- mes "Hoirin's pumpkin pie is just so delicious.";
- close;
- }
- else {
- mes "[Hoirin]";
- mes "So, did you bring all materials?";
- mes "Were there anything hard to find?";
- next;
- switch(select( "I brought all ingredients.", "How can I get eggs?", "No,I'm just passing by.")) {
- case 1:
- if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin) > 1) && (countitem(Egg) > 1)) {
- mes "[Hoirin]";
- mes "You are right!";
- mes "You brought all things right. Give it to me!!";
- specialeffect2 EF_HIT1;
- next;
- specialeffect EF_PIERCESELF;
- mes "[Hoirin]";
- mes "Abracadabra~~";
- mes "Abracadabra~~!";
- next;
- mes "[Hoirin]";
- mes "Ta-da(h)!";
- mes "Here it is~ help yourself.";
- mes "It'll be good for your health. I added extra nutrient in it.";
- delitem Pumpkin_Mojo,1;
- delitem Pumpkin,2;
- delitem Egg,2;
- getitem Pumpkin_Pie,1;
- close;
- }
- else {
- mes "[Hoirin]";
- mes "No!! This is not enough. I need";
- mes "^4d4dff 1 Pumpkin Mojo";
- mes "2 Pumpkin";
- mes "2 Egg^000000";
- mes " at least.";
- close;
- }
- case 2:
- if (halloween == 100) {
- mes "[Hoirin]";
- mes "Egg?";
- mes "Well, actually I know someone who can help you.";
- mes "There's a man who raise many chickens.";
- next;
- mes "[Hoirin]";
- mes "I can send you to where he is if you want.";
- mes "^4d4dffBut only for once^000000.";
- next;
- if (select("Send me.", "It's ok.") == 1) {
- mes "[Hoirin]";
- mes "Ok, go get the eggs.";
- halloween = 101;
- close2;
- warp "nif_fild01", 162, 113;
- end;
- }
- mes "[Hoirin]";
- mes "Do you think you can go without my help?!";
- mes "Ok! go ahead.";
- mes "Do you know where it is?";
- close;
- }
- else {
- mes "[Hoirin]";
- mes "if you go to ^4d4dfffarm of Skelington Town at Neiflheim^000000, you'll meet Chicken Masta. He raises chickens.";
- close;
- }
- case 3:
- mes "[Hoirin]";
- mes "Next time, don't forget to bring ";
- mes "all the ingredients for pumpkin pie!";
- close;
- }
- }
-}
-
-nif_in,18,34,5 script Loli Ruri#06_hw LOLI_RURI,2,2,{
- end;
-
-OnTouch:
- mes "[Deviruchi]";
- mes "Hey there, if you have something to say to Loli Ruri, talk to me.";
- mes "She's not used to human language.";
- close;
-}
-
-nif_in,19,32,3 script Deviruchi#06_hw 4_DEVIRUCHI,{
- if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- mes "[Loli Ruri]";
- mes "Devi~Where's the pumpkin pie?";
- mes "Humans make them, don't they?";
- mes "Do you have it then?";
- mes " ";
- mes "[Deviruchi]";
- mes "Says she.";
- next;
- mes "[Deviruchi]";
- mes "If you have a pumpinkin pie, can I have one?";
- mes "Cause we are the victim if Loli Ruri gets mad.";
- next;
- mes "[Deviruchi]";
- mes "Well I'm not saying that I want it for free.";
- mes "Don't worry, I won't let you down.";
- next;
- switch(select( "Give him the pumpkin pie.", "Do not give him the pumpkin pie.", "Huh? What pumkin pie?")) {
- case 1:
- if (countitem(Pumpkin_Pie) > 0) {
- mes "[Loli Ruri]";
- mes "Thanks for the pumkin pie!";
- mes "Here, take this.";
- mes " ";
- mes "[Deviruchi]";
- mes "Says she.";
- next;
- mes "[Deviruchi]";
- mes "As I promised, I'll give you something worth the pie.";
- mes "Hang on....";
- next;
- mes "[Deviruchi]";
- mes "Hmm...This would be good.";
- mes "Here take this, and thanks again~";
- delitem Pumpkin_Pie, 1;
- @hw_temp = rand(1,3);
- if (@hw_temp == 2) getitem Cookie_Bag,1;
- else getitem Niflheim_Ticket,3; //Nifl_Express_Ticket
- close;
- }
- else {
- mes "[Loli Ruri]";
- mes "Are you kidding me?";
- mes "Where's the pumpkin pie! Don't try to lie to me!";
- mes " ";
- mes "[Deviruchi]";
- mes "Say she..Seems like she's very angry...You are in trouble.";
- next;
- mes "[Loli Ruri]";
- mes "Devi!!!!!You are the one who told me that I can get the pumpkin pie if I stand here and wait.";
- mes "Watch your back!";
- mes " ";
- mes "[Deviruchi]";
- mes "Says she..Huh?!!Me?!!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Poor Devi~";
- mes "You shouldn't have lied~";
- mes "Wish you a luck.";
- close;
- }
- case 2:
- mes "[Loli Ruri]";
- mes "I want to eat pumpkin pie. Can I have one?Please~~~~";
- mes " ";
- mes "[Deviruchi]";
- mes "Says he.....Give me if you have one.";
- close;
- case 3:
- mes "[Deviruchi]";
- mes "There's a man who makes a very special pumpkin pie.";
- mes "No one can forget what it taste like.";
- next;
- mes "[Deviruchi]";
- mes "Lori Ruri is waiting here for someone who will get the pie for him.";
- mes "Can you get her one?";
- mes "I'll treat you back.";
- close;
- }
-}
-
-//== Creation of Pumpkin Pie (Event 2) =====================
-nif_fild01,165,115,3 script Chicken Masta#06_hw 4_M_NFDEADMAN2,{
- if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (halloween == 101) {
- mes "[Chicken Masta]";
- mes "Where did the chicken have gone?!";
- mes "Oh, hey stranger. How can I help you?";
- next;
- mes "[Chicken Masta]";
- mes "This town is too dangerous for you to hang around.";
- mes "You'd better go back to where you came from....";
- next;
- mes "[Chicken Masta]";
- mes "...Are you looking for eggs?";
- mes "Recently, people are asking me for eggs to make some kind of pie....are you one of them?";
- next;
- if (select( "Actually, yes. I came here to get some eggs.", "Nope.") == 1) {
- mes "[Chicken Masta]";
- mes "Ok. But some of my chickens ran away,";
- mes "so I have no eggs much left.";
- mes "1000 zeny for 2 eggs! how's that?";
- next;
- switch(select( "Ok,I'll take it.", "I'll just buy one.", "Whew~it's too expensive.")) {
- case 1:
- if (Zeny > 1999) {
- mes "[Chicken Masta]";
- mes "Thanks.";
- mes "Here are the eggs.";
- Zeny -= 2000;
- halloween = 102;
- getitem Egg,2;
- close;
- }
- else {
- mes "[Chicken Masta]";
- mes "Hey this is not enough~";
- mes "1000zeny per each, so if you buy two,that means 2000zeny.";
- close;
- }
- case 2:
- if (Zeny > 999) {
- mes "[Chicken Masta]";
- mes "Thanks.";
- mes "Here are the eggs.";
- Zeny -= 1000;
- halloween = 102;
- getitem Egg,1;
- close;
- }
- else {
- mes "[Chicken Masta]";
- mes "You don't seem to have enough money...";
- mes "It's 1000 zeny per each.";
- close;
- }
- case 3:
- mes "[Chicken Masta]";
- mes "Well...I know it's liitle bit expensive but as I told you, my chickens ran away.";
- mes "You have to understand.";
- close;
- }
- }
- mes "[Chicken Masta]";
- mes "Let me tell you just one thing!";
- mes "If you don't want to die,";
- mes "you'd better run away. It's too dangerous in here.";
- close;
- }
- else if (halloween == 102) {
- mes "[Chicken Masta]";
- mes "Do you need eggs?...";
- mes "Then, help me first.";
- mes "8 of my chickens ran away.";
- mes "I just don't know where they are.";
- next;
- mes "[Chicken Masta]";
- mes "I don't expect all chickens to come back home.";
- mes "Only if you find me one of them, I'll sell three eggs for you.";
- next;
- mes "[Chicken Masta]";
- mes "Isn't it a great deal?";
- mes "Chickens must be around here somewhere.";
- next;
- mes "[Chicken Masta]";
- mes "You don't have to bring back chickens to me if you find one,";
- mes "Just insert the word ^4d4dff'Return'^000000.";
- mes ".........";
- next;
- mes "[Chicken Masta]";
- mes "It's a spell to make chickens to go back home.";
- mes ".........";
- mes "Don't forget the word 'Return'!";
- next;
- mes "[Chicken Masta]";
- mes "I hope you can find my chickens.";
- close;
- }
- else if (halloween == 103) {
- mes "[Chicken Masta]";
- mes "Oh, you came back. I've been waiting for you.";
- mes "And thanks for the chickens you sent me.";
- mes "They are saftly kept in the henhouse, in case of running away again.";
- next;
- mes "[Chicken Masta]";
- mes "I didn't forget what we have promised.";
- mes "Tell me how many eggs you want.";
- mes "It's 1000zeny per each.";
- mes "And maximum 3 is all you can get.";
- next;
- while(1) {
- input .@input;
- if (.@input == 0) {
- mes "[Chicken Masta]";
- mes "You don't have to buy it, if you don't need it.";
- close;
- }
- else if (@input > 3) {
- mes "[Chicken Masta]";
- mes "What did I tell you.";
- mes "I'm going to sell only three eggs.";
- next;
- }
- else
- break;
- }
- .@hw_egg = .@input * 1000;
- if (Zeny < @hw_egg) {
- mes "[Chicken Masta]";
- mes "You don't seem to have enough zeny.";
- close;
- }
- mes "[Chicken Masta]";
- mes "Here you are.";
- mes "But no more.";
- mes "If you want more eggs, find me more chickens.";
- Zeny -= @hw_egg;
- getitem Egg, @input;
- halloween = 102;
- close;
- }
- else {
- mes "[Chicken Masta]";
- mes "Where did the chicken have gone?!";
- mes "Oh, hey stranger. How can I help you?";
- next;
- mes "[Chicken Masta]";
- mes "This town is too dangerous for you to hang around.";
- mes "You'd better go back to where you came from....";
- close;
- }
-}
-
-nif_fild01,167,113,3 script Masta's chicken#06_hw01 4_NFCOCK,{
- mes "Drowsing chicken.";
- close;
-}
-
-- script HwChicken::HwChicken FAKE_NPC,{
- if ((halloween == 102) || (halloween == 103)) {
- mes "Oh, this must be Chicken Masta's chicken.";
- mes "I should insert the magic word.";
- next;
- input .@inputstr$;
- if( .@inputstr$ == "Return" ) {
- emotion e_omg;
- specialeffect EF_TELEPORTATION;
- mes "The magic spell has been casted.";
- halloween = 103;
- disablenpc "Masta's chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- close2;
- sleep 180000;
- enablenpc "Masta's chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Hm...I must have misspelled.";
- close;
- }
- }
- else {
- mes "Drowsing chicken.";
- close;
- }
-}
-
-- script HwChicken2::HwChicken2 FAKE_NPC,{
- @egg_temp = rand(1,4);
- if( @egg_temp == 3) {
- mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
- mes "You got an 'egg' in the place where the chicken disappeared.";
- disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- getitem Egg,1;
- close;
- }
- else {
- mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
- disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- close;
- }
-}
-
-- script HwChicken3::HwChicken3 FAKE_NPC,{
- @egg_temp = rand(1,4);
- if( @egg_temp == 3) {
- mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
- mes "You got an 'egg' in the place where the chicken disappeared.";
- disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- getitem Egg,1;
- close;
- }
- else {
- mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
- disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- close;
- }
-
-OnInit:
- while(1) {
- sleep 180000;
- specialeffect EF_BAT2;
- end;
- }
-}
-
-
-nif_fild01,270,145,3 duplicate(HwChicken) Masta's chicken#06_hw02 4_NFCOCK
-nif_fild01,219,267,4 duplicate(HwChicken) Masta's chicken#06_hw03 4_NFCOCK
-nif_fild01,199,240,5 duplicate(HwChicken) Masta's chicken#06_hw04 4_NFCOCK
-nif_fild01,316,97,6 duplicate(HwChicken) Masta's chicken#06_hw05 4_NFCOCK
-nif_fild01,147,343,7 duplicate(HwChicken) Masta's chicken#06_hw06 4_NFCOCK
-nif_fild01,185,325,0 duplicate(HwChicken) Masta's chicken#06_hw07 4_NFCOCK
-nif_fild01,133,105,1 duplicate(HwChicken) Masta's chicken#06_hw08 4_NFCOCK
-nif_fild01,331,329,2 duplicate(HwChicken) Masta's chicken#06_hw09 4_NFCOCK
-
-pay_dun03,1,1,0 script #06_hw_timer01 FAKE_NPC,{
-OnInit:
- disablenpc "Chicken#06_hw_p01";
- disablenpc "Chicken#06_hw_p02";
- disablenpc "Chicken#06_hw_p03";
- disablenpc "Chicken#06_hw_p04";
- disablenpc "Chicken#06_hw_p05";
- disablenpc "Chicken#06_hw_p06";
- disablenpc "Chicken#06_hw_p07";
- disablenpc "Chicken#06_hw_p08";
- disablenpc "Chicken#06_hw_p09";
- disablenpc "Chicken#06_hw_p10";
- disablenpc "Chicken#06_hw_p11";
- disablenpc "Chicken#06_hw_p12";
- disablenpc "Chicken#06_hw_p13";
- disablenpc "Chicken#06_hw_p14";
- disablenpc "Chicken#06_hw_p15";
- disablenpc "Chicken#06_hw_p16";
- disablenpc "Chicken#06_hw_p17";
- disablenpc "Chicken#06_hw_p18";
- disablenpc "Chicken#06_hw_p19";
- disablenpc "Chicken#06_hw_p20";
- disablenpc "Chicken#06_hw_p21";
- disablenpc "Chicken#06_hw_p22";
- disablenpc "Chicken#06_hw_p23";
- disablenpc "Chicken#06_hw_p24";
- disablenpc "Chicken#06_hw_p25";
- disablenpc "Chicken#06_hw_p26";
- disablenpc "Chicken#06_hw_p27";
- disablenpc "Chicken#06_hw_p28";
- disablenpc "Chicken#06_hw_p29";
- disablenpc "Chicken#06_hw_p30";
- disablenpc "Chicken#06_hw_p31";
- disablenpc "Chicken#06_hw_p32";
- disablenpc "Chicken#06_hw_p33";
- disablenpc "Chicken#06_hw_p34";
- disablenpc "Chicken#06_hw_p35";
- disablenpc "Chicken#06_hw_p36";
- disablenpc "Chicken#06_hw_p37";
- disablenpc "Chicken#06_hw_p38";
- disablenpc "Chicken#06_hw_p39";
- disablenpc "Chicken#06_hw_p40";
- disablenpc "Chicken#06_hw_p41";
- initnpctimer;
- end;
-
-OnTimer3600000:
- enablenpc "Chicken#06_hw_p01";
- enablenpc "Chicken#06_hw_p02";
- enablenpc "Chicken#06_hw_p03";
- enablenpc "Chicken#06_hw_p04";
- enablenpc "Chicken#06_hw_p05";
- enablenpc "Chicken#06_hw_p06";
- enablenpc "Chicken#06_hw_p07";
- enablenpc "Chicken#06_hw_p08";
- enablenpc "Chicken#06_hw_p09";
- enablenpc "Chicken#06_hw_p10";
- enablenpc "Chicken#06_hw_p11";
- enablenpc "Chicken#06_hw_p12";
- enablenpc "Chicken#06_hw_p13";
- enablenpc "Chicken#06_hw_p14";
- enablenpc "Chicken#06_hw_p15";
- enablenpc "Chicken#06_hw_p16";
- enablenpc "Chicken#06_hw_p17";
- enablenpc "Chicken#06_hw_p18";
- enablenpc "Chicken#06_hw_p19";
- enablenpc "Chicken#06_hw_p20";
- enablenpc "Chicken#06_hw_p21";
- enablenpc "Chicken#06_hw_p22";
- enablenpc "Chicken#06_hw_p23";
- enablenpc "Chicken#06_hw_p24";
- enablenpc "Chicken#06_hw_p25";
- enablenpc "Chicken#06_hw_p26";
- enablenpc "Chicken#06_hw_p27";
- enablenpc "Chicken#06_hw_p28";
- enablenpc "Chicken#06_hw_p29";
- enablenpc "Chicken#06_hw_p30";
- enablenpc "Chicken#06_hw_p31";
- enablenpc "Chicken#06_hw_p32";
- enablenpc "Chicken#06_hw_p33";
- enablenpc "Chicken#06_hw_p34";
- enablenpc "Chicken#06_hw_p35";
- enablenpc "Chicken#06_hw_p36";
- enablenpc "Chicken#06_hw_p37";
- enablenpc "Chicken#06_hw_p38";
- enablenpc "Chicken#06_hw_p39";
- enablenpc "Chicken#06_hw_p40";
- enablenpc "Chicken#06_hw_p41";
- end;
-
-OnTimer4200000:
- disablenpc "Chicken#06_hw_p01";
- disablenpc "Chicken#06_hw_p02";
- disablenpc "Chicken#06_hw_p03";
- disablenpc "Chicken#06_hw_p04";
- disablenpc "Chicken#06_hw_p05";
- disablenpc "Chicken#06_hw_p06";
- disablenpc "Chicken#06_hw_p07";
- disablenpc "Chicken#06_hw_p08";
- disablenpc "Chicken#06_hw_p09";
- disablenpc "Chicken#06_hw_p10";
- disablenpc "Chicken#06_hw_p11";
- disablenpc "Chicken#06_hw_p12";
- disablenpc "Chicken#06_hw_p13";
- disablenpc "Chicken#06_hw_p14";
- disablenpc "Chicken#06_hw_p15";
- disablenpc "Chicken#06_hw_p16";
- disablenpc "Chicken#06_hw_p17";
- disablenpc "Chicken#06_hw_p18";
- disablenpc "Chicken#06_hw_p19";
- disablenpc "Chicken#06_hw_p20";
- disablenpc "Chicken#06_hw_p21";
- disablenpc "Chicken#06_hw_p22";
- disablenpc "Chicken#06_hw_p23";
- disablenpc "Chicken#06_hw_p24";
- disablenpc "Chicken#06_hw_p25";
- disablenpc "Chicken#06_hw_p26";
- disablenpc "Chicken#06_hw_p27";
- disablenpc "Chicken#06_hw_p28";
- disablenpc "Chicken#06_hw_p29";
- disablenpc "Chicken#06_hw_p30";
- disablenpc "Chicken#06_hw_p31";
- disablenpc "Chicken#06_hw_p32";
- disablenpc "Chicken#06_hw_p33";
- disablenpc "Chicken#06_hw_p34";
- disablenpc "Chicken#06_hw_p35";
- disablenpc "Chicken#06_hw_p36";
- disablenpc "Chicken#06_hw_p37";
- disablenpc "Chicken#06_hw_p38";
- disablenpc "Chicken#06_hw_p39";
- disablenpc "Chicken#06_hw_p40";
- disablenpc "Chicken#06_hw_p41";
- stopnpctimer;
- initnpctimer;
- end;
-}
-
-
-pay_dun03,151,138,3 duplicate(HwChicken3) Chicken#06_hw_p01 4_NFCOCK
-pay_dun03,151,138,3 duplicate(HwChicken2) Chicken#06_hw_p02 4_NFCOCK
-pay_dun03,152,138,3 duplicate(HwChicken2) Chicken#06_hw_p03 4_NFCOCK
-pay_dun03,154,138,3 duplicate(HwChicken2) Chicken#06_hw_p04 4_NFCOCK
-pay_dun03,155,138,3 duplicate(HwChicken2) Chicken#06_hw_p05 4_NFCOCK
-pay_dun03,157,138,3 duplicate(HwChicken2) Chicken#06_hw_p06 4_NFCOCK
-pay_dun03,158,138,3 duplicate(HwChicken3) Chicken#06_hw_p07 4_NFCOCK
-pay_dun03,150,137,3 duplicate(HwChicken2) Chicken#06_hw_p08 4_NFCOCK
-pay_dun03,153,137,3 duplicate(HwChicken2) Chicken#06_hw_p09 4_NFCOCK
-pay_dun03,156,137,3 duplicate(HwChicken3) Chicken#06_hw_p10 4_NFCOCK
-pay_dun03,159,137,3 duplicate(HwChicken2) Chicken#06_hw_p11 4_NFCOCK
-pay_dun03,149,136,3 duplicate(HwChicken2) Chicken#06_hw_p12 4_NFCOCK
-pay_dun03,152,136,3 duplicate(HwChicken3) Chicken#06_hw_p13 4_NFCOCK
-pay_dun03,157,136,3 duplicate(HwChicken2) Chicken#06_hw_p14 4_NFCOCK
-pay_dun03,160,136,3 duplicate(HwChicken2) Chicken#06_hw_p15 4_NFCOCK
-pay_dun03,149,135,3 duplicate(HwChicken3) Chicken#06_hw_p16 4_NFCOCK
-pay_dun03,151,135,3 duplicate(HwChicken2) Chicken#06_hw_p17 4_NFCOCK
-pay_dun03,152,135,3 duplicate(HwChicken2) Chicken#06_hw_p18 4_NFCOCK
-pay_dun03,153,135,3 duplicate(HwChicken3) Chicken#06_hw_p19 4_NFCOCK
-pay_dun03,156,135,3 duplicate(HwChicken2) Chicken#06_hw_p20 4_NFCOCK
-pay_dun03,157,135,3 duplicate(HwChicken2) Chicken#06_hw_p21 4_NFCOCK
-pay_dun03,158,135,3 duplicate(HwChicken3) Chicken#06_hw_p22 4_NFCOCK
-pay_dun03,160,135,3 duplicate(HwChicken2) Chicken#06_hw_p23 4_NFCOCK
-pay_dun03,149,134,3 duplicate(HwChicken2) Chicken#06_hw_p24 4_NFCOCK
-pay_dun03,152,134,3 duplicate(HwChicken3) Chicken#06_hw_p25 4_NFCOCK
-pay_dun03,157,134,3 duplicate(HwChicken2) Chicken#06_hw_p26 4_NFCOCK
-pay_dun03,160,134,3 duplicate(HwChicken2) Chicken#06_hw_p27 4_NFCOCK
-pay_dun03,149,133,3 duplicate(HwChicken3) Chicken#06_hw_p28 4_NFCOCK
-pay_dun03,160,133,3 duplicate(HwChicken2) Chicken#06_hw_p29 4_NFCOCK
-pay_dun03,150,132,3 duplicate(HwChicken2) Chicken#06_hw_p30 4_NFCOCK
-pay_dun03,153,132,3 duplicate(HwChicken3) Chicken#06_hw_p31 4_NFCOCK
-pay_dun03,156,132,3 duplicate(HwChicken2) Chicken#06_hw_p32 4_NFCOCK
-pay_dun03,159,132,3 duplicate(HwChicken2) Chicken#06_hw_p33 4_NFCOCK
-pay_dun03,151,131,3 duplicate(HwChicken2) Chicken#06_hw_p34 4_NFCOCK
-pay_dun03,152,131,3 duplicate(HwChicken2) Chicken#06_hw_p35 4_NFCOCK
-pay_dun03,153,131,3 duplicate(HwChicken3) Chicken#06_hw_p36 4_NFCOCK
-pay_dun03,154,131,3 duplicate(HwChicken2) Chicken#06_hw_p37 4_NFCOCK
-pay_dun03,155,131,3 duplicate(HwChicken2) Chicken#06_hw_p38 4_NFCOCK
-pay_dun03,156,131,3 duplicate(HwChicken3) Chicken#06_hw_p39 4_NFCOCK
-pay_dun03,157,131,3 duplicate(HwChicken2) Chicken#06_hw_p40 4_NFCOCK
-pay_dun03,158,131,3 duplicate(HwChicken3) Chicken#06_hw_p41 4_NFCOCK
-
-//== Payon Field chickens ==================================
-pay_fild08,1,1,0 script #06_hw_timer02 FAKE_NPC,{
-OnInit:
- disablenpc "Chicken#06_hw_pf01";
- disablenpc "Chicken#06_hw_pf02";
- disablenpc "Chicken#06_hw_pf03";
- disablenpc "Chicken#06_hw_pf04";
- disablenpc "Chicken#06_hw_pf05";
- disablenpc "Chicken#06_hw_pf06";
- disablenpc "Chicken#06_hw_pf07";
- disablenpc "Chicken#06_hw_pf08";
- disablenpc "Chicken#06_hw_pf09";
- disablenpc "Chicken#06_hw_pf10";
- disablenpc "Chicken#06_hw_pf11";
- disablenpc "Chicken#06_hw_pf12";
- disablenpc "Chicken#06_hw_pf13";
- disablenpc "Chicken#06_hw_pf14";
- disablenpc "Chicken#06_hw_pf15";
- disablenpc "Chicken#06_hw_pf16";
- disablenpc "Chicken#06_hw_pf17";
- disablenpc "Chicken#06_hw_pf18";
- disablenpc "Chicken#06_hw_pf19";
- disablenpc "Chicken#06_hw_pf20";
- disablenpc "Chicken#06_hw_pf21";
- disablenpc "Chicken#06_hw_pf22";
- disablenpc "Chicken#06_hw_pf23";
- disablenpc "Chicken#06_hw_pf24";
- disablenpc "Chicken#06_hw_pf25";
- disablenpc "Chicken#06_hw_pf26";
- disablenpc "Chicken#06_hw_pf27";
- initnpctimer;
- end;
-
-OnTimer5400000:
- enablenpc "Chicken#06_hw_pf01";
- enablenpc "Chicken#06_hw_pf02";
- enablenpc "Chicken#06_hw_pf03";
- enablenpc "Chicken#06_hw_pf04";
- enablenpc "Chicken#06_hw_pf05";
- enablenpc "Chicken#06_hw_pf06";
- enablenpc "Chicken#06_hw_pf07";
- enablenpc "Chicken#06_hw_pf08";
- enablenpc "Chicken#06_hw_pf09";
- enablenpc "Chicken#06_hw_pf10";
- enablenpc "Chicken#06_hw_pf11";
- enablenpc "Chicken#06_hw_pf12";
- enablenpc "Chicken#06_hw_pf13";
- enablenpc "Chicken#06_hw_pf14";
- enablenpc "Chicken#06_hw_pf15";
- enablenpc "Chicken#06_hw_pf16";
- enablenpc "Chicken#06_hw_pf17";
- enablenpc "Chicken#06_hw_pf18";
- enablenpc "Chicken#06_hw_pf19";
- enablenpc "Chicken#06_hw_pf20";
- enablenpc "Chicken#06_hw_pf21";
- enablenpc "Chicken#06_hw_pf22";
- enablenpc "Chicken#06_hw_pf23";
- enablenpc "Chicken#06_hw_pf24";
- enablenpc "Chicken#06_hw_pf25";
- enablenpc "Chicken#06_hw_pf26";
- enablenpc "Chicken#06_hw_pf27";
- end;
-
-OnTimer6000000:
- disablenpc "Chicken#06_hw_pf01";
- disablenpc "Chicken#06_hw_pf02";
- disablenpc "Chicken#06_hw_pf03";
- disablenpc "Chicken#06_hw_pf04";
- disablenpc "Chicken#06_hw_pf05";
- disablenpc "Chicken#06_hw_pf06";
- disablenpc "Chicken#06_hw_pf07";
- disablenpc "Chicken#06_hw_pf08";
- disablenpc "Chicken#06_hw_pf09";
- disablenpc "Chicken#06_hw_pf10";
- disablenpc "Chicken#06_hw_pf11";
- disablenpc "Chicken#06_hw_pf12";
- disablenpc "Chicken#06_hw_pf13";
- disablenpc "Chicken#06_hw_pf14";
- disablenpc "Chicken#06_hw_pf15";
- disablenpc "Chicken#06_hw_pf16";
- disablenpc "Chicken#06_hw_pf17";
- disablenpc "Chicken#06_hw_pf18";
- disablenpc "Chicken#06_hw_pf19";
- disablenpc "Chicken#06_hw_pf20";
- disablenpc "Chicken#06_hw_pf21";
- disablenpc "Chicken#06_hw_pf22";
- disablenpc "Chicken#06_hw_pf23";
- disablenpc "Chicken#06_hw_pf24";
- disablenpc "Chicken#06_hw_pf25";
- disablenpc "Chicken#06_hw_pf26";
- disablenpc "Chicken#06_hw_pf27";
- stopnpctimer;
- initnpctimer;
- end;
-}
-
-pay_fild08,147,353,3 duplicate(HwChicken3) Chicken#06_hw_pf01 4_NFCOCK
-pay_fild08,147,354,3 duplicate(HwChicken2) Chicken#06_hw_pf02 4_NFCOCK
-pay_fild08,147,355,3 duplicate(HwChicken2) Chicken#06_hw_pf03 4_NFCOCK
-pay_fild08,148,352,3 duplicate(HwChicken3) Chicken#06_hw_pf04 4_NFCOCK
-pay_fild08,148,356,3 duplicate(HwChicken2) Chicken#06_hw_pf05 4_NFCOCK
-pay_fild08,149,351,3 duplicate(HwChicken2) Chicken#06_hw_pf06 4_NFCOCK
-pay_fild08,149,354,3 duplicate(HwChicken3) Chicken#06_hw_pf07 4_NFCOCK
-pay_fild08,149,357,3 duplicate(HwChicken2) Chicken#06_hw_pf08 4_NFCOCK
-pay_fild08,150,351,3 duplicate(HwChicken2) Chicken#06_hw_pf09 4_NFCOCK
-pay_fild08,150,357,3 duplicate(HwChicken3) Chicken#06_hw_pf10 4_NFCOCK
-pay_fild08,151,351,3 duplicate(HwChicken2) Chicken#06_hw_pf11 4_NFCOCK
-pay_fild08,151,353,3 duplicate(HwChicken2) Chicken#06_hw_pf12 4_NFCOCK
-pay_fild08,151,355,3 duplicate(HwChicken3) Chicken#06_hw_pf13 4_NFCOCK
-pay_fild08,151,357,3 duplicate(HwChicken2) Chicken#06_hw_pf14 4_NFCOCK
-pay_fild08,152,351,3 duplicate(HwChicken2) Chicken#06_hw_pf15 4_NFCOCK
-pay_fild08,152,357,3 duplicate(HwChicken3) Chicken#06_hw_pf16 4_NFCOCK
-pay_fild08,153,351,3 duplicate(HwChicken2) Chicken#06_hw_pf17 4_NFCOCK
-pay_fild08,153,357,3 duplicate(HwChicken2) Chicken#06_hw_pf18 4_NFCOCK
-pay_fild08,154,351,3 duplicate(HwChicken3) Chicken#06_hw_pf19 4_NFCOCK
-pay_fild08,154,353,3 duplicate(HwChicken2) Chicken#06_hw_pf20 4_NFCOCK
-pay_fild08,154,355,3 duplicate(HwChicken2) Chicken#06_hw_pf21 4_NFCOCK
-pay_fild08,154,357,3 duplicate(HwChicken3) Chicken#06_hw_pf22 4_NFCOCK
-pay_fild08,155,350,3 duplicate(HwChicken2) Chicken#06_hw_pf23 4_NFCOCK
-pay_fild08,155,352,3 duplicate(HwChicken2) Chicken#06_hw_pf24 4_NFCOCK
-pay_fild08,155,354,3 duplicate(HwChicken3) Chicken#06_hw_pf25 4_NFCOCK
-pay_fild08,155,356,3 duplicate(HwChicken2) Chicken#06_hw_pf26 4_NFCOCK
-pay_fild08,155,358,3 duplicate(HwChicken3) Chicken#06_hw_pf27 4_NFCOCK
-
-prontera,155,285,3 script Familiar#06_hw01::HWFamiDup 4_NFBAT,{
- mes "[Familiar]";
- mes "Hello.";
- mes "I'm Loli Ruri's faithful and cute Familiar.";
- mes "Do you have an invitation from Loli Ruri?";
- mes "That's a kind of^4d4dffa special ticket to Nifflheim^000000..";
- next;
- if (select( "Yes, I do.", "No, I don't.") == 1) {
- mes "[Familiar]";
- mes "Do you want to go to Nifflheim?";
- mes "It's available during Halloween.";
- next;
- if (select( "Yes, I do", "No, I don't.") == 1) {
- if (countitem(Niflheim_Ticket) > 0) {
- mes "[Familiar]";
- mes "I checked your ticket.";
- mes "You can go there now";
- delitem Niflheim_Ticket,1; //Nifl_Express_Ticket
- close2;
- warp "nif_in", 18, 20;
- end;
- }
- else {
- mes "[Familiar]";
- mes "You're a liar.";
- mes "You don't have the ticket!";
- mes "I'll suck up all your blood, you liar!";
- percentheal -20,0;
- emotion e_omg,1;
- close;
- }
- }
- mes "[Familiar]";
- mes "Ok.";
- mes "Actually, it's useless to have a special ticket to Nifflheim.";
- close;
- }
- mes "[Familiar]";
- mes "Ok.";
- mes "If you want to ask something, give a piece of pumpkin pie to Loli Ruri.";
- mes "He likes it.";
- close;
-}
-payon,156,231,3 duplicate(HWFamiDup) Familiar#06_hw02 4_NFBAT
-morocc,159,143,3 duplicate(HWFamiDup) Familiar#06_hw03 4_NFBAT
-geffen,120,188,3 duplicate(HWFamiDup) Familiar#06_hw04 4_NFBAT
-alberta,80,171,3 duplicate(HWFamiDup) Familiar#06_hw05 4_NFBAT
-
-//== Event Lude Monster Spawns =============================
-ra_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ra_san01,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_san02,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_san03,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_san04,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_san05,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ice_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-ice_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-ice_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
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-odin_tem01,0,0,0,0 monster Lude 1812,3,0,0,0
-odin_tem02,0,0,0,0 monster Lude 1812,3,0,0,0
-odin_tem03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-kh_kiehl01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-kh_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-kh_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-yuno_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ein_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-
-hu_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-
-tha_t01,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t02,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t03,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t04,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t05,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t06,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t07,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t08,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t09,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t10,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t11,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t12,0,0,0,0 monster Lude 1812,3,0,0,0
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-abyss_01,0,0,0,0 monster Lude 1812,3,0,0,0
-abyss_02,0,0,0,0 monster Lude 1812,3,0,0,0
-abyss_03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-juperos_01,0,0,0,0 monster Lude 1812,3,0,0,0
-juperos_02,0,0,0,0 monster Lude 1812,3,0,0,0
-jupe_core,0,0,0,0 monster Lude 1812,3,0,0,0
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-lhz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-lhz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-lhz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-lhz_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-lhz_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-lhz_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ein_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gefenia01,0,0,0,0 monster Lude 1812,3,0,0,0
-gefenia02,0,0,0,0 monster Lude 1812,3,0,0,0
-gefenia03,0,0,0,0 monster Lude 1812,3,0,0,0
-gefenia04,0,0,0,0 monster Lude 1812,3,0,0,0
-
-yuno_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ayo_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-ayo_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-ayo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-ayo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gon_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-gon_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-gon_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ama_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-ama_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-ama_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-lou_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-lou_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-lou_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-lou_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-um_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-um_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-um_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-um_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-um_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-um_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-yggdrasil01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-mag_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-mag_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-beach_dun,0,0,0,0 monster Lude 1812,3,0,0,0
-beach_dun2,0,0,0,0 monster Lude 1812,3,0,0,0
-beach_dun3,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gon_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-ama_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-
-prt_fild00,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-
-moc_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild14,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild15,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild16,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild17,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild18,0,0,0,0 monster Lude 1812,3,0,0,0
-
-pay_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gef_fild00,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild14,0,0,0,0 monster Lude 1812,3,0,0,0
-
-cmd_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
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-mjolnir_01,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_02,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_03,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_04,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_05,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_06,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_07,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_08,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_09,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_10,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_11,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_12,0,0,0,0 monster Lude 1812,3,0,0,0
-
-xmas_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-sec_in02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_knt02,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_knt01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_step,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_sew04,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_sew03,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_sew02,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_sew01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_chyard,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_church,0,0,0,0 monster Lude 1812,3,0,0,0
-
-glast_01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_prison1,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_prison,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_in01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_cas02,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_cas01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-tur_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
-tur_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-tur_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-tur_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
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-alde_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
-alde_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-alde_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-alde_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-c_tower1,0,0,0,0 monster Lude 1812,3,0,0,0
-c_tower2,0,0,0,0 monster Lude 1812,3,0,0,0
-c_tower3,0,0,0,0 monster Lude 1812,3,0,0,0
-c_tower4,0,0,0,0 monster Lude 1812,3,0,0,0
-
-in_sphinx5,0,0,0,0 monster Lude 1812,3,0,0,0
-in_sphinx4,0,0,0,0 monster Lude 1812,3,0,0,0
-in_sphinx3,0,0,0,0 monster Lude 1812,3,0,0,0
-in_sphinx2,0,0,0,0 monster Lude 1812,3,0,0,0
-in_sphinx1,0,0,0,0 monster Lude 1812,3,0,0,0
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-prt_maze03,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_maze02,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_maze01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-treasure02,0,0,0,0 monster Lude 1812,3,0,0,0
-treasure01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-moc_pryd06,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd05,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd04,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd03,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd02,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd01,0,0,0,0 monster Lude 1812,3,0,0,0
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-gef_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
-
-iz_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
-iz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-iz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-iz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-iz_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
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-pay_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
-
-xmas_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-xmas_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-anthell02,0,0,0,0 monster Lude 1812,3,0,0,0
-anthell01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-orcsdun02,0,0,0,0 monster Lude 1812,3,0,0,0
-orcsdun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-mjo_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-mjo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-mjo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
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-prt_sewb4,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_sewb3,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_sewb2,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_sewb1,0,0,0,0 monster Lude 1812,3,0,0,0
-
-nif_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-nif_fild02,0,0,0,0 monster Lude 1812,3,0,0,0