diff options
Diffstat (limited to 'npc/events/gdevent_aru.txt')
-rw-r--r-- | npc/events/gdevent_aru.txt | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt index be12e50f8..4e8a3c6e8 100644 --- a/npc/events/gdevent_aru.txt +++ b/npc/events/gdevent_aru.txt @@ -79,13 +79,13 @@ OnMyMobDead: } arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ - if (getcharid(2) == 0) { + if (getcharid(CHAR_ID_GUILD) == 0) { mes "[Dwarf]"; mes "Hey did you see an ugly Goblin come by? He stole something from me!"; close; } .@chk_urquest = questprogress(2143,PLAYTIME); - .@chk_yourgdname$ = getguildname(getcharid(2)); + .@chk_yourgdname$ = getguildname(getcharid(CHAR_ID_GUILD)); if ($@gdeventv_a1 == 0) { if ($@gdevents_a$ == "") { $@gdeventv_a1 = 1; @@ -94,7 +94,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Help me!"; mes "Please, help me!"; next; - switch(select("What happened?:Nevermind.")) { + switch(select("What happened?", "Nevermind.")) { case 1: mes "[Dwarf]"; mes "I am Morestone and I collect rare gems."; @@ -123,7 +123,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "I can't live without it..."; next; if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this the pickaxe that you've been looking for?"; next; mes "[Morestone]"; @@ -138,7 +138,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "You are great! What guild are you from?"; mes "Could it be Gravity or Mercury?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; next; mes "[Morestone]"; @@ -160,7 +160,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; mes "Do you want to go there now?"; next; - switch(select("Wait! I'm not ready yet.:Let's go!")) { + switch(select("Wait! I'm not ready yet.", "Let's go!")) { case 1: $@gdeventv_a1 = 0; $@gdevents_a$ = ""; @@ -205,7 +205,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Oh, you are a member."; mes "Would you like to go to the mysterious area?"; next; - switch(select("Let's go.:No, thanks.")) { + switch(select("Let's go.", "No, thanks.")) { case 1: mes "[Morestone]"; mes "I hope you enjoy yourself, my friend."; @@ -226,7 +226,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Help me!"; mes "Please, help me!"; next; - switch(select("What happened?:Nevermind.")) { + switch(select("What happened?", "Nevermind.")) { case 1: mes "[Dwarf]"; mes "I am Morestone and I collect rare gems."; @@ -255,7 +255,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "I can't live without it..."; next; if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this the pickaxe that you've been looking for?"; next; mes "[Morestone]"; @@ -270,7 +270,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "You are great! What guild are you from?"; mes "Could it be Gravity or Mercury?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; next; mes "[Morestone]"; @@ -292,7 +292,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; mes "Do you want to go there now?"; next; - switch(select("Wait! I'm not ready yet.:Let's go!")) { + switch(select("Wait! I'm not ready yet.", "Let's go!")) { case 1: $@gdeventv_a1 = 0; $@gdevents_a$ = ""; @@ -348,7 +348,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Oh, you are a member."; mes "Would you like to go to the mysterious area?"; next; - switch(select("Let's go.:No, thanks.")) { + switch(select("Let's go.", "No, thanks.")) { case 1: mes "[Morestone]"; mes "I hope you enjoy yourself, my friend."; @@ -369,7 +369,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Help me!"; mes "Please, help me!"; next; - switch(select("What happened?:Nevermind.")) { + switch(select("What happened?", "Nevermind.")) { case 1: mes "[Dwarf]"; mes "I am Morestone and I collect rare gems."; @@ -398,7 +398,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "I can't live without it..."; next; if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this the pickaxe that you've been looking for?"; next; mes "[Morestone]"; @@ -413,7 +413,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "You are great! What guild are you from?"; mes "Could it be Gravity or Mercury?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; next; mes "[Morestone]"; @@ -435,7 +435,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; mes "Do you want to go there now?"; next; - switch(select("Wait! I'm not ready yet.:Let's go!")) { + switch(select("Wait! I'm not ready yet.", "Let's go!")) { case 1: $@gdeventv_a1 = 0; $@gdevents_a$ = ""; @@ -521,7 +521,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "- and come back later. -"; close; } - if (strcharinfo(0) == getguildmaster(getcharid(2))) { + if (strcharinfo(PC_NAME) == getguildmaster(getcharid(CHAR_ID_GUILD))) { if ($@gdeventv_a2 == 0) { .@que_2143 = questprogress(2143,PLAYTIME); if (!.@que_2143) { @@ -546,7 +546,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "Did you get permission from Gergath?"; mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00"; next; - switch(select("I need to check that.:No.")) { + switch(select("I need to check that.", "No.")) { case 1: mes "[Pierrot Pier]"; mes "Please give me the palm of your hand."; @@ -620,7 +620,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "[Pierrot Pier]"; mes "Alright, would you like to play the game Gergath has prepared for you?"; next; - switch(select("Game instructions.:Skip instructions.:Refuse game.")) { + switch(select("Game instructions.", "Skip instructions.", "Refuse game.")) { case 1: mes "[Pierrot Pier]"; mes "The game prepared by my master is very unique, yet simple and fun!"; @@ -654,7 +654,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "Okay, I'm ready to begin."; mes "Shall we start? Beep, beep?"; next; - switch(select("No.:Start.")) { + switch(select("No.", "Start.")) { case 1: mes "[Pierrot Pier]"; mes "Let me know when you are ready."; @@ -728,7 +728,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "[Pierrot Pier]"; mes "What did you think?"; next; - switch(select("It was pretty hard.:I should've been successful...")) { + switch(select("It was pretty hard.", "I should've been successful...")) { case 1: mes "[Pierrot Pier]"; mes "It's like trying to find a needle in a haystack!"; @@ -756,7 +756,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "Shall we start? Beep, beep?"; mapannounce "arug_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00"; next; - switch(select("No.:Start.")) { + switch(select("No.", "Start.")) { case 1: mes "[Pierrot Pier]"; mes "Let me know when you are ready."; @@ -884,7 +884,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "Did you get permission from the Gergath?"; mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00"; next; - switch(select("I need to check that.:No.")) { + switch(select("I need to check that.", "No.")) { case 1: mes "[Pierrot Pier]"; mes "Please give me the palm of your hand."; @@ -1333,7 +1333,7 @@ OnInit: disablenpc "removepp_aru_gd"; end; -OnTouch2: +OnTouch: .@paper_aru_gd = countitem(Glitering_PaperA); .@spaper_aru_gd = countitem(Glitering_PaperB); if ((.@paper_aru_gd > 0) || (.@spaper_aru_gd > 0)) { @@ -1351,33 +1351,33 @@ OnMVP: end; OnTimer1000: - specialeffect EF_MVP,AREA,"paper_sp_1_a"; - specialeffect EF_MVP,AREA,"paper_sp_3_a"; - specialeffect EF_MVP,AREA,"paper_sp_5_a"; - specialeffect EF_MVP,AREA,"paper_sp_7_a"; - specialeffect EF_MVP,AREA,"paper_sp_9_a"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a")); end; OnTimer2000: - specialeffect EF_MVP,AREA,"paper_sp_2_a"; - specialeffect EF_MVP,AREA,"paper_sp_4_a"; - specialeffect EF_MVP,AREA,"paper_sp_6_a"; - specialeffect EF_MVP,AREA,"paper_sp_8_a"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a")); end; OnTimer3000: - specialeffect EF_MVP,AREA,"paper_sp_1_a"; - specialeffect EF_MVP,AREA,"paper_sp_3_a"; - specialeffect EF_MVP,AREA,"paper_sp_5_a"; - specialeffect EF_MVP,AREA,"paper_sp_7_a"; - specialeffect EF_MVP,AREA,"paper_sp_9_a"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a")); end; OnTimer4000: - specialeffect EF_MVP,AREA,"paper_sp_2_a"; - specialeffect EF_MVP,AREA,"paper_sp_4_a"; - specialeffect EF_MVP,AREA,"paper_sp_6_a"; - specialeffect EF_MVP,AREA,"paper_sp_8_a"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a")); stopnpctimer; end; } @@ -1531,7 +1531,7 @@ arug_dun01,5,5,1 script Event controller#aru_gd 4_DOG01,{ } else { mes "How can I help you?"; next; - switch(select("Reset.:No, thanks.")) { + switch(select("Reset.", "No, thanks.")) { case 1: mes "Completed."; donpcevent "Monster Controler1#aru::OnControler1#aru_gd"; |