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-rw-r--r--npc/events/event_skill_reset.txt101
1 files changed, 50 insertions, 51 deletions
diff --git a/npc/events/event_skill_reset.txt b/npc/events/event_skill_reset.txt
index 718fe2e0e..4b0d2b2a7 100644
--- a/npc/events/event_skill_reset.txt
+++ b/npc/events/event_skill_reset.txt
@@ -14,7 +14,7 @@
//= Each 1 BaseLv need 20.000 Zeny, so be careful to use skill.
//============================================================
yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
- set @npcname$,"[^D5A500Hypnotist^000000]";
+ @npcname$ = "[^D5A500Hypnotist^000000]";
mes @npcname$;
if(MISC_QUEST & 1024){
@@ -30,7 +30,7 @@ yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
mes "Please come again soon!";
close;
}
- if(Weight || checkfalcon() || checkcart() || checkriding()) {
+ if(Weight || checkfalcon() || checkcart() || checkmount()) {
mes "Would you like to reset skills?";
mes "I'm sorry, but...";
next;
@@ -43,8 +43,8 @@ yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
mes "Please, drop your cart and we'll continue.";
else if(checkfalcon())
mes "Please, free your Falcon and we'll continue.";
- else if(checkriding())
- mes "Please, free your PecoPeco and we'll continue.";
+ else if(checkmount())
+ mes "Please, free your mount and we'll continue.";
next;
mes @npcname$;
mes "Come back soon!";
@@ -54,54 +54,53 @@ yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
mes "Your name is ^0080FF"+strcharinfo(0)+"^000000.";
mes "How can I help you?";
next;
- menu "^009500Information about Reset skills.^000000",L_Info,"^00B6FFReset skills.^000000",L_Reset,"^000088Nevermind^000000",-;
-
- mes @npcname$;
- mes "You know where to find me,";
- mes "if you ever want a reset!!";
- close;
-
-L_Info:
- mes @npcname$;
- mes "This skill reset is not FREE OF CHARGE!!";
- mes "Expense for the reset of skill is ^D5A50020000 Zeny x BaseLv^000000.";
- mes "Yeah ...each One BaseLv costs 20000 Zeny to reset skill.";
- next;
- mes @npcname$;
- mes "Oh yeah, one more thing!";
- mes "Any carts, falcons or pecos you have equiped";
- mes "will be removed if you reset your skills.";
- next;
- mes @npcname$;
- mes "Just one time does again to shake the skill point";
- mes "Careful with your skills from here on.";
- close;
-
-L_Reset:
- mes @npcname$;
- mes "Before skill reset in starting.";
- mes "You shall have to first tell me your Base Level.";
- next;
- mes "^D5A500[" + strcharinfo(0) + "]^000000";
- mes "My Base level is ^AA00AALevel " + BaseLevel + "BaseLv.^000000";
- next;
- set @zeny,BaseLevel*20000;
- mes @npcname$;
- mes "Total zeny to the reset of skill amount ^529DFF" + @zeny + "Zeny^000000 for the skill reset service.";
- next;
- if(Zeny < @zeny) {
+ switch (select("^009500Information about Reset skills.^000000","^00B6FFReset skills.^000000","^000088Nevermind^000000")) {
+ case 1: // Information
mes @npcname$;
- mes "It seems that you don't have enough money.";
- mes "In addition we wait for the opportunity.";
- emotion e_hmm;
+ mes "This skill reset is not FREE OF CHARGE!!";
+ mes "Expense for the reset of skill is ^D5A50020000 Zeny x BaseLv^000000.";
+ mes "Yeah ...each One BaseLv costs 20000 Zeny to reset skill.";
+ next;
+ mes @npcname$;
+ mes "Oh yeah, one more thing!";
+ mes "Any carts, falcons or pecos you have equiped";
+ mes "will be removed if you reset your skills.";
+ next;
+ mes @npcname$;
+ mes "Just one time does again to shake the skill point";
+ mes "Careful with your skills from here on.";
+ close;
+ case 2: // Reset
+ mes @npcname$;
+ mes "Before skill reset in starting.";
+ mes "You shall have to first tell me your Base Level.";
+ next;
+ mes "^D5A500[" + strcharinfo(0) + "]^000000";
+ mes "My Base level is ^AA00AALevel " + BaseLevel + "BaseLv.^000000";
+ next;
+ @zeny = BaseLevel*20000;
+ mes @npcname$;
+ mes "Total zeny to the reset of skill amount ^529DFF" + @zeny + "Zeny^000000 for the skill reset service.";
+ next;
+ if (Zeny < @zeny) {
+ mes @npcname$;
+ mes "It seems that you don't have enough money.";
+ mes "In addition we wait for the opportunity.";
+ emotion e_hmm;
+ close;
+ }
+ Zeny -= @zeny;
+ MISC_QUEST |= 1024;
+ resetskill;
+ mes @npcname$;
+ mes "Thank you.";
+ emotion e_thx;
+ logmes "SKILL RESET EVENT";
+ close;
+ case 3: // Nevermind
+ mes @npcname$;
+ mes "You know where to find me,";
+ mes "if you ever want a reset!!";
close;
}
- Zeny -= @zeny;
- set MISC_QUEST,MISC_QUEST | 1024;
- resetskill;
- mes @npcname$;
- mes "Thank you.";
- emotion e_thx;
- logmes "SKILL RESET EVENT";
- close;
}