diff options
Diffstat (limited to 'npc/events/easter_2010.txt')
-rw-r--r-- | npc/events/easter_2010.txt | 178 |
1 files changed, 87 insertions, 91 deletions
diff --git a/npc/events/easter_2010.txt b/npc/events/easter_2010.txt index 292b91948..70ebbe4fa 100644 --- a/npc/events/easter_2010.txt +++ b/npc/events/easter_2010.txt @@ -36,8 +36,8 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ mes "Take care~!"; close; } - set .@quest1, checkquest(9117); - if (.@quest1 == -1) { + .@quest1 = questprogress(9117); + if (!.@quest1) { playbgm "30.mp3"; // One Step Closer mes "[Rina]"; mes "Hi~!"; @@ -96,7 +96,7 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ mes "Let me know when you are ready."; setquest 9117; close; - } else if (.@quest1 == 0 || .@quest1 == 1) { + } else if (.@quest1 == 1) { L_HuntingInfo: mes "[Rina]"; mes "What you need to do is"; @@ -123,8 +123,8 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ npcskill "AL_BLESSING",1,0,0; end; } else if (.@quest1 == 2) { - if (checkquest(9118) < 2 || checkquest(9119) < 2 || checkquest(9120) < 2 || checkquest(9121) < 2) { - if (checkquest(9118,HUNTING) == 2 || checkquest(9119,HUNTING) == 2 || checkquest(9120,HUNTING) == 2 || checkquest(9121,HUNTING) == 2) { + if (questprogress(9118) != 2 || questprogress(9119) != 2 || questprogress(9120) != 2 || questprogress(9121) != 2) { + if (questprogress(9118,HUNTING) == 2 || questprogress(9119,HUNTING) == 2 || questprogress(9120,HUNTING) == 2 || questprogress(9121,HUNTING) == 2) { mes "[Rina]"; mes "You did it."; mes "I can feel that my body is recovering."; @@ -144,8 +144,7 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ end; } } - set .@quest2, checkquest(9122); - if (.@quest2 == 0 || .@quest2 == 1) { + if (questprogress(9122) == 1) { mes "[Rina]"; mes "I will check one thing."; mes "For this task,"; @@ -185,10 +184,10 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ else if (oversea_event9 == 197) playbgm "94.mp3"; // Theme of Rachel else { switch(rand(1,4)) { - case 1: playbgm "13.mp3"; set oversea_event2,520; break; - case 2: playbgm "59.mp3"; set oversea_event3,270; break; - case 3: playbgm "70.mp3"; set oversea_event6,245; break; - case 4: playbgm "94.mp3"; set oversea_event9,197; break; + case 1: playbgm "13.mp3"; oversea_event2 = 520; break; + case 2: playbgm "59.mp3"; oversea_event3 = 270; break; + case 3: playbgm "70.mp3"; oversea_event6 = 245; break; + case 4: playbgm "94.mp3"; oversea_event9 = 197; break; } } } @@ -215,87 +214,84 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ close2; emotion e_sigh; end; - } else { - set .@quest3, checkquest(9123); - if (.@quest3 == 0 || .@quest3 == 1) { - emotion e_kis; + } + if (questprogress(9123) == 1) { + emotion e_kis; + mes "[Rina]"; + mes "You're back~!"; + mes "My curse has been released."; + mes "Thank you so much."; + next; + if (checkweight(5852,1) == 0) { mes "[Rina]"; - mes "You're back~!"; - mes "My curse has been released."; - mes "Thank you so much."; - next; - if (checkweight(5852,1) == 0) { - mes "[Rina]"; - mes "Your bag is too full."; - mes "I have a present for you"; - mes "so make your bag lighter."; - mes "I'll wait for you."; - close; - } - completequest 9123; - getitem 5852,1; //Easter_Egg_Shell - set .@BaseExp, (BaseLevel * (BaseLevel / 4)) * ((BaseLevel / 29) + (BaseLevel / 6)) + (5 * BaseLevel / 2); - if (ADVJOB == 0) { - if (BaseLevel < 40) set .@nBaseExp, .@BaseExp; - else if (BaseLevel < 50) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel); - else if (BaseLevel < 60) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 20)); - else if (BaseLevel < 70) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10)); - else if (BaseLevel < 80) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5)); - else if (BaseLevel < 90) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3)); - else if (BaseLevel < 99) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2)); - else set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2) * 2); - - set .@nJobExp, (JobLevel * (JobLevel - 3) * (JobLevel / 25 + 1) + (16 - (JobLevel * 2))) * 2; - } else { - if (BaseLevel < 30) set .@nBaseExp, .@BaseExp; - else if (BaseLevel < 40) set .@nBaseExp, .@BaseExp + (BaseLevel * 10); - else if (BaseLevel < 50) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * 2); - else if (BaseLevel < 60) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10)); - else if (BaseLevel < 70) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5)); - else if (BaseLevel < 80) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3)); - else if (BaseLevel < 90) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2)); - else if (BaseLevel < 98) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * BaseLevel); - else set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * BaseLevel * 2); + mes "Your bag is too full."; + mes "I have a present for you"; + mes "so make your bag lighter."; + mes "I'll wait for you."; + close; + } + completequest 9123; + getitem 5852,1; //Easter_Egg_Shell + .@BaseExp = (BaseLevel * (BaseLevel / 4)) * ((BaseLevel / 29) + (BaseLevel / 6)) + (5 * BaseLevel / 2); + if (ADVJOB == 0) { + if (BaseLevel < 40) .@nBaseExp = .@BaseExp; + else if (BaseLevel < 50) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel); + else if (BaseLevel < 60) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 20)); + else if (BaseLevel < 70) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10)); + else if (BaseLevel < 80) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5)); + else if (BaseLevel < 90) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3)); + else if (BaseLevel < 99) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2)); + else .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2) * 2); - set .@nJobExp, (JobLevel * JobLevel * (JobLevel / 5 + 2) + (20 - JobLevel)) * 3; - } - getexp .@nBaseExp,.@nJobExp; - mes "[Rina]"; - mes "This is the present for you."; - mes "It's not a big one"; - mes "but please take it"; - mes "as a token of my gratitude."; - next; - mes "[Rina]"; - mes "I'll take a rest for a few days"; - mes "and then I'll go on an adventure."; - mes "See you again."; - close2; - consumeitem 607; //Yggdrasilberry - consumeitem 12068; //Luk_Dish03 - consumeitem 12063; //Dex_Dish03 - consumeitem 12053; //Vit_Dish03 - npcskill "AL_INCAGI",1,0,0; - npcskill "AL_BLESSING",1,0,0; - end; + .@nJobExp = (JobLevel * (JobLevel - 3) * (JobLevel / 25 + 1) + (16 - (JobLevel * 2))) * 2; } else { - mes "[Rina]"; - mes "Thank you for releasing my curse."; - mes "I'll take a rest for a few days"; - mes "and then go on an adventure again."; - mes "Have a happy day~!"; - close2; - consumeitem 607; //Yggdrasilberry - npcskill "AL_INCAGI",1,0,0; - npcskill "AL_BLESSING",1,0,0; - end; + if (BaseLevel < 30) .@nBaseExp = .@BaseExp; + else if (BaseLevel < 40) .@nBaseExp = .@BaseExp + (BaseLevel * 10); + else if (BaseLevel < 50) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * 2); + else if (BaseLevel < 60) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10)); + else if (BaseLevel < 70) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5)); + else if (BaseLevel < 80) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3)); + else if (BaseLevel < 90) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2)); + else if (BaseLevel < 98) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * BaseLevel); + else .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * BaseLevel * 2); + + .@nJobExp = (JobLevel * JobLevel * (JobLevel / 5 + 2) + (20 - JobLevel)) * 3; } + getexp .@nBaseExp,.@nJobExp; + mes "[Rina]"; + mes "This is the present for you."; + mes "It's not a big one"; + mes "but please take it"; + mes "as a token of my gratitude."; + next; + mes "[Rina]"; + mes "I'll take a rest for a few days"; + mes "and then I'll go on an adventure."; + mes "See you again."; + close2; + consumeitem 607; //Yggdrasilberry + consumeitem 12068; //Luk_Dish03 + consumeitem 12063; //Dex_Dish03 + consumeitem 12053; //Vit_Dish03 + npcskill "AL_INCAGI",1,0,0; + npcskill "AL_BLESSING",1,0,0; + end; } + mes "[Rina]"; + mes "Thank you for releasing my curse."; + mes "I'll take a rest for a few days"; + mes "and then go on an adventure again."; + mes "Have a happy day~!"; + close2; + consumeitem 607; //Yggdrasilberry + npcskill "AL_INCAGI",1,0,0; + npcskill "AL_BLESSING",1,0,0; + end; } geffen,207,114,4 script #Hiddne01Easter CLEAR_NPC,{ if (oversea_event2 > 519) { - OnRelease: +OnRelease: specialeffect EF_PATTACK; mes "- I found ^0000FFthe strange mark^000000. -"; next; @@ -304,7 +300,7 @@ geffen,207,114,4 script #Hiddne01Easter CLEAR_NPC,{ mes "- ^0000FFRina^000000 has been released"; mes "- from the curse."; mes "- ^006400Let's go back to Rina!^000000"; - if (checkquest(9122) < 2) { + if (questprogress(9122) != 2) { completequest 9122; setquest 9123; } @@ -333,7 +329,7 @@ rachel,36,132,4 script #Hiddne04Easter CLEAR_NPC,{ prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{ disable_items; - if (checkquest(9117) == -1) { + if (!questprogress(9117)) { emotion e_swt2; mes "[Rina's Little Friend]"; mes "......."; @@ -341,7 +337,7 @@ prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{ mes "^787878( No response. )^000000"; close; } - if (checkquest(9123) == 2) { + if (questprogress(9123) == 2) { emotion e_meh; mes "[Rina's Little Friend]"; mes "Hi."; @@ -352,13 +348,13 @@ prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{ case 1: if (ADVJOB == 0) { if (BaseLevel < 70) - set .@nCharge,400000; + .@nCharge = 400000; else if (BaseLevel < 90) - set .@nCharge,450000; + .@nCharge = 450000; else - set .@nCharge,480000; + .@nCharge = 480000; } else - set .@nCharge,500000; + .@nCharge = 500000; if (countitem(574) < 1 || countitem(1001) < 20 || Zeny < .@nCharge) { mes "[Rina's Little Friend]"; mes "Hmm."; @@ -385,7 +381,7 @@ prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{ delitem 574,1; //Egg delitem 1001,20; //Sparkling_Dust Zeny -= .@nCharge; - set .@nPercentage, rand(1,100); + .@nPercentage = rand(1,100); if (.@nPercentage <= 41) { mes "[Rina's Little Friend]"; mes "Life is given to the egg."; |